Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

debunking shark card conspiracy people


garvdart
 Share

Recommended Posts

People really need to stop blaming Rockstar for this cash card thing.

 

Rockstar is the DEVELOPER, who is funded by the PUBLISHER, Take-Two Interactive.

 

Cash card money (and all other revenue) goes to the PUBLISHER, who then doles out money to Rockstar in the form of the development budget which includes wages for Rockstar developers.

 

If Take-Two tells Rockstar to jump, Rockstar has to ask "how high?". In this context, if Take-Two wants to monetize the game as much as possible it's Rockstar's JOB to do it, because Take-Two pays the bills and calls the shots.

 

Rockstar, and all other DEVELOPERS, want to make great games. They are on the creative side. Development studios are owned (or hired) by publishers to create games. When it's finished the publisher takes the game, manufacturers it, markets it, and distributes it. The exception is a company like Ubisoft who develops AND publishes its own games under the same roof, so to speak.

 

The PUBLISHER collects the money.

 

BLAME TAKE-TWO

same difference really.

R* is responsible for the final result either way

Link to comment
Share on other sites

People must not be use to micro transaction here. 2 dollars for one million? I wonder if my Sims sell something like that?

Link to comment
Share on other sites

FrozenInferno

 

People really need to stop blaming Rockstar for this cash card thing.

 

Rockstar is the DEVELOPER, who is funded by the PUBLISHER, Take-Two Interactive.

 

Cash card money (and all other revenue) goes to the PUBLISHER, who then doles out money to Rockstar in the form of the development budget which includes wages for Rockstar developers.

 

If Take-Two tells Rockstar to jump, Rockstar has to ask "how high?". In this context, if Take-Two wants to monetize the game as much as possible it's Rockstar's JOB to do it, because Take-Two pays the bills and calls the shots.

 

Rockstar, and all other DEVELOPERS, want to make great games. They are on the creative side. Development studios are owned (or hired) by publishers to create games. When it's finished the publisher takes the game, manufacturers it, markets it, and distributes it. The exception is a company like Ubisoft who develops AND publishes its own games under the same roof, so to speak.

 

The PUBLISHER collects the money.

 

BLAME TAKE-TWO

same difference really.

R* is responsible for the final result either way

Rockstar doesn't have a choice in the matter.

 

It's the same as DICE and the battlefield games. EA pulls the strings and DICE gets the crap for it.

 

BF4 was a disaster but we don't know what went on during development. Maybe EA gave them a deadline they couldn't possibly meet without cutting corners, maybe the budget given to them was too tight, who knows.

 

Developers get way more crap then they deserve when most of the time its the greedy publishers forcing these things on gamers. The developer is the one whose name gets plastered all over the work and they're also the first ones people blame while the publishers hide behind them collecting their riches. I feel bad for great devs like Rockstar, they can't win.

  • Like 2
Link to comment
Share on other sites

Imagine a road running between two places.

 

It has two lanes in each direction, is twisty, has several sets of traffic lights, and a speed limit of 40mph.

 

People complain that it takes too long to get from one place to the other, so the road operators open a second road. It is much straighter, has no traffic lights, three lanes in each direction, and a speed limit of 70mph. But, drivers have to pay a toll every time they use it.

 

Not enough people pay that toll, so the road operators install extra traffic lights on the original road, cut the speed limit to 30mph, and most of the time one of the two lanes each way is closed, only being opened on special 'double capacity weekends'.

 

That's cash card logic.

 

This is the perfect analogy.

 

Couldn't have come up with a better one myself.

  • Like 1
Link to comment
Share on other sites

The-Murphy-Chap

 

 

I wish Shark Cards wasn't as pricey, Think about it if Shark Card was a little less than they are more people would buy them think I get paid every week but I wouldn't splash out $99 for 8,000,000 but if it was 10 an less for others 1,000,000 for like $2.00 I would buy every week to be honest make the game a lot more interesting because doing missions takes up too much time and all the time and effort we stick in goes on one car maybe, Big missions you get let's say $30,000 but to e honest I think we should get $50,000 or more depending on time, Just too much, To be honest R* are robbing us and their laughing to be honest, It's okay to glitch at this stage they rob is why not do the same, Their a disgrace to be honestly and should be ashamed robbing their fans like that when we spend money and countless hours trying to earn money in the game, to me that's shocking, I gonna glitch if another one comes out cause to be honest F**K SHARK CARDS .. ROBBING C**NTS.

