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SireneKatze5872

Script showcase again Server crasher

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SireneKatze5872

In the last time it gives many players that crashes every server in GTA IV.They spawn many Tugas and then most of the players crash. Some players have delete the Tuga and Skylift vehicle model but this is a big problem because it crash all other player. It give the Protection plugin from Hallenberg but i think it is very buggy i heard from other players. So i have decided to write a script with Vb to make a Online blacklist . It work so it gives a webpage where you add players to the global blacklist but the player must have a video where you can see that a player join a server and immediately after that it spawns tugas. Everybody who had the script is protected against the most detected crashers from other players it means when a player joins and the player is in the global banlist my script crash him immetiately to the desktop. You asked yea he is banned from every server but what is when he dont do it again and wanted to get unban? Then he must write a unban ticket and a supporter lokked for it and make a global vote on my website . After some days the vote ended when more player say jes he get unbanned he would delete out of the blacklist but when it gives more no votes he get banned forever. If more player download the script every server will get save from detected crashers! I hope you like may idea and somebody can tell me more functions or ideas for the script

Edited by SireneKatze5872

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Jitnaught

In the last time it gives many players that crashes every server in GTA IV.They spawn many Tugas and then most of the players crash. Some players have delete the Tuga and Skylift vehicle model but this is a big problem because it crash all other player. It give the Protection plugin from Hallenberg but i think it is very buggy i heard from other players. So i have decided to write a script with Vb to make a Online blacklist . It work so it gives a webpage where you add players to the global blacklist but the player must have a video where you can see that a player join a server and immediately after that it spawns tugas. Everybody who had the script is protected against the most detected crashers from other players it means when a player joins and the player is in the global banlist my script crash him immetiately to the desktop. You asked yea he is banned from every server but what is when he dont do it again and wanted to get unban? Then he must write a unban ticket and a supporter lokked for it and make a global vote on my website . After some days the vote ended when more player say jes he get unbanned he would delete out of the blacklist but when it gives more no votes he get banned forever. If more player download the script every server will get save from detected crashers! I hope you like may idea and somebody can tell me more functions or ideas for the script

I like the idea (I had the idea a while ago myself too lol), but the crash part is not something everyone would like. Maybe just kick him instead (there are multiple ways to do this, not just being host).

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SireneKatze5872

Okay i dont know the other way to kick a player when you are not the hoster i know what you mean crashing the player is a very evil way to kick him out and is not a way to kick him out for the time the server is online maybe you can tell me how i can kick other player without beeing a host. From a friend i heard that he crashed a player with a edit vehicle model but i do it with native functions and im testing the script at the time and it only crashing the selected player .It also send a text message to the players that the player is in a blacklist

Edited by SireneKatze5872

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Jitnaught

Okay i dont know the other way to kick a player when you are not the hoster i know what you mean crashing the player is a very evil way to kick him out and is not a way to kick him out for the time the server is online maybe you can tell me how i can kick other player without beeing a host

Tried to PM you but it wouldn't let me.

 

Basically what you have to do is spawn a bunch of cars (~20) really fast near the player at the same exact place and rotation. Pretty simple. I found this out when I made a trainer-like mod, and when I would spawn cars really fast near a player, it would kick them (and other near players, and sometimes myself).

 

P.S. I haven't tried to do this in a while, so just test for yourself to make sure it does in fact work.

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SireneKatze5872

The way you mean is not so good you say it it crash near players and maybe yourself thats not good my function onlay crash this plaayer. It should not be a problemthat the script communicate with the website ? But the problem is that it should give many players that make FAKE blacklist ban requests and it should be very dificult and i need many supporters :I

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Jitnaught

The way you mean is not so good you say it it crash near players and maybe yourself thats not good my function onlay crash this plaayer. It should not be a problemthat the script communicate with the website ? But the problem is that it should give many players that make FAKE blacklist ban requests and it should be very dificult and i need many supporters :I

No, it isn't the best way. Still, I'd rather kick than crash.

