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Realism. How has it impacted the series?


minifat
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Definitely the weapon damage during a cop rampage... it wasn't a huge issue in IV but suddenly in V they just made it 5x annoying and impossible to survive at least 5 minutes in one block.

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The fact that you can kill someone instantly by throwing one punch in their face... sure that's hardcore, but hardly realistic in any sense. Rather damn stupid. It didn't even happen in the PS2-era.

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S1N0D3UTSCHT3K

The fact that you can kill someone instantly by throwing one punch in their face... sure that's hardcore, but hardly realistic in any sense. Rather damn stupid. It didn't even happen in the PS2-era.

 

I think it just represents a KO...

 

When you taser someone, it's the same. Technically, in-game, they're dead. They count as a 'Kill'. But we know it represents a KO. Same with punches I guess.

 

Still annoying tho cuz it affects with my roleplay :p I try not to "Kill" as many PPL as possible with F and M. I don't want to "Kill" a gardener just to repo a car lol :p

 

 

 

anyhow, 1 impact is the gore and weapons... i think the reason there's so little blood and no weapons like a chainsaw is the game looks too realistic now.

Edited by S1N0D3UTSCHT3K
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I hate the new "injured"/death system on GTA 5, it's f*cking horrible in comparison to what was done in GTA 4. The god damn paramedics are useless and all they do is ram other pedestrians as they drive to the one that died from a bitch slap to the face. I remember in GTA 4 the peds you fought with fists would remain on the ground in pain moving their legs and holding their stomach and the ones you KO'd would be revived by the paramedics, also the ones you shot would actually stay alive unless you executed them, this is what I loved from GTA 4, I could execute my enemies after a gunfight to leave no witnesses. You knew a ped was dead when a blood pool formed beneath their head or body, I think it was the same in Dead Red Redemption, f*cking hell it pisses me off how lazy the scripting got in GTA 5, not to mention the how sh*t the gun shots look, they are like a god damn paint ball, the knife injures are even more realistic than the gunshots. GTA 5 had a lot of great features, but also a lot of sh*t, makes me wonder why Rockstar never carries over with something that people loved,(SA gang wars in SP, Pool, bowling, air hockey from GTA4 apart from tennis and gold, gay dance moves like SA and GTA TBOGT apart or even instead of yoga, Los Angeles has a god damn big nightlife too. Damm, I wished I worked in R* creative team just to slap the back of the head from the person responsible of leaving all the past features out and I bet it's probably a balding and boring 50 year old senior :(.

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AceThaCreator

I feel that it causes some to raise their expectations for every GTA that comes out to be more and more realistic and most felt that this game kind of took a step back from IV with the driving mechanics, vehicle damage, ragdoll psychics, enterable buildings and other things.

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Yeah the flying out the window thing is a bit annoying. How about press a button to put a seat belt on? optional, but gives you protection against window flying.

 

That'd be cool! And while we're add it add the ability for us to call an ambulance for our whiplash when we do crash!.. Yeah nah, go away with the lot of it.

 

I guess one thing would be our avatars screaming like bitches when they fall over or hit by a car. Man them the f*ck up yo~!

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I'd like some simple aspects of realism that could lead to some much needed balance and a more strategic approach to the way the game is played.

 

-driving physics and damage that doesn't hold your hand

 

-car upgrades that actually affect your vehicle (ex. armor should be a trade off for acceleration/speed)

 

-limited weapon loadouts (car trunks would be useful for switching those loadouts)

 

-armed vehicles that don't carry infinite ammo

 

-more weapon recoil

 

I think of the way a balanced fps plays. There is usually a series of pros and cons where you trade off depending on the class you play as. When people piss and moan about realism interfering with fun they think about it in the laziest way possible then they piss and moan again when they get spam rocketed in free roam. Overall I'd like a GTA with more intricate gameplay that feels balanced and that can reward you for playing smart instead of recklessly.

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Well most of the things have certainly been greatly improved in realism aspect since the older titles but some of them are still f*cked up...

Let me point out some less realistic things in V;

- when you are starting to fall off a cliff or a hill and you are just helplesly falling like some ragdoll and the character doesn`t even try to get up.

-dying instantly when even slightly touching a fire

-dying when landing a bit harder on bike (without even falling off)

-getting killed by a cougar from a single scratch

-certain vehicles have strange traction and abilities. You can easily go on top of Mt. Chilliad with low suspension sports car but you can`t go there with offroad sandking XL. I mean come on. It is fun to speed on top of the mountain with infernus or adder but it is f*cking silly.

-instead of escalating vehicle damage system we got instant explosion. Vehicle explodes instantly when falling off high point instead of just being totaly wrecked.

