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NEW GAME MODE FOR LTS CREATORS: SWAT


DissolvedCone
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DissolvedCone

I would like to say how excited I am for this new addition to creator mode. I've played so many amazing maps created by you all already, and there are many more to come. There are so many creative minds in this forum and I've been inspired by many of you, but I digress.

Before I explain the rules I must thank Metal Gear Online for the inspiration. If ANYONE on here played "Swat" on MGO, I encourage you to hop on board with this because I know I can't be the only one to think of this!

 

It's a simple twist on LTS with a few rules and a proper location, but it totally changes the dynamic of the game. Think of this as a siege/tactical raid with attackers surrounding a fortified compound waiting to breach, and defenders digging in.

 

LOCATION

The location is easily the most important aspect of the game mode. It doesn't have to be indoors, but I does need to be enclosed by walls of some kind. A perfect example would be the Gentry Manor outdoor pool section, I urge you to check it out. Another prime location is the abandoned motel in Sandy Shores where Cletus takes Trevor in his first Strangers and Freaks misson. I have many more other ideas, but I'll let you all run wild with it. You basically want somewhere that can be turned into a fort, or even a fort itself.

 

RULES

There are only a few "rules" that need to be followed by hosts and creators. They are essential in their purpose, but feel free to modify them.

1). Match time set between 7-8 minutes (Preferably)

2). Owned+Pickups setting is preferred simply because the only real pick ups would be tear gas, remote bombs, and maybe a heavy sniper/RPG. Players can buy their own armor and ammo in the pre-game lobby

3). In game, the first minute of the match is solely for each team to prep to attack/defend. This is CRUCIAL to the game mode. Defenders need time to position themselves, set up traps, and organize themselves. Attackers need time to organize, scope out entry points, and it just adds to the overall sense of realism. This game mode encourages team play, strategy, and relies on compliance with the rules.

4). Defenders should not leave the confines of their respective fort. Again this is just preferred to keep the game mode's identity as a siege and separate it from just another LTS.

 

In summation, this is just another idea that can possibly (hopefully) materialize into something fun with a strong, innovative, and constructive following!

Edited by DissolvedCone
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DissolvedCone

Give me feedback! Is this stupid? Do you like it? Ideas? This is just a template I wanted to share with you all; a rough draft if you will. My hope is that the great minds of this forum will do this game mode justice because I know in MGO I had a blast, and in GTA I know this can be even better!

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ohhh I loved MGO and I loved SWAT, I stopped reading there haha. I will check out your location and help you out on this one mate.

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When I read SWAT in the title it reminded me to that SWAT gamemode from Halo Reach.

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After reading through the rules I want to say this; don't expect players to follow your own conventional rules like letting each team prepare.

 

To handle this, what you want to do is make it Forced + Pickups and put one team in the base that you want them to defend. Make the good weapons take some time to get, you want them to stay in the base because there are good weapons there, and it has some advantages.

 

The attacking team gets offensive attacking weapons and spawn quite far away. This will give them time to infiltrate and scope out the area they have to infiltrate.

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DissolvedCone

Ha I hated SWAT for Halo. But I do like the idea of pushing the attackers back more. I tried to emulate the MGO version too much by putting the attackers right outside. The conflict I had with forced weapons was that it was capped at 20, but I'll mess around with it some more. Thanks for the input

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Hey can you try out the version in my sig? It's actually pretty similar to what you are suggesting.

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