So basically you are saying you need moderators/admins? Well if you do not crash the player when he joins, and kick him instead, then I'll volunteer to be a mod/admin (though I'm sure you're going to go the crash way, so scratch that).

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SireneKatze5872

But the problem is that most hosters on the server where crashed immediatelyo by the crasher because that he can do it without beeing kicked from the hoster.The other way is that your idea is good and solfed a problem if more player on the server with the script. Maybe we can script the mods so that it communicate with each other who had downloaded it then ot don't give the problem that 2 mods try to crash him but it would go. Other thing is that the mod is teleporting the player to a random place to prevent lag and maybe that he crash.When somebody cann tell me how to teleport each player in the server i could save all players for the crash. I have a question is the player IDevery time the same on each server ? Because it gives a problem when a player changw his name with cheat engine he can go around the script.But i think the id is always the same . and thanks that you vollontier to be admin mod but it should take a while because i must create the website and programm it or i do a free website .

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Jitnaught

You cannot teleport players in GTA with .NET Scripthook unless you edit the source code yourself. Even if you do edit the source, the only way to teleport the player is if they are in their vehicle, and they don't have protection.

Having all the scripts communicate with each other would be VERY difficult, if even possible.

Edited by LetsPlayOrDy

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SireneKatze5872

You are right but i dont know something i have looked into the sourcode of a evil mod which you can teleport other player but they dont teleport them they teleport vehicles ? Mabye attachcartochar and then teleport car ?

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Jitnaught

You are right but i dont know something i have looked into the sourcode of a evil mod which you can teleport other player but they dont teleport them they teleport vehicles ? Mabye attachcartochar and then teleport car ?

Even if you do edit the source, the only way to teleport the player is if they are in their vehicle, and they don't have protection.

And no I don't think attaching a car to them, then teleporting that attached car, would work.

Edited by LetsPlayOrDy

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SireneKatze5872

I know a code to get the network season but i dont know how to change the code from C++ to Vb.Net you can delete other players car with it or the spawned tugas but i dont know how to change the code from C++ to VB.NET maybe you can help me with that

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Jitnaught

I know a code to get the network season but i dont know how to change the code from C++ to Vb.Net you can delete other players car with it or the spawned tugas but i dont know how to change the code from C++ to VB.NET maybe you can help me with that

network season? Does that mean the network has seasons like Spring, Summer, Fall, and Winter?!

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SireneKatze5872

No it means when a player go into a car the car become a special id.When im trying to delete it it happends nothing.when i get the network id of the car and make a request for the own of the network id i can delete it when a player is in it because the car is at my own. I had a code for C++ to set the owner of the vehicle but it is a different between C++ and VB.NET when im trying to delete the car it says you are not permitted to write protected memory ! But how i can do it else to set the owner of a car. The easiest way is the simple native trainer bevor you delete a spawned object it made a request of the network object id and then it asked for own and then you can delete it perfekt. When you spawn a object and a other player shoot on it you cant delete it because it isnt at your own anymore and i need these request for network ids i hope you understand my problem .

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Jitnaught

No it means when a player go into a car the car become a special id.When im trying to delete it it happends nothing.when i get the network id of the car and make a request for the own of the network id i can delete it when a player is in it because the car is at my own. I had a code for C++ to set the owner of the vehicle but it is a different between C++ and VB.NET when im trying to delete the car it says you are not permitted to write protected memory ! But how i can do it else to set the owner of a car. The easiest way is the simple native trainer bevor you delete a spawned object it made a request of the network object id and then it asked for own and then you can delete it perfekt. When you spawn a object and a other player shoot on it you cant delete it because it isnt at your own anymore and i need these request for network ids i hope you understand my problem .

 

You cannot teleport players in GTA with .NET Scripthook unless you edit the source code yourself.

It is not possible to teleport a player's car without editing the .NET Scripthook source code.

