MirvMr Posted November 15, 2015 Share Posted November 15, 2015 the game comes out when he came to play 2 players in united gta 1.2 a solution? What? Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068177189 Share on other sites More sharing options...
goodidea82 Posted November 15, 2015 Share Posted November 15, 2015 (edited) the game comes out when he came to play 2 players in united gta 1.2 a solution? What? Which language do you prefer? Italian: il gioco viene fuori quando è venuto a giocare 2 giocatori uniti gta 1.2 una soluzione? German: das Spiel herauskommt, wenn er kam, um 2-Spieler in Vereinigte gta 1.2 eine Lösung zu spielen? Maybe chinese?: 遊戲出來的時候,他來家裡玩2名球員在美國GTA1.2的解決方案? Chinese to English: The game came out, he came home to play two players in the United States GTA1.2 of solutions? Edited November 15, 2015 by goodidea82 Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068177353 Share on other sites More sharing options...
MirvMr Posted November 16, 2015 Share Posted November 16, 2015 the game comes out when he came to play 2 players in united gta 1.2 a solution? What? Which language do you prefer? Italian: il gioco viene fuori quando è venuto a giocare 2 giocatori uniti gta 1.2 una soluzione? German: das Spiel herauskommt, wenn er kam, um 2-Spieler in Vereinigte gta 1.2 eine Lösung zu spielen? Maybe chinese?: 遊戲出來的時候,他來家裡玩2名球員在美國GTA1.2的解決方案? Chinese to English: The game came out, he came home to play two players in the United States GTA1.2 of solutions? In Italian it has no sense xD maybe i'm wrong, but your game crashes when you start two player mod in gta united 1.2? mirh 1 Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068179294 Share on other sites More sharing options...
OGLuigi Posted November 21, 2015 Share Posted November 21, 2015 You can't share bullet proof vests, can you? The can't fire rockets/sniper issue was probably due to the coders lazyness. So it isn't possible to fix these issues? The mod would be perfect with these fixed. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068192506 Share on other sites More sharing options...
MirvMr Posted November 22, 2015 Share Posted November 22, 2015 You can't share bullet proof vests, can you? The can't fire rockets/sniper issue was probably due to the coders lazyness. So it isn't possible to fix these issues? The mod would be perfect with these fixed. On Ps2 Version you can't shoot with rocket,sniper etcc... it's thing that dev cuts :\ Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068193842 Share on other sites More sharing options...
Fireman Posted November 22, 2015 Share Posted November 22, 2015 (edited) I think all of you lack "some files" because it works on all of my systems.Profound knowledge was shared months ago by LINK/2012 I don't think so, could be that it's incompatabible with old CLEO's I'm using 4.1.1.30f. I'm using this because another mod I'm using doesn't work on newer versions. My main issue is that it doesn't seem to care what changes I make in the .ini, it just ignores it completely, turning on beta features never showed me the Cock outfit for Run Around in LS for example. The 2-player missions work, but the changes/additions you made to it don't. This also happened to me and others with Pep Legal's SAAS, not sure what he changed but eventually it did work. Different script.img, main.scm or american.txt could play a role here? I'm using spaceeinstein's all-in-one mod among others. That's the first thing that I thought of in terms of incompatability. Or maybe it just doesn't work on older CLEO's. Edited November 22, 2015 by Fireman Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068193900 Share on other sites More sharing options...
MirvMr Posted November 23, 2015 Share Posted November 23, 2015 I think all of you lack "some files" because it works on all of my systems.Profound knowledge was shared months ago by LINK/2012 I don't think so, could be that it's incompatabible with old CLEO's I'm using 4.1.1.30f. I'm using this because another mod I'm using doesn't work on newer versions. My main issue is that it doesn't seem to care what changes I make in the .ini, it just ignores it completely, turning on beta features never showed me the Cock outfit for Run Around in LS for example. The 2-player missions work, but the changes/additions you made to it don't. This also happened to me and others with Pep Legal's SAAS, not sure what he changed but eventually it did work. Different script.img, main.scm or american.txt could play a role here? I'm using spaceeinstein's all-in-one mod among others. That's the first thing that I thought of in terms of incompatability. Or maybe it just doesn't work on older CLEO's. I used LSPD for San Andreas w/ this mod.. I've reinstalled CLEO library and then i fixed the problem.. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068196530 Share on other sites More sharing options...
