rainlys Posted October 9, 2014 Share Posted October 9, 2014 Well, in your quote you're saying that RIL.SAGradind is the same plugin made by Dexx but in a .asi package, which is not the case.. but, anyway, pointless discussion On topic, I have a weird bug using RIL.SAGradind. The faster I run with a car, the less visible the ps2 atmosphere become.. at some point, it becomes completly absent until I stop my car. Anyone else? Link to comment Share on other sites More sharing options...
NTAuthority Posted October 9, 2014 Share Posted October 9, 2014 The modified RIL.SAGrading (from a later post) probably is more accurate (according to reports - my own code change didn't do the same) as apparently alpha blending state was kind of odd; it's not related to DexX's plugin nor should it be used in conjunction with it. rainlys and Ash_735 2 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
erorcun Posted October 9, 2014 Author Share Posted October 9, 2014 (edited) @Format c: Probably you didn't delete d3d9.dll. Edited October 9, 2014 by erorcun Snoops27 1 Link to comment Share on other sites More sharing options...
El Dorado Posted October 9, 2014 Share Posted October 9, 2014 @Format c: Probably you didn't delete d3d9.dll. OH sh*t Well.. sorry for being a dick with pointless points on previous pages then. But I'm still having the light reflections on groud flickering rainlys and Snoops27 2 Link to comment Share on other sites More sharing options...
inadequate Posted October 9, 2014 Share Posted October 9, 2014 (edited) OH sh*t Well.. sorry for being a dick with pointless points on previous pages then. But I'm still having the light reflections on groud flickering Strange. On my game the lights reflections doesn't flickers. Edited October 10, 2014 by inadequate rainlys and Snoops27 2 Link to comment Share on other sites More sharing options...
rainlys Posted October 10, 2014 Share Posted October 10, 2014 On topic, I have a weird bug using RIL.SAGradind. The faster I run with a car, the less visible the ps2 atmosphere become.. at some point, it becomes completly absent until I stop my car. Apparently, this is caused by motion blur: Snoops27 and Neddo 2 Link to comment Share on other sites More sharing options...
inadequate Posted October 10, 2014 Share Posted October 10, 2014 ^ Haha lol, on my game happens too. I think is normal by the speed haze on the game. rainlys 1 Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 (edited) Ok guys, I made a new version, use only one of these files: http://aap.papnet.eu/gta/lovely2-mod.asi http://aap.papnet.eu/gta/lovely2-mod-ps2.asi If you use a PS2 timecyc.dat or timecycp.dat use the second file. If you use the PC timecyc.dat (not timecycp.dat) use the first. The difference is in the alpha values as I already explained in another post. The PS2 alpha values range from 0-128 while the PC alphas range from 0-255. The PC's timecyc.dat has PC alpha values, all others have PS2 alphas. The only difference in the two files above is that -ps2.asi multiplies the alpha values by 2 in the pixel shader to convert them to PC alphas so it should be used with a timecyc.dat having PS2 alphas. The other file leaves the alphas as they are and thus should be used with a timecyc.dat having PC alphas. I have this running with Dexx' reflection mod, Silent's patch and the PS2 seabed.ipl and it's working perfectly now, so delete any other files you got from this thread and just use this one. It is just my alpha blend patch applied to NTA's latest source, all it does is temporarily disabling blending for the draw since we just want to overwrite the current frame, not add something to it: RwD3D9SetRenderState(D3DRS_ALPHABLENDENABLE, 0); RwD3D9DrawIndexedPrimitiveUP(....) RwD3D9SetRenderState(D3DRS_ALPHABLENDENABLE, 1); (in line 124 here http://tohjo.eu/ntauthority/grading-lite/blob/master/PatchColorGrading.cpp ). Sorry the old name was confusing, I was just uploading the file as generated by the build in VS. Now have fun with an almost perfect PS2 experience. Edited October 10, 2014 by THE HERO Nights744, danilo_ol, Z i X and 12 others 15 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Blackbird88 Posted October 10, 2014 Share Posted October 10, 2014 Yep now it looks really close. Good job dude. Snoops27 1 Link to comment Share on other sites More sharing options...
VERSA Posted October 10, 2014 Share Posted October 10, 2014 Ten years...it took ten goddamn years to finally made it so close. Fantastic job, keep it up! SilverRST, Concavax, Snoops27 and 2 others 5 Link to comment Share on other sites More sharing options...
inadequate Posted October 10, 2014 Share Posted October 10, 2014 Perfect, that means the mod is finally finished and complete? And those scripts is the final release, until now...? Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 (edited) The post processing effect is now finished, yes, at least I don't know what could be still wrong now. There is still stuff left to do if one wanted to mod the PC version into a PS2 version, but this certainly is one of the most noticeable things. Edited October 10, 2014 by THE HERO Ash_735 and Snoops27 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
inadequate Posted October 10, 2014 Share Posted October 10, 2014 (edited) Puuurrrrrrrfect, a thousand cookies for you. God bless you boy. Edited October 10, 2014 by inadequate Snoops27 1 Link to comment Share on other sites More sharing options...
