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[PS3 & PS4] Dillono's Reviews of Captures, Races, DMs, and mor


PhoGarrett
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Come on! don't drag my name in to this...

Wow! If you mean running away from a discussion and never admitting your wrong is fixed it all up so Yeah it's all good...

 

I'm pretty sure he's not hinting to me disagreeing with you being the only reason for it.

But that he will probably explain himself.

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mechluvin89psn

Lol I compared it to mckeevers because it is in a sense the same thing only with the option to submit races or captures as well my point was on "don't expect it anytime soon" really encourages ppl to submit more don't ya think

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Ship Shootout by ajbns87

 

1_0.jpg

 

Props: Props were good in this category for a free-aim exclusive Deathmatch, climbing up the props in FP mode was a blast too. Nothing you should change here if you plan on this staying a free-aim deathmatch, but I think some barriers should be added to avoid players leaving the map, but that's hardly criticism.

 

Weapon Placement: Weapon Placement is fine here, carbine rifles were pretty much made for free-aim, I liked the change of pace with the sniper rifles and pump shotgun too.

 

Team/Spawn Points: Spawn points work fine here, but I think a couple spawns should be placed by the front and back of the ship for a crew looking for a good free-aim map to play with another crew.

 

Overall: Ship Shootout is another example of being good in a sub-category for certain players like Surf and Turf was, and it does it well. The different elevation and weapon placement are what separates it from other straight forward free aim maps with some variation to it, and not limited to carbine rifles only and the set-pieces are good too. 8 out of 10, hope to see more maps from you!

Edited by dillono
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Thanks for the review Dillono, :^:

I hope whatever is troubling you, gets sorted.

Edited by A J
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Thanks for the review Dillono, :^:

I hope whatever is troubling you, gets sorted.

 

It's just a little heckle from me saying I like a map but giving it a 7 out of 10. A 7 out of 10 is a GOOD score people!

 

----------------------------------------------

Lol I compared it to mckeevers because it is in a sense the same thing only with the option to submit races or captures as well my point was on "don't expect it anytime soon" really encourages ppl to submit more don't ya think

I clearly stated in the OP this is different than McKeever's, mine is much more organized, tidy, and professional. Trust me, the only thing they have in common is that they're reviews, the formatting is very different if you compare them.

 

I also stated clearly that I have a first-come first-served process, so please don't try to start a flame war by stating this or that I have poor customer service and poor reviews, that's poor respect. Respect gets you places.

Edited by dillono
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10 out of 10 - You're creation is one of the best, and worthy of getting a 10 out of 10.

Could you please point us in the direction of one of these perfect bad-boys or don't they exsist!?

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10 out of 10 - You're creation is one of the best, and worthy of getting a 10 out of 10.

Could you please point us in the direction of one of these perfect bad-boys or don't they exsist!?

 

Of course they do, the ones at the top of my head I can think of are probably Zorvaine's CnC capture, Organlegger's Ammunaton Airsoft DM, or KidKolumbo's DM that takes place at a motel with a pool, although you probably don't know 1/3 of them. The review system is still in the works, so don't take it all in like a literalist, the topics only 3 pages in, and I'll consider constructive criticism.

Would it be too much if I started sharing reviews in a topic here?

Like reviews from other people?

 

Nah, probably not if that's what you're asking, would better suit a meta-thread.

Edited by dillono
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There's 3 pages.......

And?...

 

Don't get overzealous with submitting more than 1 job, these reviews don't take a minute to make, so which one job do you want me to review?

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The TDM please (do I lose marks for overzealousness)

lol no. :beerhat: If you want me to review the other jobs I can, but they'll be at the bottom of the list.

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Dillono, I submitted 2 jobs the previous page. I hope that's ok, just count one for each page. If not then you can review which ever one you prefer, I honestly cannot choose one over the other.


lol Come to think of it, it was on this page, so yeah if it's too much pick which ever you prefer.

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Anywho, lemme go through the list real quick:

 

Robbers and Robbers by NittyDon FINISHED :^:

 

House Party by carambazmg FINISHED :^:

 

Container Yourself by pb76 FINISHED :^:

 

World Cup Grand Prix by PyaMustang86 FINISHED :^:

 

Monster Mining by PyaMustang86 FINISHED :^:

 

Clowning Around by pb76 FINISHED :^:

 

The Walking Dead by pb76

 

Now don't you guys be complaining if you send me a new map and you ask why it's not in the OP within a week. :rol:

Edited by dillono
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Robbers and Robbers by NittyDon

 

1_0.jpg

 

Props: N/A

 

Actors: Actors were a bit OP in this capture, as the buzzards absolutely wrecked me and a team-mate pretty badly, we died five times by buzzard, and some guy on the other team kept getting stalled by annihilators after having a heat style shootout with the cops preparing a road block for us. The aim should be lowered to medium or low to even the experience a little.

 

Weapon Placement: Weapon Placement is alright, I think the opposing teams rocket launcher should be replaced with a sticky bomb though.

 

Overall: Robbers and Robbers is a good installment for a guy new to the capture creator, however it needs some balance tweaking with the actors. 5 out of 10, average; you got a decent map here, but the matches tend to stretch a little longer than they should, (about 10-15 minutes) and suffers from some balancing issues.

 

 

 

 

Also, here's a snap I took during your job with a random team-mate:

 

 

hJQq0UsggUW7H4XkEWPacQ_0_0.jpg

 

 

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House Party by carambazmg

 

1_0.jpg

 

Props: I found you're prop placement to be surprisingly creative, nothing you should change here, the props flow well with the small location.

