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Graphics Mods


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That would require like completely re-creating all the game's assets in PS1 quality...

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That would require like completely re-creating all the game's assets in PS1 quality...

I though some games had render settings though? Like so they can dynamically change the polygon count and render distances by inputting variables.

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That would require like completely re-creating all the game's assets in PS1 quality...

I though some games had render settings though? Like so they can dynamically change the polygon count and render distances by inputting variables.

 

It doesn't work that way. For example, LOD models are lower poly and have to be separate. The computer can't just do that, because polygon count is part of the model's design itself.

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  • 2 weeks later...

 

 

That would require like completely re-creating all the game's assets in PS1 quality...

I though some games had render settings though? Like so they can dynamically change the polygon count and render distances by inputting variables.

 

It doesn't work that way. For example, LOD models are lower poly and have to be separate. The computer can't just do that, because polygon count is part of the model's design itself.

 

It's not entirely true, some games can as they use tessellation and render polygons on the fly depending on the distance. I guess that's probably not the case with GTA IV though.

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