MikeyBelic Posted October 11, 2014 Share Posted October 11, 2014 (edited) Here is a concept I would love to see added in future DLC. Constructive feedback would be loved, opinions also would be. I feel this could be beyond awesome. “Merryweather is excited to announce today that we are expanding our domestic services to cater clients who require Anti-Aircraft services. That’s right, Merryweather is expanding its operations to help our clients protect themselves from those bothersome jet fighter pilots and menacing buzzard attack chopper flyers, though Merryweather and its M1132A2 vehicle operators are more than happy to turn a blind eye to those recreational pilots if our compassionate paying clients desire us to do so.” You heard it first, Merryweather’s introducing its own Anti-Aircraft services for us loyal paying patrons, at least that’s what I hope we can get! Here’s my concept; - Players dial up Merryweather on their mobile phones - They order ‘Anti-Aircraft Services’ or ‘M1132A2 Deployment’ - A M1132A2 is deployed near the location of the player that requested it - The player then requests how many missiles they wish to purchase. They can pick between 1 – 8 ADATS missiles - The player then uses ->, the same button as the sticky bomb, to signify when they wish for a missile to be fired at a close range aircraft. - There will be a priority system. Aka if a jet fighter is in your area it will be the first to be targeted, followed by a buzzard attack chopper and finally followed by any non-combat equipped aircraft. Player aircrafts will always be the first priority, followed by NPC aircraft if no player aircraft are in the area. - Players will be able to avoid these missiles like any other auto-lock on missile if they use enough skill. If you’re in any form of aircraft and a player orders a ADATS missile strike on you then you’d get the same alert warning sound a player would if another combat aircraft were to fire upon them. (If tanks are incorporated there’s really nothing they can do to avoid it, besides maybe lock on to the missile before it hits which also could be an option for both combat aircraft and takes. It’s not unfair for tanks in any regard as they’re quite open targets for anyone) Information: (Nothing concrete) - Each deployment of Anti-Aircraft services or the M1132A2 would cost $20,000 GTA dollars - Each ADATS missile would cost $5,000 GTA dollars - During each deployment of the M1132A2 a user would be able to fire 8 missiles before losing access to the service - If a user either dies whilst using the M1132A2 service or calls Merryweather and opts to terminate the service any unused missiles would be transferred into a ‘bank account’ of sorts of unused missiles. The basic reason for this is a ‘’get what you paid for’’ aspect. - The range of the M1132A2 would be in a certain grid space in which the user who activated the service would be in the centre of. This space would be restricted to a certain area to ensure the service is not misused entirely by griefers who would merely locate anyone on the map for the fun of it and send ADATS missiles at them, however it would have to be a long enough space so that any consumer of the M1132A2’s Anti-Aircraft service would have an appropriate amount of time to prepare for any incoming aircraft threats and prepare fittingly for them. - The service would have a cooling down period of three minutes between usages of the service, that’s 3:00 people. I don’t know if that’s a good time or not, it’s an estimate number in my head considering a number of factors, factors like the intensity of GTA, which would imply the service should be a modest time, and not something like ten minutes and also the intensity of having a bounty, if you had a bounty on you then you wouldn’t particularly want to wait a long time to use the service again. However of course there is the issue of LSC glitchers who have unreserved amounts of cash, and given that I don’t particularly want to make this a system they could nearly constantly use due to their unlimited pockets. I think three minutes is an adequate cool down period, however I’m open for suggestions on this. Anything between three to five minutes would be good imo. - When the M1132A2 is deployed the weapon stays put in a fixed location. Basically, if the client/user who deploys the service moves out of the grid and then is approached by aircraft and engaged by said aircraft outside of the weapons fixed position grid then the user who opted to use the service cannot order attacks upon the aircraft that are engaging them unless the said aircraft proceeds into the grid, that being said if any other aircraft are in the grid area and the client opts to engage the weapon then said aircraft in the grid area would be fired upon as normal. (Undecided whether or not to adopt this approach or just have the system deactivate completely when a user walks outside the grid area) With that said, the grid area would be displayed on the HUD so a user would be aware whether or not they are exiting it. (I want feedback on this so do give me some!) Uncertain areas; - How the M1132A2’s systems fire rate would work. Should you have to wait for the missile