True.

 

If it's cheaper. And what I mean cheaper means cheap. Not 99 USD for in-game $8mil, but 20 USD for in-game $8mil, pretty sure people are gonna love Cash Card and will buy them.

 

Why not sell it at cheaper price and get a lot of sales, rather than sell it at higher price and get less sales and even get hated?

Because when releasing a new product (especially in this case, GTA related), you start by targeting the wealthier demographic.

 

Once you soak up some premium priced shark card sales, and the trend is on the decline, you lower the price to get everyone else buying.

But that's true but R* have to see some people don't have time and little income take it myself I'm college student and I love GTA I play it in my spare time but fact I don't have all the time in the world to be doing 10hrs of mission time to earn just as little as 1 million, And getting onto the game with nothing is boring having to realise I've to do hours of missions to spend on 1 car, I would gladly get my college money and I would spend 20 on a shark card because that's not as pricey for 8million, All I'm saying is the price is shocking and I think after waiting longer than a year for heists to come out we deserve a little something yes we got DLC but what's point getting it we don't have the ingame dollars??.. I would gladly spend 20 on 8 million just so I can make the game interesting and have what I wanted before PS4 release and Heists release, Get me :) Edited by The-Murphy-Chap
Link to comment
Share on other sites

 

 

People really need to stop blaming Rockstar for this cash card thing.

 

Rockstar is the DEVELOPER, who is funded by the PUBLISHER, Take-Two Interactive.

 

Cash card money (and all other revenue) goes to the PUBLISHER, who then doles out money to Rockstar in the form of the development budget which includes wages for Rockstar developers.

 

If Take-Two tells Rockstar to jump, Rockstar has to ask "how high?". In this context, if Take-Two wants to monetize the game as much as possible it's Rockstar's JOB to do it, because Take-Two pays the bills and calls the shots.

 

Rockstar, and all other DEVELOPERS, want to make great games. They are on the creative side. Development studios are owned (or hired) by publishers to create games. When it's finished the publisher takes the game, manufacturers it, markets it, and distributes it. The exception is a company like Ubisoft who develops AND publishes its own games under the same roof, so to speak.

 

The PUBLISHER collects the money.

 

BLAME TAKE-TWO

same difference really.

R* is responsible for the final result either way

 

Rockstar doesn't have a choice in the matter.

 

It's the same as DICE and the battlefield games. EA pulls the strings and DICE gets the crap for it.

 

BF4 was a disaster but we don't know what went on during development. Maybe EA gave them a deadline they couldn't possibly meet without cutting corners, maybe the budget given to them was too tight, who knows.

 

Developers get way more crap then they deserve when most of the time its the greedy publishers forcing these things on gamers. The developer is the one whose name gets plastered all over the work and they're also the first ones people blame while the publishers hide behind them collecting their riches. I feel bad for great devs like Rockstar, they can't win.

 

no1 forced R* to sign up with take 2

and besides you're selling them a bit short, R* being the creator of take2's most successful franchise they have a more power than a dev normally would in relation to its publisher. (like EA and DICE for example, EA is more like the corporate slave master you're describing)

 

but that's besides the point really since it is all the same anyway

R* or take2, no1 really knows who's responsible for what in this game

claiming you do is just silly

 

while you do have a point in saying that blaiming R* isn't right since there's publishers as well

it's a lot more accurate than what you're doing: totally excluding poor R* from any blame and pinning it all on their greedy corporate overlord, Take2

it's not like the people at R* lost money by making this game

they're all a bunch of greedy bastards just the same!

Edited by Zwenkwiel
Link to comment
Share on other sites

 

The shark card conspiracy doesn't claim that we will be forced to buy them...

 

The idea is that virtually every aspect of online will lean toward curbing our income rate and increase the costs of items.

 

In other words, they make it increasingly difficult to resist just paying for money instead of grinding.

