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The Tale of Vladimir Reynold [Mission-pack]


Gammoudicj
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Alright, I played the 2 prologue missions, and all I can say is, it's f*ckin' awesome :D The way you used objects, actors and animation, it was just awesome. The cutscenes are perfectly timed and animations are properly used. You must have worked hard on hiding and spawning actors with different animation, and I appreciate your effort. The shootouts are pretty intense too, I must occasionally roll around while aiming my gun, and blast their heads away. It was really fun (And better than mine too :^: )

 

The way you used music tracks for your mission, it was also awesome. You chose the music tracks perfectly, it really fits the theme of the mission (Though my favorite is Endgame's theme song, I love that theme song :D​ ). I felt like I was controlling a dude who plays in an action movie, which is a big plus.

 

Objects and Objectives are properly well used also. You really put the DYOM new type of object objectives to it's fullest, either it is the touch object or the shoot object objectives, you used it very well in these 2 missions. I felt like I wasn't playing a DYOM mission, I felt like I play a GTA V missions converted into GTA SA. Objects are properly well placed too, it really felt like a real rooftop shootout. (Now I'm really itching to do rooftop shootouts in my MP :D )

 

With the pros have been listed, now it's the time for me to point out the cons or what to improve. It's not much, but there's a few.

 

1. Grammar. While the dialogues and objective text is understandable, some of these mistakes can be easily spotted. Like when in the ending of the first mission, there are several words that are missing some letters, and it took my brain around 3 seconds to figured it out what are the missing letters. My guess is that when designing this final cutscene, you're quite rushed (It's just a guess. If it's wrong, ignore it, but if I'm right, ignore it too for the outstanding random guess :D )

2. Text coloring. Try to be more specific in the character's text coloring in cutscenes. For example, Green for Playable, Blue for friendlies, Yellow for neutral/unknown affiliation. (Not going to mention Red, because everybody already knows what red in character means :D ). But if you do this on purpose, then it's perfectly fine.

3. Actors in objectives. I don't know if you do this on purpose, but I kinda disturbed where I must defeat both helicopter and enemies, since previously I didn't kill the FBI agents at the "Make your way to the stairs" objective. I need to get back and kill the FBI agents on the previous rooftop.

4. Vehicle in objetives. Same as above, I don't know if you do this on purpose, but after I destroy the helicopter and the Hunters are incoming (I'm not going to say how many), the player jumping animation is kinda disturbed by the helicopter's debris on the rooftop. My advice is to hide the helicopter before the cutscene is triggered, so the players who aren't lucky enough to have the helicopter's debris on the player's position can still enjoy the beautifully made cutscene)

 

I must say I greatly enjoyed the first 2 missions and I give you 8.7/10 for those missions. I'll play Chapter 1 when you finished it and make sure to give you some feedback :^::D

 

Oh, and good luck with your exams :)

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Alright, I played the 2 prologue missions, and all I can say is, it's f*ckin' awesome :D The way you used objects, actors and animation, it was just awesome. The cutscenes are perfectly timed and animations are properly used. You must have worked hard on hiding and spawning actors with different animation, and I appreciate your effort. The shootouts are pretty intense too, I must occasionally roll around while aiming my gun, and blast their heads away. It was really fun (And better than mine too :^: )

 

The way you used music tracks for your mission, it was also awesome. You chose the music tracks perfectly, it really fits the theme of the mission (Though my favorite is Endgame's theme song, I love that theme song :D​ ). I felt like I was controlling a dude who plays in an action movie, which is a big plus.

 

Objects and Objectives are properly well used also. You really put the DYOM new type of object objectives to it's fullest, either it is the touch object or the shoot object objectives, you used it very well in these 2 missions. I felt like I wasn't playing a DYOM mission, I felt like I play a GTA V missions converted into GTA SA. Objects are properly well placed too, it really felt like a real rooftop shootout. (Now I'm really itching to do rooftop shootouts in my MP :D )

 

With the pros have been listed, now it's the time for me to point out the cons or what to improve. It's not much, but there's a few.

 

1. Grammar. While the dialogues and objective text is understandable, some of these mistakes can be easily spotted. Like when in the ending of the first mission, there are several words that are missing some letters, and it took my brain around 3 seconds to figured it out what are the missing letters. My guess is that when designing this final cutscene, you're quite rushed (It's just a guess. If it's wrong, ignore it, but if I'm right, ignore it too for the outstanding random guess :D )

2. Text coloring. Try to be more specific in the character's text coloring in cutscenes. For example, Green for Playable, Blue for friendlies, Yellow for neutral/unknown affiliation. (Not going to mention Red, because everybody already knows what red in character means :D ). But if you do this on purpose, then it's perfectly fine.

