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Mr. Jago

Grand Theft Auto 3D

Recommended Posts

Mr. Jago
11 minutes ago, Jimmy said:
  Hide contents

 

I'll be honest here. The lighting here is far beta than the final version. Not sure why tweaked those but these are way better. What's your screen resolution BTW?

A lot of it has to do with vertex lighting, in final III most of the buildings are washed in blacks and grays which makes things look pretty flat whereas in the mod we use much brighter shades and contrast to make the lighting pop more. Most of our screens are taken at 640x480 to make it feel like you're looking at the game running on a PS2. 😛

 

Spoiler

GcgV0PE.jpg

 

Here's the mod running at my native resolution for comparison.

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Jimmy
3 minutes ago, Mr. Jago said:

A lot of it has to do with vertex lighting, in final III most of the buildings are washed in blacks and grays which makes things look pretty flat whereas in the mod we use much brighter shades and contrast to make the lighting pop more. Most of our screens are taken at 640x480 to make it feel like you're looking at the game running on a PS2. 😛

 

  Hide contents

GcgV0PE.jpg

 

Here's the mod running at my native resolution for comparison.

Makes sense why the use of vertex lighting is making it easier to make the environment look more bright and colorful even in the lowest possible resolution.

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xxnooblyxx(temp ban)

can widescreen fix work in this mod?

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Sergiu

Gotta get the HUD to work by itself in wide screen first 😛

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The Hero

I already did that for the final game.

 

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Mr. Jago

Just wanted to give a little update on the mod: Fire_Head is working tirelessly to get the code side of things up to shape. Not only is he tackling particles, but he has already enabled sprinting with two-handed weapons, got the headlights working on the tank, and created a whole system for changing the engine, horn, and alarm sounds for every vehicle in the game! Thanks to his work, the mod feels better than ever to play. :) 

 

Meanwhile I have cleared many of the bugs in the mod, including updating numerous collision models for the map and vehicles and adding LODs where needed, as well as fixing prop placement issues and of course adding new models to the map. We're looking to release a little trailer soon, I hope you guys will find the changes exciting.

Edited by Mr. Jago

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xxnooblyxx(temp ban)
1 hour ago, Mr. Jago said:

<update>

i have a question.

have you guys figure out a way to fix limb flailing when blending between animations?

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Mr. Jago
17 minutes ago, xxnooblyxx said:

i have a question.

have you guys figure out a way to fix limb flailing when blending between animations?

Yes, I think Hero took some code from Skin and Bones to fix the interpolation so now custom animations work perfectly in GTA 3. :D 

Edited by Mr. Jago

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xxnooblyxx(temp ban)
3 minutes ago, Mr. Jago said:

Yes, I think Hero took some code from Skin and Bones to fix the interpolation so now custom animations work perfectly in GTA 3. :D 

cool, i hope someday making custom animations for GTA 3 will be just as easy as it is for VC and SA.

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xxnooblyxx(temp ban)
54 minutes ago, Mr. Jago said:

<stuff>

When the mod releases, what can we do in it?

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Mr. Jago
12 minutes ago, xxnooblyxx said:

When the mod releases, what can we do in it?

Just explore, it isn't compatible with the final mission script. Maybe when the map is finished it can be expanded upon, but for now it's just meant to be a hypothetical demo for a version of GTA3 that doesn't exist.

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xxnooblyxx(temp ban)
Just now, Mr. Jago said:

Just explore, it isn't compatible with the final mission script. Maybe when the map is finished it can be expanded upon, but for now it's just meant to be a hypothetical demo for a version of GTA3 that doesn't exist.

will we be able to do the side-missions?

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Mr. Jago
22 minutes ago, xxnooblyxx said:

will we be able to do the side-missions?

Yep!

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3li0507
7 hours ago, Mr. Jago said:

Just wanted to give a little update on the mod: Fire_Head is working tirelessly to get the code side of things up to shape. Not only is he tackling particles, but he has already enabled sprinting with two-handed weapons, got the headlights working on the tank, and created a whole system for changing the engine, horn, and alarm sounds for every vehicle in the game! Thanks to his work, the mod feels better than ever to play. :) 

 

Meanwhile I have cleared many of the bugs in the mod, including updating numerous collision models for the map and vehicles and adding LODs where needed, as well as fixing prop placement issues and of course adding new models to the map. We're looking to release a little trailer soon, I hope you guys will find the changes exciting.

f*ck yeah!

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Gamerjman19
21 hours ago, Mr. Jago said:

Just wanted to give a little update on the mod: Fire_Head is working tirelessly to get the code side of things up to shape. Not only is he tackling particles, but he has already enabled sprinting with two-handed weapons, got the headlights working on the tank, and created a whole system for changing the engine, horn, and alarm sounds for every vehicle in the game! Thanks to his work, the mod feels better than ever to play. :) 

 

Meanwhile I have cleared many of the bugs in the mod, including updating numerous collision models for the map and vehicles and adding LODs where needed, as well as fixing prop placement issues and of course adding new models to the map. We're looking to release a little trailer soon, I hope you guys will find the changes exciting.

 

https://loopvideos.com/fkcIH6DeBUM?from=861&amp;to=864

Edited by Gamerjman19

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GtaAddictYT

Sounds great

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xxnooblyxx(temp ban)

is their any progress on peds?

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Mr. Jago
19 minutes ago, xxnooblyxx said:

is their any progress on peds?

Yes! All the leftover peds that were discovered (besides Misty) have been fully textured and will be seen in the latest trailer.

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xxnooblyxx(temp ban)
2 minutes ago, Mr. Jago said:

Yes! All the leftover peds that were discovered (besides Misty) have been fully textured and will be seen in the latest trailer.

Sweet! btw, what animation file did you used to replace Claude's sprinting animation? I've been trying to change his sprinting animation to the Panic animation, but I somehow keep getting the files wrong?

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xxnooblyxx(temp ban)

<IGNORE>

Edited by xxnooblyxx

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xxnooblyxx(temp ban)

when can we see the trailer?

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Mr. Jago
6 hours ago, xxnooblyxx said:

when can we see the trailer?

We're still putting clips together and deciding on what action we should show, the very recent ped updates we put together slowed things down a bit because we had to throw some outdated footage out

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gts.

Glad to see this still on the track. Keep it up!

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xxnooblyxx(temp ban)
12 hours ago, Mr. Jago said:

We're still putting clips together and deciding on what action we should show, the very recent ped updates we put together slowed things down a bit because we had to throw some outdated footage out

can you show us some renders of the new peds?

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xxnooblyxx(temp ban)

can you? just asking.

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Mr. Jago

I'll show them in closer detail when the trailer's released, some of the textures aren't totally polished yet.

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xxnooblyxx(temp ban)

how much done is the map?

whats gonna change regarding the map? i err, kinda forgot.

Edited by xxnooblyxx

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xxnooblyxx(temp ban)

is portland gonna be the only playable map in the mod? is it gonna be expanded?

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Mr. Jago

It's only going to be Portland, Chinatown is done, the docks are basically done, and parts of Redlight, Trenton, and St. Marks are done (including the landmass to the north).

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