Rachel Amber Posted August 17, 2017 Share Posted August 17, 2017 Update itself is nice but... i get unhandled excepction c0000005 at address 6018659c with latest update Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069780490 Share on other sites More sharing options...
spaceeinstein Posted August 17, 2017 Share Posted August 17, 2017 I can't produce a crash on a fresh install. Did you make sure to delete the two files? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069780628 Share on other sites More sharing options...
Rachel Amber Posted August 17, 2017 Share Posted August 17, 2017 (edited) yes ms32 thing... and gta-lc.asi is deleted i installed update on a clean game beta 4.0 with all previous updates EDIT: After you updated it works Edited August 18, 2017 by NOskillx Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069780631 Share on other sites More sharing options...
god speed Posted August 17, 2017 Share Posted August 17, 2017 (edited) I got a similar problem with the latest update, unhandled exception c0000005 but at address 70e9659c. Happened when starting a new game and with the loading progress at ~90%. I had the two files removed.I managed to get the game working using the Mss32.dll from an older update and without removing the two files.Otherwise, a great update. I love the GTA III camera, but I kinda have mixed feelings about the opaque water. If possible, it would be great to be able to switch between transparent and opaque water types. EDIT: Works perfectly now with the newest download. Edited August 17, 2017 by perennial Rachel Amber 1 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069781475 Share on other sites More sharing options...
spaceeinstein Posted August 17, 2017 Share Posted August 17, 2017 I updated the post. It should solve the crashes and gives you an option to disable opaque water. god speed and Rachel Amber 2 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069781678 Share on other sites More sharing options...
Guest Posted August 18, 2017 Share Posted August 18, 2017 Question: Is it necessary to install ALL updates or only the latest one on Beta 4.0? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069782675 Share on other sites More sharing options...
ForeverL Posted August 18, 2017 Share Posted August 18, 2017 (edited) When I try to start a new game, this error appears: Unhandled Exception: c0000005 At address: : 6df3659c To take into account: a) I installed Beta 4.0, on a clean version of Vice City. b) The version of my gta-vc.exe file is 1.0. c) I simply installed the update that was uploaded yesterday. d) I installed everything, what came in the RAR. Edited August 18, 2017 by Forever L Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069783258 Share on other sites More sharing options...
Butcher696 Posted August 18, 2017 Share Posted August 18, 2017 (edited) Latest always is new so beta 4.0 and update latest postec Edited August 18, 2017 by Butcher696 Craig Kostelecky and Jimmy 2 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069783259 Share on other sites More sharing options...
Rachel Amber Posted August 20, 2017 Share Posted August 20, 2017 anyway Taxi side mission crash the game after starting it in latest update Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069785232 Share on other sites More sharing options...
Jimmy Posted August 21, 2017 Share Posted August 21, 2017 anyway Taxi side mission crash the game after starting it in latest updateSeems to work fine on my end. What exception or crash log do you get? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069786499 Share on other sites More sharing options...
Butcher696 Posted August 21, 2017 Share Posted August 21, 2017 Also work for my Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069786717 Share on other sites More sharing options...
god speed Posted August 21, 2017 Share Posted August 21, 2017 (edited) anyway Taxi side mission crash the game after starting it in latest update I have the same issue with the taxi mission: Unhandled exception: c0000005 At address: 004dd75a The LCS version of the taxi mission (with "ViceCity=1") works though. I think this is related to the blips? Starting the mission in the middle of nowhere doesn't crash the game, only when pedestrians are near. Edited August 22, 2017 by perennial Rachel Amber 1 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069787285 Share on other sites More sharing options...
spaceeinstein Posted August 21, 2017 Share Posted August 21, 2017 (edited) It's an issue with the navigation zones. I hadn't realize the Taxi mission wasn't converted completely. It'll be fixed in the next update. Edited August 21, 2017 by spaceeinstein Jimmy, Craig Kostelecky, Rachel Amber and 2 others 5 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069787768 Share on other sites More sharing options...
RonanCJ Posted August 25, 2017 Share Posted August 25, 2017 How can I add unused vehicles like the Admiral, Mesa, etc, in traffic? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069794373 Share on other sites More sharing options...
Ryadica926 Posted August 25, 2017 Share Posted August 25, 2017 well, just change the "ignore" in each vehicle ID lines in default.ide to one of these: "normal", "poorfamily", "richfamily", "executive", "worker", "big", "taxi", "moped", or "motorbike". for example: from 235, admiral, admiral, car, ADMIRAL, ADMIRAL, null, ignore, 10, 7, 0, 254, 0.68 to 235, admiral, admiral, car, ADMIRAL, ADMIRAL, null, richfamily, 10, 7, 0, 254, 0.68 Rachel Amber 1 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069794426 Share on other sites More sharing options...
spaceeinstein Posted August 29, 2017 Share Posted August 29, 2017 Script update (last updated 2017-08-28) Important! Delete Mss32Hooked.dll and gta-lc.asi if they exist! Fixed Taxi mission crash. Added three more cheats: ILIKEDRESSINGUP, ITSALLGOINGMAAAD, NOBODYLIKESME. These should be the last of the cheats that needed to be added. Added files for GXT Builder for american/italian.gxt. Added out of range zones for RC Bandit. I feel like there is enough progress made that I should test this to 100% completion. Would you like to see it streamed on Twitch? Lurk Morrison, Silent, Rachel Amber and 7 others 10 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069804601 Share on other sites More sharing options...
