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Grand Theft Auto 3D


Jinx.
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GTA3D Mod. Bringing it back to the way it used to be, step by step.

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Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision.

Click the image below to download Public Build 1 - Back to the Streets:

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For now, the mod uses a modified freeroam mission script by default. No missions are implemented in this build and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me.

 

Known Issues

  • The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash.
  • We tried to fix as many crashes as we could, but some instability may still be present in the mod.
  • Only the American text has been changed for now - sorry!
  • The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue.
  • Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates.

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Screenshot album - Images are in random order and not representative of progress.

 

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  • Jinx: Leader, Misc. Mission Scripting, Misc. Texturing, Staunton Research
  • Sergiu: Mapping, Timecycle, Car Colors, and Feedback
  • Son Of Big Boss: Vehicle Modeling
  • The Hero: Coding, Map Design, Tool Creation, and File Hosting
  • _𝓐𝓖: Lead Feature Implementation and HUD/Frontend Design
  • Fire_Head: Particles and Misc. Coding
  • guard3: Lead Scripting and Testing
  • Gamerjman19: Radio Mixing and Testing
  • R4gN0r0K: Trailer Creation and Art Design

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  • HM128: Coded and did the basic design for the HUD/frontend
  • erorcun: Re-implemented and polished the old unfinished police system
  • Ash_735: Provided feedback on audio and modified the Microgamma font to closely match the screenshots
  • DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development.
  • Kalvin: Trailer creation and help with character and HUD textures
  • SpooferJahk: Radio Mixing and Misc. Texturing
  • Derrick Keno, and Dwaine013: Misc. Vehicle Texturing

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  • Mr. Jago, the original leader, for his enormous ammount of work.
  • Everyone involved with the creation of re3, whose limitless knowledge and help allowed the mod to move forward as a fully-realized game.
  • Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration.
  • Original team members who have since moved on, like JeansowatyIgorX, and //XP//.
  • Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development.
  • DK22Pac for making the first iteration of the HUD and offering advice.
  • Our supporters, the people who have believed in us so far.

 

Be sure to join us on Discord for the latest news, support, and discussion of all Rockstar Games related cut content!

 

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Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!

Edited by Jinx.
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  • 6 months later...

freaking awesome!

Yeah, I'm actually quite sorry I couldn't get some samples of the unposted content tonight (to bring it here, right).

I've been kinda busy. So excuse the 'half-assery'.

 

Edit: I've added a map showing what's done so far. This project is in an early stage in its course. The only things completely done so far are pedestrians, vehicles, timecycle. The rest is WIP (that includes map, environment/effects/looks etc).

Edited by CasualSergiu
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plsdeletemyprofileN0r0k

Finally a topic, cant wait for the release :3

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plsdeletemyprofileN0r0k

"Completely redone Portland island (using reference pictures and renders). Only this island will be featured."


 


seems like it


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Looking good! The topic itself looks very well done. I'll be waiting.

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Wow, nice fonts and nice logo dude. :p

I expect this mod not contents that sh*tty cartoon graphics.

Edited by inadequate
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"Completely redone Portland island (using reference pictures and renders). Only this island will be featured."

 

seems like it

 

I guess its because the most we saw of the other islands were pretty much wireframe shots and nothing else until the game was almost done, you'd probably have to do a lot of guesswork just to make something decent out of it

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Nice :3

Wow, nice fonts and nice logo dude. :p

I expect this mod not contents that sh*tty cartoon graphics.

It will have it, though. (Not via ENB)

 

 

"Completely redone Portland island (using reference pictures and renders). Only this island will be featured."

 

seems like it

Don't expect it to be so little, like in the original III. Edited by darthvader20011
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"Completely redone Portland island (using reference pictures and renders). Only this island will be featured."

 

seems like it

 

I guess its because the most we saw of the other islands were pretty much wireframe shots and nothing else until the game was almost done, you'd probably have to do a lot of guesswork just to make something decent out of it

 

That and complete focus on it. Literally. There'll be some guess work here and there, especially in Saint's Mark, we only know about 5 buildings (the way they looked) there from a far away shot/render of the island. The actual main feature of this mod is the map so far, since that'll be pretty amazing, pedestrians/vehicles/effects are quite 'meh' but yet, still interesting.

 

'Cartoonish graphics' are deeply implied there as they would make for a core feature although they won't be in the initial release as that is something left to figure out (we can't do it on our own powers right now). ENB does a messy job with GTA 3, believe me. Not worth it.

Edited by CasualSergiu
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But we will have the Alpha Roads, which Edi found one texture in files :D

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But we will have the Alpha Roads, which Edi found one texture in files :D

Indeed. That's a base feature as well, nothing too big though. One of the 'unmentioned design changes'. I kept it simple in the OP. :santa:

I mean, nobody likes long topics, especially if they're on mobile. Hellish experience. That being said, there's much more to this mod that mentioned above.

Edited by CasualSergiu
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Yea :D

I'm looking foward on more screenies :santa:

Also, did you seen the new Diablo gangsta on Skype?

Edited by darthvader20011
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Yea :D

I'm looking foward on more screenies :santa:

Also, did you seen the new Diablo gangsta on Skype?

Yeah, I'll use that in the renders as well with the Asian woman, Zs, Claude, beta P_man2 and a few others I can't think about right now. We should discuss this kind of stuff further on Skype, I'll be on later. :)

Edited by CasualSergiu
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Okay. I posted the link to the new Diablo gangsta AFAIK... :)

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Peds renders are up now.

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Legomanarthur

Looks great! I like seeing Beta/Alpha mods for GTA III :D it makes me discover the game again I might say. :)

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Looks great! I like seeing Beta/Alpha mods for GTA III :D it makes me discover the game again I might say. :)

It's still in early stages. But we want to get as much quality out of it as possible. Not the messy job other GTA 3 alpha mods did.

Most of the stuff is rather cosmetic, therefore, it does take a lot of time. We are still looking for someone to help with making the 'cartoonish' environment, as stated above, ENB isn't a key.

Edited by CasualSergiu
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GeneralSteve93

 

Looks great! I like seeing Beta/Alpha mods for GTA III :D it makes me discover the game again I might say. :)

It's still in early stages. But we want to get as much quality out of it as possible. Not the messy job other GTA 3 alpha mods did.

Most of the stuff is rather cosmetic, therefore, it does take a lot of time. We are still looking for someone to help with making the 'cartoonish' environment, as stated above, ENB isn't a key.

 

 

Yeah,you're right!!! It's because I can't use ENB on GTA 3(the game won't start at all with ENB installed).I hope that this mod will be amazing.Keep up your good work,my friend.

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Will be listing more features and adding more content to the topic today.

Edited by CasualSergiu
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How come I didn't notice that topic, haha, nice job!

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Looking good Serg! I see lots of potential in this mod! :D

Edited by jayjay35
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Looking good Serg! I see lots of potential in this mod! :D

Although the feedback wasn't as major as expected, it's well enough to make us continue work. Too bad I've made the topic so early. It could've had more if I would've done it later. Still, it's something usual, nobody's gonna care about a project that's not anything 'sure' to themselves yet. But hey-ho, I hope it'll go better as we post more content each week.

Edited by CasualSergiu
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People sure are suckers for Alpha/BETA mods. :p

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Working on roads...

0ecUdES.png

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Working on roads...

0ecUdES.png

Seems like you have it close to vanilla (GTA3). You haven't added some of the buildings Igor made. Anyways, nice progress so far. I'll make sure to help you tomorrow as well. :)

Edited by CasualSergiu
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