SilverRST Posted October 19, 2014 Share Posted October 19, 2014 (edited) for the big sunhaze you need this - go into your data>maps>leveldes folder, replace the existing file for the red sunhaze, it's just the original timecyc.dat file, no edit needed Do you know which line is responsible for the big sunhaze? I have many GTA SA installs so yeah, each has their own mods and timecycs. Edited October 19, 2014 by SilverRST Link to comment Share on other sites More sharing options...
El Dorado Posted October 19, 2014 Share Posted October 19, 2014 It's the tcyc section on a unmodded file, it should look like this tcycend then you add a bunch of numbers tcyc6.2478, -2892.36, -158.185, 2997.18, -766.354, 141.815, 450, 0, 0, 350, 1532.768, 742.559, -39.3255, 2932.84, 2803.39, 260.674, 550, 0, 0, 350, 1-2969.91, -980.713, -133.391, -1675.44, 1555.12, 140.909, 550, 0, 0, 250, 12103.31, -12.2417, 0, 2583.41, 309.758, 100, 850, 0, 0, 250, 11029.24, -23.6125, 0, 1509.34, 298.388, 100, 850, 0, 0, 250, 1-2110.79, -84.827, -96.3997, -1910.79, 675.173, 52.6743, 450, 0, 0, 150, 1-2836.4, 860.261, -92.9883, -2636.4, 1342.18, 56.0855, 450, 0, 0, 150, 1-1451.74, -1842.4, -11.5075, -811.741, -760.216, 180.992, 1000, 0, 0, 100, 0.9end Alt 1 Link to comment Share on other sites More sharing options...
SilverRST Posted October 19, 2014 Share Posted October 19, 2014 Alright, those lines are not the ones responsible for the fog? Link to comment Share on other sites More sharing options...
El Dorado Posted October 19, 2014 Share Posted October 19, 2014 fog AND sun sizes Unfortunately the values are not independent Link to comment Share on other sites More sharing options...
SilverRST Posted October 19, 2014 Share Posted October 19, 2014 Crap Too bad they are not seperate. Just only wanted the big sunhaze. Concavax and danilo_ol 2 Link to comment Share on other sites More sharing options...
Gramps Posted October 19, 2014 Share Posted October 19, 2014 hero's plugin, default timecyc, ps2 seabed.ipl and silentpatch = fabulous That is a very nice screenshots Just missing some normals, and maybe some SSAO or something similar. Link to comment Share on other sites More sharing options...
jochuan Posted October 19, 2014 Share Posted October 19, 2014 (edited) can you release the timyc with yellow too Edited October 19, 2014 by jochuan Link to comment Share on other sites More sharing options...
Jinx. Posted October 19, 2014 Share Posted October 19, 2014 hello guys, where i can find ps2 lens flare? any link? SilentPatch this is not PS2 lensflare nothing is perfect on this worldAnd your statement is wrong. He did the PC Version of the Lensflares, not the PS2 Version ones. Anyways, tested those graphics, it's just amazing. Great job! Link to comment Share on other sites More sharing options...
SilverRST Posted October 24, 2014 Share Posted October 24, 2014 Seabed.ipl PS2 to PC to get the big sunhaze and fog. What a f*cking joke. I was curious why some of the screenshots do have the big sunhaze and whatever I tried, nothing worked. So then I realized gta_sa_distance_changer was blocking the sunhaze effect in terms of different sizes. So I removed it and then tried seabed.ipl from PS2. However, I cannot bear with the fog in front of my dick so I got rid of the seabed. Alright, nothing to panic sh*t out so I tried changing the distance and the distance affects the size of the sunhaze regardless the limit up to 12.7 of how far you can increase the size. [using a timecyc mod] So I made two screenshot, farclip is set at 1000. Before I changed it was 1600 and the sunhaze was too small. And the Core size of the sun was set at 6,7 And in this screenshot the Core size is increased to 12,7: Change the farclip too 450 or 150 and you'll get the same fog as when seabed PS2 is installed including the big suhaze. How smaller the value of the farclip, how bigger the sunhaze can get, So if set at 150, you'll need sunglasses because the sunhaze fills your entire screen lol Seabed PS2 comes with downsides and one of them is you'll get the fog all day which is not that really good and the distance cannot be changed with it. mirh, Neddo and Snoops27 3 Link to comment Share on other sites More sharing options...
El Dorado Posted October 29, 2014 Share Posted October 29, 2014 possible missing effect - double values for static ambience colors Link to comment Share on other sites More sharing options...
