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NTAuthority

RIL.Grading ft. colorcycle.dat

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nyolc8

Works nicely in samp (atleast in samp debug), but it will need some tweaking for my taste, it makes lights a little too bright for me :p:D Anyway, great job, thank you for this! :)

 

edit: f*ck, net problem made me double post this ><

Edited by nyolc8

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NTAuthority

[crash]

odd, bad CVector pointers being passed from my internal tiny static allocation... will look into it

 

 

Btw, is this gonna read colorcycle located inside modloader\RIL.SAGrading\data\colorcycle.dat?

only if modloader hooks either CreateFile or SA's fopen functions

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Snoops27

Works nicely in samp (atleast in samp debug), but it will need some tweaking for my taste, it makes lights a little too bright for me :p:D Anyway, great job, thank you for this! :)

Agreed. Too bright and crashes atm, but I'm sure it will be perfect very soon :D

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ThirteenAG

only if modloader hooks either CreateFile or SA's fopen functions

Maybe add loading from ".\" if it fails to load file?

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SilverRST

It doesn't crash for me. I use a timecyc with ModLoader and everything went fine.

Just trying different timecyc mods and so on. It's awesome what you did so far!

Lets aim for the 100% authentic mobile color/timecyc! :)

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Snoops27

Strange. I start new game, speed up time with cheat YSOHNUL, and crashes each time around 12:00pm

Edited by snoops26

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SilverRST

Strange. I start new game, speed up time with cheat YSOHNUL, and crashes each time around 12:00pm

It's your game. I just tried it starting a new game and speed up the game and it didn't crash.

  • Like 1

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Snoops27

Yer, it seems to be my game. I'll figure out what's causing it

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SilverRST

Yer, it seems to be my game. I'll figure out what's causing it

It is weird though why your game is crashing at around 12:00pm.

Atleast it is not RIL.Grading mod :p Just some other mod causing the crash.

Edited by SilverRST
  • Like 1

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Snoops27

Found it. It was PS2 seabed.ipl from here making me crash at 12:00pm. My apologies :) :X

 

 

Edited by snoops26
  • Like 1

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SilverRST

Weird sh*t is happening when using weather 3 and trying to leave LS. The game will crash.

This happens with original timecyc and timecyc mods.

  • Like 1

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Snowshoe

Just looks like someone bumped up the contrast :dozing:

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Snoops27

Yeah. If the brightness is lowered, we would see more colour I expect

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Snowshoe

Maybe he's accurate, but the mobile version just looks like crap...

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SilverRST

Weird sh*t is happening when using weather 3 and trying to leave LS. The game will crash.

This happens with original timecyc and timecyc mods.

I think I found the cause of that crash. RIL.Grading doesn't support real-time clock.

Like one minute in the game is exactly one minute real life. I don't like the game turning day too fast into night

so I use spaceeiinstei All in One mod to have the rea time clock and to hold the weather I like.

 

Can the RIL.Grading support those?

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comet_

Made a little screenshot since this thread lacks it, looks promising so far, I only need to tweak the settings a bit.

 

 

ypcMb9b.jpg

 

Edited by Mega
  • Like 3

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thelink2012

 

Btw, is this gonna read colorcycle located inside modloader\RIL.SAGrading\data\colorcycle.dat?

only if modloader hooks either CreateFile or SA's fopen functions

 

Yep, it does, should work fine

not sure on v0.2 but should work

Edited by LINK/2012

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BlackScout

I don't know if my mods are messing up everything, but the game's internal resolution looks downscaled, like 80% of the resolution I've put *1080p*...

And also a lil bit too bright, but looks cool... the colors n' sh*t, great job NTA ;)

Edited by BlackScout

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Ss4gogeta0

Awesome work NTA, this is pretty damn big! Finally people can have that damn PS2 Atmosphere they've been seeking for years. :)

 

Mobile have a proper colorcycle.dat file... I think PS2 have the same kind of filter, however there are no colorcycle.dat file.

 

Any plans to research on that?

PS2 version would have been embedded into the (whatever the PS2 equivalent of the EXE is that I can't be bothered to check right now) where as on mobile it was extracted out and given it's own file for ease of use.

 

 

PS2 EXE equivelant would be .ELF (Ive messed around with quite a few PS2 Disks in my time ;) )

 

anyway Im going to mess around with this and see if I can have a much more Vibrant LA Gang mod

 

Thanks NTA

 

  • Like 1

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VERSA

Sometimes it's goes from light to dark randomly or when I rotate camera (and when I change brightness in menu).

 

HhaUuV6s.jpg7aruQDos.jpg

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Inadequate

Made a little screenshot since this thread lacks it, looks promising so far, I only need to tweak the settings a bit.

 

 

ypcMb9b.jpg

 

 

The timecyc update tweak looks so awesome. :^:
Do you going to upload it when it's finished?

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Snowshoe

Sometimes it's goes from light to dark randomly or when I rotate camera (and when I change brightness in menu).

 

HhaUuV6s.jpg7aruQDos.jpg

I think normal SA does this, when you look at the sun. But IDK.

It's not as noticeable on normal SA as it is on this mod.

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Inadequate

It's not mine, like the pic says, it's made by format c: and here's the download link.

 

Ohh, then I got it already, I thought you had modified it. :p

Thanks anyway.

Edited by inadequate

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erorcun

It neither looks like PS2 version nor Mobile version. But I think you're gonna fix it in next version.

  • Like 1

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jochuan

it made my game much brighter but tweaking make he normal and cool

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Reyser

I think normal SA does this, when you look at the sun. But IDK.

It's not as noticeable on normal SA as it is on this mod.

 

No, because I tested this mod on my gta and does that, but without the mod, no.

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jochuan

 

Sometimes it's goes from light to dark randomly or when I rotate camera (and when I change brightness in menu).

 

HhaUuV6s.jpg7aruQDos.jpg

I think normal SA does this, when you look at the sun. But IDK.

It's not as noticeable on normal SA as it is on this mod.

 

this happens to me too when i change the camera

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Gramps

Used to get this quite frequently with ColorMod as well. Although, it was less frequent with nWo's hex-edited version of the mod (just changed the locations of the external files)

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davis60

looks cool. Just make it configurable for users. ;)

And waiting for a more stable version.

Cheers

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