 

This. ^^

 

It's a very simple concept.

 

except i don't agree you have to "grind" to achieve enough money to get things in game. I play a mix of messing about, races and missions and always have enough money for what i want. I've never been one of the morons repeating a mission over and over just to gain cash

Link to comment
Share on other sites

HollywoodVice

Imagine a road running between two places.

 

It has two lanes in each direction, is twisty, has several sets of traffic lights, and a speed limit of 40mph.

 

People complain that it takes too long to get from one place to the other, so the road operators open a second road. It is much straighter, has no traffic lights, three lanes in each direction, and a speed limit of 70mph. But, drivers have to pay a toll every time they use it.

 

Not enough people pay that toll, so the road operators install extra traffic lights on the original road, cut the speed limit to 30mph, and most of the time one of the two lanes each way is closed, only being opened on special 'double capacity weekends'.

 

That's cash card logic.

Imagine a person concocting an actual educated analogy... but this is clearly something only a 12 year old would think of.

 

That's not even close to how sh*t actually works. Wtf did you even come up with this supercilious bullsh*t? Pahahaha. :D thanks anyway tho, good laugh.

Link to comment
Share on other sites

AccountNoLongerUsed

May i just add that maybe you arent suppose to be getting money fast? No wonder people are getting bored of the game. Just chill out and play. If you want to get money fast without grinding, well, best pay up. Play Up (Get Better) or Pay Up

  • Like 1
Link to comment
Share on other sites

Imagine a person concocting an actual educated analogy... but this is clearly something only a 12 year old would think of.

 

That's not even close to how sh*t actually works. Wtf did you even come up with this supercilious bullsh*t? Pahahaha. :D thanks anyway tho, good laugh.

 

Oh well it's not a complete bust then.

 

Out of curiosity though, are you seriously trying to tell me that changes to GTAO's economy, which reduce how much money you can earn in a given time, are done for anything other than to make cash cards seem more appealing?

 

What other reason is there for it?

Link to comment
Share on other sites

Oh well it's not a complete bust then.

 

 

Out of curiosity though, are you seriously trying to tell me that changes to GTAO's economy, which reduce how much money you can earn in a given time, are done for anything other than to make cash cards seem more appealing?

 

What other reason is there for it?

 

They'll commonly respond to this though saying that doing this for some god-knows reason makes the game more balanced.

 

Yes. Because shark cards aka inflating virtual money into your characters account makes the game more balanced. :lol:

Edited by mr toasterbutt
  • Like 1
Link to comment
Share on other sites

KornbreadMaf1a

Your brain, whenever your pleasure center in the brain is stimulated you release serotonin, or the feel good drug.

Win a race, win a deathmatch , buy that new car, win 2$ on a scratch ticket, grief another player,fall in love, they all release serotonin , dopamine,adrenaline, and the other countless "ines" your own body produces and unfortunately anything ending in in(e) or ol is highly addictive and requires greater amounts too feel the same way.

I think somebody needs to get some textbooks and look up neurotransmitters, hormones, drugs, and addiction.

 

Everything you wrote in this paragraph is wrong except that yes the body does produce serotonin, dopamine, and adrenaline.

 

I hate grammar nazi's but while you are looking up neurotransmitters, hormones, drugs, and addiction you might as well look up the difference between to, too, and two.

Link to comment
Share on other sites

Charles_Lee_Raye

I compare it to my real life earnings.

 

Sometimes I make 200 $ a day sometimes 80 $ and occasionally 400-500 $ on real good days. Those are only 5-8 hour days at max.

 

Then think about how much time you spend in game to stack say 8 mil$. Its going to be incomparable unless your making like 3 $ an hour.

 

Some wont do it by principle. But if I get bored with making money in game why not buy a CC? I would actually be saving money by buying the CC and focusing more time on making money irl since I work at home most of the time.

 

I think some people dont think this thru. It would probably take like 2-3 days in the game playing and grinding constantly to stack 8 mil $. Thats 24-48 hours or more you could have worked irl and made real money.

 

Yah.. do the math..

