Sparktimus Posted February 28, 2015 Share Posted February 28, 2015 Masterful mod you've got here. GTA 3 getting some love is always appreciated. I have to ask, though. Some of the sounds are pitched up/down from their normal frequency, particularly the explosion and siren sounds. Dunno if it's my game or if that's how it's supposed to be. I probably fudged something up. Also, this is probably just a Vice City problem, but a lot of the sounds overlap and cancel other sounds out, especially when there's a lot of objects on screen, so sometimes, car collision sounds are just non-existant. It drives me nuts! Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067034638 Share on other sites More sharing options...
Craig Kostelecky Posted February 28, 2015 Author Share Posted February 28, 2015 (edited) Yes, all cars that spawn with cheats spawn using IDE numbers (0x4ACE36 - 4 bytes for vehicle ID 233, hotrinb). Is it better to replace the Hotring Racer with the Yakuza Stinger if we are going to keep the Phoenix in the game? Maybe this could be done:hotrina: Cartel Cruiser horingb: Yakuza Stinger I don't remember what exactly spawns in place of hotrina, but it's DeLorean I assume. The General Lee spawns in the slot of hotrina. The driving DeLorean took the Deluxo's spot. The complete list of vehicles is found here. Is there a non-EXE version of the SFX files? My antivirus flagged the download as suspicious. I do not know of one. Hopefully someone else does. @Sparktimus: space is in the process of reworking the sfx completely. Once that's done, I may upload the sfx.raw so we can have the whole community test it out to see if anything else needs changing. Edited February 28, 2015 by Craig Kostelecky Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067035097 Share on other sites More sharing options...
Claude_Lib Posted February 28, 2015 Share Posted February 28, 2015 Here you go: https://www.dropbox.com/s/ex9zfqhziop2mms/SFX.rar?dl=0 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067035143 Share on other sites More sharing options...
Craig Kostelecky Posted February 28, 2015 Author Share Posted February 28, 2015 I don't think that's what he was looking for Claude. I asked space to go through the sfx file and compile a copy that he thought was accurate (as I knew he had done so much work in the past with the sounds). I think he's looking for a way to build the sfx.raw from his extracted files without the one that's being flagged as a virus on his computer. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067035324 Share on other sites More sharing options...
Claude_Lib Posted February 28, 2015 Share Posted February 28, 2015 Oh, my mistake. Well, then he can export both original and patched files and look for not matching files. I remember there was an archive of individual files bundled with console utilities and .bat script but I can't find them now. They're probably outdated anyway. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067035459 Share on other sites More sharing options...
Jeansowaty Posted March 1, 2015 Share Posted March 1, 2015 Guys, use the Virgo slot for the Yakuza Stinger for now. It's the most accurate one you can get. I don't want it to be like in LCS! Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067041786 Share on other sites More sharing options...
Sparktimus Posted March 2, 2015 Share Posted March 2, 2015 (edited) Since I'm not getting a reply in the other topic, I don't think it would hurt posting it here. My apologies if it's out of place, but this is a VC problem as well as an LC problem too. This happens with collision and explosion sounds in particular, as well as ped dialogue sometimes. It seems that if there's more than two cars on the screen, the sound will kinda break and start overlapping other sounds, so sometimes, you won't even hear a collision/explosion at all. When I'm ramming the cars at times, there just won't be any sound. No clue what could possibly be causing this. I updated my sound drivers and already tried compatibility mode, which just crashes the game so far. No audio enhancements are on. So I'm assuming it may be something internal. Either that or my computer just sucks ass Rad Tools fixes that issue, but causes the sound to also be really low quality, as well as slow the game down pretty significantly, so I don't really see that as a viable option. Edit: Come to think of it, it would be nice if you guys found a way to implement the old Miles 2D Positional audio driver that III had. That'd probably fix this issue. Edited March 4, 2015 by Sparktimus Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067046894 Share on other sites More sharing options...
Sentrion Posted March 8, 2015 Share Posted March 8, 2015 Can you take screens of what you're trying to explain spark? It'll be easier that way. Sintation 1 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067078389 Share on other sites More sharing options...