Magic_Al Posted October 31, 2014 Share Posted October 31, 2014 (edited) . Edited November 9, 2014 by Nem Wan Link to comment Share on other sites More sharing options...
inadequate Posted November 1, 2014 Share Posted November 1, 2014 (edited) Well guys, in research of some hack to enable the vegetation of the PS2 version on PC. I found this grass mod what adds a bunch of grass around the map, just like PS2. Nice addon for the atmosphere. Enjoy it. Download: Link Screens: Edited November 1, 2014 by inadequate Agem, Neddo, savidge and 8 others 11 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted November 1, 2014 Share Posted November 1, 2014 Did you found it in Fixes & Improvements to vanilla San Andreas? Link to comment Share on other sites More sharing options...
inadequate Posted November 1, 2014 Share Posted November 1, 2014 (edited) Nope, I downloaded it from a indian blogspot or something like that. Edited November 1, 2014 by inadequate Link to comment Share on other sites More sharing options...
uncaged Posted November 5, 2014 Share Posted November 5, 2014 Hi there, guys! I'm so much thankful TLGM who adviced me this mod. It is AWESOME! I use ps2 SEABED.ipl, PS2 timecyc.dat, lovely2-mod-ps2.asi and sagfx_ps2.asi with Silent's Patch and TTDiSA. Also I removed SpeedBlur. Pressing F7 allows me to see the difference from vanilla version. One unnecessary impression is that on videos PS2 version seems to have a little more "orange" color and some more blur when moving the camera. But I may be mistaken BUT the main thing I'd like to say that your work is IMPRESSIVE and I still can't believe I see the original PS2 postprocessing on my screen. I've been waiting for this for nine years. I still have not beaten this game. Almost three past years I spent searching for mod like this. I'm jumping and crying like baby. THANK YOU all, guys who made it possible! It's unbelievable! P.S. Sory for my english, I'm ukrainian Concavax 1 Link to comment Share on other sites More sharing options...
pawel86ck Posted November 5, 2014 Share Posted November 5, 2014 (edited) PS2 version seems to have a little more "orange" color IMO it's just color saturation issue. It's not easy to capture original quality from ps2 (analog cables, interlaced picture). Edited November 5, 2014 by pawel86ck Link to comment Share on other sites More sharing options...
gooddoctor Posted November 8, 2014 Share Posted November 8, 2014 Man, this is amazing. I hate to ask, but could there be a version of this that allows the blurring effect to be toggled? Link to comment Share on other sites More sharing options...
Blackbird88 Posted November 9, 2014 Share Posted November 9, 2014 Man, this is amazing. I hate to ask, but could there be a version of this that allows the blurring effect to be toggled?I'm pretty sure that's bug not a feature. Link to comment Share on other sites More sharing options...
aka007 Posted November 9, 2014 Share Posted November 9, 2014 All files posted here: http://a.pomf.se/ngexii.7z Includes the modified timecyc and timecycp mirh, Lowi, Reyks and 3 others 6 Link to comment Share on other sites More sharing options...
Reyks Posted November 9, 2014 Share Posted November 9, 2014 Man, this is amazing. I hate to ask, but could there be a version of this that allows the blurring effect to be toggled? Yeah that bug is a bit annoying, it's like you're playing in a lower resolution, hoping it gets fixed. Link to comment Share on other sites More sharing options...
inadequate Posted November 12, 2014 Share Posted November 12, 2014 (edited) ^ If you played on PS2 before, looks like this script exactly, with a blurring effect, for me is a nice thing. Edited November 12, 2014 by inadequate Link to comment Share on other sites More sharing options...
Magic_Al Posted November 12, 2014 Share Posted November 12, 2014 The PS2 has a different stream.ini file with some values that affect lighting. The settings seem barely different so it'll be a subtle effect. memory 13550devkit_memory 13550vehicles 12pe_lightchangerate 0.0008pe_lightingbasecap 0.35pe_lightingbasemult 0.4pe_leftx 8pe_topy 8pe_rightx 8pe_bottomy 8pe_bRadiosity 1def_brightness_ntsc 256def_brightness_pal 256dontbuildpaths Mysteriously there's there's no pe_bRadiosity line in the PC or mobile versions. The PC version also doesn't have def_brightness_ntsc or def_brightness_pal 256 but those probably have to do with the PS2's output to TV. Snoops27 and mirh 2 Link to comment Share on other sites More sharing options...
Snoops27 Posted November 12, 2014 Share Posted November 12, 2014 no use using def_brightness, if you change your brightness ingame it will default back to normal when you restart Link to comment Share on other sites More sharing options...
