Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Turn Off Physics for special conditions.


pep legal
 Share

Recommended Posts

Not so sure if this is a bug...or if it could even be fixed...but...



..is there any fix for thing like this ?



I know...that truck was supposed to explode...but a cleo mod turned off this feature for undamaged vehicle...now I have this strange slipping behavior.



I can try to edit that cleo script...if I knew what to change (or add).




THANKS.




Edited by pep legal
Link to comment
Share on other sites

I think that happens because the game ;since you used the mod that NOPs the function of car explosion when flipped; assumes that the vehicle exploded so it gave it the mass of a carcase , my proposition is to add some lines that check whether the car is flipped and lock its position .

Link to comment
Share on other sites

Thank you Manfred.

 

If was very kind of you to give some attention to my problem.

 

:santa:

Edited by pep legal
Link to comment
Share on other sites

Here is the script ( Tested and working ) :

:FlippedFixwhile 8118: actor $PLAYER_ACTOR deadwait 25000A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 5.0 find_next 1 pass_wrecked 0        if              056E:   car [email protected] defined                     then         0190: add_car [email protected] to_flipped_check // 6 max            if                018F:   car [email protected] flipped_for_2_seconds            then            0574: set_car [email protected] keep_position 1            end        end       endjump @FlippedFix

You can either add the lines to the cleo file that disables the explosion or compile this one and put it in you cleo folder :

{$CLEO}:FlippedFixwhile 8118: actor $PLAYER_ACTOR deadwait 25000A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 5.0 find_next 1 pass_wrecked 0        if              056E:   car [email protected] defined                     then         0190: add_car [email protected] to_flipped_check // 6 max            if                018F:   car [email protected] flipped_for_2_seconds            then            0574: set_car [email protected] keep_position 1            end        end       endjump @FlippedFix
Edited by Manfred Von Karma
Link to comment
Share on other sites

Wow ! Great ! :lol:

 

It works almost perfectly ! ! ! :^:

 

The only drawback is I get instant freezes when I die !!! :sigh:

 

I will change that loop a little to solve that.

 

Your kindness was really appreciated.

 

Thank you !

Edited by pep legal
Link to comment
Share on other sites

Wow ! Great ! :lol:

 

It works almost perfectly ! ! ! :^:

 

The only drawback is I get instant freezes when I die !!! :sigh:

 

I will change that loop a little to solve that.

 

Your kindness was really appreciated.

 

Thank you !

Oh sorry , i forgot to add a wait 250 after that :FlippedFix :D

:FlippedFixwait 250
Edited by Manfred Von Karma
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.