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Capture - Are these two things possible?


Rezurrect
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I'm trying to make a playlist based off of something and for that to work, I need to know if these two things are possible or not.

 

1. Is it possible to have two different capture objects in one match? What I mean is, a money bag in one place, and then a suitcase in another place. I'm asking because I want to rename them like "Diamond" and "Key" or something like that. I don't want all of them to be just diamonds or keys, I want there to be two different objectives. This will prevent me from having to create an additional match just for one of each.

 

2. Is it possible to make it so that the capture objectives don't respawn? One of the captures is for a global heist, which means I'm gonna set Team 1 somewhere in Paleto Bay, then have Team 2 spawn spread out across multiple areas across the map each guarding a money bag. Problem is, I don't want Team 1 to keep farming the same money bag because it repsawns. Is there any way I can disable spawning on these objective items so that there is no farming and so that Team 1 has to go and get ALL the objectives I have placed?

 

Thanks.

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1. No idea, but I feel the answer would be no.

 

2. I know that one, you can NOT force a capture object to not respawn.

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1. Not tried it myself, but wouldn't selecting a different object type before placing each one work? BUT, I reckon you will have to go for a generic object title, such as 'valuables' as you can only enter one title in the creator.

2. If you give an actor (passive / no weapons if you wish) a capture object and tell them not to respawn, wouldn't it follow that the capture object would not respawn also?

 

Just thinking out loud, as I'm at work and can't test the above myself at the moment..

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If you give an actor (passive / no weapons if you wish) a capture object and tell them not to respawn, wouldn't it follow that the capture object would not respawn also?

 

Just thinking out loud, as I'm at work and can't test the above myself at the moment..

When you kill an actor and they don't respawn, but the case is supposed to, the case will respawn where the actor was placed.

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handcuff_charlie

You are trying to create a mission using the capture creator.

 

Think of captures as capture the flag and go from there. Missions created in the capture creator simply dont work without the players pretending.

I can play pretend outside.

 

 

The only difference is team-restricted capture objects, that allows the twist where you have an element of a race for each side to capture the flag and deliver it to their base before the other team, rather than a struggle over a common flag or flags.

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I think es posible both of them.
1 Just change the item when you select it. I have done that so it should be no problem.
2 change the type of capture to contend or to the other one, cant remember which one is but there is a kind of capture where you have to defend the objects when you bring them to your base so object wont respawn. EDIT: the type of capture is called HOLD. Here is a guide, maybe youll find it useful: http://media.rockstargames.com/rockstargames/img/global/news/upload/GTAO_Capture_Creator_Guide.pdf

Imedia.rockstargames.com/rockstargames/img/global/news/upload/GTAO_Capture_Creator_Guide.pdf
Edited by Enmonado
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