Sparktimus Posted March 8, 2015 Share Posted March 8, 2015 Can you take screens of what you're trying to explain spark? It'll be easier that way. I can't really do that, since this is an audio issue, not a visual one, but I'm pretty sure I know why this is happening now. DSound works, but it's not the best sound emulator. Miles 2D would be perfect for Vice City, but I don't really know how I'd go about implementing that. The video above should demonstrate the issue. I'll stop banging on about it though. It's probably tiring Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067079744 Share on other sites More sharing options...
Ss4gogeta0 Posted March 9, 2015 Share Posted March 9, 2015 curious... if this ever gets finished... will you plan on making a remake of GTA Advance to go along side it? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067081484 Share on other sites More sharing options...
theNGclan Posted March 9, 2015 Share Posted March 9, 2015 curious... if this ever gets finished... will you plan on making a remake of GTA Advance to go along side it? No, That's up for someone else to do. GTA LC is purely a GTA III recreation off of Vice City. However, the mod is open for use, so someone could remake GTA Advance if they decide to do so. Jinx. and Ss4gogeta0 2 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067082643 Share on other sites More sharing options...
BloxxingBlocksGTA Posted April 25, 2015 Share Posted April 25, 2015 Ok alright, is this VC mod or SA mod? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067369705 Share on other sites More sharing options...
zmudziak32 Posted April 25, 2015 Share Posted April 25, 2015 GTA LC is purely a GTA III recreation off of Vice City Are you blind BloxxingBlocksGTA? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067369734 Share on other sites More sharing options...
lavafreezer Posted May 25, 2015 Share Posted May 25, 2015 I cannot find "FinishInstall.bat" file! it is missing??? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067508200 Share on other sites More sharing options...
spaceeinstein Posted May 26, 2015 Share Posted May 26, 2015 That file doesn't exist in the current release. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067512197 Share on other sites More sharing options...
spaceeinstein Posted June 9, 2015 Share Posted June 9, 2015 (edited) So this problem took all day to figure out. I am posting this here for anyone who might run into the same issue as me. I was testing why saving the game is corrupting the save, and then the issue started. When I opened up the game, the movies load fine, then the first splash screen, then it instantly crashes before it reaches the main menu. Even with a fresh installation, the problem persisted. This was the error log it produced: Exception at address: 0x00580887EXE Version: gta-vc.exe 1.0 USRegisters -----------------------------------------------------EAX: 0x0018FD90 EBX: 0x00000000 ECX: 0x0018FD90 EDX: 0x00BE9620ESI: 0x00000000 EDI: 0x0000001B EBP: 0x440D4168 ESP: 0x0018FD78EFLAGS: 1000010000001000000010The solution is to delete all corrupted saves in the "GTA LC User Files" folder. Edited June 9, 2015 by spaceeinstein Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067573123 Share on other sites More sharing options...
Craig Kostelecky Posted June 10, 2015 Author Share Posted June 10, 2015 That's the first I've heard of saves being corrupted. Were your saves just glitched, or do we have a big problem on our hands? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067574059 Share on other sites More sharing options...
spaceeinstein Posted June 10, 2015 Share Posted June 10, 2015 (edited) I was using a custom CustomVariables.ini file for Vice City and didn't think to blank it out when I was compiling for LC. The variables generated during compilation became too large to be stored in the save and kept corrupting it. So my two recent SCM updates would have been prone to save corruptions (the source files are fine). I have fixed the updates and edited my old posts. Edited June 10, 2015 by spaceeinstein Craig Kostelecky 1 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067574624 Share on other sites More sharing options...
spaceeinstein Posted June 12, 2015 Share Posted June 12, 2015 (edited) I've done some exploration on GTA III's CULLZONE.DAT and found that GTA III actively uses that file rather than the cull.ipl. For Vice City, it's the opposite -- it uses cull.ipl and never Cullzone.dat/Cullzoneempty.dat. The only section that is relevant for LC is section 4, which behaves almost the same as Vice City's cull zones. Except for only one zone, the main difference between section 4 and GTA III's cull.ipl is the lack of any zones with a flag of 0; that is handled by section 2. The only zone that's different is at the SSV subway station. I am unsure what is the meaning for section 2 but it seems to be useless for LC. So I have removed all zones that have a flag of 0 in LC's cull.ipl file. I am unsure if doing that is useful at all but here is the download. On another note, I've created a short batch script that deletes all of Vice City's map folders. Place the file in the main directory of LC and run it. Edited April 18, 2017 by spaceeinstein ThirteenAG, Jago, Blackbird88 and 2 others 5 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067590783 Share on other sites More sharing options...