Link to comment
Share on other sites

FrozenInferno

I buy cash cards occasionally, in fact I splurged last week when the PSN sale was on and bought the $8 million shark card for $50.

 

I still have to work at doing missions to rank up and unlock stuff, but at least once I'm there I won't have to worry about having the money to buy whatever I want.

 

I've had fun buying the apartments, cars, mods, weapons, planes, etc that I want and at the same time I have plenty of motivation to keep working at ranking up (only hit level 75 just today) so it hasn't effected my enjoyment of the game at all. If anything I'm enjoying it more than having to grind for both RP AND money when RP grinding is a job enough on its own.

 

The way I see it I'm an adult who works and makes decent money, the bills are paid, there's food in the fridge, some money in the bank, and the wife is happy so what's $50 here and there.

  • Like 1
Link to comment
Share on other sites

Charles_Lee_Raye

^^^^Exactly CC's are as much for the working man as for little kids who wants things now or for any of the other now generation of players.

 

I will admit the balancing of mission payouts did slightly nerf the farming of quick cash but the tradeoff was to have more selection and variety when farming so ill take the tradeoff.

 

Money management is not easy for most people so I understand why people think they are pushed to buy them, learn to manage money.

Link to comment
Share on other sites

I compare it to my real life earnings.

 

Sometimes I make 200 $ a day sometimes 80 $ and occasionally 400-500 $ on real good days. Those are only 5-8 hour days at max.

 

Then think about how much time you spend in game to stack say 8 mil$. Its going to be incomparable unless your making like 3 $ an hour.

 

Some wont do it by principle. But if I get bored with making money in game why not buy a CC? I would actually be saving money by buying the CC and focusing more time on making money irl since I work at home most of the time.

 

I think some people dont think this thru. It would probably take like 2-3 days in the game playing and grinding constantly to stack 8 mil $. Thats 24-48 hours or more you could have worked irl and made real money.

 

Yah.. do the math..

 

You're absolutely correct.

 

And that's the problem with Sharks Cards in a nutshell!

 

I could be working more in real life and be earning even more in-game money, than playing the actual game.

 

Making money in real life shouldn't have anything to do with how "successful" you are in a f^cking video game.

Edited by mr toasterbutt
Link to comment
Share on other sites

May i just add that maybe you arent suppose to be getting money fast? No wonder people are getting bored of the game. Just chill out and play. If you want to get money fast without grinding, well, best pay up. Play Up (Get Better) or Pay Up

Love it; shark cards are play up or pay up.

 

Refusing too buy a shark card for a number of reasons.

1. I enjoy playing and literally shark cards ruin that aspect what's the point if you have all the goodies.

2. Frugality, if I can save a few bucks I will.

3. Rock star has not clarified the character transfer process for November, I do not think rock star would wipe our balance but you never know.

 

4. A above poster mentioned money management being a issue for a lot of people, and that is a fact. Gta online in many ways is all about that so the next time your spamming your Rpg in free mode imagine your tossing a handful of pennies on the ground. .10¢ here .15¢ there it all adds up. Learn too balance your books and you will never have too buy a cash card.

Edited by garvdart
Link to comment
Share on other sites

The chemicals released by the brain that cause the most concern are:

neorepinephrine - affects mood, motivation, and pleasure. All of which can be a result of negative gaming.

adrenalin - elevated in advanced competitive action, affecting heart rate, accelerating thinking, and anxiety.

dopamine - the pleasure chemical. released as the body's "reward" for attaining success through rigorous physical activity, like exercise, or through potentially stressful mental advancement (ie. leveling up).

serotonin, from my limited understanding, is typically related to diet and metabolism, affecting mood, anxiety, and obsessive compulsivity.

 

You definitely make a valid point. Gaming is going to be exposed eventually, for likely being the cause of a lot of major issues, especially with young people, within the next 10-15 years. Wait... :)

Very interesting, but only 90% accurate. While dopamine does effect the "reward system" of the brain, endorphins are the main rewarding neurochemical. They're not only released through exercise and when in pain, but also in conjunction with dopamine when being rewarded with an "abstract" goal. Lol, I feel like a know-it-all. Thanks Psyc_2301/2314.....and Obama.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.