Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    2. GTANet 20th Anniversary

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

      1. Court House
    3. Suggestions

Grand Theft Auto 3D


  • Replies 5.1k
  • Created
  • Last Reply

Top Posters In This Topic

  • Sergiu

    783

  • Jinx.

    390

  • Gamerjman19

    348

Top Posters In This Topic

Popular Posts

GTA3D Mod. Bringing it back to the way it used to be, step by step.   Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the gr

Hey everybody! It's been a long time, hasn't it? The mod has evolved a lot over the years, and GTA III certainly feels like a different game now...        

Recommended Posts

The Furore GT should be it's own vehicle and not replace the Infernus

Nah, it was Alpha Infernus. We decided it on Skype. Dyablo is BETA Infernus
Link to post
Share on other sites

oEmAsGG.png
After 1 hour and a half I've finally finished remaking the Petrol sign.
Remade the whole face (got rid of Gasoline) and then remade the logo found in the Mule's files.

Edited by CasualSergiu
Link to post
Share on other sites

Does it actually use this kind of font?

Link to post
Share on other sites

Does it actually use this kind of font?

Yes. It's straight from the game's files. I know the font's ugly but we'll have to go with it.

Anyways, I've screwed around with the texture and made it higher quality like in the alpha.

 

pbXi273.png

Result.

Edited by CasualSergiu
  • Like 3
Link to post
Share on other sites

Oh, I've confused it with Gasoline texture.

Link to post
Share on other sites

Oh, I've confused it with Gasoline texture.

Yes, Gasoline was the final version of it. Had to manually remove the text, recreate the face, put the alpha text and then re-recreate the face.

Link to post
Share on other sites

Good progress guys, since the last time what I visited the topic. Waiting for some in-game screens. :p

Building renders coming soon today. Stay tight.

Link to post
Share on other sites

You guys probably already know this, but there was a park or something instead of the projects right beside Claude's safehouse.

gta3_52.jpg

Link to post
Share on other sites

You guys probably already know this, but there was a park or something instead of the projects right beside Claude's safehouse.

gta3_52.jpg

It was still the projects but it didn't have solid walls.

Also, the buildings were clean and brown not that washed of reddish brown.

Link to post
Share on other sites

 

 

 

Holy damn some of the cars have antennas.

Link to post
Share on other sites

 

-snip-

 

 

Holy damn some of the cars have antennas.

 

Yes. Plus, the alpha had fancy weather effects, unique/full mesh peds and higher quality textures, at least on billboards/buildings.

Edited by CasualSergiu
Link to post
Share on other sites

 

 

-snip-

 

 

Holy damn some of the cars have antennas.

 

Yes. Plus, the alpha had fancy weather effects, unique/full mesh peds and higher quality textures, at least on billboards/buildings.

 

sh*t i think the only vehicle with antenna was the RC bandit

Link to post
Share on other sites

Oh, so my VCSPC antennas test wasn't that custom after all :p

 

I guess they cut them because they perform pretty sh*tty if FPS is not PERFECTLY steady. The longer the antenna is, the easier are the issues to notice. Still, re-adding them would be very easy.

Edited by Silent
  • Like 2
Link to post
Share on other sites

Thought I'd quote my vid:

 

 

http://youtu.be/MHuuDwlCcmk

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Edited by Silent
Link to post
Share on other sites

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled. Edited by TJGM
No need to quote the video too.
Link to post
Share on other sites

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

Link to post
Share on other sites

 

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

 

no but it can tho.

Link to post
Share on other sites

 

 

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

 

no but it can tho.

 

 

How can you restore something that has yet to be added? That doesn't make any sense.

Link to post
Share on other sites

 

 

 

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

 

no but it can tho.

 

 

How can you restore something that has yet to be added? That doesn't make any sense.

 

j9Kbd.jpg

Link to post
Share on other sites

That doesn't answer my question. It's spam.

Link to post
Share on other sites

Tomorrow will come renders with mod_wom and maybe some ingame pics. Model is done so far, Sergiu is working on the head texture. :D

Source:

gta3_10.jpg

The woman behind the Diablos :)

EDIT: It might be not mod_wom. It might be also a female0x.

Edited by darthvader20011
Link to post
Share on other sites

IV and V not only don't have antennas, i don't think i've seen cars have even the petrol caps for gas refuel.

 

On top of all that, the license plates in IV don't have randomly generated numbers, V fixed this problem though

 

 

I think it's also worth mentioning that San Andreas had both petrol caps and license plate randomly generated numbers and even city names

Edited by GTARandom
Link to post
Share on other sites

I promised it, here is the fixed GTA 3D intro I proposed with the NYPD styled police cars, cleaner Tom Novy's Back to the Streets sample, and the GTA 3D logo plastered at the upper left corner of the video to mimic the E3 footage Sergiu posted. The Dreamcast boot up sequence is not part of my creation technically, just added that in for fun to give it more of the alpha feel when it was planned to be released on Sega's console at the time.

[media=420x315]

[/media]
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    1 member, 0 Anonymous, 1 Guest

    • Achyty2004
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.