Reyks 2,101 Posted November 13, 2014 Share Posted November 13, 2014 Holy sh*t it works! Try to spot the differences . 2 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 13, 2014 Author Share Posted November 13, 2014 (edited) i added the fixed col of the unused lv pay'n'spray to the first post Edited November 16, 2014 by Aztecas_5 2 Link to post Share on other sites
ric4rd094 398 Posted November 13, 2014 Share Posted November 13, 2014 If someone's interested here's map fixes by Aztecas_5 and format c: combined with afterburner's 2dfx and prelight fixes : http://www76.zippyshare.com/v/4333372/file.html 2 Link to post Share on other sites
Inadequate 3,703 Posted November 13, 2014 Share Posted November 13, 2014 Holy sh*t it works! Try to spot the differences . The trash beside the letter, the palm and the car? (I think... ) 1 Link to post Share on other sites
Reyks 2,101 Posted November 13, 2014 Share Posted November 13, 2014 (edited) Yup, + the vents on the roof, the dumpester in the back and those colored boxes near the parking lot, oh and that car was just a random dude that parked it there . Using MTA Map Editor is way easier than MEd but there are some rotation problems, I'm trying to find a way to fix that, for now the only way to properly add these objects is to not mess with their rotation otherwise it will revert back to it's original position when converting. EDIT: Here's the download for that Pizza Stack:https://www.sendspace.com/file/dutu15- copy it to DATA\MAPS This line needs to be added to gta.dat: IPL DATA\MAPS\newls.IPL Right under this one: IPL DATA\MAPS\country\countryW.IPL Edited November 13, 2014 by StrafeBolt 2 Link to post Share on other sites
Inadequate 3,703 Posted November 14, 2014 Share Posted November 14, 2014 Other map bug: 2 Link to post Share on other sites
pwnedgod 6 Posted November 14, 2014 Share Posted November 14, 2014 Adding objects through Binary IPL doesn't seem to mess up saves as long as its loaded through the latest modloader. Link to post Share on other sites
Gramps 781 Posted November 14, 2014 Share Posted November 14, 2014 (edited) Holy sh*t it works! Try to spot the differences . Of course it works. I've added over 600 objects around LAe in a single IPL using that method. Dunno if it messes with saves at all, as I can't remember the last time I saved my game. I just like starting a new game, and f*cking sh*t up in LS. I'm thinking of uploading my IPL here(in the Fixes/improvements thread), and hoping that someone continues its work. @EDIT Was 2011 last time I saved a game. Edited November 14, 2014 by Gramps 2 Link to post Share on other sites
_RJSingh_ 274 Posted November 14, 2014 Share Posted November 14, 2014 so upload it! Link to post Share on other sites
Gramps 781 Posted November 14, 2014 Share Posted November 14, 2014 (edited) Because its not all my work; I reckon 85%+ is. I will seek permission from the other contributors first. To keep this thread sort've on topic but it probably should go in the 'Fixes and Improvements' thread instead, if you want that extra 'pool?' of water (i dont' know how to describe it, refer to screen), then change the following. Open water.dat, and on line 257, should be 2292.0 -1432.0 22.16500 0.00000 0.00000 0.00000 0.00000 2328.0 -1432.0 22.16500 0.00000 0.00000 0.00000 0.00000 2292.0 -1400.0 22.16500 0.00000 0.00000 0.00000 0.00000 2328.0 -1400.0 22.16500 0.00000 0.00000 0.00000 0.00000 3change it to 2292.0 -1468.0 22.16500 0.00000 0.00000 0.00000 0.00000 2328.0 -1468.0 22.16500 0.00000 0.00000 0.00000 0.00000 2292.0 -1400.0 22.16500 0.00000 0.00000 0.00000 0.00000 2328.0 -1400.0 22.16500 0.00000 0.00000 0.00000 0.00000 3@EDITIf one says 'refer to screen', one should post thy said screenshot. Edited November 14, 2014 by Gramps 4 Link to post Share on other sites
_RJSingh_ 274 Posted November 14, 2014 Share Posted November 14, 2014 Great job man! I will tell you,if i found more empty pools ingame! Link to post Share on other sites
_RJSingh_ 274 Posted November 14, 2014 Share Posted November 14, 2014 (edited) It is possible,if this pools have water and this, and also,I have found a bug: and this one in graveyard: Edited November 14, 2014 by RJSanModder 2 Link to post Share on other sites
pwnedgod 6 Posted November 14, 2014 Share Posted November 14, 2014 Btw there has been a ton of binary ipls added, some of which has decreased in size. What are the changes? Link to post Share on other sites
