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nordi

[GTA4] Problem displaying an image

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nordi

Hey

 

I want to display an image (set as an Embedded Resource) for a few seconds, when the player start my script by pressing a key (F).

My problem is: Instead of the Image I get a black screen. Now, the weird part: is that when I stop the script (by pressing F) and then start the script again (by pressing F again): it works: I get the image !

Does anyone knows what am I doing wrong ? Here is the code:

          GTA.Texture = intro;          cip_img = Resources.GetTexture("intro.png");        private void KeyHandler(object sender, GTA.KeyEventArgs e)        {               if (e.Key == startKEY)             {                                        this.PerFrameDrawing += new GraphicsEventHandler(intro);                    Wait(6500);                    this.PerFrameDrawing -= intro;             }        }         private void intro(object sender, GraphicsEventArgs e)        {            e.Graphics.DrawSprite(cip_img, Game.Resolution.Width / 2f, Game.Resolution.Height / 2f, Game.Resolution.Width, Game.Resolution.Height, 0);        }

Thanks.

Edited by nordi

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Jitnaught

--Topic needs to be moved to the GTA IV/V coding section--

Edited by LetsPlayOrDy

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TJGM

Moved. Next time you want a topic moved it's best to report it instead, thanks.

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Jitnaught

Moved. Next time you want a topic moved it's best to report it instead, thanks.

Didn't know, thanks for the tip. :)

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byteMe420

Hey

 

I want to display an image (set as an Embedded Resource) for a few seconds, when the player start my script by pressing a key (F).

My problem is: Instead of the Image I get a black screen. Now, the weird part: is that when I stop the script (by pressing F) and then start the script again (by pressing F again): it works: I get the image !

Does anyone knows what am I doing wrong ? Here is the code:

          GTA.Texture = intro;          cip_img = Resources.GetTexture("intro.png");        private void KeyHandler(object sender, GTA.KeyEventArgs e)        {               if (e.Key == startKEY)             {                                        this.PerFrameDrawing += new GraphicsEventHandler(intro);                    Wait(6500);                    this.PerFrameDrawing -= intro;             }        }         private void intro(object sender, GraphicsEventArgs e)        {            e.Graphics.DrawSprite(cip_img, Game.Resolution.Width / 2f, Game.Resolution.Height / 2f, Game.Resolution.Width, Game.Resolution.Height, 0);        }

Thanks.

paste your entire script because this code has typos in it. your texture is not called intro but that is what ur declaring, ur code is just confusing

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