you just fired to explode or should it be an automatic firing rate? The latter giving you the option to basically spam one aircraft with up to eight ADATS missiles. (Would love feedback) - Purchasing missiles. Should you have to order the M1132A2 to be deployed before you buy missiles or should you have the ability to just opt to buy missiles whenever you wish too? The latter option giving the client the ability to save some money, in some aspects. (Would love feedback) - Should there be a limit to how many missiles a person can have in there ‘Missile bank account’ and if so how many should it be? - Should the grid have a height area range along with a width area range? - The client leaving the grid, should the service immediately deactivate when this happens and store any unused ADATS missiles in the users ‘missile bank account’ or should the service remain active? - If you buy the service but die before you order any missiles should you be given a full refund? - The M1132A2, should it exist in the game world or should it be an invisible object? If it were to exist, should it be destroyable? If so, should it spawn in random locations within the grid each time? And if it’s destroyable should it be auto lock on aim destroyable or should you have to destroy it with skill? (FEEDBACK HERE IS CRUCIAL, please spare the time and give me your views) - Whether the M1132A2 concept idea should also include tanks? (Please let me know!) - If a player averts a missile using skill but, for examples sake, let’s say he flies into a building and kills himself trying to avoid the missile. Should the kill be given to the user who opted to use the M1132A2, essentially his actions did result in the aircraft pilot’s death. (Let me know what you think) - The pricing of both the provided service of the M1132A2 Anti-Aircraft system and the cost of missiles. Are they appropriate prices? If not what do you think they should be? At the moment that’s all I can think of and I’m baked. Please, if you have other suggestions feel free to comment them and open a discussion. You may ask why I went to the effort of writing this. I did it for a number of reasons. Firstly, anti-aircraft weaponry, no matter the form it’s delivered in would be a welcome addition to GTAO. Players would be far more engaging when a jet fighter or buzzard attack chopper entered there space with the option of anti-aircraft weaponry available. Since there is a price involved that’s fairly significant it’s safe to assume not everyone will resort to this weaponry anyhow so the argument of on-ground players having an advantage over players in the air is ludicrous. As of the moment, at least if you’re in a jet fighter, it’s 99 – 1 in favour of you anyway. So an approach more based towards 50 – 50 or 60 – 40 in favour of the jet fighter would be both refreshing and more than welcome within the wider community. I’m sure some people are going to complain that this will ruin the GTA experience for them as they wish to just hop in an innocent, non-combat equipped aircraft and fly around and enjoy the scenery. In all honesty I don’t feel this would affect you anyway, players tend to get an idea when a player is hunting them down in a combat-equipped aircraft and when a player is just passing by. Even if it does become an issue, use your skills to avoid any incoming missiles and proceed to get out of the target grid area. Of course the other option would be to fly at a safe height if you’re in a danger zone as I would like the grid area to have both a width and height area range so it’s realistic. I would see this being added as a refreshing addition to the flying experience, mainly because you can avoid these missiles and have fun doing it without the worry of it coming back to get you. What do I mean by that? A player in a Lazer just tagging you until he eventually gets you basically. I’ve wrote a lot.. sorry to the list of people who are going to say TLDR, please do read, I think it’s worthwhile to at least discuss. I hope you enjoyed this concept and enjoyed reading it. If you enjoyed it a lot I’d love to work together to modify it and make it even better and hope to push for R* to recognize it one day. I’d love feedback and thoughts and discussion of any kind on the subject of the proposed addition to GTAO and even Anti-Aircraft weaponary. I’m well aware my assumptions of the said hardware I’d like to see incorporated probably aren’t all accurate, if you think you know of better anti-aircraft hardware and names and images of it please do include them as community contribution will lead to an excellent final presentation. If you can’t think of utterly anything to say after reading this.. Well wish that the cup of coffee I’m about to make after writing this big mofo is nice. Enjoy these pictures! (Imagine the Hydra isn’t there and the jets just being blown up by a ADATS missile) Feel like such an idiot lmao. Could a mod please add a poll? Question being "Would you like to see this concept implemented in GTAO?" and 'Yes, no & I don't know" options. Thanks a load. Edited October 11, 2014 by MikeyBelic Einsteinbomb and Beauclerc 2 Link to comment Share on other sites More sharing options...