Blackbird88 Posted October 10, 2014 Share Posted October 10, 2014 (edited) The post processing effect is now finished, yes, at least I don't know what could be still wrong now. There is still stuff left to do if one wanted to mod the PC version into a PS2 version, but this certainly is one of the most noticeable things. Color correction on vehicles is still bit different. On PS2 the taxi in intro is more orange then yellow. Edited October 10, 2014 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 Looks exactly like in the video to me, did you use the correct .asi? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Blackbird88 Posted October 10, 2014 Share Posted October 10, 2014 (edited) Looks exactly like in the video to me, did you use the correct .asi? I have PS2 Seabed.ipl, timecycp.dat renamed to timecyc.dat and lovely2-mod-ps2.asi Edited October 10, 2014 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 That should be correct (although I recommend also using silent's patch). Can you post a screenshot? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
VERSA Posted October 10, 2014 Share Posted October 10, 2014 Bad thing that broken sky gradient is still there. And, as I mentioned some time ago, thermal vision on PS2 looks completely different, it's not just blue and red with noise, it's like...I don't know...more realistic thermal vision I think. Link to comment Share on other sites More sharing options...
inadequate Posted October 10, 2014 Share Posted October 10, 2014 VERSA: Download the timecyc update mod and test it with the ASI's by The Hero. Probably the timecyc update fixes the broken gradients. Link to comment Share on other sites More sharing options...
Blackbird88 Posted October 10, 2014 Share Posted October 10, 2014 (edited) That should be correct (although I recommend also using silent's patch). Can you post a screenshot? Sure I can. I always use SilentPatch. Edited October 10, 2014 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 Maybe this has to do with specular highlights? I'm using Dexx' reflection mod which seems to disable them. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Blackbird88 Posted October 10, 2014 Share Posted October 10, 2014 Maybe this has to do with specular highlights? I'm using Dexx' reflection mod which seems to disable them. Hmm might be. Although I recall mobile version having orangey taxis as well. Link to comment Share on other sites More sharing options...
inadequate Posted October 10, 2014 Share Posted October 10, 2014 Well, I think looks better than before. Warning: This spoiler contains a lot of images. PS2 seabed.ipl + original PS2 timecyc.dat + lovely2-mod-ps2.asi Gummy , Neddo, BeingARK and 2 others 5 Link to comment Share on other sites More sharing options...
Snoops27 Posted October 10, 2014 Share Posted October 10, 2014 The post processing effect is now finished, yes, at least I don't know what could be still wrong now. There is still stuff left to do if one wanted to mod the PC version into a PS2 version, but this certainly is one of the most noticeable things. Color correction on vehicles is still bit different. On PS2 the taxi in intro is more orange then yellow. color saturation would be perfect as well Link to comment Share on other sites More sharing options...
VERSA Posted October 10, 2014 Share Posted October 10, 2014 VERSA: Download the timecyc update mod This timecyc is good as standalone and it's really fixes the sky gradient, but I don't like how it looks with ps2 postprocessing. Timecyc needs to be original for original ps2 atmosphere, any other timecyc ruined original atmosphere. Sky gradient should be fixed without changing timecyc somehow, I think. Snoops27 1 Link to comment Share on other sites More sharing options...
erorcun Posted October 10, 2014 Author Share Posted October 10, 2014 Gradients must be increased hence plugin increases range of colors on screen. Snoops27 1 Link to comment Share on other sites More sharing options...
Snoops27 Posted October 10, 2014 Share Posted October 10, 2014 (edited) Excellent mod but it's a bit grey and colourless atm. Needs stronger colours using PC timecycp image posting Edited October 10, 2014 by snoops26 Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 (edited) Looks to me like you're using the wrong .asi. Are you using lovely2-mod-ps2.asi? Edited October 10, 2014 by THE HERO Ash_735 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Snoops27 Posted October 10, 2014 Share Posted October 10, 2014 (edited) I'm stupid. Edited October 10, 2014 by snoops26 Link to comment Share on other sites More sharing options...
The Hero Posted October 10, 2014 Share Posted October 10, 2014 Hence the lengthy explanation about alpha values and which version to choose... Ash_735 and Snoops27 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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