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Mr. Jago

Grand Theft Auto 3D

Recommended Posts

Jinx.

The Furore GT should be it's own vehicle and not replace the Infernus

Nah, it was Alpha Infernus. We decided it on Skype. Dyablo is BETA Infernus

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Sergiu

oEmAsGG.png
After 1 hour and a half I've finally finished remaking the Petrol sign.
Remade the whole face (got rid of Gasoline) and then remade the logo found in the Mule's files.

Edited by CasualSergiu

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//XP//

oEmAsGG.png

After 1 hour and a half I've finally finished remaking the Petrol sign.

Remade the whole face (got rid of Gasoline) and then remade the logo found in the Mule's files.

Yankee's files.

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savidge

Woah! You guys have made so much progress since I last visited! This mod has some really amazing stuff. :)

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DK22Pac

Does it actually use this kind of font?

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Sergiu

Does it actually use this kind of font?

Yes. It's straight from the game's files. I know the font's ugly but we'll have to go with it.

Anyways, I've screwed around with the texture and made it higher quality like in the alpha.

 

pbXi273.png

Result.

Edited by CasualSergiu

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Jinx.

Looks ugly like Jeff the Killer :)

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Sergiu

Looks ugly like Jeff the Killer :)

 

 

Made in half an hour, didn't put too much effort into it. It's alright therefore I'm happy with it.

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DK22Pac

Oh, I've confused it with Gasoline texture.

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Sergiu

Oh, I've confused it with Gasoline texture.

Yes, Gasoline was the final version of it. Had to manually remove the text, recreate the face, put the alpha text and then re-recreate the face.

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Inadequate

Good progress guys, since the last time what I visited the topic. Waiting for some in-game screens. :p

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Sergiu

Good progress guys, since the last time what I visited the topic. Waiting for some in-game screens. :p

Building renders coming soon today. Stay tight.

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ClaudX

You guys probably already know this, but there was a park or something instead of the projects right beside Claude's safehouse.

gta3_52.jpg

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Sergiu

You guys probably already know this, but there was a park or something instead of the projects right beside Claude's safehouse.

gta3_52.jpg

It was still the projects but it didn't have solid walls.

Also, the buildings were clean and brown not that washed of reddish brown.

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universetwisters

 

 

 

Holy damn some of the cars have antennas.

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Sergiu

 

-snip-

 

 

Holy damn some of the cars have antennas.

 

Yes. Plus, the alpha had fancy weather effects, unique/full mesh peds and higher quality textures, at least on billboards/buildings.

Edited by CasualSergiu

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Son Of Big Boss

 

 

-snip-

 

 

Holy damn some of the cars have antennas.

 

Yes. Plus, the alpha had fancy weather effects, unique/full mesh peds and higher quality textures, at least on billboards/buildings.

 

sh*t i think the only vehicle with antenna was the RC bandit

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Silent

Oh, so my VCSPC antennas test wasn't that custom after all :p

 

I guess they cut them because they perform pretty sh*tty if FPS is not PERFECTLY steady. The longer the antenna is, the easier are the issues to notice. Still, re-adding them would be very easy.

Edited by Silent

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savidge

The antennas are incredibly flimsy. :lol:

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Silent

Thought I'd quote my vid:

 

 

http://youtu.be/MHuuDwlCcmk

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Edited by Silent

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johnthedev

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled. Edited by TJGM
No need to quote the video too.

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universetwisters

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

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johnthedev

 

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

 

no but it can tho.

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universetwisters

 

 

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

 

no but it can tho.

 

 

How can you restore something that has yet to be added? That doesn't make any sense.

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johnthedev

 

 

 

 

Thought I'd quote my vid:

 

 

 

It's not III but the code is pretty much 1:1, so they'd behave almost the same way, if not identical.

 

EDIT:

+ they use a CPU-handled* im2d render so maybe it's about CONSOLE LIMITATIONS???

 

 

* Even though PS2 CPU handles such stuff better than PCs.

Can you restore iv's and v's i'm sure they are there just disabled.

 

 

I don't remember IV or V having antennas to begin with.

 

no but it can tho.

 

 

How can you restore something that has yet to be added? That doesn't make any sense.

 

j9Kbd.jpg

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universetwisters

That doesn't answer my question. It's spam.

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Jinx.

Tomorrow will come renders with mod_wom and maybe some ingame pics. Model is done so far, Sergiu is working on the head texture. :D

Source:

gta3_10.jpg

The woman behind the Diablos :)

EDIT: It might be not mod_wom. It might be also a female0x.

Edited by darthvader20011

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EncryptedReality

IV and V not only don't have antennas, i don't think i've seen cars have even the petrol caps for gas refuel.

 

On top of all that, the license plates in IV don't have randomly generated numbers, V fixed this problem though

 

 

I think it's also worth mentioning that San Andreas had both petrol caps and license plate randomly generated numbers and even city names

Edited by GTARandom

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SpooferJahk

I promised it, here is the fixed GTA 3D intro I proposed with the NYPD styled police cars, cleaner Tom Novy's Back to the Streets sample, and the GTA 3D logo plastered at the upper left corner of the video to mimic the E3 footage Sergiu posted. The Dreamcast boot up sequence is not part of my creation technically, just added that in for fun to give it more of the alpha feel when it was planned to be released on Sega's console at the time.

[media=420x315]

[/media]

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