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Base Invaders II (Concept WIP)


Blackmole
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I have made a draft version of this here

 

http://socialclub.rockstargames.com/games/gtav/jobs/job/loEenC2dj0u7rTSYRnTYcg?platformId=null

 

Basically one team spawns in a base and gathers weapons, another team spawns elsewhere and then infiltrates/attacks the base.

 

There are so many ways this can play out, right now here is what I have. The hanger at the Blaine County airstrip will be the main focus here. Team 1 spawns there with guns and such. Team 2 however spawns each player individually in a radius around the hanger. So team 2 encircles team 1, they will be coming from a range of directions which gives it a more organic feel.

 

Or, we could do a straight brute force version. I was thinking one team spawns at Humane Labs, another spawns at the top of the road that leads to it.

 

EDIT: I have tried it out, works really well. Got 29k for it for 4 rounds, plays exactly like it should.

Edited by Blackmole
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Nice set piece at the start, thou one of the spawn points was facing the wrong way. Minigun seems little OTT as per, but the Snipers and Carbines seemed to go well with it. Would even up the guns a bit and also place pickups right in front of players or near enough. So they defo get them. Liked it but could be so much better after a wee, quick 5 minute edit 3.7/5

Edited by TheMckeever
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