spaceeinstein Posted June 27, 2015 Share Posted June 27, 2015 (edited) I fixed four locations that have LOD issues. There is a missing LOD at Phil's place. Before and after: The next three fixes are for the same issue. GTA III's LOD system is slightly different from VC. It seems that in GTA III all LODs can unload itself when you are within a certain distance to it but that doesn't happen in Vice City. So you end up with lots of road LODs staying loaded regardless of distance. The solution is to rename and recollision the LODs and move the regular object definitions to be with the LOD object definitions so that it works using Vice City's system. Generally this is not an issue because they are mostly beneath the roads but if there are grates then you can clearly see the issue. Before and after: I didn't take a before picture for this one. Can someone test the fix? It took some trial and error so I don't know if I messed up somewhere. I have placed all my past updates with this map update into one file. Edited March 10, 2017 by spaceeinstein theNGclan, Joachim, Jago and 2 others 5 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067660685 Share on other sites More sharing options...
Reizov Posted July 5, 2015 Share Posted July 5, 2015 (edited) And when I run on Windows 98 mode and as an administrator it.It launches the game,but crashes when i loading it.But the gta-lc.exe didn't run on windows 98 mode,but only on windows 7 mode.It crashes the same. Don't know how to fix this problem.Well the error is called Unhandled Exception. I am using GTA-VC.EXE 1.0 Steam version not cracked. Even i deleted GTA-VC.set still not working thought. And even tried to add the exe files from Data Execution Prevention. Edited July 5, 2015 by crashrock2 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067693428 Share on other sites More sharing options...
Reizov Posted July 5, 2015 Share Posted July 5, 2015 Nevermind,I redownloaded the mod from Libertycity.ru Works fine now. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067693573 Share on other sites More sharing options...
spaceeinstein Posted July 5, 2015 Share Posted July 5, 2015 You trust that website? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067694443 Share on other sites More sharing options...
undertaker fan Posted July 6, 2015 Share Posted July 6, 2015 But why would you want to run this mod in Windows 98 mode? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067695231 Share on other sites More sharing options...
Reizov Posted July 6, 2015 Share Posted July 6, 2015 (edited) You trust that website? Well why it isn't trustable? It made the mod work correctly,was bigger file on download then here,here it didn't work very well. Edited July 6, 2015 by crashrock2 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067695759 Share on other sites More sharing options...
Reizov Posted July 6, 2015 Share Posted July 6, 2015 But why would you want to run this mod in Windows 98 mode? It had different error,when i launched in that mod,it only crashed when i loaded game. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067695779 Share on other sites More sharing options...
Craig Kostelecky Posted July 6, 2015 Author Share Posted July 6, 2015 You trust that website? Well why it isn't trustable? It made the mod work correctly,was bigger file on download then here,here it didn't work very well. Any website besides this one can have any files they want (with potential malware as well). The files linked in our download thread are the official version of the mod. If we don't see ModelingMan return, we'll likely look at putting together what we've been working on the last several months with a proper installer that has all of the sound files already setup. I do not have any estimate on when we would do that. It would all depend on the timing of things between myself, space, and Silent. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067697134 Share on other sites More sharing options...
Antares202 Posted July 12, 2015 Share Posted July 12, 2015 I don't have the ShowConfig file can anyone help me please ? Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067732082 Share on other sites More sharing options...
Craig Kostelecky Posted July 13, 2015 Author Share Posted July 13, 2015 You can recreate it by making a shortcut to gta-lc.exe and adding -showconfig as a command line parameter. Or if you just make the shortcut, right click on it and change the Target line to this: "C:\Rockstar Games\Grand Theft Auto Liberty City\gta-lc.exe" -showconfig Your path may vary, just make sure you have the -showconfig at the end, outside of the quotes. You can also directly edit the gta-lc.ini file directly to change what you want to change. Antares202 1 Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067736910 Share on other sites More sharing options...
Antares202 Posted July 13, 2015 Share Posted July 13, 2015 Ok it work,thanks. Link to comment https://gtaforums.com/topic/743526-beta-33-files-released/page/3/#findComment-1067737552 Share on other sites More sharing options...
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