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SireneKatze5872

It is possible with scripthookdotnet i have wrote a code that teleport a players car but i cant define the position the car is randomly teleportet in a radius from 200.OF i think. I had attached a special object and the crazy thing is that the players car teleportet 1 time :D but i dont abuse it it is only for player who make me angry and had godmode and kill me always but i say stop.

 

Okay back to the Blacklist should it have a menü or should it invisible?

The blacklist code work in the backround and i think that they dont need a menü .

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leftas

I would edit the source code for you, but I think you would abuse its privileges. It's not hard(You can do by yourself). Still you will be a cheater who can do anything.

 

Btw. Is Aru's scripthook not limiting scripting in network modes ?

 

Best regards,

Paul.

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Jitnaught

I would edit the source code for you, but I think you would abuse its privileges. It's not hard(You can do by yourself). Still you will be a cheater who can do anything.

 

Btw. Is Aru's scripthook not limiting scripting in network modes ?

 

Best regards,

Paul.

No, it is .NET Scripthook. This is why you don't see any evil mods that are made with .NET Scripthook.

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SireneKatze5872

Why i should send you the Project ( sourcecode) you can do evil things with that . Because everybody know copy and paste to do more evil things with it. It gives some People who make a script to give Money in a deathmatch that is very easy because they copy the sourcecode from the open sources files. Why i should send you the sourecode i don't know where you are.

 

To LetsPlayOrDy the Thing is that every evil mod is done in C++ is that it gives for some jears ago a open source evil mod. When im know a Little bit about c++ and how to make a asi file which is working i can create a really evil evil mod which copy and paste. But im trying to do Evil things to Evil People and it works. It is possible to write a Evil mod in Scripthook. It is not all possibile (delte other cars , teleport other) but you can do both things attach objects on other People, Crash other People, teleport Players car randomly ( if you do this in a timer you can make them going crazy) but you are right it gives some function that are blocked by .NET scripthook but you can do other things why you should do a evil spawner like the other ones ? I have wrote my own Evil mod in VB because i know much about it and i can say that my evil mod is god to go again other evil modders who like to make other guys angry. I only had made my own Evil Mod because it gives some People who are evil to me and Crash me every time with a Car when i drive and then im randomly teleport them a bit away and then they don't do it again. I don't make this Evil Mod to Crash other or make other angry ist only for me

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Jitnaught

Why i should send you the Project ( sourcecode) you can do evil things with that . Because everybody know copy and paste to do more evil things with it. It gives some People who make a script to give Money in a deathmatch that is very easy because they copy the sourcecode from the open sources files. Why i should send you the sourecode i don't know where you are.

 

To LetsPlayOrDy the Thing is that every evil mod is done in C++ is that it gives for some jears ago a open source evil mod. When im know a Little bit about c++ and how to make a asi file which is working i can create a really evil evil mod which copy and paste. But im trying to do Evil things to Evil People and it works. It is possible to write a Evil mod in Scripthook. It is not all possibile (delte other cars , teleport other) but you can do both things attach objects on other People, Crash other People, teleport Players car randomly ( if you do this in a timer you can make them going crazy) but you are right it gives some function that are blocked by .NET scripthook but you can do other things why you should do a evil spawner like the other ones ? I have wrote my own Evil mod in VB because i know much about it and i can say that my evil mod is god to go again other evil modders who like to make other guys angry. I only had made my own Evil Mod because it gives some People who are evil to me and Crash me every time with a Car when i drive and then im randomly teleport them a bit away and then they don't do it again. I don't make this Evil Mod to Crash other or make other angry ist only for me

I know that you can still attach objects and things of that sort, but you can't use network natives like REQUEST_CONTROL_OF_NETWORK_ID in .NET Scripthook.

Why are you saying you are sending source code?

And why are you talking about copy/pasting? Your reply makes little sense. The only thing I got out of it is you made a evil mod with VB (which I already knew was possible. Look here: http://www.mpgh.net/forum/showthread.php?t=800818) and that you can attach objects in .NET Scripthook.

