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Realism. How has it impacted the series?


minifat
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I was looking forward to filling my car up with gas dammit!

Oh damn. I remember before GTA V's release when people suggested filling up cars with gas/petrol racecarlock would unleash his fury at the thought of such an idea.

 

It's been so long since that battle. I don't care anymore. There's no need to unleash fury anymore, I won. I freaking won.

 

The only way to run out of fuel in the game is if your fuel tank gets punctured. I like that. You can use gas as a weapon. I like that. You know what else I like? Not having to stop at the gas station every hour when I just want to cruise around and look at stuff. I won. The battle is over.

 

As for other realism, it's hit and miss. Honestly, I really like the fact that if your car is on fire you can just stop for a minute and then the fire will just burn out and completely stop the engine instead of exploding you. I like the fact that fuel tanks can get ruptured and that you can pop or detach a tire when you hit a car. I don't like losing health in crashes, though. I do like how you can say things at pedestrians. I don't like how they call the cops on you for invading their personal space. I do like how you can damage the engine on a plane or helicopter and it'll gradually deteriorate afterwords until it shuts down completely.

 

I f*cking hate how they nerfed the tank. Seriously, franklin's ability combined with a fire truck does more damage than the tank, which blows up after three nearby explosions. If that's realistic, bring back the stupid overpowered unrealistic one. Even if the stupid overpowered one would only be for offline. I can understand for online, but why for single player? I have a tank again and I can't rampage in it for more than 5 minutes. The APC in BOGT was stronger. How do you f*ck that up?

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Jesus didn't people bitch and moan about how realistic GTAIV's driving scheme was? If it ever comes back people will then complain how realistic it is again and how they want a toned down driving scheme again, this community is never satisfied.

I'd welcome it. There are good things and bad things about realism.

 

Another bad. Dying every time you land a motorcycle/bicycle from hundreds of feet in the air except if you land it just right (and I don't know where that "just right" is but I've done it a few times). It's just an annoying thing that prevents me from having fun. I remember driving up 20 flights of stairs in GTA4 to jump off with my bike and landing it every time without dying. That was a much better experience than how we die instantly now.

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Realism isn't bad as people say, Realistic Physics (which V doesn't have in spades) help out, but the realism brought sh*t that wasn't needed (internet/TV shows)

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I've never liked how you can't draw out weapons in specific interiors such as the strip club. If I want to go shooting the place up I should be able to.

That was one of my favorite past times on GTA4. Killing spree in the strip club.

That was also one of the first things I tried to do the day GTAV released. I was so bummed when the weapon wheel didn't appear in Vannila Unicorn. What was R* thinking ? I understand we can pull out our guns and rob convience stores, but I wanted to raise hell in the strip club too ):

Edited by MilezDawg
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GTA is almost two decade old (20yrs old) in less than 3yrs from now,and that maturity and keeping everything grounded as been a Priority since it 3rd Serial re-incarnation (aka HD Era) now watch this:

 

 

 

 

 

and

 

 

 

http://www.youtube.com/watch?v=y0ORxfyvrH0&feature=youtube_gdata_player

 

 

 

now you can see the big differences :D (it like adulthood vs Kid lol)

Edited by Blood-Is-in-Diamond
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Seems like they take realism where it makes the game a pain in the ass, then keep unrealistic areas for things that make the game a pain in the ass (all seeing, all knowing cops as an example)

Lol, this!. The police in GTA V is the perfect example. It's so stupid and unrealistic and just one of the worst mistake EAstar has ever made.

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I've never liked how you can't draw out weapons in specific interiors such as the strip club. If I want to go shooting the place up I should be able to.

This is one of the things that bugs me the most. It seems like a control issue on R*'s part. I don't know why R* forces that stuff on us. There are a few things in GTA V that are like that. Putting on a helmet should just be a choice. Even the limitations on what vehicles you can customize annoys me, especially once you see what you can do with the save editor. I understand their reasons, but I just like freedom, and it's more realistic to let people do what they want IMO.

 

I actually love more realism in GTA. What I don't like is the partial realism, or realism in the wrong places. There's a stealth system in GTA V, but it's so broken/incomplete, I don't rely on it much. I like the more difficult cops, but I don't like how they cheat, or the lack of ways to deal with them. Consistent, never ending waves isn't realistic. Their ability to catch up to you during car chases isn't realistic. Even the armor you get in one mission, but never again, isn't realistic. There's no way to buy/find/steal that?

 

Maybe I'm not even talking about realism, but I just want more balance. I don't want refueling or eating to survive. I do want a challenging game that's still fun to play.

Edited by BlackNoise
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I'm fine with any realism touches R* puts in GTA. In fact I love it. This is the direction the HD era has been headed since 2008. Yes, there is a fine line where it's fun or not but I don't think they crossed that yet. Tbh I should actually say I don't know where that line is. I'd be fine with a more RPG esque GTA. But that's in the minority.

 

The only thing that comes close is the windshield thing. Which I could see being annoying. All they need is an animation for putting on your seat belt like the helmet for motorcycles and code it to save you from flying out of your car etc. All while still leaving the "flying out" element in the game.

 

Anyway, besides that nothing has stuck out where I find myself thinking "That's too much realism".

Edited by NYC PATROL
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I'm fine with any realism touches R* puts in GTA. In fact I love it. This is the direction the HD era has been headed since 2008. Yes, there is a fine line where it's fun or not but I don't think they crossed that yet. Tbh I should actually say I don't know where that line is. I'd be fine with a more RPG esque GTA. But that's in the minority.

 

The only thing that comes close is the windshield thing. Which I could see being annoying. All they need is an animation for putting on your seat belt like the helmet for motorcycles and code it to save you from flying out of your car etc. All while still leaving the "flying out" element in the game.