 

Weapon Placement: Weapon placement fitted the map layout, making it go for a fast paced CQC deathmatch.

 

Team Start/Spawn Points: I think the spawns here were placed mediocre, some were too close to props and some were too open, but I'll blame the location. Speaking of the location, I think you should reduce the amount of players to 8, as 5 vs. 5 might make the area too overcrowded and spawn killing might result.

 

Overall: House Party is like a cupcake. It's small in size, and you think the baker may have put too many sprinkles on it, but has a tasty frosting to it. Basically: needs some tweaking in spawns. 7 out of 10.

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Fox Stevenson

House Party by carambazmg

 

 

Team Start/Spawn Points: I think the spawns here were placed mediocre, some were too close to props and some were too open, but I'll blame the location. Speaking of the location, I think you should reduce the amount of players to 8, as 5 vs. 5 might make the area too overcrowded and spawn killing might result.

 

In my opinion the spawns are not mediocre, I've tried my best to place them near props so they have cover, I know there's a maximum of 3 spawn points that have no cover and are subject of spawn killing but I'll try to delete or fix them.

 

I think it's weird that you take 3 points off just for some spawns not being perfect. Also I don't know if you played it as 5vs5 but I did, and it works out perfectly, It doesn't feel overcrowded at all.

 

About the location, I haven't seen any deathmatch in that particular house, and I'm quite sure no one could make a better job at that location than I did, seriously.

 

Anyway, thanks for the review. :)

Edited by Fox Stevenson
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I think it's weird that you take 3 points off just for some spawns not being perfect. Also I don't know if you played it as 5vs5 but I did, and it works out perfectly, It doesn't feel overcrowded at all.

Spawn Points are a crucial part of deathmatches, if they don't work good, then a deathmatch loses some authenticity.

 

About the 3 points off: You guys keep acting like all my reviews start with a 10 out of 10, when in reality they all start as 0 out of 10-s. I add all the stuff I like about your job like replay value, how memorable it is, first impressions, location, and placement. Hope that helps people see the point system better.

Edited by dillono
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Hey dude,

 

I got a race, but it's a rally style track which means it'll be hard. It's not for the faint hearted and will test your car handling skills to the max. There aren't any props as of yet, so I'm not expecting a excellent rating anyway. This is the race I use to test my crew members racing ability lol.

 

Perhaps I can edit it when I get a PS4 and add in some props, then have another review?

 

Its called Scandi Flick

Link here - http://socialclub.rockstargames.com/member/m-powered_/games/gtav/jobs/job/LqC9CI30r0C-zxneGp6HsQ

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Sorry I haven't put out a review within the last 5 days, been caught up with some work and chores lately. I'll do my best to push out a review or two today and/or tomorrow.

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Container Yourself by pb76

 

1_0.jpg

 

 

Props: Props, gimmick-based, were placed out nicely, although I hated how a gas tank would harm me whilst I was behind a container. Apparently props aren't explosion-proof.

 

Weapon Placement: This was a little eery, it's weird you set the default weapon pump shotgun and most of the shotgun pickups are Sawed-off ones, I'd switch it the other way around in my opinion. Also the assault shotgun was too OP in this map, I think it should be changed to a micro SMG or something less OP. You could also put weapons inside the containers to possibly promote the usage of containers more? Just a thought.

 

Team Start/Spawn Points: Spawns in terms of how much they work, did fine, but you should place more within no mans land to make it more fast-paced.

 

Overall: "Container Yourself" suffers from some pacing issues with at times players having to run all the way across the map to find an enemy, and a small weapon problem. You gotta nice fast-paced DM here but for some reason it seems you're trying to make the action slower by the spawns and settings. (Pantos are much less maneuverable in rain!) Needs some fine tuning and adjusting, but it nonetheless is a nice gimmick deathmatch that serves slowly. 6 out of 10, above average, but I see it going places.

Edited by dillono
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World Cup Grand Prix by PyaMustang86

 

2_0.jpg

 

Checkpoint Placement: CP placement is alright here, a bit too many checkpoints but I presume that would be so the arrows on CPs look more accurate?

 

Props: Props were used average in this map, same generic props and laid out Grand Prix prop placement... Not that there's anything wrong with that! Also, some tire stacks can go, like the ones at CP 17, 18, and the one between 43 - 44.

 

Overall: It's a good race track, however the grand prix idea has been around for 8 months now, and it's gotten a bit repetitive right now. Nonetheless that doesn't make it any less competitive but I recommend pursuing other ideas and using different props. 6 out of 10, an above average map.

Edited by dillono
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Thanks for the review. I have races of all kinds, this is one of my older ones, I made it at around the time the World Cup was going on, hence the name, named it that in an attempt to maximize it's plays. I've made about 45 races, and only about 8 or 9 of them are GP's. I have some Monster Truck races, and even Gymkhana (or vehicle parkour). Always on the look out for a new idea.

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Monster Mining by PyaMustang86

 

2_0.jpg

 

Checkpoint Placement: CP placement was arguably perfect, no problems here!

 

Props: Props were good here, I think the track should be open to the Sandking more after playing it first w/ customs on, Marshall and Liberator make it feel like a nostalgic throwback to those Monster Truck toys they used to sell for a while.

 

Overall: All in all there isn't much to change or add to this, as it's already got great flow and nice CPs. Does This creation dare to reach the 9 out of 10 mark? It does! 9 out of 10, you deserved it! I can see this track becoming popular among the creator community.

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