 

These were some of the flaws in realism aspects in V. But there are also many great improvements comparing to older series like;

+ sweating and wet animation

+ HD details/ facial animations of characters at certain points (depending on current situation)

+ improved AI of NPCs which gives player the feeling of more realistic and live environment. They comment on your car or clothes and they are actually capable of distinguish small details. (i modded my adder with custom tires last day and some chick comented "wow those tires are awesome")

+ overall environment (animals, weather, sky, realistic moving clouds, turbulence in the air etc)

 

And plenty more things. I`d say that GTA V has far more improvements than flaws and it was a pleasant surprise when it came out but now i can`t wait on next gen console V.

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Dude, we don't care about that sh*t. We just want GTA to be "back to normal." V's horrible realism is bullsh*t.

Who's we ? Speak for yourself. If you love the 3D era games so much, go back and play them and stay in the 3D sections. IDK who's the bigger tool, you or Office Mineral
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TrevorEffingPhillips

I for one love it... the entire story from the bank robberies to the family counseling. Very gripping and made me feel like I was in a movie. SP over online any f*ckin day.

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If you love the 3D era games so much, go back and play them and stay in the 3D sections

He's trying to point out a fair balance between the realism and fun.

Speaking for myself; It's all about their ( R* ) increasing attempt to bring more "realism" by severely reducing all the old fun, since you cant do those things any more.

In fact, I felt gradually cut off from them, since inception of HD era; due to relatively mundane tasks like: internet, pool, friends system, mini-games, and similar type of activities/situations in games ( both IV and V ) which are clearly introduced to give a true sense of realism and immersion.

Not bad, but all this seems to be replacing the more exciting stuff that gave away more fun, and added more replay value, thus they were consistently good in engaging the players with the sandbox nature of GTA, prior to HD era.

All I see now, are the socialising and bullsh*t tasks, being very lazy, and boring affair for the genre, that don't fit well with the fun dynamics we used to enjoy.

I don't expect to be forced playing them in a GTA game, since these are the only primary options provided in the name of replayability ( as side activities )

It hurts the fun factor significantly. Small amounts of realism doesn't hurt; limited to gameplay improvements, graphics, etc -- outside the core experience, and keeping the old crazyness intact, without downgrading the challenge, that generate GTA-esque fun, without completely replacing such stuff and making them a history.

Also I don't like how heavily scripted missions are being played out according to what's designed for the story, and not how you approach them, freely ( with some exceptions here and there ).

There's a lot less accessibility for you when the mission inititates, unlike in the past, where outside the cutscenes, game doesn't dictate you so much. It was a simple, yet fun system.

The game is turning a lot more, realistic, and strictly immersive sandbox world, where 90% of the time, I'm either driving, or role-playing, and/or losing the heat.

For those who find the story bullsh*t, and pointless to replay, expect more interesting ideas to break free from the cinematic, linear story.

I don't care for darts, tennis, golf, etc, they're just a part of immersion.

Not good enough to get some taste of the freedom to enjoy some unrealistic sh*t.

There are a lot of the things, that seem to be added to only immerse you, but not focused on giving you the good mix of crazy and over the top fun.

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Gnocchi Flip Flops

to be fair I think the driving is best in GTA V, the driving was strange in both IV and SA

Strange how?

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thafablifee46

I hate the fact that you can be killed with one touch of the knife.

-dogs can kill u with one bite like the cougars

-driving sucks and u can roll back over

-instant kill from driving your motorcycle off a ramp and landing perfectly

-windshield ( seatbelts should be like helmets )

- the ability to carry all of those weapons

-cops

- car blowing up when they fall, that usually never happens in real life

-npc AI (overly dramatic)

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Lethal Vaccine

Who's we ? Speak for yourself. If you love the 3D era games so much, go back and play them and stay in the 3D sections. IDK who's the bigger tool, you or Office Mineral

 

 

I guess I spoke for myself, and 6 others who liked my post, moron. Keeping in mind, if you read anything other than my comment, a few of the comments right before mine were hinting at the same thing, and I was just agreeing with them after that horrendous Blood Diamond fanboy came into the topic to talk about other games and not GTA. And once again, if you checked and read, you'd see I am in every section. GTA III, VC, SA, LCS, VCS, IV, Episodes, V, and GTA Series Chat. The only place I haven't gone yet is those off topic sections and GTA 1 and 2. Also the modding sections since I don't do PC.

 

Getting through to thick headed idiots.....

He's trying to point out a fair balance between the realism and fun.

Speaking for myself; It's all about their ( R* ) increasing attempt to bring more "realism" by severely reducing all the old fun, since you cant do those things any more.

In fact, I felt gradually cut off from them, since inception of HD era; due to relatively mundane tasks like: internet, pool, friends system, mini-games, and similar type of activities/situations in games ( both IV and V ) which are clearly introduced to give a true sense of realism and immersion.

