Craig Kostelecky Posted March 21, 2005 Share Posted March 21, 2005 (edited) Bugs, Glitches, and Incompletes As this mod is released to the public before it's finished there are often a lot of bugs in it. Here is the place where you can tell us what we need to fix before the final version is released.Before you post a new bug, please ensure that you have the latest version of GTA:LC - that is, Beta 4.0. Please do not report on these as we already know about them. If you have the solution to any of these problems, then by all means feel free to help us out - please post here if you have any suggestions/solutions to bugs as well. This post will also house any general bugs (bugs that do not fall under a specific category as per the Checklist).When reporting a bug, please try to be as specific as possible because it makes it easier for the team to recreate it if we know exactly what you did. If you received a debug output, please post the first seven lines (up to and including the numbers after the "EFLAGS" heading). Any information in a debug output is saved to gta-lc-scm.log in your main LC folder.Any bugs with unofficial mods should be posted in the Unofficial Mods topic or PM'ed to the author.Below is a list of fixed bugs and download links. If there is a bug that has been crossed off the checklist, yet doesn't appear in this list, then it simply means that although the bug has been fixed, there is no download for it (or that I just can't be arsed to update two lists anymore ). Please also read this list to make sure that you don't report on something that has already been fixed.[table]Bugs fixed since Beta 3.3 + UpdateNotesMany animations have not been convertedMostly convertedIssues with wanted level behavior on Portland Island[/td]Firing the Uzi sometimes crashes the gameBlack smoke instead of gun flashes appear during the introduction scene and Grand Theft AeroIncorrect smoke particle during "Kanbu Bust-out"Patients do not properly scream in pain during "Paramedic"Particle and lighting effects do not appear during "Chaperone"When starting "Bomb Da Base: Act I", the message "Salvatore wants you to help Toni deal with the Triads first!" appears when "Blow Fish" has already been completed"I Scream, You Scream" blip at the destination points upwardsInitial cutscene of "Silence The Sneak" is blocked by a wall"Silence The Sneak" crashes the game if the car is immediately blown upCamera angles of McAffrey's hideout during "Silence The Sneak" do not match GTA IIIDensity of Triads too low during "Trial By Fire"Density needs to be fixedMod: Having the player character be anything other than player.dff crashes cutscenesDebug mode: City does not load quickly when a new game is startedDebug mode: Phoenix's engine does not animateDebug mode: Portland Ammu-Nation duplicates weapon pickups when missions unlocked themDebug mode: Toni's blip remains after completion of "Salvatore's Called A Meeting" but it triggers nothingDebug mode: The gate can get stuck closed during "Arms Shortage"Various sound effects still use VC's soundsUI sounds like pickups and checkpoints not yet convertedCar sound effects are incorrect and does not match IIIIncomplete: VC's map files are not removedWielding the detonator prevents weapons switchingCranes crash the game during various eventsNon-weapon pickups have incorrect colorsGTA III's cheat codes need convertingDodo's camera and sound uses the RC Baron'sSound needs proper conversionVice City's special character cheats crash the gameCharacters replaced with III'sIE/Securicar/"Rigged To Blow" garages do not behave the same way as III or missing entirelyCar alarms uses VC'sBlowing up the Dodo yields a 3-star wanted levelCylindrical markers color do not match IIIGlass windows at Catalina's security hut are not breakable and rendered incorrectlyPicking up info pickup at 8-Balls' in the Spanish language crashes the gamePolice scanner is not area-specific and vehicle-specific ones are incorrect for mostCash amounts for bomb shops, hospital visits, taxis, and hidden packages do not match IIIDebug mode: Passing "Two-Faced Tanner" sets the maximum wanted level down to 5Looping scenery sounds (e.g. Laundrette, Toni's restaurant, etc.) do not behave the same way as IIIZones in east Staunton Island are not displayingThe lift bridge is not completely convertedSpray shops do not accept the same vehicles as IIIDebug mode: Peds are spawning where they shouldn't be, e.g. Phil's placeBody cast does not get properly damaged in "Plaster Blaster"Damage by vehicle still not recognizedKingdom Come's cutscene when reading Catalina's letter cannot be skippedIntroduction sequence's lighting effects differPeds speech uses VCMostly convertedSpecial characters speech missing or incorrectly playedMostly convertedBike checkpoint missions does not fail when the time runs outReplay does not workThere's a chance the blips during Kingdom Come don't get removedBugs fixed since Beta 3.4 Pre-release 1NotesIssue with abandoned cars when bridge movesWalk/don't walk signal missingAdditional