3. Actors in objectives. I don't know if you do this on purpose, but I kinda disturbed where I must defeat both helicopter and enemies, since previously I didn't kill the FBI agents at the "Make your way to the stairs" objective. I need to get back and kill the FBI agents on the previous rooftop.

4. Vehicle in objetives. Same as above, I don't know if you do this on purpose, but after I destroy the helicopter and the Hunters are incoming (I'm not going to say how many), the player jumping animation is kinda disturbed by the helicopter's debris on the rooftop. My advice is to hide the helicopter before the cutscene is triggered, so the players who aren't lucky enough to have the helicopter's debris on the player's position can still enjoy the beautifully made cutscene)

 

I must say I greatly enjoyed the first 2 missions and I give you 8.7/10 for those missions. I'll play Chapter 1 when you finished it and make sure to give you some feedback :^::D

 

Oh, and good luck with your exams :)

Thank you for your great feedback and rebiew, Lee. I'll try to improve my missions in the future. But hey, I'm still a newbie and my english isn't well. I'm using colors in cutscenes, white for protagonist, blue for friends and red for enemies.

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Okay so here we go. Anyone who played this MP can easily see how MUCH effort & hard work you put in it, plus pushing DYOM limits to maximum and yet you still wanted (and succeed) to add quality in it. It's like quantity + quality. As from those 5 missions, plot is well written and goes in an interesting way. A linear plot goes through a lot of action and it's progression with bonus: ''Player's past'' which provides you extra gameplay with unique designed area using objects to give it different feel than actual gameplay, giving you to play ''Player's memories'', an unique idea. Missions include stealth mode and mostly shooting, i expect little more variety in next missions so it will make it even more interesting. Although the presentation and variety in missions are excellent done, variety between missions still isn't showed but i can't say anything about it yet because only first 5 missions were released, however, for now it's 90% shooting. About character's development i can say same as for the plot, it's excellent for now, well written and explained, there's nothing to be confused about. As i already mentioned ''Player's past'' gives you more details and knowledge of protagonist and other supporting characters, as well characters that didn't make it in current time but can be seen in Player's past. Atmosphere in MP is good done, except maybe in the first mission where you could add rain, it would perfectly fit the situation, but it's not kind of cons since it's already greatly presented. Also, for Actors in Objective thing which _Ghost97 pointed also represent here. For me it wasn't problem, but for newcomers or someone who forgot to kill all FBI agents earlier, it will make him come back and kill the remaining actors which could cause some problems in other cases (not here), except that, there are no other cons for the gameplay itself, instructions and objectives are clear and easy to understand.

 

So far, in my opinion this your best MP. You combined all pros from your previous projects and put it together here plus with new unique ideas and linear, clear plot. I firstly was waiting for you to finish the first chapter so i could review it chapter by chapter so we can see more things such as plot's progression, variety in gameplay, new unique ideas, etc. This MP is not a type you could easy find today, it reminds me more of past year's MPs made with earlier versions. It's good to have something unique like this available now. It can teach newcomers a lot and give them experience in DYOM designing as well ideas for their projects. And most importantly, how much effort, time & hard work you put in this MP. Keep it up & good work!

 

Rating: 9.8/10

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Okay so here we go. Anyone who played this MP can easily see how MUCH effort & hard work you put in it, plus pushing DYOM limits to maximum and yet you still wanted (and succeed) to add quality in it. It's like quantity + quality. As from those 5 missions, plot is well written and goes in an interesting way. A linear plot goes through a lot of action and it's progression with bonus: ''Player's past'' which provides you extra gameplay with unique designed area using objects to give it different feel than actual gameplay, giving you to play ''Player's memories'', an unique idea. Missions include stealth mode and mostly shooting, i expect little more variety in next missions so it will make it even more interesting. Although the presentation and variety in missions are excellent done, variety between missions still isn't showed but i can't say anything about it yet because only first 5 missions were released, however, for now it's 90% shooting. About character's development i can say same as for the plot, it's excellent for now, well written and explained, there's nothing to be confused about. As i already mentioned ''Player's past'' gives you more details and knowledge of protagonist and other supporting characters, as well characters that didn't make it in current time but can be seen in Player's past. Atmosphere in MP is good done, except maybe in the first mission where you could add rain, it would perfectly fit the situation, but it's not kind of cons since it's already greatly presented. Also, for Actors in Objective thing which _Ghost97 pointed also represent here. For me it wasn't problem, but for newcomers or someone who forgot to kill all FBI agents earlier, it will make him come back and kill the remaining actors which could cause some problems in other cases (not here), except that, there are no other cons for the gameplay itself, instructions and objectives are clear and easy to understand.

