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Zeberpal

[WIP] GTA2 on advanced DooM engine

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R4gN0r0K

holy shieeeeeeeeeeeeeet i need it

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//XP//

Why don't you make the hud more similar to this one? iNLheHz.png

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Kalvin

It honestly looks great, really well done. I love how you made some things 3D from straight up 2D (for example having the road lower down from the pavement instead of it being a flat surface).

What do you plan to do about cars? I haven't played Doom myself so I don't even know if it has them, but will you be planning to give some cars some unique factors? (That is, if you're going for the first person view), meaning maybe some dice or something hanging from the windscreen? :p I think that'd be a nice touch.

But yes, it's looking great so far - keep up the great work :^::cookie:

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Jinx.

Oh my god

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sharpie_eastern

I came. This mod is amazing

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MrMateczko

Now that's something original and awesome!

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Jestic

Good work man, looks solid!

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Flitskikker

Really nice! :O

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BlackScout

Looking forward to this, it's amazing ;D
Good job.

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Mega

Great idea, porting it to a mod friendly engine is possibly the best thing you can do. Also, devkit? Great!

 

We need more good ideas like this. Have you rebuilt the maps from scratch or converted them? I have some experience with Doom, Goldsrc and Source engine mapping if you need any. :)

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Blackbird88

This is genius. Reminds me of that GTA1 mod for Duke Nukem 3D called Duke Theft Auto.

Edited by Blackbird88

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//XP//

Do you need help with any blips or new textures? I can try making some new textures,if you want to. :)

Also, why don't you use MICROGRAMMA font, instead of Pricedown? Microgramma was used alot in GTA2

Edited by HazzardX

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Zeberpal

Reminds me of that GTA1 mod for Duke Nukem 3D called Duke Theft Auto.

 

Actually, I have a little story regarding this. I too tried to port GTA1 on doom. However there were a lot of concept differences:

 

All 3 cities would have relative characters and stories from 3D era games. As well as visuals.

Missions would be given by "3D" characters, instead of Sonetti boss there would be Salvatore Leone e.g.

 

FiNRxLl.png

 

As you can see buildings are GTA1 tiled. Then I changed my mind for more realistic enviroment, and started off with road change.

Then I switched to GTA2. So basically it would be classic GTA1 with 3Dera setting.

Even playable characters would be Hitman( representing Claude), Wiseguy( representing T.Vercetti), Gangsta( representing CJ/Ryder)

 

What do you plan to do about cars? I haven't played Doom myself so I don't even know if it has them, but will you be planning to give some cars some unique factors? (That is, if you're going for the first person view), meaning maybe some dice or something hanging from the windscreen?

 

 

Cars would obviously be in 3D, however I can't model/sculpt at all, even though engine requires low-poly MD2/3. And yeah, if it would be first-person I just though to give every car a personal touch ;) For example, GangPickup would have a lot of redneck stuff inside, like empty bottles, CSA flag, dirty enviroment, Elvis vinyls and such.

 

Why don't you make the hud more similar to this one?

 

I think not, I want to stick more up to games that exists.

Do you need help with any blips or new textures? I can try making some new textures,if you want to. :)

Also, why don't you use MICROGRAMMA font, instead of Pricedown? Microgramma was used alot in GTA2

 

yeah, I thought about that, near the end I will do so, don't worry :)

Edited by Zeberpal

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//XP//

Peds will be in 2d, aren't they? You can make the car to behave similar to the ones in Carmageddon..

Also, IMO, you should tweak the weather to be a tad bit less realistic..

For example, a red-ish sky in the sunset would look beautiful,just like this: carma2_4.jpg

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Zeberpal

Peds will be in 2d, aren't they? You can make the car to behave similar to the ones in Carmageddon..

Also, IMO, you should tweak the weather to be a tad bit less realistic..

 

Exactly, I tried to do so on 3rd screenshot. However I intend to invent day/night cycle. I gotta think more on how to make a daytime look more dystopian and surrealistic though.

Edited by Zeberpal

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Inadequate

Looks awesome.

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Officer Mitch

Wow looks fantastic.

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-NTD-

Looks great! Well done. :^:

Edited by NyTaed

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S Y E D

Can't wait for this. Keep going man!

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Zeberpal

Great idea, porting it to a mod friendly engine is possibly the best thing you can do. Also, devkit? Great!

 

We need more good ideas like this. Have you rebuilt the maps from scratch or converted them? I have some experience with Doom, Goldsrc and Source engine mapping if you need any. :)

 

Nah, it is completely from scratch. I did tried to convert map into model, and it was success. But it would be clusterf*ck to create collisions for it, Doom is far not good for it.

Doom also allow to place only one texture per wall polyherdron, so I'm forced to make these

JhrPpx7.png

 

Since GTA2 map is convertable to model, I still wonder why noone made a GTA2 mod yet :(

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R4gN0r0K

doom uses wad files if im not wrong? so this mod would work on any platform with doom?

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Blackbird88

doom uses wad files if im not wrong? so this mod would work on any platform with doom?

I'm going to guess it requires GZDoom specifically due to additional OpenGL features it has so in theory it should work on Windows, OS X, Linux and the Android port.

It can also be in .pk3 archive though.

Edited by Blackbird88

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Voit Turyv

It's freaking awesome. :D

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TheVladonPro

I have such question - how to pull out models of maps from GTA 1 and GTA 2 and to open in any 3D editor?

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Zeberpal

I have such question - how to pull out models of maps from GTA 1 and GTA 2 and to open in any 3D editor?

 

I tried it about a year ago, I barely remember that I used gta2editor for that.

 

 

 

doom uses wad files if im not wrong? so this mod would work on any platform with doom?

I'm going to guess it requires GZDoom specifically due to additional OpenGL features it has so in theory it should work on Windows, OS X, Linux and the Android port.

It can also be in .pk3 archive though.

 

Exactly. However Zandronum is more preferable than GZDoom, because it has a huge multiplayer support as well.

Edited by Zeberpal

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Blackbird88

 

 

doom uses wad files if im not wrong? so this mod would work on any platform with doom?

I'm going to guess it requires GZDoom specifically due to additional OpenGL features it has so in theory it should work on Windows, OS X, Linux and the Android port.

It can also be in .pk3 archive though.

 

Exactly. However Zandronum is more preferable than GZDoom, because it has a huge multiplayer support as well.

 

Yeah I use GZDoom for SP and Zanondrum for MP. Maybe we'll see GTA2MP recreated in this mod one day to take advantage of this :D

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Kalvin

I also tried for Vice City, it looked great but due to a lot of collision bugs (invisible walls everywhere, which I couldn't fix), I scrapped the files.

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AdusPL

I had an idea of completely remaking this map using SA engine and textures. Maybe I'll try someday if I'll have interest in doing that.

 

This is going to be fun too, good job. :^:

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