Not bad, but all this seems to be replacing the more exciting stuff that gave away more fun, and added more replay value, thus they were consistently good in engaging the players with the sandbox nature of GTA, prior to HD era.

All I see now, are the socialising and bullsh*t tasks, being very lazy, and boring affair for the genre, that don't fit well with the fun dynamics we used to enjoy.

I don't expect to be forced playing them in a GTA game, since these are the only primary options provided in the name of replayability ( as side activities )

It hurts the fun factor significantly. Small amounts of realism doesn't hurt; limited to gameplay improvements, graphics, etc -- outside the core experience, and keeping the old crazyness intact, without downgrading the challenge, that generate GTA-esque fun, without completely replacing such stuff and making them a history.

Also I don't like how heavily scripted missions are being played out according to what's designed for the story, and not how you approach them, freely ( with some exceptions here and there ).

There's a lot less accessibility for you when the mission inititates, unlike in the past, where outside the cutscenes, game doesn't dictate you so much. It was a simple, yet fun system.

The game is turning a lot more, realistic, and strictly immersive sandbox world, where 90% of the time, I'm either driving, or role-playing, and/or losing the heat.

For those who find the story bullsh*t, and pointless to replay, expect more interesting ideas to break free from the cinematic, linear story.

I don't care for darts, tennis, golf, etc, they're just a part of immersion.

Not good enough to get some taste of the freedom to enjoy some unrealistic sh*t.

There are a lot of the things, that seem to be added to only immerse you, but not focused on giving you the good mix of crazy and over the top fun.

 

Thanks for pointing this out to thick minded fool. However, this guy seems to have a reading comprehension problem and will see you typed too many words and not read it.

Strange how?

 

Another guy who doesn't explain his reasoning...

Edited by Militia
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to be fair I think the driving is best in GTA V, the driving was strange in both IV and SA

Strange how?

 

Well let me ask you (and give an honest reply) where do you enjoy more while driving a super sports car or riding a bike- in IV or V? If you`re going to say in IV and you really mean that, then it`s your own opinion but i dare to place a bet that most of the gamers find car/bike driving in V far more fun than in IV.

Well maybe it is little arcadish, so what? It`s a f*cking game and i want to have some fun while riding 1000 ccm bike. I got enough of realistic driving in real life alone so i might as well have some fun in a game.

Let`s face it, the driving in IV isn`t exactly enjoyable activity plus the map and it`s roads don`t allow you to speed like a maniac. In V you can really relax your mind after a long busy day with speeding through the map.

 

Besides IV`s driving isn`t really that realistic at all no matter what some of you say. Accelerations are way too slow for super cars. When you take some Comet for example which is supposed to be based on Porsche 911 Carrera you can see that it doesn`t have half of it`s real life acceleration. Neither has the top speed. In V this gets more close to it. I know that`s because of gaming improvements and all but still.

Ok the traction and suspennsion reactions aren`t so realistic in V neither (since you can go on top of the mountain with low suspension super car) but hell, it is fun at least. And GTA games should be all about fun before realism.

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Lethal Vaccine

http://gtaforums.com/topic/594946-the-driving-debate/page-1

 

See his thoughts here. We don't need another driving debate. He has stated his reasoning like 100+ times already. Some of us like IV x80549869 times better than V. Deal with it.

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Gnocchi Flip Flops

I forgot, he was that bullsh*t troll from the Debate thread. Everybody just ignore him. Moving on now..

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http://gtaforums.com/topic/594946-the-driving-debate/page-1

 

See his thoughts here. We don't need another driving debate.

Indeed.

 

If you want to discuss about the driving in the game thoroughly, refer to above link. It looks like it won't be long and this will end like a number of other threads did lately.

 

Nevertheless, don't post if you haven't anything to say regarding the topic. This is the first and possibly the last warning.

Edited by Andreas
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Besides IV`s driving isn`t really that realistic at all no matter what some of you say. Accelerations are way too slow for super cars. When you take some Comet for example which is supposed to be based on Porsche 911 Carrera you can see that it doesn`t have half of it`s real life acceleration. Neither has the top speed. In V this gets more close to it.

V has the same top speed limits IV has, going for 190 KM/H. Half the acceleration for half the speed kind of makes sense otherwise acceleration would be too fast.

 

Edit: I just noticed the post above so I'll get back on topic.

Edited by B Dawg
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http://gtaforums.com/topic/594946-the-driving-debate/page-1

 

See his thoughts here. We don't need another driving debate. He has stated his reasoning like 100+ times already. Some of us like IV x80549869 times better than V. Deal with it.

I never wrote into that thread, i didn`t even open it. The only driving debate i wrote in was my own topic in IV`s section. Unless if someone moved it there.