MarjinaL -TR Posted November 24, 2015 Share Posted November 24, 2015 Good work. Add "split screen mode"? and you make perfect modification. (Earth vibrates!) R* makes good mode, single fail = non-splitscreen mode. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068200077 Share on other sites More sharing options...
MirvMr Posted November 25, 2015 Share Posted November 25, 2015 Good work. Add "split screen mode"? and you make perfect modification. (Earth vibrates!) R* makes good mode, single fail = non-splitscreen mode. It would be a hard work for this modder.. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068202387 Share on other sites More sharing options...
rikitiki Posted March 21, 2016 Share Posted March 21, 2016 (edited) EnterSeparateVehicles=1 //Value is set to 0 on PS2 (BOOL) Both players can drive vehicles at the same time It not working Edited March 21, 2016 by rikitiki Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068628533 Share on other sites More sharing options...
M.PHIL SIR Posted April 15, 2016 Share Posted April 15, 2016 i open saac 2.0 but application not showing on window. i go to task manager proceccing they show me saac is working Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068698849 Share on other sites More sharing options...
mirh Posted April 16, 2016 Share Posted April 16, 2016 This contains a fix for 64 bit windows. @Nights744 New x360ce versions have a more straightforward way to change controller slot. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068701460 Share on other sites More sharing options...
mario29 Posted April 21, 2016 Share Posted April 21, 2016 Hello,EnterSeparateVehicles isnt working for me i dont use any other mods i have tried reinstaling cleo and older cleo versions and it stil not working i also reinstaled game nothing works i dont know what to do Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068714318 Share on other sites More sharing options...
BobFromReboot Posted April 21, 2016 Share Posted April 21, 2016 Make sure you have downloaded 1.2, and not 1.1 in the original post. If the two vehicles are too close together, the characters will get in one vehicle. You can change that distance in the ini. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068714556 Share on other sites More sharing options...
mario29 Posted April 21, 2016 Share Posted April 21, 2016 yes i have 1.2 and i have changed the distance in ini file but it still not working but the missions work with no problems maybe someone can upload their cleo folder and stuff maybe if i replace them with other peoples working file it will work sorry for my english Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068715414 Share on other sites More sharing options...
BobFromReboot Posted April 27, 2016 Share Posted April 27, 2016 yes i have 1.2 and i have changed the distance in ini file but it still not working but the missions work with no problems maybe someone can upload their cleo folder and stuff maybe if i replace them with other peoples working file it will work sorry for my english I was able to replicate your problem. I was able to fix it by using modloader. Somebody else in this topic actually had the exact issue and I used their fix. Fix is in this quote train. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068730931 Share on other sites More sharing options...
NathanaelEKRH Posted July 11, 2016 Share Posted July 11, 2016 (edited) It does not work. No matter what I do, I put the files as says the post, and when the game starts loading everything and leaves. (If I remove 2 players mod work). Solution? EDIT: I realized the game works if I remove the x360ce and xinput1_3.dll. But without these files I can not play (P1 with keyboard, P2 with joystic) PLS help me Edited July 11, 2016 by NathanaelEKRH Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068930847 Share on other sites More sharing options...
mirh Posted July 12, 2016 Share Posted July 12, 2016 You do realize that unless you have a non-XInput pad, you just need MapPadOneToPadTwo=1 right? Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068933306 Share on other sites More sharing options...
B Dawg Posted July 12, 2016 Share Posted July 12, 2016 The way I read it, I think his game crashes. But I'm not sure. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068933514 Share on other sites More sharing options...
Jitterdoomer Posted July 15, 2016 Share Posted July 15, 2016 When I'm playing the Rampage mission at Pershing Square, the HUD disappears until the mission was over. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068944450 Share on other sites More sharing options...