Reyks 2,101 Posted November 14, 2014 Share Posted November 14, 2014 (edited) Of course it works. I've added over 600 objects around LAe in a single IPL using that method. Dunno if it messes with saves at all, as I can't remember the last time I saved my game. I just like starting a new game, and f*cking sh*t up in LS. I'm thinking of uploading my IPL here(in the Fixes/improvements thread), and hoping that someone continues its work. @EDIT Was 2011 last time I saved a game. Wait a sec you used the MTA Map Editor to add these objects? If so how did you fix the rotation issue when converting to .ipl? EDIT: I don't think normal IPL's f*cks with saves, i could be wrong though. EDIT2: Nevermind fixed it with this tutorial:http://forum.uifserver.net/index.php?topic=8070.0 Edited November 14, 2014 by StrafeBolt Link to post Share on other sites
_RJSingh_ 274 Posted November 14, 2014 Share Posted November 14, 2014 btw Here,some trees which has wrong placement: and.. 1 Link to post Share on other sites
El Dorado 3,684 Posted November 14, 2014 Share Posted November 14, 2014 (edited) btw Here,some trees which has wrong placement: and.. There must be something really wrong with your game, that palm tree was never there, either with original or my modded IPL's And I've already removed the other two by the way Edited November 14, 2014 by format c: 1 Link to post Share on other sites
Reyks 2,101 Posted November 15, 2014 Share Posted November 15, 2014 (edited) Ok so i'm planning to start a project in the future that aims to increase the amount of objects and overall detail of the game, and i plan on using this mod as a base since it removed most of R*'s goofy mapping. Did you convert the entire PS2 map already or is there some stuff left to do? Edited November 15, 2014 by StrafeBolt 2 Link to post Share on other sites
jochuan 67 Posted November 15, 2014 Share Posted November 15, 2014 can someone mix the parked cars of ps2 with the aztecas fixes Link to post Share on other sites
El Dorado 3,684 Posted November 15, 2014 Share Posted November 15, 2014 Only LS is different between PS2 and PC. I did convert 99% of LS, there must be something I'm missing. Link to post Share on other sites
savidge 2,836 Posted November 15, 2014 Share Posted November 15, 2014 Do the textures on these paths need to be flipped? They don't look right (also, ignore the photobombing untextured ped ): 4 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 15, 2014 Author Share Posted November 15, 2014 (edited) Yes,later i'll fix it,but the texture can be just flipped Edited November 15, 2014 by Aztecas_5 5 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 16, 2014 Author Share Posted November 16, 2014 sorry,for double hey,format c: how about the police bribe inside the building in doherty and the country rifle pickup inside corvin stadium? 1 Link to post Share on other sites
El Dorado 3,684 Posted November 16, 2014 Share Posted November 16, 2014 They are IPL's? I don't know how to edit them. Link to post Share on other sites
Reyks 2,101 Posted November 16, 2014 Share Posted November 16, 2014 You might want to take a look at the Project San Andreas thread if you haven't already, Gramps just shared some fixes that Danikov made on LAe and LAHills that could be useful for this mod. 1 Link to post Share on other sites
Gramps 781 Posted November 17, 2014 Share Posted November 17, 2014 Aren't pickups within the main.scm? Link to post Share on other sites
Link2012 1,622 Posted November 17, 2014 Share Posted November 17, 2014 Yup, + the vents on the roof, the dumpester in the back and those colored boxes near the parking lot, oh and that car was just a random dude that parked it there . Using MTA Map Editor is way easier than MEd but there are some rotation problems, I'm trying to find a way to fix that, for now the only way to properly add these objects is to not mess with their rotation otherwise it will revert back to it's original position when converting. EDIT: Here's the download for that Pizza Stack:https://www.sendspace.com/file/dutu15- copy it to DATA\MAPS This line needs to be added to gta.dat: IPL DATA\MAPS\newls.IPLRight under this one: IPL DATA\MAPS\country\countryW.IPL The best thing to do is add the line at the very botton of gta.dat, not between existing IPL entries.Doing otherwise might mess some object indices in save game causing object issues (anyone has the link to the topic I explained this, omg). 2 Link to post Share on other sites
Blackbird88 1,549 Posted November 17, 2014 Share Posted November 17, 2014 (edited) The PS2 parked vehicles only adds the vehicles right? No other objects are removed? Edited November 17, 2014 by Blackbird88 Link to post Share on other sites
El Dorado 3,684 Posted November 17, 2014 Share Posted November 17, 2014 Yes, only adds vehicles 1 Link to post Share on other sites
Blackbird88 1,549 Posted November 17, 2014 Share Posted November 17, 2014 Yes, only adds vehicles Nice. Thank you for taking your time to fix that! 1 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 18, 2014 Author Share Posted November 18, 2014 i removed the invisible wall near the door of the cluckin' bell in downtown ls added to the first post 4 Link to post Share on other sites