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Gta 5 is quite realistic

Gta San Andre slutted around with realism

 

I go with the one which is most engaging and even though SA didn't feel real, it was still more entertaining then most realistic games of today.

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Honestly I don't even think it's a realism thing.. More like a fan service with V.

 

In IV everything, and I do mean EVERYTHING, was done realistically and almost perfect. The way a knockout was exactly that, a knockout when the NPC would just lay there moan while slowly shaking his head back and forth. Now everything dies from everything. Remember gently pushing people out of the way when you walked and how Niko stepped on EVERY step on a staircase if you walked up OR down them. Remember?

 

Even the various weights of every cars' suspension actually felt different. Remember? Shotgun blast reactions, cars actually rolling over, hell, the only overly realistic thing was the driving, although of which I was a fan, and the only thing "non-realistic" was the gravity (quotes for the sake of GTA realism because dying and come back to life down the street isn't realistic, but we know that ;)).

 

All of those things and more were taken out because young fans complained since you couldn't grasp the masterpiece that was, then. (remember a lot of you were 15-16yo or younger when IV came out)

 

And since they took all that out, what we have now is just a semi-realistic, canonically-hypocritical, physics inconsistency of a game because they listened to the fans.

 

Fans want fuel in the game, fine, but since cars have fuel now they explode when landing on its roof. Wtf?

Fans want planes, fine, but now there's turbulence, but it doesn't affect your parachutes though. Wtf?

Fans want to fly out of the windshield less, fine, but it kills you instantly now. Wtf?

Fans want to talk to the peds like SA for immersion, fine, but walking into them is like a brick wall. Wtf?

Fans want smarter cops, fine, let's hire terminator, robocop, and nick fury as first response. Wtf?

 

I really hope they nail it with GTAVI

 

 

I would get on the driving, but there's a cheat code for IV's handling (slidey cars), but the lack of a noticeable 'feel' with the suspensions on vehicles has me disappointed.... Rag doll button though :^:

 

Edited by JStarr31
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I do wonder whether or not the multiple pressings of the up d-pad button are related to the actual time it takes someone in real life to take out their phone. Also pressing up and down on your phone doesn't go as fast as you want. Laggy input... or realism?

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Honestly I don't even think it's a realism thing.. More like a fan service with V.

 

In IV everything, and I do mean EVERYTHING, was done realistically and almost perfect. The way a knockout was exactly that, a knockout when the NPC would just lay there moan while slowly shaking his head back and forth. Now everything dies from everything. Remember gently pushing people out of the way when you walked and how Niko stepped on EVERY step on a staircase if you walked up OR down them. Remember?

 

Even the various weights of every cars' suspension actually felt different. Remember? Shotgun blast reactions, cars actually rolling over, hell, the only overly realistic thing was the driving, although of which I was a fan, and the only thing "non-realistic" was the gravity (quotes for the sake of GTA realism because dying and come back to life down the street isn't realistic, but we know that ;)).

 

All of those things and more were taken out because young fans complained since you couldn't grasp the masterpiece that was, then. (remember a lot of you were 15-16yo or younger when IV came out)

 

And since they took all that out, what we have now is just a semi-realistic, canonically-hypocritical, physics inconsistency of a game because they listened to the fans.

 

Fans want fuel in the game, fine, but since cars have fuel now they explode when landing on its roof. Wtf?

Fans want planes, fine, but now there's turbulence, but it doesn't affect your parachutes though. Wtf?

Fans want to fly out of the windshield less, fine, but it kills you instantly now. Wtf?

Fans want to talk to the peds like SA for immersion, fine, but walking into them is like a brick wall. Wtf?

Fans want smarter cops, fine, let's hire terminator, robocop, and nick fury as first response. Wtf?

 

I really hope they nail it with GTAVI

 

 

I would get on the driving, but there's a cheat code for IV's handling (slidey cars), but the lack of a noticeable 'feel' with the suspensions on vehicles has me disappointed.... Rag doll button though :^:

 

hopefully VI gets it finally right, but i'm not getting my hopes up

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I hate the way explosions kill you instantly, remember you could get thrown around by the explosive shotgun in IV? This made for lots of fun with physics..the same with cars if it didnt get hit directly it would slide/roll around,crumple into a ball..good times..

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What drives me crazy is how inconsistent the Health/Stamina system is. When you're in the middle of a mission or after a certain hidden item, you seem to die from simple falls or tripping over low hanging objects!...yet there are other times that you can get hit by cars, trucks, shot in the head, etc. and you just keep on going! Very annoying!

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Lethal Vaccine

That's the same as flying out of the windshield in V ^^^^

 

Sometimes you don't even have to go fast and hit something. You'll fly out and die. Other times you can be zooming at a million miles an hour and hit something and stay in the car and just lose a dot of armor.

 

sh*tty, inconsistent, garbage system.

Edited by Militia
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