NathanaelEKRH Posted July 16, 2016 Share Posted July 16, 2016 You do realize that unless you have a non-XInput pad, you just need MapPadOneToPadTwo=1 right? Yeah, i did it xd Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1068945622 Share on other sites More sharing options...
skatefilter5 Posted August 25, 2016 Share Posted August 25, 2016 (edited) so where the 2-player modes in-game are located at in City United? I can't find 2-player in Liberty City and Vice City would it be possible to have player 1 drives the cars and player 2 drives to other carand how can I increase distances? United City 1.2 crashed when i start 2-player, any problems please?I install united city 1.2 and 2-player icons show Really digging what you're doing here, we awfully needed a new version of the 2 player pickup. Great work so far!I can't try it out at the moment but do you think you could consider adding split screen and removing the stupid distance limit from the PS2 version? 1. I don't think I'm advanced enough to do a split screen and at this point I cannot even answer if that would be possible without heavy bugs.I think it would require an ASI hook with some directx drawing, not possible in CLEO.Here is some test that it is possible, it was done on MTA though: 2.The distance limit can be removed very easily since the limit is actually set in the original script by Rockstar to 20 units. It's just like an invisible wall. However, there is a routine that stops the two player game when the players are about 50 units apart. Even if the invisible wall is removed that limit is still active and I tend to think that it is hardcoded in the game. I've tested all two player mods I could find out there and even those who promised to remove all limits had this limit still active. G-side tried to port the original PS2 script and jarjar tried to mod and extend it making his own version different from the original PS2 version but I haven't seen any of the promises to "break limits" become true.Fascinating is that the routine seems to only check the X and Y distance but not the Z (height) distance. I teleported CJ high in the air using Dannye's USCM and the game wouldn't end. When I used it to teleport CJ into the distance however the game ended suddenly....far distance is not working for ini.file I set it up and look what happensini.options doesn't work I wanted the distance to be removed but could you give me a tutorial video or cleo scripts and have 2-player sit in different cars.I want to get rid of the 2-player distance limit Edited September 3, 2016 by Sergiu Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069038929 Share on other sites More sharing options...
Sergiu Posted September 3, 2016 Share Posted September 3, 2016 @skatefilter5 Please do not double post (or pentadruple post in this case). Just use the edit button if you'd like to add something else to your post! As for quote trains, please avoid that as well. Try using quotes in a smart fashion instead of quoting a post full of images that takes half a page. Please keep that in mind next time, thanks a lot! Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069056425 Share on other sites More sharing options...
MirvMr Posted September 9, 2016 Share Posted September 9, 2016 so where the 2-player modes in-game are located at in City United? I can't find 2-player in Liberty City and Vice City would it be possible to have player 1 drives the cars and player 2 drives to other car and how can I increase distances? United City 1.2 crashed when i start 2-player, any problems please? I install united city 1.2 and 2-player icons show Really digging what you're doing here, we awfully needed a new version of the 2 player pickup. Great work so far! I can't try it out at the moment but do you think you could consider adding split screen and removing the stupid distance limit from the PS2 version? 1. I don't think I'm advanced enough to do a split screen and at this point I cannot even answer if that would be possible without heavy bugs. I think it would require an ASI hook with some directx drawing, not possible in CLEO. Here is some test that it is possible, it was done on MTA though: 2.The distance limit can be removed very easily since the limit is actually set in the original script by Rockstar to 20 units. It's just like an invisible wall. However, there is a routine that stops the two player game when the players are about 50 units apart. Even if the invisible wall is removed that limit is still active and I tend to think that it is hardcoded in the game. I've tested all two player mods I could find out there and even those who promised to remove all limits had this limit still active. G-side tried to port the original PS2 script and jarjar tried to mod and extend it making his own version different from the original PS2 version but I haven't seen any of the promises to "break limits" become true. Fascinating is that the routine seems to only check the X and Y distance but not the Z (height) distance. I teleported CJ high in the air using Dannye's USCM and the game wouldn't end. When I used it to teleport CJ into the distance however the game ended suddenly.... far distance is not working for ini.file I set it up and look what happens ini.options doesn't work I wanted the distance to be removed but could you give me a tutorial video or cleo scripts and have 2-player sit in different cars. I want to get rid of the 2-player distance limit I Hope that you finally removed the distance. By the way I had the same issues and sometimes it's fixed and sometimes no.. Is useless because if the second player is farway from the first player, the city will not load solid roads. skatefilter5 and I_______________I 2 Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069067330 Share on other sites More sharing options...