Blind and Mute Posted October 11, 2014 Share Posted October 11, 2014 Or, just give us a stinger missile that works like the buzzard/jet lock on. ivarblaauw, LahTigre, Geisterfaust and 13 others 16 Link to comment Share on other sites More sharing options...
Sp3cial_H3rbs Posted October 11, 2014 Share Posted October 11, 2014 (edited) ill swoop in with the lazer before you even get to fire a missile. Edited October 11, 2014 by Sp3cial_H3rbs Link to comment Share on other sites More sharing options...
GG14876 Posted October 11, 2014 Share Posted October 11, 2014 (edited) You should be able to add a poll by yourself. Probably in the edit menu somewhere... Price seems rather high... At least 25k just to get rid of a Jet? Seems like swapping sessions would be better... Edit: "Grid" system: Perhaps one of those colored circles used to represent Gang Attacks/Crate drops would be better... Buying missiles seems a bit complicated. Maybe include them in the "Heavy Weapons" category and be able to buy them from Ammunation as well? But if you're going to do that, why not put in MANPADS? With MANPADS (fun word!), you could fire them on your own, target on your own and use them in missions and the like much more easily. Fire Rate: Just use the fire rate of the real one, scaled to GTA time. As for the "invisible/ghost" vs "actual vehicle", if it is a vehicle, people will demand to be able to drive/use it. "include tanks?": Huh? Like an M1A1 derivative that uses AA missiles or that the M1132A2 could target tanks? Edit 2: A good price might be something like (following the original concept) 250k to buy the thing, 1k to get MW to put it out and 1.5k/missile. Something like a hybrid Merryweather/Pegasus vehicle. Edited October 11, 2014 by GG14876 ivarblaauw and Geisterfaust 2 Link to comment Share on other sites More sharing options...
MikeyBelic Posted October 11, 2014 Author Share Posted October 11, 2014 You should be able to add a poll by yourself. Probably in the edit menu somewhere... Price seems rather high... At least 25k just to get rid of a Jet? Seems like swapping sessions would be better... Eh. It's not like you can make it dirt cheap, that'd f*ck people off. What do you think's a good price? Link to comment Share on other sites More sharing options...
Einsteinbomb Posted October 11, 2014 Share Posted October 11, 2014 Link to comment Share on other sites More sharing options...
DarkSavageDeathlyCloud Posted October 11, 2014 Share Posted October 11, 2014 To be honest...i dont know if a stinger xoud do the job Because misiles are so easely avoided Link to comment Share on other sites More sharing options...
0Blitzy Posted October 11, 2014 Share Posted October 11, 2014 It sounds like they'd have to make a completely unique model and put more than an hour into coding the whole thing. In other words, it will never happen. Link to comment Share on other sites More sharing options...
MantisFang Posted October 11, 2014 Share Posted October 11, 2014 if i still had eyeballs, they would be exploding into my brain about now Link to comment Share on other sites More sharing options...
MikeyBelic Posted October 11, 2014 Author Share Posted October 11, 2014 (edited) Or, just give us a stinger missile that works like the buzzard/jet lock on. I want anti-aircraft weaponry but jesus, every game has the stringer, something more original PLOX. Plus hitting a Lazer with it would be next to impossible if they were half trying. ill swoop in with the lazer before you even get to fire a missile. Pressing a -> would be all I'd have to do to have the lovely Merryweather M1132A2's operator to fire upon you. You should be able to add a poll by yourself. Probably in the edit menu somewhere... Price seems rather high... At least 25k just to get rid of a Jet? Seems like swapping sessions would be better... Edit: "Grid" system: Perhaps one of those colored circles used to represent Gang Attacks/Crate drops would be better... Buying missiles seems a bit complicated. Maybe include them in the "Heavy Weapons" category and be able to buy them from Ammunation as well? But if you're going to do that, why not put in MANPADS? With MANPADS (fun word!), you could fire them on your own, target on your own and use them in missions and the like much more easily. Fire Rate: Just use the fire rate of the real one, scaled to GTA time. As for the "invisible/ghost" vs "actual vehicle", if it is a vehicle, people will demand to be able to drive/use it. "include tanks?": Huh? Like an M1A1 derivative that uses AA missiles or that the M1132A2 could target tanks? Edit 2: A good price might be something like (following the original concept) 250k to buy the thing, 1k to get MW to put it out and 1.5k/missile. Something like a hybrid Merryweather/Pegasus vehicle. 250k to buy such hardware? No way man, that's cheap as sh*t bricks for the capability it could have. Maybe 2.5 Million.. but I'd prefer it to be a service you could request rather than a vehicle. Edited October 11, 2014 by MikeyBelic Link to comment Share on other sites More sharing options...