El Dorado Posted November 12, 2014 Share Posted November 12, 2014 Due to a bug, those settings aren't read by the game. Proof of it, just delete everything, leaving stream.ini as a blank file, and you can play the game normally. However, deleting stream.ini file itself leads to a crash. I mentioned this over Silent Patch thread, but Silent replied with this This would conflict with current stream memory fixes and in general brick games - defaulting to 13mb stream memory!? Nono. Link to comment Share on other sites More sharing options...
TJGM Posted November 12, 2014 Share Posted November 12, 2014 (edited) Due to a bug, those settings aren't read by the game. Proof of it, just delete everything, leaving stream.ini as a blank file, and you can play the game normally. However, deleting stream.ini file itself leads to a crash. I mentioned this over Silent Patch thread, but Silent replied with this This would conflict with current stream memory fixes and in general brick games - defaulting to 13mb stream memory!? Nono. Actually, I'm pretty sure all of them are read, even the streaming memory setting. If you remove settings from the ini, I'm pretty sure it'll just use the default settings the ini would always use if they're not changed. The reason the streaming memory setting doesn't work, is because it gets read first and then overwritten later by the default setting in the exe when the game is booting up. (or something along those lines) Edited November 12, 2014 by TJGM rainlys, Snoops27 and mirh 3 Link to comment Share on other sites More sharing options...
Magic_Al Posted November 13, 2014 Share Posted November 13, 2014 (edited) I expected def_brightness to be irrelevant because of the NTSC and PAL references which are for a console. The pe_light____ settings are definitely read on PC. If you change them enough you make the sky too bright. Reducing one value while increasing the other seemed to have a more subtle effect of darkening shadowed areas and reducing haze in the sky. The three numbers work together in some convoluted way but it's hard to figure out by changing it and starting the game again and again. It would be easier to test if there was a mod that let you change the three vales in real time to see results. (I spent quite a bit of time fiddling with the pe_light____ lines because I had a hope it could correct for the blown out buildings and sky I get when — separately, while NOT using PS2 files — I try to use NTAuthority's RIL.SAGrading (ft. colorcycle.dat). Unfortunately, no.) I didn't notice anything from changing pe_bRadiosity but it would be interesting to know why that's not on PC. Edited November 13, 2014 by Nem Wan Link to comment Share on other sites More sharing options...
NTAuthority Posted November 13, 2014 Share Posted November 13, 2014 I didn't notice anything from changing pe_bRadiosity but it would be interesting to know why that's not on PC.Radiosity itself (i.e. the effect call in CPostEffects) seems to be used on PC, though - at least it's the most logical explanation for this 2D draw that adds additional lighting based on the scene content, and I'm pretty sure it's a big bottleneck in SA's performance (which due to frame rate issues is only relevant for slow PCs and weird modifications that mess with render pipeline internals -- or my OpenGL render system) due to it requiring a readback of the framebuffer from GPU memory to CPU memory, which costs near-nothing on PS2 yet is an expensive operation on typical PCs. Neddo and mirh 2 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Gramps Posted November 13, 2014 Share Posted November 13, 2014 It would be easier to test if there was a mod that let you change the three vales in real time to see results. Hopefully you can compile a CLEO script Try this Reload Script by Fastman92. It re-loads a few data files in-game. I think I once did test this quite a bit with the pe_light parameters when that script was first posted, but never documented my findings. Its small scripts like this that are one of the very reasons we just opened up the 'Workshops' section for; as some mods aren't 'worthy' of their own thread, so are usually lost deep in an old forgotten thread somewhere at the bottom of the sea. Snoops27 and Neddo 2 Link to comment Share on other sites More sharing options...
uncaged Posted November 18, 2014 Share Posted November 18, 2014 (edited) Just want to add some shots made with this AWESOME mod. I am not specialist but as for me even with this mod the game lacks some contrast. I spent hours comparing modded (with this mod) PC ver and PS2 gameplay videos. However the PS2 version seems to be more... emm... juicy. When I look on PS2 ver I see that there is very sunny and hot atmosphere there and even now with this mod something is wrong with PC ver. As for me the mod lacks one simple thing - contrast. I used SweetFX to add some contrast ONLY in order to make the games image closer to PS2. The ingame brightness is default. The result is below. Now the only thing I notice is that PS2 sun is more kinda SHINY. But that really doesn't matter at all Edited November 18, 2014 by uncaged Neddo and Snoops27 2 Link to comment Share on other sites More sharing options...
Snoops27 Posted November 18, 2014 Share Posted November 18, 2014 Would you be so kind to share? Link to comment Share on other sites More sharing options...
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