Edited by LetsPlayOrDy

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SireneKatze5872

I mean i don't send leftas the sourcecode because i don't know what he can do with it

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SireneKatze5872

thanks to both of you i have a question how can i print a text with a backround in c++ i try to create a menü i had done it in VB but i don't know how in c++

 

Or how i can reload the asi file because i don'T want to restart my GTA IV every time ...

Edited by SireneKatze5872

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AgentWD40

thanks to both of you i have a question how can i print a text with a backround in c++ i try to create a menü i had done it in VB but i don't know how in c++

 

Or how i can reload the asi file because i don'T want to restart my GTA IV every time ...

[GTAIV|REL|SRC] C++ Script Hook

 

Whats New in 0.3.0

 

- New extensible services framework providing the following services currently:

---- D3DHook: Direct3D Device Hooking

---- Config: Configuration (ini and xml)

---- KeyboardHook: Keyboard hook to recieve events of key presses

---- Menu: A simple yet effective menu creation framework

- New "Speedo" sample demonstrating the use of services

- Added DevLoader which is an ASI loader with some development features such as module unload/reload.

- Improved thread hooking into the game -- less chances of crashing while hooking now (not that it crashed before).

- Added ability to unregister threads that were registered

- Added support for starting threads on demand

- Changed a lot of non-important log messages from Info to Debug

- Few internal bug fixes.

 

 

I think you have to press alt or ctrl + F12 to open ASI loader and it has a menu framework which I never knew until now.

 

 

I would edit the source code for you, but I think you would abuse its privileges. It's not hard(You can do by yourself). Still you will be a cheater who can do anything.

 

Btw. Is Aru's scripthook not limiting scripting in network modes ?

 

Best regards,

Paul.

Could you show me how to use unmanaged code? Just want to test out all decision maker natives, also there's no limit in Aru's scripthook in network modes which is why most evil mods are created from.

Edited by hardsty1e

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SireneKatze5872

 

 

thanks to both of you i have a question how can i print a text with a backround in c++ i try to create a menü i had done it in VB but i don't know how in c++

 

Or how i can reload the asi file because i don'T want to restart my GTA IV every time ...

[GTAIV|REL|SRC] C++ Script Hook

 

Whats New in 0.3.0

 

- New extensible services framework providing the following services currently:

---- D3DHook: Direct3D Device Hooking

---- Config: Configuration (ini and xml)

---- KeyboardHook: Keyboard hook to recieve events of key presses

---- Menu: A simple yet effective menu creation framework

- New "Speedo" sample demonstrating the use of services

- Added DevLoader which is an ASI loader with some development features such as module unload/reload.

- Improved thread hooking into the game -- less chances of crashing while hooking now (not that it crashed before).

- Added ability to unregister threads that were registered

- Added support for starting threads on demand

- Changed a lot of non-important log messages from Info to Debug

- Few internal bug fixes.

 

 

I think you have to press alt or ctrl + F12 to open ASI loader and it has a menu framework which I never knew until now.

 

 

I would edit the source code for you, but I think you would abuse its privileges. It's not hard(You can do by yourself). Still you will be a cheater who can do anything.

 

Btw. Is Aru's scripthook not limiting scripting in network modes ?

 

Best regards,

Paul.

Could you show me how to use unmanaged code? Just want to test out all decision maker natives, also there's no limit in Aru's scripthook in network modes which is why most evil mods are created from.

 

Jea i have found these dev loader but it doesnt work on EFLC should i remove the normal asiloader ? Or is it only for GTAIV?

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leftas

 

thanks to both of you i have a question how can i print a text with a backround in c++ i try to create a menü i had done it in VB but i don't know how in c++

 

Or how i can reload the asi file because i don'T want to restart my GTA IV every time ...

[GTAIV|REL|SRC] C++ Script Hook

 

Whats New in 0.3.0

 

- New extensible services framework providing the following services currently:

---- D3DHook: Direct3D Device Hooking

---- Config: Configuration (ini and xml)

---- KeyboardHook: Keyboard hook to recieve events of key presses

---- Menu: A simple yet effective menu creation framework

- New "Speedo" sample demonstrating the use of services

- Added DevLoader which is an ASI loader with some development features such as module unload/reload.