animation issuesMostly convertedDebug mode: Completing "Chaperone" before completing "Salvatore's Called A Meeting" causes Toni's mission triggers to overlap.Boat foam animation missing in "Bomb Da Base: Act II"Conversion not strictly 1:1Incorrect explosions used in "Bomb Da Base: Act II"Boat wake on water behind Cochrane Dam is incorrectly positioned (VC-specific bug)"Gone Fishing" camera and fish positioning incorrectBugs fixed since Beta 3.4 Pre-release 2NotesCar colors for certain vehicles don't match IIIChase scene vehicles don't use handbrake and large parts of the map are unloaded during the sceneMap still doesn't load completely, might need to find way to load islands like IIIWide range LOD issues, including misaligned LODs and LODs not unloading when near themBugs fixed since Beta 3.4 Pre-release 3NotesIntro scene overlay colors are missingTrails effect uses VCGangs are too sparseNeed to find way to increase density for non-grouped membersBugs fixed since Beta 4.0UpdateTaxi Driver radar blips sometimes point downward at the destinationsPistol and Uzi lack reload animationVehicle environment mapping doesn't match IIIDodo's rudder and propeller don't animate and its shadow uses a plane's shadowDebug mode: You can't hop into the CometStatistics listing in pause menu doesn't match IIIRampage timer and counter colors incorrectGreen-colored text aren't used at allItalian language woefully incompleteDestroying the bike in the bike checkpoint missions does not immediately end the missionBike checkpoint missions' counter text incorrectCompleting "Uzi Rider" spawns Hoods gang members at Hepburn HeightsShooting near (not at) a Yardie gang member provokes it to shoot at youLarge parts of the map remain unloaded during the introduction sequenceDownload (2017-06-15)Ammo count for many pickups are incorrectDownload (2017-07-05)Cinematic camera mode missing help messageDownload (2017-07-05)AK47 and M16 fire rate slower when crouchingDownload (2017-07-05)The display ordering of a few mission text is incorrectDownload (2017-07-27)You can sprint with the AK-47Download (2017-08-01)Remote controlled RC Bandits can cross to other islandsDownload (2017-08-28)[/table]Todo:Cars not meant to travel between islands are traveling between islands. Most notably affects Vigilante mission. Cutscene head animations. Anything related to trains. Anything related to the crusher. MP3 ped. Yardie Lobo smoke. Will not fix:The gate at the army base wont open for any vehicles, even with an army vehicle. It will however open from the inside to let you out(That's not a bug. It's not supposed to open for Army vehicles. It opens after completing 'Arms Shortage') Car-jackers will steal your helicopter, but they dont know how to fly it(It's the same way in VC) The blue mission marker sometimes hangs in mid-air, and only sticks to the ground when you come close to it(This also occurs in VC and LCS, and is a problem with the game engine - it cannot be "fixed") Note to GTA:LC Team - when trying to recreate a bug to fix it, make sure that you test it thoroughly (that is, with debug mode on and with debug mode off).There are likely to be more bugs that haven't been discovered yet, so if you find any, please report them - it helps us to fix them and improve the overall quality of GTA:LC. As more bugs are reported, they will be added to the list so that it is up-to-date.Check out the past history of this topic at the Internet Archive Wayback Machine: before the forum change and after the forum change.Thank you for all your contributions .02-2016 update: The table has been redone to reflect the current state of the project. -space07-2016 update: Table is further updated. -space10-2016 update: Some more updates. -space01-2017 update: Split Beta 3.3 and Beta 3.4 pre-release. -space Edited August 30, 2017 by spaceeinstein Crspy 1 Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/ Share on other sites More sharing options...
Guest Posted April 8, 2016 Share Posted April 8, 2016 I got a bug to post: I setted the UseDebugSCM to 1 and as soon as i clicked on New Game... and BAM! Gamecrash after a few minutes of playing! Any fix for this? Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068679031 Share on other sites More sharing options...
Sonicguy41 Posted April 19, 2016 Share Posted April 19, 2016 I got a bug to post: I setted the UseDebugSCM to 1 and as soon as i clicked on New Game... and BAM! Gamecrash after a few minutes of playing! Any fix for this? You bumped an 11 year old topic to say that? Rachel Amber 1 Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068708454 Share on other sites More sharing options...
Craig Kostelecky Posted April 19, 2016 Author Share Posted April 19, 2016 This subforum has zero problem with bumping threads. If you have a bug, this is the place to post it. At least his post served a purpose. Yours does not. theNGclan, Gravarty, Igor Bogdanoff and 1 other 4 Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068710375 Share on other sites More sharing options...
