Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Recreating PS2 atmosphere - I've found logic, coders needed


erorcun
 Share

Recommended Posts

Yes, I understand that, because that's the version you should be using. Use the other one with a PC timecyc.dat, I wrote that in the description.

Edited by THE HERO
  • Like 3
Link to comment
Share on other sites

Can someone tell me how the lovely plugin adjusting the brightness? So what values are getting read from the timecyc?

Edited by nyolc8
Link to comment
Share on other sites

Can someone tell me how the lovely plugin adjusting the brightness? So what values are getting read from the timecyc?

 

The RGB1/2 and Alpha1/2 values from the timecyc are passed to a function rendering the effect.

This function uses a pixel shader to draw the screen like this:

dst = src*(rgb1 + rgb2*a2)*2

where src is the unprocessed pixel and dst is the post processed pixel.

 

Just look at the source code NTAuthority posted on page 5 or so. Notice that I fixed his code as explained in one of my other posts above.

  • Like 2
Link to comment
Share on other sites

Image resolution seems to be a bit decreased, but looks beautiful, well done :)

PC:

wjrfWro.png

 

PS2:

oYytT0r.png

 

 

 

wsVXFIL.png

UyDHF3A.png

 

Edited by _CP_
  • Like 3

HHnErXC.png


Link to comment
Share on other sites

plsdeletemyprofileN0r0k

HERO, it works awesome, but the bug when driving a fast car with nitro is still here, i downloaded the new lovely2-mod-ps2.asi and used the ps2 timecyc, or did i get an older version?

  • Like 2
Link to comment
Share on other sites

Sun in San Fierro weathers are this way on PS2?

 

GlQV609.jpg

 

 

Sky gradient - A shader would do the job I think, but I don't have a single clue of how to do that

Edited by format c:
Link to comment
Share on other sites

Sky gradient - A shader would do the job I think, but I don't have a single clue of how to do that

Using shaders is the only way I can think of. The color banding is due to the loss of precision occuring when blending two 32-bit colors (8-bit per channel) whose contrast is visibly different. The less bits precision is, the more the issue is noticeable. We can overcome it by doing the blend between two real colors (with each channel being a floating-point value) within a shader (by passing the colors which make the gradient) for every sky quad. I was rewriting the CClouds::RenderSkyPolys (0x00714650) procedure to make the sky width FOV dependent for WSHPS and try to solve the color banding at the same time, but some requests led me to stop working on momentarily.

 

By the way, nice job, @The Hero. :^:

Edited by Wesser
  • Like 3

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

Link to comment
Share on other sites

Then I request you to start working on it again

Edited by format c:
  • Like 3
Link to comment
Share on other sites

No promise, though. :p

  • Like 3

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

Link to comment
Share on other sites

Motion Blur Advanced makes it even more close to the PS2 look. However, two problems - Don't work on cutscenes and effect coronas, like sun, which don't look nice when blurred.

Link to comment
Share on other sites

And to make it even more PS2 look, turn down your resolution to 640x480 and turn off AA :lol:

 

640x480 was the original output? On emulators it runs at 640x447

Link to comment
Share on other sites

 

And to make it even more PS2 look, turn down your resolution to 640x480 and turn off AA :lol:

 

640x480 was the original output? On emulators it runs at 640x447

 

Depends whether the game is NTSC or PAL and what R* actually used.

NTSC can be 480i/480p and PAL 576i/576p

Edited by Blackbird88
Link to comment
Share on other sites

I noticed when using lovely2-mod-ps2.asi the game also blurs out and the resolution lowers a bit, will there be an option to disable that later on?

Link to comment
Share on other sites

I'm pretty sure the blur in intentional and its what gives the game that nice effect. It also covers up aliasing and non-mipmapped textures.

 

Anyway, finally got around to testing it, here's some comparison screenshots.

 

-----

 

 

On:

gta_sa%202014-10-10%2017-26-08-21.png

 

Off:

gta_sa%202014-10-10%2017-26-04-34.png

 

On:

gta_sa%202014-10-10%2017-26-29-83.png

 

Off:

gta_sa%202014-10-10%2017-26-32-16.png

 

On:

gta_sa%202014-10-10%2017-27-50-97.png

 

Off:

gta_sa%202014-10-10%2017-27-52-50.png

 

On:

gta_sa%202014-10-10%2017-28-32-92.png

 

Off:

gta_sa%202014-10-10%2017-28-34-20.png

 

On:

gta_sa%202014-10-10%2017-33-11-63.png

 

Off:

gta_sa%202014-10-10%2017-33-13-38.png

 

On:

gta_sa%202014-10-10%2017-33-55-10.png

 

Off:

gta_sa%202014-10-10%2017-33-56-86.png

 

On:

gta_sa%202014-10-10%2017-34-39-60.png

 

Off:

gta_sa%202014-10-10%2017-34-41-24.png

 

Link to comment
Share on other sites

@Prince Gumball

 

Neither of files in this topic have dependencies.

 

And blur was unexpected thing, NTA may work on it if he wants.

Link to comment
Share on other sites

Also, I don't wanna sound repetitive.. but the problem caused by motion blur is pretty annoying when you are driving a high speed car on a highway... the flickering between effect on/off kinda breaks the immersion.

I hope this can be solved.. :)

Link to comment
Share on other sites

Also, I don't wanna sound repetitive.. but the problem caused by motion blur is pretty annoying when you are driving a high speed car on a highway... the flickering between effect on/off kinda breaks the immersion.

I hope this can be solved.. :)

 

You can disable motion blur using this - http://gtag.gtagaming.com/mods/53-stream-ini-extender-07/

I personally disabled it on my game.

Link to comment
Share on other sites

^

You can post a screenshots for comparison with it and without?

 

Normal:

 

 

sLbC0Zx.jpg

 

 

After accelerating for some seconds:

 

 

JUh3yxu.jpg

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.