Vehicles Posted October 11, 2014 Share Posted October 11, 2014 (edited) Just some feedback and ideas: I think it should be sold at Warstock for 1.2 million. It should also be driveable Equipped with a minigun.(Heli miniguns) Slightly faster than a tank. 3 rpg rounds/3 sticky/2 tank shells to destroy it 1k for deployment(pegasus spawn) and 5k for Merryweather AA (A,i controlled) 1k for each missile 4 paintjobs:Desert,Forest,Urban camo and black Edited October 11, 2014 by Kowai7108 MikeyBelic 1 Link to comment Share on other sites More sharing options...
MikeyBelic Posted October 11, 2014 Author Share Posted October 11, 2014 I'm surprised. I thought a lot of people would be opposed to the idea of it being an actual in-game vehicle, but it seems like it's very favorable. Are we still paying for missiles using your scheme? (If we own it!) Link to comment Share on other sites More sharing options...
Sp3cial_H3rbs Posted October 11, 2014 Share Posted October 11, 2014 (edited) Or, just give us a stinger missile that works like the buzzard/jet lock on. I want anti-aircraft weaponry but jesus, every game has the stringer, something more original PLOX. Plus hitting a Lazer with it would be next to impossible if they were half trying. ill swoop in with the lazer before you even get to fire a missile. Pressing a -> would be all I'd have to do to have the lovely Merryweather M1132A2's operator to fire upon you. You should be able to add a poll by yourself. Probably in the edit menu somewhere... Price seems rather high... At least 25k just to get rid of a Jet? Seems like swapping sessions would be better... Edit: "Grid" system: Perhaps one of those colored circles used to represent Gang Attacks/Crate drops would be better... Buying missiles seems a bit complicated. Maybe include them in the "Heavy Weapons" category and be able to buy them from Ammunation as well? But if you're going to do that, why not put in MANPADS? With MANPADS (fun word!), you could fire them on your own, target on your own and use them in missions and the like much more easily. Fire Rate: Just use the fire rate of the real one, scaled to GTA time. As for the "invisible/ghost" vs "actual vehicle", if it is a vehicle, people will demand to be able to drive/use it. "include tanks?": Huh? Like an M1A1 derivative that uses AA missiles or that the M1132A2 could target tanks? Edit 2: A good price might be something like (following the original concept) 250k to buy the thing, 1k to get MW to put it out and 1.5k/missile. Something like a hybrid Merryweather/Pegasus vehicle. 250k to buy such hardware? No way man, that's cheap as sh*t bricks for the capability it could have. Maybe 2.5 Million.. but I'd prefer it to be a service you could request rather than a vehicle. not for a skilled pilot. lock-on missiles are easy to avoid. loop or barrel roll problem solved. Edited October 11, 2014 by Sp3cial_H3rbs Link to comment Share on other sites More sharing options...
KornbreadMaf1a Posted October 11, 2014 Share Posted October 11, 2014 I'd rather have a stinger missile personally but this isn't a bad idea. The only problem I have with it is 20k plus 5k a missile is too much considering jets/buzzards/tanks have unlimited missiles for free. Make it something like a 10k fee from Merryweather for all ten missiles. They do need to add something besides the heavy sniper to deal with the douchebag jet pilots. The heavy snipe is useful but if e pilot is lagging its next to impossible to hit them. Link to comment Share on other sites More sharing options...