 

So far, in my opinion this your best MP. You combined all pros from your previous projects and put it together here plus with new unique ideas and linear, clear plot. I firstly was waiting for you to finish the first chapter so i could review it chapter by chapter so we can see more things such as plot's progression, variety in gameplay, new unique ideas, etc. This MP is not a type you could easy find today, it reminds me more of past year's MPs made with earlier versions. It's good to have something unique like this available now. It can teach newcomers a lot and give them experience in DYOM designing as well ideas for their projects. And most importantly, how much effort, time & hard work you put in this MP. Keep it up & good work!

 

Rating: 9.8/10

Thank you, AnDReJ98 for the detailed feedback and for mentionning all the pros and cons. I hope that I won't disapoint you with the upcoming missions and maybe projects, I can't wait for 7th November, so I can release the next two missions which will be, hopefully better than the previous two.

Cheers :)

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Your MP reminds me of Manhunt 2 with the flashbacks of the character. :colgate:

Exactly. Unfortunately, this was planned to be almost like Manhunt 2 with Vlad losing his memories and looking for answers after getting shot by Darco. However, that was changed cuz that's gonna need many missions which I don't have time to make. Anyway, thank you for your feedback, mate.

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chetanhaobijam

Like the new mission.

 

 

Quite a heavy shootout in Jefferson and Atrium. I like it.

 

 

The whole MP was great to play. Is this mission the last of this chapter. Then waiting for new chapter.

Edited by chetanhaobijam
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Like the new mission.

 

 

Quite a heavy shootout in Jefferson and Atrium. I like it.

 

 

The whole MP was great to play. Is this mission the last of this chapter. Then waiting for new chapter.

Thank you! And this were not the last missions of this chapter, two missions are left.

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pO2MBim.png


6th mission, on the run is finished and uploaded! Play, enjoy and give me feedback fellas :D


http://dyom.gtagames.nl/show/34566


Missions note:


*You can notice that the mall spawns when Vlad mentions it, I tried to fix that but everytime I go to his location, pam! Game crashes, probably because of the big number of objects used in the area.


*Mission didn't include sounds this time.


Second mission will be released tommorw + ZIP file of all the previous missions of chapter 1 + characters and informations.


Edited by gammoudicj
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Vinesh AKA SanAndreasDYOM

The 1st chapter and the prologue was nice. Good use of objects and animations! Waiting for the chapter 2 to release!!!

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  • 2 weeks later...
  • 4 weeks later...

pO2MBim.png


Chapter #2-mission 1 is finished and uploaded!


http://dyom.gtagames.nl/show/35002


Play, enjoy and give me some feedback guys :D .


P.S: I've decided to continue this MP, however due to the loss of the missions' files, I've lost a lot of motivation so the progress won't be fast as it used to be.


Edited by gammoudicj
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Lesson learn. Always make 999999999999999999999999 backups everywhere before you even open Google Chrome

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Adolf_Traplord_Hitler

I played the Latest mission, damn! so amazing mission you'd uploaded. that was really great.

I saw the whole conversation between the Vlad and that angry dick. it was perfectly made and Vlad got refused, after the objective for seeking into house and that thug running, i saw something making me nostalgic, Damn you man! it was the vice city style! my most favourite part of the mission, the route points of the chase were well defined, only a few bugs got me, at a point, they crash into wall and only driver is able to to access the bike, back passenger starts shooting me, so i left him and chased. the moment i saw the assault on factory was very good, the objects were greatly placed, you just dressed up that barbie, and actors were on good positions, their health,weapons,accuracy were well defined. i'll surely play next one! keep this thing on some fire.

 

 

2ekrzok.jpg

- Brothers for life, lost forever. :alien:

 

Edited by xNaZix
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I played the Latest mission, damn! so amazing mission you'd uploaded. that was really great.

