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Grand Theft Auto 3D


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GTA3D Mod. Bringing it back to the way it used to be, step by step.   Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the gr

Updates:     The Dyablo has been added to the game, painstakingly remade by Son of Big Boss! This ride comes in a variety of colors thanks to Serg's carcols overhaul, but I think w

Recommended Posts

Help us edit the map in a very smooth fashion!

Currently, it allows us to import districts into Max scenes and from there to edit mesh, prelight, materials... and of course, not only you can have that but also import the props, zone cubes and paths, yeah, path editing right in 3DS Max!

You can have all that and export directly into the right formats suited for the game right away. It's really quite nice.

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21 minutes ago, Sergiu said:

Help us edit the map in a very smooth fashion!

Currently, it allows us to import districts into Max scenes and from there to edit mesh, prelight, materials... and of course, not only you can have that but also import the props, zone cubes and paths, yeah, path editing right in 3DS Max!

You can have all that and export directly into the right formats suited for the game right away. It's really quite nice.

Just like R* did back in the days?

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Kind of, yes.

aap's goal was to get us to be able to edit maps in the way that's closest to how Rockstar actually did it. Much better workflow and results therefore.

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It's made for GTA 3 map editing right now, testing is done by @Mr. Jago

Should be available for everyone soone and for Vice City at some point, though there's no clear date estimation for that. 

 

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it just barely hit me right now, but how did you guys even make the beta icons for the weapons?

were they leftovers, or were there more hud screenshots that you guys used as reference to remake them?

Edited by rodie beta researcher
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The scripts can be found here: https://github.com/gtamodding/gta_studio_max

Right now it supports gta3. But it could be a bit more intuitive *ahem*...

 

The actual goal was to have something that works a lot like what R* had. Of course we don't know all the details (still wondering how they did paths...) but i think I got pretty close. And jago is really happy with it.

Edited by The Hero
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3 hours ago, The Hero said:

how they did paths...) but i think I got pretty close. And jago is really happy with it.

I think they made their own program for that, or coding...

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Yutes of Cards
17 hours ago, rodie beta researcher said:

they already have. and they did a helluva good job on it.

Can we see it?

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10 hours ago, rodie beta researcher said:

they already have. and they did a helluva good job on it.

but will be in the version 2???

 

sorry my english is bad

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1 hour ago, Alex Furlani said:

but will be in the version 2???

No they made it for fun and deleted it immediately after.

 

🤪

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4 hours ago, ArkianHue said:

I think they made their own program for that, or coding...

They did all mapping from 3ds max and that includes path. From what i can tell their scripts were of a rather simple nature so i don't think they did anything too fancy with paths either. but otoh it gave me a lot of headaches how i should handle them. I'm fairly certain i did it rather differently than R* but who knows....and i'm not quite convinced what they had was better.

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37 minutes ago, Ash_735 said:

No they made it for fun and deleted it immediately after.

 

🤪

they didnt(?) cause its something that has to be gotten from the debug carspawner, or from vigilante

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2 hours ago, Alex Furlani said:

can get it with debug menu car spawner or not??

i think ctrl m?

and yes you can get it through car spawner, but if you cant access it, ittll appear as a criminal vehicle in vigilante

Edited by rodie beta researcher
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12 hours ago, rodie beta researcher said:

will those animations for a pedestrian with a camera and someone drinking be used at one point?

t-that... is actually a good question.

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41 minutes ago, rodie beta researcher said:

WOOHOO INTERNET GRATIFICATION

No, I'm not kidding here. I actually never thought about those animations that much.

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On 7/24/2020 at 10:43 AM, deadasfuqboi said:

No, I'm not kidding here. I actually never thought about those animations that much.

well i thought because the camera animation could be used for a pedestrian that holds a camera, (if there even was one since there are people with radios and briefcases,)

and the drinking animation could have been used by hobos since in the liberty tree it states that they were "addicted to boomshine", so why not have them walk a bit, stop to have a sip, and then keep on walking?

Edited by rodie beta researcher
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4 hours ago, MikeTheFurryFoX said:

Hello alot of the city and models are missing textures how do I fix this?

"Make sure you don't overwrite GTA III's files. All you need to do is just place the audio folder from GTA III into GTA 3D's directory (btw, you need to extract GTA 3D into an empty folder first) then once you get the prompt about overwriting files, tell it not to overwrite anything. Then it should work. If I remember correctly."

-deadasfuqboi

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On 6/22/2020 at 9:17 AM, Sergiu said:


Here's a small showcase of Erorcun's restored beta police system. Instead of a crime being registered automatically, it now has to be phoned in to the police by a pedestrian or you have to be spotted by a police man directly.

 

An efficient way to avoid being reported is to kill the pedestrian running towards the phone booth to report you before they get there. ;)

I'm a little bit late with this. But hell, why this didn't come with the final game? Looks pretty good, and gives a modern look to the game.

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