MikeyBelic Posted October 11, 2014 Author Share Posted October 11, 2014 (edited) I never said anything about hitting you lol. I'm just saying you wouldn't be getting me straight away if I did use it as you'd be distracted. If there was a spam option I'd clearly have to send all eight missiles after you straight away Mr GR8 pilot @Kornbreadmafia, so you don't like the idea of a missile bank and would prefer just getting ten and either using them all or not by paying 10k? Edited October 11, 2014 by MikeyBelic Link to comment Share on other sites More sharing options...
Chang Posted October 11, 2014 Share Posted October 11, 2014 I like where ur head and heart is,...but i'll see ur M1132A2 and raise you a CWAB. Drop said Cold War Atomic Bomb on VINEWOOD sign, thus obliderating all of Los Santos in one fell swoopings. Cowardly Lazers now have no targets, in effect making them Besta jets. i Chang OT if CWAB was GTA$1000000 would u buy one? Link to comment Share on other sites More sharing options...
Dinlee Posted October 11, 2014 Share Posted October 11, 2014 It would prob work best in the same fashion as the airstrikes. In the way that you drop a flare where you want it stationed. Flare would trigger a care package drop that would be preloaded with 8 missles. You would then need to run over to the Anti-Air and access an on board computer to set its features. Options: Range (small, mid, large) Taking into account that the larger the range the easier it will be for the pilot to evade Frequency (slow, mid, spam) slower missiles would fire one smart missle at a time possiblly taking down multi air craft in one session, wear spam has a better chance to take down that one troll that keeps spinning in your porridge. Maybe others I missed This computer would also be susceptible to hackers that could over take its AI if the unit is poorly positioned and not attended to. Also, It could come with stock intermediate options if you dont feel like or dont have the time to fiddle/customize. The unit would automatic start-up after ten second of inactivity. Which would give you both enough time to access if you would like and save you from evading your enemy for an excessive time. ---- Originally I thought your price point may be a bit high but if it were instituted like this it would prob be worth 35k per unit? Not for the broke jokers but not something you'll see pulled out instantly to take out a lazer. Link to comment Share on other sites More sharing options...
Shaundi. Posted October 11, 2014 Share Posted October 11, 2014 Link to comment Share on other sites More sharing options...
Alvarez Posted October 11, 2014 Share Posted October 11, 2014 Why not call a Merryweather ace pilot in a Lazer? That one who deliver air strikes. Link to comment Share on other sites More sharing options...
reform Posted October 11, 2014 Share Posted October 11, 2014 (edited) I'd rather just get the heat seaking RPG as a weapon. Make it $1000 per shell and all is good. If aircraft can have homing rockets I don't see why players on foot can't. Edited October 11, 2014 by reform Link to comment Share on other sites More sharing options...
ashbashbluesfan Posted October 11, 2014 Share Posted October 11, 2014 I think a good alternative would be an AI controlled anti-aircraft turret that uses similar ammo to the jets machine gun, the turret costs $15000 and it's placed within a small area of you, no need to purchase ammo. This would have a range 50% longer than missile lock-on and be as accurate as an NPC jet, it would last around 5 minutes and basically make you unable to be killed by armed aircraft in this time as it outranges their weapons. This would stop people being killed in open areas like the desert and work in the city too, optimal positions would be higher up like rooftops. Link to comment Share on other sites More sharing options...
ruup20 Posted October 11, 2014 Share Posted October 11, 2014 Looks like a giant flashlight Link to comment Share on other sites More sharing options...
SkylineGTRFreak Posted October 11, 2014 Share Posted October 11, 2014 Add LAV-AD to Pegasus and there you go. Link to comment Share on other sites More sharing options...
BoJack Cognac Posted October 11, 2014 Share Posted October 11, 2014 My anti-aircraft is Passive Mode. houstoneagle 1 Link to comment Share on other sites More sharing options...
CarimboHanky Posted October 11, 2014 Share Posted October 11, 2014 too much expense for a kill... if lucky you would shootdown a jet with 2 missiles, just like you just expended 30k to destroy a plane they got for free and would get for free again in a couple minutes. a Manpad would not only be a better idea but more accessible(affordable too) for the average legit player. Link to comment Share on other sites More sharing options...