Silent Posted August 29, 2017 Share Posted August 29, 2017 It's high time cutscene heads get tackled I guess? Blackbird88, Rachel Amber and Craig Kostelecky 3 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069805705 Share on other sites More sharing options...
Rachel Amber Posted August 29, 2017 Share Posted August 29, 2017 (edited) augh.... the cutscene heads the worst nightmare of GTA-LC evan a satan don't know how to make them Edited August 29, 2017 by NOskillx Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069805766 Share on other sites More sharing options...
spaceeinstein Posted August 29, 2017 Share Posted August 29, 2017 I'm not interested in dealing with animations right now unfortunately. There are still many other bits of the project that need fixing and improving, and that's already enough to keep me occupied. I'm sure there are others with the knowledge to convert the animations much faster and better than I can ever do. It has already been done before; we just need to rediscover the technique. Jimmy and Rachel Amber 2 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069806242 Share on other sites More sharing options...
Jimmy Posted August 30, 2017 Share Posted August 30, 2017 Hey space, what's on your current to-do list for the next stable/snapshot release? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069809644 Share on other sites More sharing options...
Craig Kostelecky Posted August 30, 2017 Author Share Posted August 30, 2017 Someone find ModelingMan again! Or see if someone can reverse engineer his crack of 3.2. I wish he would have submitted source files for his work way back then. ForeverL, Jimmy, Rachel Amber and 1 other 4 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069809824 Share on other sites More sharing options...
spaceeinstein Posted August 30, 2017 Share Posted August 30, 2017 I want to get the important bits of gta-lc.exe integrated into dinput8.dll before the next major update (maybe Beta 4.1). It was written in Delphi, which I am very unfamiliar with, and it's huge so it will take a while to integrate that. I have done this integration to two other files and that took a long time. ForeverL 1 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069810556 Share on other sites More sharing options...
Craig Kostelecky Posted August 31, 2017 Author Share Posted August 31, 2017 If you get rid of gta-lc.exe, I would prefer our install process to rename gta-vc.exe to lc. This mod is its own game now, so I don't like the idea of running the VC executable to launch it. Unless of course the logistics of doing would make things very difficult. Jimmy and Rachel Amber 2 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069812477 Share on other sites More sharing options...
Silent Posted August 31, 2017 Share Posted August 31, 2017 At this point I really think shipping a normal VC EXE with a custom name, icon, manifest + maybe patched to load gtalc.dll (instead of relying on dinput8.dll) would be the best course. I mean, by now these games are older than some GTAF users for f*ck sake. If we made sure LC EXE can't be used to run VC, it wouldn't enable piracy in any way. theNGclan, ForeverL, Ryadica926 and 7 others 10 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069813225 Share on other sites More sharing options...
Jimmy Posted September 2, 2017 Share Posted September 2, 2017 (edited) Someone find ModelingMan again! Or see if someone can reverse engineer his crack of 3.2. I wish he would have submitted source files for his work way back then. Last I talked to him, his PC was damaged and he was trying to recover a lot files, lc ones included. I wish there was a way of emailing him. Also, IMO we can worry about getting rid of gta-lc.exe only when we are ready to play final version. Doing what Silent suggested for now would be a nice course of action. Edited September 2, 2017 by Kaniel Outis Rachel Amber 1 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069817461 Share on other sites More sharing options...
Lurk Morrison Posted September 12, 2017 Share Posted September 12, 2017 (edited) Posted this in the Bugs thread then realized that it should probably be here... During "Give Me Liberty..." if you pull into the mission marker backwards, Claude will knock over 8-Ball and the cutscene hangs until he gets back up and into the safehouse. Not a big deal as it's only a few seconds, but presumably if you could trap him under the car, it could lead you to being stuck. During "Luigi's Girls" if you leave the vehicle before reaching the mission marker, 8-Ball will exit when you get back in and will not re-enter. The mission cannot proceed from this point. Also, if you restart "Luigi's Girls," the car visibly drops back into place. Maybe a longer delay could fix this? Edit: Also, in debug mode with 2 or more wanted levels, the lift bridge alarm will play over itself when descending. Have not tested on the normal script. Edit 2: Further playing around this morning, seems to happen with either police sirens or explosions while having a 2-star or higher wanted level. Doesn't just happen on its own. Edited September 17, 2017 by Kurropt Antagonist Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069835951 Share on other sites More sharing options...
Rachel Amber Posted September 28, 2017 Share Posted September 28, 2017 (edited) Yo i found a glitch in the mission "The thieft" for MR Chonks when you have to respray sentinel the "R" blip is being shown instead the paynspray blip just a minor issue Edited September 28, 2017 by Rachel Amber Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1069863937 Share on other sites More sharing options...
spartaque12 Posted August 4, 2018 Share Posted August 4, 2018 so this is kinda "Updatedscm" but for gta3 ? Is it compatible with Xbox Version HD ? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1070364604 Share on other sites More sharing options...
Jago Posted August 4, 2018 Share Posted August 4, 2018 2 hours ago, spartaque12 said: so this is kinda "Updatedscm" but for gta3 ? Is it compatible with Xbox Version HD ? this is a total conversion for vice city that converts the game to GTA 3 with all of VC's engine features, this thread is here to show the progress of converting the missions over spartaque12 1 Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1070364741 Share on other sites More sharing options...
zmudziak32 Posted November 19, 2018 Share Posted November 19, 2018 Can anyone upload all beta 4.0 updates? Link to comment https://gtaforums.com/topic/743524-mission-coding/page/12/#findComment-1070536582 Share on other sites More sharing options...
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