ForeverL Posted June 24, 2016 Share Posted June 24, 2016 If it's not a bug, but it's something I think is rare, and is the disappearance of pedestrians. I explain: when I am in a zone (Red Light, for example) and I go to the hospital, when I return, as pedestrians disappear for a moment, and then begin to appear slowly. Another thing I wanted to ask is the subject of the police. They are the least abundant in the streets. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068887154 Share on other sites More sharing options...
Craig Kostelecky Posted July 17, 2016 Author Share Posted July 17, 2016 Since space has done several updates, I've been testing this a bit more. Here's the known bugs I have noticed so far: - Blips on pause screen are in wrong place. This is very noticeable in the paramedic and firefighter missions. - Player should get 4 stars for shooting dodo - Can the Pay N Spray/home/Ammunation icons move to the background? When a blip appears under them, it's very difficult to find. This hit me in one of my ambulance runs. - Rumpo rampage needs to change its gxt to rc_4 That's all I can think of for now. The latest build has been locking up on me a bit. But it doesn't produce a crash log, so I don't really have anything more to report yet. I have not noticed anything in common with each crash either. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068949548 Share on other sites More sharing options...
spaceeinstein Posted July 18, 2016 Share Posted July 18, 2016 What is the date of the dinput8.dll file? I found a bug after I implemented the Securicar garage and I have been trying to work around the issue. It seems stable right now. The latest file is in Dropbox. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068951948 Share on other sites More sharing options...
Craig Kostelecky Posted July 19, 2016 Author Share Posted July 19, 2016 I forgot to check the time stamp, but after replacing my copy with the one from Dropbox, the game played nicely without a crash for about 20 minutes. I did notice the banners on the dodo were back. I updated the rc3.sc file so it'll show the right gxt entry. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068953142 Share on other sites More sharing options...
spaceeinstein Posted July 19, 2016 Share Posted July 19, 2016 The ViceCity debug option shows the airplane trails and Dodo banner. It also uses Vice City's car alarm system. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068953342 Share on other sites More sharing options...
ForeverL Posted July 19, 2016 Share Posted July 19, 2016 (edited) @spaceeinstein: I had a problem with the last update made in the "Mission Coding". So maybe it is not, but appointed him because I think he can fix it. When I'm in 8-Ball in Portland, when I grab the information icon, I freezes the game, and closes me, marking me that the application stopped working. Edited July 19, 2016 by Forever L Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068954900 Share on other sites More sharing options...
spaceeinstein Posted July 19, 2016 Share Posted July 19, 2016 Can you provide a crash log or a memory address where the crash occurred? I can't reproduce your problem. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068955103 Share on other sites More sharing options...
ForeverL Posted July 20, 2016 Share Posted July 20, 2016 Can you provide a crash log or a memory address where the crash occurred? I can't reproduce your problem. Alamo985 1 Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068957627 Share on other sites More sharing options...
spaceeinstein Posted July 21, 2016 Share Posted July 21, 2016 (edited) I recommend you to play the game in the English language. Other languages haven't been properly updated. Thanks for finding the issue. Edited July 21, 2016 by spaceeinstein ForeverL 1 Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068958824 Share on other sites More sharing options...
ForeverL Posted July 21, 2016 Share Posted July 21, 2016 (edited) I recommend you to play the game in the English language. Other languages haven't been properly updated. Thanks for finding the issue. Mmmmm ... it's complicated. I'm really bad at English. Spanish is my native language. But hey, at least I found the cause of the error. Edited July 21, 2016 by Forever L Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1068958865 Share on other sites More sharing options...
Zlew Posted August 27, 2016 Share Posted August 27, 2016 Dead Skunk in The Trunk can sometimes fail if you're too far away from the crusher Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069042415 Share on other sites More sharing options...
spaceeinstein Posted August 27, 2016 Share Posted August 27, 2016 How far is too far? I spawned a PCJ right after getting out of the Manana and drove straight out. The mission still passes. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069042848 Share on other sites More sharing options...
Zlew Posted August 27, 2016 Share Posted August 27, 2016 (edited) I believe I passed Capital Autos, at about that length it told me that "The car was crushed" More bugs ahead: People should not spawn here after passing Arms Shortage: Also I doubt the cars should be lining up like that: Edited August 29, 2016 by Zlew Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069043246 Share on other sites More sharing options...
spaceeinstein Posted August 30, 2016 Share Posted August 30, 2016 (edited) Sorry, I couldn't reproduce your crusher bug. I'm guessing it's something to do with the crusher, which hasn't been converted from III yet. The cars driving on the sidewalk actually happens in III also. Edited August 30, 2016 by spaceeinstein Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069047574 Share on other sites More sharing options...
