KeeJay Posted October 12, 2014 Share Posted October 12, 2014 Hi there. I have a problem with exporting weapon from 3ds Max to San Andreas. I do everything like always. Assign proper GTA materials, etc., but exported dff is broken - many poligons go in wrong direction. May it be high poly problem? That AK12 have ~38k polies. Pics (click them to enlarge): in-game re-imported to 3ds Max Link to comment Share on other sites More sharing options...
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