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Grand Theft Auto 3D


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  • Sergiu

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GTA3D Mod. Bringing it back to the way it used to be, step by step.   Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the gr

Updates:     The Dyablo has been added to the game, painstakingly remade by Son of Big Boss! This ride comes in a variety of colors thanks to Serg's carcols overhaul, but I think w

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I wish we could find more pictures like this

20j0agx.jpg

Actually, that zone is being recreated as well. We have done the Ice Cream (Dragon) logo building on the left 1 month ago. It'll be a 4-lane road in the mod as well. :)

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Doesn't fit, looks weird.

 

yeah, agree. it dont think that it will be used

It fits trust me! It doesnt fit bcuz of the game itself and the colors of the fonts (exe script) needs to be changed! And also with that HUD looks bad! Saying it again...trust me!
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Doesn't fit, looks weird.

 

yeah, agree. it dont think that it will be used

It fits trust me! It doesnt fit bcuz of the game itself and the colors of the fonts (exe script) needs to be changed! And also with that HUD looks bad! Saying it again...trust me! I doubt it would look good even with changes.
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How about keeping the E3/BETA/PreRelease/Final font and Alpha numbers?

No. We should implement something that's the closest to the alpha interface. :catspider:

But that doesn't necessarily that it must be the GTA 2 font. But we need to find something even closer to the alpha.

And if there's not other alternative, we must stick to this. Fitting or not.

Edited by CasualSergiu
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But how does it looked? We only know how numbers looked, AFAIK...

BTW, I will do a .txt with some side-missions to select. It will be finished until friday, I belive...

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Here's a sneak peek on the updated building Solom's been working on. It's still W.I.P. There are shops still left to add as well as banners and fix some textures here and there.

5CFkP1S.png
EDIT: Another angle, full render this time:
ItNaztQ.png
Proper render (front):
Tc6hjkQ.png

Edited by CasualSergiu
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Awesome! This mod will be huge I'm sure! :)

 

Looking forward for more!

Belive me, the final stage of this mod (not the 1st release ofc) will be awesome :)

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Awesome! This mod will be huge I'm sure! :)

 

Looking forward for more!

Shops and laundromats, shops and laundromats everywhere.

Damn you, alpha Chinatown! :cookie:

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Good luck on the project, guys. Looking great! looking forward to what you'll bring to life of the GTA 3 Alpha.

 

Long live the GTA 3 Alpha!

 

Cheers!

Edited by Meltedsox
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6PaHINU.png
Is it normal that pedestrians are interacting with each other (talking) on the streets or did R4GN0R0K re-enable something again?

EDIT:


Bildschirmfoto%202014-11-05%20um%2015.00



I think this was definitely, re-enabled. I mean, peds even turn heads around. Not sure though.
Like in the alpha.
gta3_10.jpg

Edited by CasualSergiu
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Edit: It was, indeed, re-enabled. It's from alpha/beta. He re-enabled it via Debug carspawner.

2mTvTLr.png

There's only one issue, fat peds stay like this sometimes when standing still, that's why Rockstar removed it, but, no biggie. :)

Edited by CasualSergiu
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Well I know that peds can talk with each other but it's not very common I'd say.

 

And some peds turn their head when their stuck somewhere and/or before going across a road.

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Well I know that peds can talk with each other but it's not very common I'd say.

 

And some peds turn their head when their stuck somewhere and/or before going across a road.

They only talk to each other if something happens. But now the game is a lot more sensible to ped interaction. For example, peds turn heads to where other peds talk, or peds talking because cars move behind them, etc.

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Hey I have small suggestion, can you do a more brighter timecyc? I'm talking about sprite bright, more light on ground without colour and tweaked blur option too :) car reflections texture are the same as in LCS PSP, I saw these on my PSP emulator, try to look at police car shine, there is seen envbump maping

Edited by denis1379
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Maybe it was like this because of missing vertex lights?

Edited by darthvader20011
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Hey I have small suggestion, can you do a more brighter timecyc? I'm talking about sprite bright, more light on ground without colour and tweaked blur option too :)

We would've done that if it would've been possible, sadly, the timecyc doesn't really affect that gray mood much. It just makes the sky more colourful.

We don't plan on using ENB either but we'll need help remaking the alpha graphics. That is something we cannot do it completely on ourselves.

Edited by CasualSergiu
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You should try more sensitive colours on Amb and Dir :) I try it, and my is ok, but only without blur trails enabled :(

Trails will be disable at all time. It wasn't alpha, plus, to be honest, it's annoying.

I will, but it's not gonna really work that well. But it should look a little brighter.

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Have you guys created a debug menu? I have one that was being made for the GTa3 Alpha Version Mod 3 before I canned the mod. If you'll like to have it, I'll be more than happy to share it with you guys.

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