I saw the whole conversation between the Vlad and that angry dick. it was perfectly made and Vlad got refused, after the objective for seeking into house and that thug running, i saw something making me nostalgic, Damn you man! it was the vice city style! my most favourite part of the mission, the route points of the chase were well defined, only a few bugs got me, at a point, they crash into wall and only driver is able to to access the bike, back passenger starts shooting me, so i left him and chased. the moment i saw the assault on factory was most amazing, the objects were greatly placed, you just dressed up that barbie, and actors were on good positions, their health,weapons,accuracy were well defined. i'll surely play next one! keep this thing on some fire.

 

 

2ekrzok.jpg

- Brothers for life, lost forever.

 

Thank you for your feedback xNazix, I highly aperciate it. And the same bug happened to me too, but I'm too lazy to make new routepoints for the actor. About the part similiar to VC, Lee's based on Ricardo Diaz. Putting those objects takes a lot of time, especially when it's in a big area.

 

Hahaha, funny. Brothers for life, lost for ever. BTW, that's my favorite quote in GTA IV TLAD.

 

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  • 2 weeks later...

Trailer added, big thanks to ProDX34. Also, progress will be resumed soon :^:

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  • 4 weeks later...
  • 2 weeks later...

Alright, I played the last two missions. Well done, man.

I liked the object placement, it makes an awesome mix when it's merged with the intense firefights and soundtracks tearing the place down.

There isn't grammar mistakes, but sentence construction. Anyhow, it was understandable.

When it comes to action, I think this is the best MP.

Rating : 9.4/10

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Alright, I played the last two missions. Well done, man.

I liked the object placement, it makes an awesome mix when it's merged with the intense firefights and soundtracks tearing the place down.

There isn't grammar mistakes, but sentence construction. Anyhow, it was understandable.

When it comes to action, I think this is the best MP.

Rating : 9.4/10

Thank you for your feedback and rating, ON. Stay tuned, missions are on the way.

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At my first sight,this mission will be awesome!So goodluck,my friend!I am always be waiting until it will be finished!

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At my first sight,this mission will be awesome!So goodluck,my friend!I am always be waiting until it will be finished!

Thanks, mate. Looking forward for your feedback :^:

pO2MBim.png

Chapter #2-Mission 4 is finished and uploaded!

http://dyom.gtagames.nl/show/36172

Play, enjoy and give me some feedback guys :D

Edited by Gammoudicj
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The missions are awesome ! The character of Lee remember me Ricardo Diaz of GTA Vice city (The moment with the pigeons :lol: )

 

The first mission of the chapter 2 "Hitman's Style" remember me Vice City too. Especially the mission "The Chase" when you need to chase the Shark leader to find his hideout.

 

And the fourth missions is based on the misssion "Havana Good Time" of Umberto Robina. You see at the end of the mission Cholos gang members approach of their wharehouse and BOOM !

 

And I see the references of others MP in the night club: The Rizzi Brothers of "Life With Full Speed" by ProDX34 and The Rodrigo Brothers and Ernesto Tubercio of your MP "The Rodrigo Cartel".

 

Anyway It's a good beginning 5/5 I wait the next missions. Don't stop, buddy. :)

Edited by FRArom
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The missions are awesome ! The character of Lee remember me Ricardo Diaz of GTA Vice city (The moment with the pigeons :lol: )

 

The first mission of the chapter 2 "Hitman's Back" remember me Vice City too. Especially the mission "The Chase" when you need to chase the Shark leader to find his hideout.

 

And the fourth missions is based on the misssion "Havana Good Time" of Umberto Robina. You see at the end of the mission Cholos gang members approach of their wharehouse and BOOM !

 

And I see the references of others MP in the night club: The Rizzi Brothers of "Life With Full Speed" by ProDX34 and The Rodrigo Brothers and Ernesto Tubercio of your MP "The Rodrigo Cartel".

 

Anyway It's a good beginning 5/5 I wait the next missions. Don't stop, buddy. :)

Thank you for your feedback and high rating FRArom. I actually replayed VCS and VC few weeks ago and they gave me the inspiration to make those missions. And yeah, I used some references such as LWFS' and TRC's protagonists. But that doesn't change the story or anything. Stay tuned, next mission is on the way.

Edited by Gammoudicj
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pO2MBim.png


Chapter #2-Mission 6 is finished and uploaded!


http://dyom.gtagames.nl/show/36231


Play, enjoy and give me some feedback guys :D


EDIT: I need some feedback guys, I'm starting to lose motivation to make missions since nobody gives a sh*t about this MP.


Edited by Gammoudicj
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