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Mr. Love

Beta Vice City

Recommended Posts

GTAforum_Jacory-S.

Personally, for the Gator Key's and the Everglades. I strongly believe that they were meant to be a combination of both, rather than two different locations. Maybe they could have done... Airport here, with Everglades below it, not too big, next to a bridge with 4-6 islands connecting the Gator Keys. That's my opinion on the Gator Key's and Everglades.

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GTAforum_Jacory-S.

I have a drawing (not so good at art) of what I believe it could have looked like, however, I don't know how to send images here. So is anyone able to help me? 

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ALMOST610

Here is a pic of the Beta Comet...

beta-comet.png

 

and my attempt at recreating it. My model is not finished and I have had trouble recreating the spoiler for it too.

beta-comet-preview.png

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JohnsonHu
Posted (edited)

Omg where did you find this?😲😲

Also from the screenshot it looks like the comes has spoiler?

 Iam no sure if this well help (I edited the image to be much brighter and sharper) and actually you can kind of make out a black spolier on the back

porhbt2hj

Edited by JohnsonHu
I just realized that almot610 notices the spoiler but i made the picture much brighter to help him out

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GTAforum_Jacory-S.

I am sorry to ask here, but how do I add images to a post?

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Ingramsl
10 hours ago, JohnsonHu said:

kporhbt2hj

I'am ask: Why the timer font was yellow instead blue?

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The Eddo
10 hours ago, GTAforum_Jacory-S. said:

I am sorry to ask here, but how do I add images to a post?

Here's how to do it:

 

On 8/12/2019 at 9:38 PM, The Eddo said:

First, you open the desired image in your browser (right-click on the image and select "View Image").

After that, simply copy the image's URL (you must have it uploaded somewhere, for example: imgur.com) and paste into the post's text.

Once it hass auto-embedded, click "Submit Reply/Save Changes" and it will appear correctly.:)

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universetwisters
On 8/21/2019 at 4:16 AM, JohnsonHu said:

How do you know that?

And i sure that nobody mentioned it before 😮. Or the hydraulics ability was supposed to be given for the cuban hermes before it was decided for the voodoo or both of them had hydraulics.


It wasn't in the Cuban Hermes' description, just the stock/regular Hermes

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JohnsonHu
13 hours ago, universetwisters said:


It wasn't in the Cuban Hermes' description, just the stock/regular Hermes

Then why it shows the cuban version of it ? 

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universetwisters
1 hour ago, JohnsonHu said:

Then why it shows the cuban version of it ? 

 

The cuban hermes' description is "It has a flame paintjob what more could you want" or something to that effect, not the stock one. The stock one has the description about the AERIAL SPECTACLE 

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GTAforum_Jacory-S.

So this was created by me a few days ago, I sent it to Badger Goodger so he can deliver some input on the way the Gator Keys and the Everglades could have been concepted. 

 

My argument is that in the Alpha stages, extremely early into development, they had intentions to create the Gator Keys and Everglades, and they attempted to implement it into the game. They continued this idea, hence the out of place everglades texture left in game, however ran out of time Mid-Late into the Beta stages, however, rushed it out by attempting to place some textures into the area near the Airport, however came to the realization that they would have to crop down the airport in order to include something like this. So stopped working on it.

 

My evidence is the Everglades Texture left in the game files which still exists, the streak of grass remaining in the southern portion of the Airport, as seen by another Image shown here, and a weird piece of road seen at the Airport that would lead to a garage, however, in the final game. They decided to expand the road into the dock, which isn't used for any missions at all. Which hints that they could have developed the Gator Keys with a bridge located there, with Everglades nearby the Gator Keys.

 

The first link is a post depicting it's possible concept

https://imgur.com/o0Ruc8T

 

And this link is the current map
https://imgur.com/ZAtf0Z5

 

 

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markusizr
On 8/26/2019 at 7:52 AM, Ingramsl said:

I'am ask: Why the timer font was yellow instead blue?