skatefilter5 Posted September 10, 2016 Share Posted September 10, 2016 (edited) so where the 2-player modes in-game are located at in City United? I can't find 2-player in Liberty City and Vice City would it be possible to have player 1 drives the cars and player 2 drives to other car and how can I increase distances? United City 1.2 crashed when i start 2-player, any problems please? I install united city 1.2 and 2-player icons show Really digging what you're doing here, we awfully needed a new version of the 2 player pickup. Great work so far! I can't try it out at the moment but do you think you could consider adding split screen and removing the stupid distance limit from the PS2 version? 1. I don't think I'm advanced enough to do a split screen and at this point I cannot even answer if that would be possible without heavy bugs. I think it would require an ASI hook with some directx drawing, not possible in CLEO. Here is some test that it is possible, it was done on MTA though: 2.The distance limit can be removed very easily since the limit is actually set in the original script by Rockstar to 20 units. It's just like an invisible wall. However, there is a routine that stops the two player game when the players are about 50 units apart. Even if the invisible wall is removed that limit is still active and I tend to think that it is hardcoded in the game. I've tested all two player mods I could find out there and even those who promised to remove all limits had this limit still active. G-side tried to port the original PS2 script and jarjar tried to mod and extend it making his own version different from the original PS2 version but I haven't seen any of the promises to "break limits" become true. Fascinating is that the routine seems to only check the X and Y distance but not the Z (height) distance. I teleported CJ high in the air using Dannye's USCM and the game wouldn't end. When I used it to teleport CJ into the distance however the game ended suddenly.... far distance is not working for ini.file I set it up and look what happens ini.options doesn't work I wanted the distance to be removed but could you give me a tutorial video or cleo scripts and have 2-player sit in different cars. I want to get rid of the 2-player distance limit I Hope that you finally removed the distance. By the way I had the same issues and sometimes it's fixed and sometimes no.. Is useless because if the second player is farway from the first player, the city will not load solid roads. so how do i have to remove the distance original in the ini.file i looked in the cleo script using sanny builder and see get_from_the_ini_file and it didn't work when it's connected to the ini.file to hack it Instead of the ini.file I copy the script and paste at the top and finally remove the distance limit but there's no game end distance limit Also it can be play in DYOM is mission like this one 2-player in missions, all I have to do is to type "player2" cheat Edited September 10, 2016 by skatefilter5 Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069069942 Share on other sites More sharing options...
GODOFGAME Posted October 27, 2016 Share Posted October 27, 2016 SomeBody Know How To Start Pool 2 Players With SAAC. Because Im Trying To Press Start But Is Not Working. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069174825 Share on other sites More sharing options...
MirvMr Posted October 27, 2016 Share Posted October 27, 2016 SomeBody Know How To Start Pool 2 Players With SAAC. Because Im Trying To Press Start But Is Not Working. First press Numpad * and then u can press start Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069174857 Share on other sites More sharing options...
GODOFGAME Posted October 27, 2016 Share Posted October 27, 2016 I Did That But Still Not Working. Yes, Free Roam And Rampage Are Working. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069176048 Share on other sites More sharing options...
AquaVentusXI Posted November 26, 2016 Share Posted November 26, 2016 Boys! Excellent job: D This will be maybe ... crazy xDD But ... Could you add an option to split screen so that the companion is seen on monitor 2? For example, I connect a monito to my PC with the option to Split Screens, I see my character in the main screen, and my friend sees his character on the screen 2 ... Sounds difficult, VERY difficult): But not impossible. This could be the mod of the year xD Agem 1 Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069230629 Share on other sites More sharing options...
Marsi4eg Posted November 26, 2016 Share Posted November 26, 2016 There's a game The Warriors released by R* in 2005 for PS2 that have real split screen. Actually it even has setting to automatically enable split screen when players are far away from each other and disable when they're near each other, making a camera the same as in SA coop mode. Link to comment https://gtaforums.com/topic/744210-sacleowip-2-player-missions-loader/page/6/#findComment-1069230823 Share on other sites More sharing options...
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