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Grand Theft Auto 3D


Sergiu
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That's also a test of the dynamic stroke system. Luigi saw that claude has no texture on his head and had a stroke.

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plsdeletemyprofileN0r0k

Nah, thats just his old audition for Luigis Mansion

 

Luigi_Screams.png

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Anything coming up soon?

Lots of stuff in the works, most of it too WIP to be worth showing. Have an old cutscene test in the meantime:

 

5SPBGBJ.png

 

That head is actually perfectly rigged and exported, the only problem is that the .anm format stores bone positions too, so moving them to fit the face didn't work so good...

 

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Finally I got everything working properly on my laptop again so I have to ask something! What are u upto Jago? I mean what's next on ur list?

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Finally I got everything working properly on my laptop again so I have to ask something! What are u upto Jago? I mean what's next on ur list?

There's a lot going in the workshop. Expect more progress to chew on soon.
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Time to deploy a little something:

 

61rW9yo.pngvEh2JNc.png

 

Been working on this myself for the past week, Serg and I have been discussing the possibility of more character designs going unnoticed in textures and screenshots, partially based on how the Badfellas poster in-game uses old designs for most of Portland's cast. This isn't entirely finished, but Steelone/Scwartz will be our new Micky. His body'll look good on Frankie and Luigi as well. :p

 

Progress has been slow lately, the team's been taking it easy because The Hero is working on some new things that should make our jobs a whole lot easier.

Edited by Mr. Jago
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...

 

61rW9yo.pngvEh2JNc.png

...

 

Mickey looks very much like his 60's with that face. nice work anyway. :)

Edited by Intergold
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Time to deploy a little something:

 

61rW9yo.pngvEh2JNc.png

 

Been working on this myself for the past week, Serg and I have been discussing the possibility of more character designs going unnoticed in textures and screenshots, partially based on how the Badfellas poster in-game uses old designs for most of Portland's cast. This isn't entirely finished, but Steelone/Scwartz will be our new Micky. His body'll look good on Frankie and Luigi as well. :p

 

Progress has been slow lately, the team's been taking it easy because The Hero is working on some new things that should make our jobs a whole lot easier.

That looks like Joey to me.

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I am the Magic man and I say this mod kicks ass. If you want some of my Magic for yourself, maybe my private fairy messenger will aid you. If you get what I mean.

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Finally something! How do u know he is the Alpha Mickey Jago?

We don't :p, we just decided that Rockstar wouldn't make entirely unique characters and only use them in environment textures. It could be someone else entirely.

 

KHXz2Yc.png

 

This is what we'd had have to go off normally, and improvising from concept art just wouldn't make sense compared to making use of what we're given.

Edited by Mr. Jago
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jSeHtur.png

 

 

dJQfii8.pngbJMYbTS.pngXWnPMk5.png

 

 

We never showed this guy completely, did we? Here's Luigi with the new body, excuse the smoothing errors. :p

Edited by Mr. Jago
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These models are More than Beautiful!

Noticed Luigi Head icon on the radar (Orginally the icon was based on the guy who was giving the job)

 

Since VCS:Pc editon are Dead This mod will take the spotlight on the Total Conversion section

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These models are More than Beautiful!

Noticed Luigi Head icon on the radar (Orginally the icon was based on the guy who was giving the job)

 

Since VCS:Pc editon are Dead This mod will take the spotlight on the Total Conversion section

How do u know that the icon's was based on the boss who was giving the job's?

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These models are More than Beautiful!

Noticed Luigi Head icon on the radar (Orginally the icon was based on the guy who was giving the job)

 

Since VCS:Pc editon are Dead This mod will take the spotlight on the Total Conversion section

 

How do u know that the icon's was based on the boss who was giving the job's?

Well, since there are a few screenies with small bobble heads (which could have been possibly added later over the screenies instead of being actual assets) we have decided to improvise a bit since we don't know how the actual mission markers looked like.

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...

...

Well, since there are a few screenies with small bobble heads (which could have been possibly added later over the screenies instead of being actual assets) we have decided to improvise a bit since we don't know how the actual mission markers looked like.

 

you mean the "luigi's club" screenshot from uk ps2 mag? if it is so, then it may be an actual asset, 'coz there's a small spot(not the one that located next to the health bar) on the radar that corresponds to the luigi's club.

Edited by Intergold
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It wasn't exactly the screenshot we thought of but you're right...http://gouranga.com/images/gta3/gta3_artwork_16.jpg

I can, indeed, a dark blob like shaped marker placed over Luigi's Club on the radar.

Are u guys gonna make the health bar higher??

We are planning on remaking most of the HUD soon as we've missed some essential details back in March.

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Nico the Greaser

 

These models are More than Beautiful!

Noticed Luigi Head icon on the radar (Orginally the icon was based on the guy who was giving the job)

 

Since VCS:Pc editon are Dead This mod will take the spotlight on the Total Conversion section

How do u know that the icon's was based on the boss who was giving the job's?

 

i think is thing of gta 2

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