_CP_ Posted September 7, 2016 Share Posted September 7, 2016 Crashed after latest mission update: Exception at address: 0x0048AF76 EXE Version: gta-vc.exe 1.1 US Registers ----------------------------------------------------- EAX: 0x00728220 EBX: 0x00000000 ECX: 0x0C8BAFDC EDX: 0x00000790 ESI: 0x0C8BAFDC EDI: 0x00728220 EBP: 0x0C8BB010 ESP: 0x0019FAB0 EFLAGS: 10000001001000110 Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069063556 Share on other sites More sharing options...
spaceeinstein Posted September 7, 2016 Share Posted September 7, 2016 That probably happened because of missing collision files. Redownload the update and see if that works. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069063569 Share on other sites More sharing options...
_CP_ Posted September 7, 2016 Share Posted September 7, 2016 Is there any good tool for IMG editing? IMG Tool, IMG Factory and Alci's IMG Tool can't create proper IMG1 archives. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069063575 Share on other sites More sharing options...
spaceeinstein Posted September 7, 2016 Share Posted September 7, 2016 I use fastman92's IMG Console to mass import the files. The interface is somewhat clunky but it gets the job done. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069063579 Share on other sites More sharing options...
Silent Posted September 7, 2016 Share Posted September 7, 2016 Or, if you have all files unpacked, build the IMG instead of modifying it: https://tohjo.eu/Silent/img-builder Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069063584 Share on other sites More sharing options...
Lucidies Posted December 30, 2016 Share Posted December 30, 2016 when i hit new game on gta lc i get this debug after crashing Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069318785 Share on other sites More sharing options...
spaceeinstein Posted December 31, 2016 Share Posted December 31, 2016 (edited) Your issue is too vague. Did you launch the game using gta-lc.exe? Have you tried the v3.3 download without the update/add-on? How have you installed the mod? Edited December 31, 2016 by spaceeinstein Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069320193 Share on other sites More sharing options...
Lucidies Posted December 31, 2016 Share Posted December 31, 2016 I tried launching the game through Gta-lc.exe and gta-vc.exe this debug is from when i tried gta-lc.exe and yes i got v3.3 and the update and i followed the instructions Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069320316 Share on other sites More sharing options...
zmudziak32 Posted December 31, 2016 Share Posted December 31, 2016 Did you copy GTA III audio folder(except SFX files)? Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069320342 Share on other sites More sharing options...
Lucidies Posted December 31, 2016 Share Posted December 31, 2016 Yup i did that i selected all of them and deselected the sfx files and then put it into gta vc audio folder Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069320360 Share on other sites More sharing options...
Nick007J Posted January 19, 2017 Share Posted January 19, 2017 Some observations from playthrough of Portland on latest version of the mod. 1) On Paramedic it seems that there is a bug: if a ped falls while getting in an ambulance (if he starts opening door), he is stuck without any objective. I was able to fix it by driving away from him and picking up another patient (removing the doors of an ambulance also prevents bug from occuring). Pretty sure this bug doesn't exist in original game. 2) AK has wrong fire rate if player is crouched; shotgun has weird animation of second shot during crouch. 3) There are peds walking on a territory of Marty's factory. There are none in original game. 4) Car nodes on a street outside of Claude's safehouse seem to be bugged. Vehicles make U-turns instead of using it if they even spawn, and AI is very weird on Turismo near that street as they try to avoid it as well. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069357116 Share on other sites More sharing options...
Jimmy Posted January 19, 2017 Share Posted January 19, 2017 Some observations from playthrough of Portland on latest version of the mod. 1) On Paramedic it seems that there is a bug: if a ped falls while getting in an ambulance (if he starts opening door), he is stuck without any objective. I was able to fix it by driving away from him and picking up another patient (removing the doors of an ambulance also prevents bug from occuring). Pretty sure this bug doesn't exist in original game. 2) AK has wrong fire rate if player is crouched; shotgun has weird animation of second shot during crouch. 3) There are peds walking on a territory of Marty's factory. There are none in original game. 4) Car nodes on a street outside of Claude's safehouse seem to be bugged. Vehicles make U-turns instead of using it if they even spawn, and AI is very weird on Turismo near that street as they try to avoid it as well. Have you tried using the latest update and seeing if these issues still persist? If not, I suggest you install those from the Mission Coding topic. They fix a lot of issues that aren't included in Beta 3.3. Link to comment https://gtaforums.com/topic/743523-bugs-glitches-and-incompletes/#findComment-1069357131 Share on other sites More sharing options...
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