Thor Shreddington Posted October 11, 2014 Share Posted October 11, 2014 I'd rather have a stinger. Link to comment Share on other sites More sharing options...
Shadow__Hazard Posted October 11, 2014 Share Posted October 11, 2014 I'd have thought it'd be common sense to include a weapon made exclusively to counter aircraft from the ground when we now have armed military jets flying around blowing the crap out of everything in sight, but we all know Rockstar doesn't seem to have much sense so it's really no surprise we don't have anything like that yet. I like your thought-out idea but think a simpler personal anti-aircraft launcher would be just fine, and be a step in the right direction to balance out all the aircraft B.S... Link to comment Share on other sites More sharing options...
Zwenkwiel Posted October 11, 2014 Share Posted October 11, 2014 doesn't any1 remember the experimental anti aircraft gun from SP why not just add that, it's in the game allready Link to comment Share on other sites More sharing options...
Revenge of the Donut Posted October 11, 2014 Share Posted October 11, 2014 (edited) It'd be nice if they could just give us a stinger missile launcher type weapon that locks on, they could make it so you can only carry a few missiles at once say: 3, just to keep things balanced, the plane/chopper would have to be within range to be targeted too. Just an idea. Edited October 11, 2014 by Revenge of the Donut Link to comment Share on other sites More sharing options...
MikeyBelic Posted October 11, 2014 Author Share Posted October 11, 2014 It would prob work best in the same fashion as the airstrikes. In the way that you drop a flare where you want it stationed. Flare would trigger a care package drop that would be preloaded with 8 missles. You would then need to run over to the Anti-Air and access an on board computer to set its features. Options: Range (small, mid, large) Taking into account that the larger the range the easier it will be for the pilot to evade Frequency (slow, mid, spam) slower missiles would fire one smart missle at a time possiblly taking down multi air craft in one session, wear spam has a better chance to take down that one troll that keeps spinning in your porridge. Maybe others I missed This computer would also be susceptible to hackers that could over take its AI if the unit is poorly positioned and not attended to. Also, It could come with stock intermediate options if you dont feel like or dont have the time to fiddle/customize. The unit would automatic start-up after ten second of inactivity. Which would give you both enough time to access if you would like and save you from evading your enemy for an excessive time. ---- Originally I thought your price point may be a bit high but if it were instituted like this it would prob be worth 35k per unit? Not for the broke jokers but not something you'll see pulled out instantly to take out a lazer. That hack idea does sound cool, but the last thing anyone on the ground needs is some rogue trying to disable there device whilst a jet fighter just bombs the sh*t out of the both of them. I'd rather just get the heat seaking RPG as a weapon. Make it $1000 per shell and all is good. If aircraft can have homing rockets I don't see why players on foot can't. It seems okay. Again, my issue with that is that you wouldn't have the time to lock onto a jet fighter, unless it basically just locked when you went into aim, which would be a bit unfair. I think a good alternative would be an AI controlled anti-aircraft turret that uses similar ammo to the jets machine gun, the turret costs $15000 and it's placed within a small area of you, no need to purchase ammo. This would have a range 50% longer than missile lock-on and be as accurate as an NPC jet, it would last around 5 minutes and basically make you unable to be killed by armed aircraft in this time as it outranges their weapons. This would stop people being killed in open areas like the desert and work in the city too, optimal positions would be higher up like rooftops. I don't mind your idea at all. Just my issue is that it'd be to cheap and easy for everyone to utilize. I see the guy who addressed the manpad thing and said this idea's too expensive considering people can just get free jets. I understand the point you're making, but this is a service afterall, top-grade military force is being deployed. I think it's good. It'd be nice if they could just give us a stinger missile launcher type weapon that locks on, they could make it so you can only carry a few missiles at once say: 3, just to keep things balanced, the plane/chopper would have to be within range to be targeted too. Just an idea. Again, just my issue that it'd be impossible to get a lock on without it being too easy and hence somewhat unfair. Link to comment Share on other sites More sharing options...
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