Maybe it was another build back then

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Skayz
On 8/25/2019 at 9:00 AM, ALMOST610 said:

Here is a pic of the Beta Comet...

beta-comet.png

 

and my attempt at recreating it. My model is not finished and I have had trouble recreating the spoiler for it too.

beta-comet-preview.png

1980 Porsche 911 SC Targa For Sale - Rennlist - Porsche ...

Yeah, it looked a lot like its real counterpart 

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Maybach62

it got a spoiler too

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JohnsonHu

Also where did he find this picture?(the strategy guide) but does he own a copy of the guide?

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markusizr

I want to know too

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Viper-Mitch
On 8/27/2019 at 8:37 PM, GTAforum_Jacory-S. said:

So this was created by me a few days ago, I sent it to Badger Goodger so he can deliver some input on the way the Gator Keys and the Everglades could have been concepted. 

 

My argument is that in the Alpha stages, extremely early into development, they had intentions to create the Gator Keys and Everglades, and they attempted to implement it into the game. They continued this idea, hence the out of place everglades texture left in game, however ran out of time Mid-Late into the Beta stages, however, rushed it out by attempting to place some textures into the area near the Airport, however came to the realization that they would have to crop down the airport in order to include something like this. So stopped working on it.

 

My evidence is the Everglades Texture left in the game files which still exists, the streak of grass remaining in the southern portion of the Airport, as seen by another Image shown here, and a weird piece of road seen at the Airport that would lead to a garage, however, in the final game. They decided to expand the road into the dock, which isn't used for any missions at all. Which hints that they could have developed the Gator Keys with a bridge located there, with Everglades nearby the Gator Keys.

 

The first link is a post depicting it's possible concept

https://imgur.com/o0Ruc8T

 

And this link is the current map
https://imgur.com/ZAtf0Z5

That is very interesting, thank you for this. I wonder how big it really would have been, I'd imagine maybe all islands (gator keys) plus the everglades somewhere around the size of starfish island in total?

Edited by Viper-Mitch

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Adrian90

Did you guys know, that originally GTA: Vice City was didn't planned from the very start. Originally after the release of PC version of GTA 3, the development team wanted to make a mission pack for the game, that would add new weapons, vehicles, and missions.

Quote

Digital Trends: Set the scene for me: it’s 2001 and you’ve just reinvented the open-world action genre with Grand Theft Auto 3. You sit down for your first pre-production meeting on Grand Theft Auto: Vice City. What comes out of that meeting? What did GTA:VC look like when it was just an initial idea on a piece of paper?

Leslie Benzies: We did not really sit down with the intention of making a sequel. After we released GTA3 we spent a few months working on the PC version and then started thinking about things we could put in a mission pack, such as new weapons, vehicles and cool missions, basically anything we had wanted to put into GTA3 but had not been able to do. We realized that there was too much stuff for a mission pack and that it should probably be its own game. We were all on quite a high from finishing GTA3 and I think we all wanted to see where we could take the concept, so the core of the game started falling into place quite quickly.

Also Rockstar wanted to choose a location that had various similarities and differences to New York [Liberty City].

Quote

Digital Trends: ’80s-era Miami is a very specific point of reference to ground GTA: Vice City in. Where did that come from? What other locales did you toy with as possible sources of inspiration for your GTA3 follow-up?

 Leslie Benzies: In the early design meetings there were very few cities and regions on Earth that didn’t get pitched as a potential setting. We thought about revisiting London and a few other places but Sam was very keen on Miami with his love of the Miami Vice series.

We didn’t want to just pick a new city and change the color scheme, we wanted to go somewhere that had both similarities and differences to New York [Liberty City], and that’s what brought us to Miami. New York is busy and bustling, a real merchant city, whereas Miami is a party town, all sun and sea and sex, but with that same dark edge underneath. Also just like New York, it has been used as a setting for some classic film and television, so it was really the perfect fit.

Source: https://www.digitaltrends.com/gaming/exploring-grand-theft-auto-vice-citys-lasting-impact-on-gamer-culture-with-rockstars-leslie-benzies/

Edited by Adrian90

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