- Improved thread hooking into the game -- less chances of crashing while hooking now (not that it crashed before).

- Added ability to unregister threads that were registered

- Added support for starting threads on demand

- Changed a lot of non-important log messages from Info to Debug

- Few internal bug fixes.

 

 

I think you have to press alt or ctrl + F12 to open ASI loader and it has a menu framework which I never knew until now.

 

 

I would edit the source code for you, but I think you would abuse its privileges. It's not hard(You can do by yourself). Still you will be a cheater who can do anything.

 

Btw. Is Aru's scripthook not limiting scripting in network modes ?

 

Best regards,

Paul.

Could you show me how to use unmanaged code? Just want to test out all decision maker natives, also there's no limit in Aru's scripthook in network modes which is why most evil mods are created from.

 

Sorry, but I don't understand what you want exectly. Unmanaged code is asm( which c++ is compile into). There are much of tutorials in internet, to how to do reserving application. If you want these PM me.

 

 

Why i should send you the Project ( sourcecode) you can do evil things with that . Because everybody know copy and paste to do more evil things with it. It gives some People who make a script to give Money in a deathmatch that is very easy because they copy the sourcecode from the open sources files. Why i should send you the sourecode i don't know where you are.

 

To LetsPlayOrDy the Thing is that every evil mod is done in C++ is that it gives for some jears ago a open source evil mod. When im know a Little bit about c++ and how to make a asi file which is working i can create a really evil evil mod which copy and paste. But im trying to do Evil things to Evil People and it works. It is possible to write a Evil mod in Scripthook. It is not all possibile (delte other cars , teleport other) but you can do both things attach objects on other People, Crash other People, teleport Players car randomly ( if you do this in a timer you can make them going crazy) but you are right it gives some function that are blocked by .NET scripthook but you can do other things why you should do a evil spawner like the other ones ? I have wrote my own Evil mod in VB because i know much about it and i can say that my evil mod is god to go again other evil modders who like to make other guys angry. I only had made my own Evil Mod because it gives some People who are evil to me and Crash me every time with a Car when i drive and then im randomly teleport them a bit away and then they don't do it again. I don't make this Evil Mod to Crash other or make other angry ist only for me

I think I misleaded you. I can edit SHDN code not yours, but then you will do evil mods(hacks/cheats), as I said, all this you can do by yourself, it's not hard though. And I nether will post here, because then anyone who can code in .net will do hacks.

Whoops, LetsPlayOrDie said that.

 

 

Jea i have found these dev loader but it doesnt work on EFLC should i remove the normal asiloader ? Or is it only for GTAIV?

 

 

it's for both,

 

Sorry for English(not native speaker).

 

Best regards,

Paul.

Edited by leftas

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SireneKatze5872

Thanks to all who helped me my Online Blacklist script mod is online on www.scripts-and-mods.jimdo.de

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AgentWD40

Thanks to all who helped me my Online Blacklist script mod is online on www.scripts-and-mods.jimdo.de

just to let you know that some trolls know how to change their gamertag. maybe you can find players ip address or show their real gamertag somehow...

Edited by hardsty1e

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Jitnaught

 

Thanks to all who helped me my Online Blacklist script mod is online on www.scripts-and-mods.jimdo.de

just to let you know that some trolls know how to change their gamertag. maybe you can find players ip address or show their real gamertag somehow...

I don't think you can get a player's ip address or gamertag with native functions. He'd have to find another way

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SireneKatze5872

Jea i know what you mean but the player ip is also not sp good because it change every day

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SireneKatze5872

Im going to add a function that detect if somebody is cheating (godmode,carspeedup,cargodmode) maybe someone can help me with the godmode detection i dont know how to realize that without teleporting to every player and shot him 1 time ? maybe set him on fire for 1 second was the idea but i havent test it i hope somebody of you have also ideas

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