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Beta Vice City


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Claude_Lib

The helicopter during the deal is red and white instead of full black.

20250202000244_1.thumb.jpg.7e64bdc0be0d7904406fae16da0eb94f.jpg

 

The game doesn't wait for Tommy's "I like this shirt" inner monologue after the The Party cutscene to finish and fades into the gameplay immediately, while it's still playing.

Edited by Claude_Lib
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21 minutes ago, Claude_Lib said:

That's how I have it. I probably don't even need the SFX folder as reVC still uses SFX.RAW and SFX.SDT from PC. It just works, I can tell from the slightly louder Broken Wings during the intro.

image.thumb.png.05460087865c6beccc28d65b5db9b1d6.png

 

Weird, doesn't seem to work on my reVC. I managed to bypass the "miscom.mp3" error, but now all cutscenes are just mute.

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Claude_Lib

The yacht cutscene in The Party does not have Tommy's POV checking out Mercedes.

The camera when Diaz calls out to Mercedes has a zoom in animation, in final it's static.

The last camera angle, during the fade out, is completely different.

Edited by Claude_Lib
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10 hours ago, IAmNotToniCipriani said:

https://www.mediafire.com/file/wltt14vqoarts8i/vice48.iso/file

 

GTA Vice City 02.10.2002 prototype build, fully playable and possible to emulate. On courtesy of @Jd63737 aka johndoe2.

6yQyMIh.gif

 

Absolutely insane. really.

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LorshZontek
10 hours ago, IAmNotToniCipriani said:

https://www.mediafire.com/file/wltt14vqoarts8i/vice48.iso/file

 

GTA Vice City 02.10.2002 prototype build, fully playable and possible to emulate. On courtesy of @Jd63737 aka johndoe2.

Now all I need is John Doe to drop a beta build of the PS2 version of Bully and my life will be complete

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PerikiyoXD

Significative changes on vehicles:

  • Moonbeam (Sliding Door Rail)
  • Mesa (Horse on Rear Auxiliary Wheel)
  • Stallion (Pentagon Brand Badge)
  • Squalo (doesn't have horizontal spoiler part)
  • TopFun (Beta texture)
  • Sandking (R* Branding on top and sides)
  • Rancher & FBI Rancher (Pentagon Brand Badge)
  • Blista Compact (Pentagon Brand Badge)
  • Regina (Pentagon Brand Badge)

 

Edited by PerikiyoXD
Missed Regina (thx Derrick Keno)
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Derrick Keno

 

1 minute ago, PerikiyoXD said:

Significative changes on vehicles:

  • Moonbeam (Sliding Door Rail)
  • Mesa (Horse on Rear Auxiliary Wheel)
  • Stallion (Pentagon Brand Badge)
  • Squalo (doesn't have horizontal spoiler part)
  • TopFun (Beta texture)
  • Sandking (R* Branding on top and sides)
  • Rancher (Pentagon Brand Badge)
  • Blista Compact (Pentagon Brand Badge)

 

 

The Regina also has a pentagonal badge on its hood, other than the beta headlight texture.

The badges on the Blista Compact are leftovers from the GPX.

 

ViceBetaCarBadges.png

Edited by Derrick Keno
GPX badges on BlistaC
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_BlackShadow

A black Cheetah.It appears that the carcol file matches with the vivid car colors shown in some pre-release screenshots.

 

Sandking has Rockstar logo on it.

 

Blue Police Maverick seems also in this build as well

Grand Theft Auto - Vice City_SLES-51061_20250201224157.png

Grand Theft Auto - Vice City_SLES-51061_20250202005552.png

Grand Theft Auto - Vice City_SLES-51061_20250202005827.png

Edited by _BlackShadow
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2 minutes ago, SammyXNA said:

An sa beta build would be amazing, but this is just as good. I was already playing VC Next Gen but looks like I'm gonna have to playthrough this gem of a build

 

Yeah, an SA beta build would be the cherry on top. The game went through many changes during development, and the version used for the guidebook may still be out there somewhere.

