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Secondary SWAT skin


Fenton
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Hi there, I am going to replace default SWAT skin with new one on San Fierro only, While default one stays on Los Santos and Las Venturas and the problem, After I create a new script about replacing old one to new one to one city online, Default SWAT skin is still coming, Can Anyone solve this?

{$CLEO} 0000:goto @notdesert :desertcopwait 0ifModel.Available(#SWATB)then    0A8C: write_memory 0x8A5AA0 size 1 value 288 virtual_protect 0    //????? swatbelse    goto @loadcopend :notdesertwait 0if and8154:   not actor $PLAYER_ACTOR in_zone 'RED'  // red country8154:   not actor $PLAYER_ACTOR in_zone 'FLINTC'  // flint country8154:   not actor $PLAYER_ACTOR in_zone 'BONE'  // LS8154:   not actor $PLAYER_ACTOR in_zone 'LA'  // LS8154:   not actor $PLAYER_ACTOR in_zone 'VE'  // LSjf @countrycopif8154:   not actor $PLAYER_ACTOR in_zone 'SF'  // bone countryjf @desertcop0249: release_model #SWATB0249: release_model #SWATgoto @desertcop :countrycopwait 0ifModel.Available(#SWAT)then    0A8C: write_memory 0x8A5AA0 size 1 value 283 virtual_protect 0    //????? dsher    goto @notdesertelse    goto @loadcopcontend :loadcopcontwait 0Model.Load(#SWAT)038B: load_requested_models :loadcopcont2wait 0ifModel.Available(#SWAT)jf @loadcopcont2goto @countrycop :loadcopwait 0Model.Load(#SWATB)038B: load_requested_models :loadcop2wait 0ifModel.Available(#SWATB)jf @loadcop2goto @desertcop
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Are you trying to replace all foot cops with SWAT models? Because the address you used is the main address for foot cops:

8A5AA0     _copModelByTown  

And what is #SWATB? That model doesn't exist AFAIK. And the value you used is not for SWAT but for Desert sheriff - 288. And 283 is a country sheriff.

 

Ahh I said foot cops - it's for all cops including the vehicle ones.

 

SA PED IDs

 

EDIT: And make a simple check like this:

IF    0154:   actor $PLAYER_ACTOR in_zone 'SF'  // San FieroTHENyour modelELSESWAT modelEND

then put it in a cycle.

Edited by Jack
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