 

Anyway, besides that nothing has stuck out where I find myself thinking "That's too much realism".

I couldnt have said this better :^:

Edited by Blood-Is-in-Diamond
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Yeah, I agree with the seatbelt feature. It would be a quick animation just like putting a helmet on when you get on a motorcycle. There was an animation like this in LA Noire, except there were no seatbelts in cars back then so I'm not sure what the purpose was. Another thing I'd like is windshield wipers - they're cool, Mafia II had them so they would just turn on when it rained. With current gen & PC maybe they have the capabilities to let the rain accumulate on the windshield, then when the wiper cleans it it all disappears in the upside down U shape, just like in real life. That would be nice.

GTA is almost two decade old (20yrs old) in less than 3yrs from now,and that maturity and keeping everything grounded as been a Priority since it 3rd Serial re-incarnation (aka HD Era) now watch this:



now you can see the big differences :D (it like adulthood vs Kid lol)

In SR's defense, it's not meant to be realistic anymore. They tried to differentiate from GTA, and I think they did that pretty damn well. It's a fun game, more about fun in free roam than story.

Edited by PhilosophicalZebra

LTHpH7H.png

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ViceCityStalker

Flipping your car back the right way up again f*ck the guy in the ass that thought that would be cool.

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matajuegos01

how come they dumbed down the driving physics and according to people it is less realistic than IV but then they chose to make going through the windshield an insta kill? or falling down a cliff with your car an immediate explosion? f*ck gta v

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Guest Guest176525326

I've never liked how you can't draw out weapons in specific interiors such as the strip club. If I want to go shooting the place up I should be able to.

Agreed, you cant draw weapons in most of the interiors and you can fight as well. Lame

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Motorcycled collisons are more likely to be fatal in the HD era: negative

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On phone, don't know if I can quote.

 

But I have to agree on the motorcycles and windshield.

 

@ViceCityStalker That's not exactly realistic, but I see the concern. I welcome that feature as a non-realistic mechanic though.

 

Here's a positive. Skydiving and parachuting are fun. Never done either in real life, but from an outside perspective, it seems realistic.

 

Don't know how I feel about player damage. You can die instantly from a shotgun. I liked it in Max Payne 3, but in a GTA game? I don't know.

 

Here's a negative. Characters refuse to wear not only certain clothing, but certain combinations as well because of their personality. It doesn't matter what the player's personality is, you have to follow the in-game character's rules. You could argue that wearing any combination is more realistic.

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I dont know why people are so opposed to flying out of windshields. I think it's funny

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While I long for photo realistic games they will never truly realist for many reasons. There will always be imperfections even if it's only your subconscious that picks them up.

Edited by mjansing82
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Gnocchi Flip Flops

Dying quickly is annoying. It change the series for the worse, making me want to use cheats during long cop chases now because for some f*cking reason, all cops have 99.99% shooting accuracy.

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Dying quickly is annoying. It change the series for the worse, making me want to use cheats during long cop chases now because for some f*cking reason, all cops have 99.99% shooting accuracy.

You mean only in V ;) cus it the only game since the franchise went 3-D over 13yrs ago and the only game in the HD Era to have tough-robotic cops :p

Edited by Blood-Is-in-Diamond
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Special Members

 

Dying quickly is annoying. It change the series for the worse, making me want to use cheats during long cop chases now because for some f*cking reason, all cops have 99.99% shooting accuracy.

You mean only in V ;) cus it the only game since the franchise went 3-D over 13yrs ago and the only game in the HD Era to have tough-robotic cops :p

I think that was what he meant.

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They tried to make being on foot more realistic by making it so your character can lose their footing on uneven terrain and stumble and fall. All it did was make on foot escapes a major pain in the ass, especially when I get knocked down and my character decides to take their sweet time getting back up or they simply slide/roll down a hill for what seems like an eternity.

 

I wish they'd scrap this crap.

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JP0cYXG.png

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^that why there is Saints Row,Sleeping Dogs and Watch_Dogs :D (franchises all younger and fresher with wacky gameplays,although that not the case of the latter two).

Edited by Blood-Is-in-Diamond
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Lethal Vaccine

Dude, we don't care about that sh*t. We just want GTA to be "back to normal." V's horrible realism is bullsh*t.

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matajuegos01

^that why there is Saints Row,Sleeping Dogs and Watch_Dogs :D (franchises all younger and fresher with wacky gameplays,although that not the case of the latter two).

y u so fanboy?

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Fanboy? Lol of course i am,but there was no sign of fanboyism in that comment,i said there are many other openworld franchises (like the ones i mentioned) that are fun,wacky and younger than GTA,it already showing it age it not like Saints Row or Sleeping Dogs or even 10yrs ago when it was still 3D and was on the PS2 during SA's time...nothing offensive,and i just stating my point,i think you dont just get it lol.

Edited by Blood-Is-in-Diamond
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GTA just needs to get to making games to please themselves which is usually where the best stuff comes from. As much as I love V it seems the developers were caught between making the game they wanted to make and pleasing the people who whined about IV.

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GTA just needs to get to making games to please themselves which is usually where the best stuff comes from. As much as I love V it seems the developers were caught between making the game they wanted to make and pleasing the people who whined about IV.

God. Them making the game they wanted would be horrible.

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LeonTheKiller

They tried to make being on foot more realistic by making it so your character can lose their footing on uneven terrain and stumble and fall. All it did was make on foot escapes a major pain in the ass, especially when I get knocked down and my character decides to take their sweet time getting back up or they simply slide/roll down a hill for what seems like an eternity.

 

I wish they'd scrap this crap.

I agree,that's just ridiculous. The characters act like they are grandpas in their mid 70's,can't even climb a

small slope without losing their balance :sui:

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