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feedthefishy
11 hours ago, Sergiu said:

Debug functionality

Several beta car models

Source quality textures here and there

Several different character models (e.g. swat guys)

Early beta screens timecyc

Beta carcols

Beta Top Fun decal

Beta wheels

Different theme song mixing

Different intro

Different cutscene cam angles and some anims

 

This is the GameSpot preview build, the one with the white & grey cop cars. Quite a few changes...

Was there a video for the gamespot preview or was it an article with screenshots? Struggling to find info on the grey cop cars

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Spider-Vice
6 minutes ago, feedthefishy said:

Was there a video for the gamespot preview or was it an article with screenshots? Struggling to find info on the grey cop cars

This would have been the preview - URL lifted from one of our legacy GTANet.com articles from 2002:

 

https://web.archive.org/web/20021012132310/https://gamespot.com/gamespot/stories/previews/0,10869,2885365,00.html

 

Unfortunately all images are broken.

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7 minutes ago, feedthefishy said:

Was there a video for the gamespot preview or was it an article with screenshots? Struggling to find info on the grey cop cars

aap.papnet.eu/gta/pics/vicecity/ps2screens/vc-271.jpg

aap.papnet.eu/gta/pics/vicecity/ps2screens/vc-269.jpg

aap.papnet.eu/gta/pics/vicecity/ps2screens/vc-268.jpg

aap.papnet.eu/gta/pics/vicecity/ps2screens/vc-261.jpg

 

Here, same car models, wheel models, carcols and timecyc.

Sorry I can't be bothered to reupload the pics as embed.

Edited by Sergiu
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Claude_Lib
3 hours ago, Gravarty said:

Weird, doesn't seem to work on my reVC. I managed to bypass the "miscom.mp3" error, but now all cutscenes are just mute.

Try using an OpenAL build, I remember having some audio issues with MSS one.

 

15 minutes ago, Kosobrazik said:

Guys, can you please tell me how to listen to .vb files and how to view img archives more easily? 

I'm just new to vb and have no idea how to work with ps2 images.

For VBs use MFAudio. Frequency is either 32k or 16k, 16 samples, 2 channels, interleave 2000 bytes.

IMG archives can be opened with IMG Tool.

Edited by Claude_Lib
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Darealbandicoot

Intro at Ken's office shows Ken entering the building.

 

Tommy is facing the 1102 apartment when we first take control of him.

 

Melee camera zoom is further out.

 

When Tommy sits in the Cheetah and the door is open already he'll incorrectly sit in the air clipping through the top of the car and will properly sit a moment later.

 

The feet of the chefs in the mission "Back Alley Brawl" will be visible through the building before they are meant to appear.

 

 

Edited by Darealbandicoot
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The debug. sc file found in the mission code leak that Grove Street Games leaked has those same buttons programmed, only some things are not in debug. sc, such as the l1 and r1 menu but for example there are the vehicle generators and weapons with the same buttons with the second control.

Edited by kuruma1
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KolaFiend

if anyone wants to extract the gta3.img assets into PC game, after using convdff & magictxd, make sure to skip over the following before tossing into modloader else the game won't load

 

Spoiler

man_wtrftr_1b.dff
man_wtrftr_2b.dff
man_wtrftr_3b.dff
managers_ofis_flr.dff
mp5short.dff
nailgun.dff
nhaitiplnt07.dff
pstsnub.dff

pstsnub.txd
rocket.dff
rocket.txd
rocketb.dff
rocketb.txd
S_keeper.txd
shareddirt.txd
shotgun.txd
sniper2.txd
stapleg.dff
stapleg.txd
steyr.dff
steyr.txd
stungun.dff
stungun.txd
TOYZ.txd
uziold.dff
uziold.txd

 

this list for the final PS2 game is very similar, actually the beta build is missing some of the unused files like otb_ext/otb_int, and some are in both PS2 games but seem to cause no issue on PC

 

 

image.thumb.png.96f45ede24c16829d7f8eb2ff73ba705.png

image.thumb.png.6c084a248bbb91acb7cad661d323968b.png
image.thumb.png.25a885d3afd514acdf30bb2b28d0ec31.png

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rollschuh2282
9 minutes ago, H-G said:

John Doe has basically gone insane at this point, a couple of VCS prototypes are out there already!

 

I'd post a link, but I'd rather not as well.

giphy.gif

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