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BMWSauberF1.08

[WIP|SA] GTA San Andreas Map Fixes

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Staunton Assassin
On 4/13/2018 at 11:58 PM, Marsi4eg said:

I've tried to find a better place for it, but it looks really bad. R* placed lampposts staggered and moving only that one breaks all visuals. But it's not so noticable if it's just removed, there's another one next turn.

My suggestion: The lamppost should be moved across the road and rotated around by 180 degrees (of course) while the grass\bushes\whatchamadoohickies can be placed on the ground they are floating above, why remove them? Any deletions make the map feel somewhat "empty" and less detailed, at least to me:).

Edited by The Eddo

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MB7783
On 11/11/2014 at 3:21 PM, NTAuthority said:

Basically foregoing the entire issue of alpha blending by merely doing alpha testing with a 127 threshold, as I already expected from seeing earlier comparison screenshots.

So, the infamous alpha error has been solved, there is some mod that applies this solution to GTA SA, or I have to use some specific method to apply it in the game, it disgusts me deeply to see this:

https://imgur.com/ssXcoge       

                                                        (Sorry, i don't know how to post images directly in this forum)

 

I also think that I have found another textures error on the roads of Las Venturas near the motorcycle school and next to Las Venturas stadium.

https://imgur.com/P6qwthH

Edited by MB7783

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LaDiDa

That's a project that ports the fixes from "PS2 map + mapfixes" thread to PC map. It's standalone from this one but you could use the none overlapping files from this on top of those.

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AngelD7

thanks, btw i see that in both projects have some bugs that are no corrected, but this bugs were corrected in the Mugetsuga's Fixed Pack: and are this:

 

Spoiler

 

 

Bright and dark grass.

http://imgur.com/a/kzgOh

 

CJ decided to push the furniture against the wall.

http://imgur.com/a/W1ddj

 

des_treeline.

http://imgur.com/a/BlGuz

 

lae2_roads17.

http://imgur.com/a/sZPN8

 

LS sidewalk.

http://imgur.com/a/cIIYi

 

LV's stadium.

http://imgur.com/a/SL0ML

 

pleasure-top.

http://imgur.com/a/WyQIH

 

Verdant Meadows's hangar.

http://imgur.com/a/PPEIJ

 

laejeffers03.

http://imgur.com/a/PmO2M

 

Los Santos and San Fierro fixes.

http://imgur.com/a/9DqGL

http://imgur.com/a/LdbPW

http://imgur.com/a/Zjf3h

 

roadssfs26.

http://imgur.com/a/ygIZg

 

San Andreas Fixes.

http://imgur.com/a/ESGet

 

 

 

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dxivilea

Is there a link combining all of the fixes

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The Lucky Mole

Hello guys. Does this mod have any bugs of its own or is it well-made? Is it still maintained? There's no point in making such a topic if the links are dead and it's not maintained! Hey, got an idea. Instead of fixing GTA SA let's downgrade and make GTA V look like SA. It will take less time😜.

Edited by BustaCJ

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Inadequate

I edited the material of the fake water puddles located at Easter Basin to make them work as water. As an additional thing, now creates water droplets on screen automatically, thanks to skygfx.

Spoiler

5cYJI7m.jpg

 

rGiqtLR.jpg

 

DOWNLOAD

Edited by Inadequate
  • Like 14

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JoaoZ
On 3/18/2019 at 4:42 AM, Inadequate said:

I edited the material of the fake water puddles located at Easter Basin to make them work as water. As an additional thing, now creates water droplets on screen automatically, thanks to skygfx.

can it put yellowish weather?

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Inadequate
 

can it put yellowish weather?

What?...

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JoaoZ
On 3/20/2019 at 4:49 PM, Inadequate said:

What?...

I just asked how to let yellow-colored ps2 style now you get it?

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The Lucky Mole
On 3/23/2019 at 3:00 AM, JoaoZ said:

I just asked how to let yellow-colored ps2 style now you get it?

That's what the project SkyGFX does. Along with many other things.

Edited by BustaCJ

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IAMNOTRANA
On 3/23/2019 at 6:30 AM, JoaoZ said:

I just asked how to let yellow-colored ps2 style now you get it?

Yellow? thought it was orange tint with mix of light green and blue sky. (usually appear at 6 am morning ingame time) 

Try editing timecyc if you want something yellow.

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The Lucky Mole
4 hours ago, IAMNOTRANA said:

Yellow? thought it was orange tint with mix of light green and blue sky. (usually appear at 6 am morning ingame time) 

Try editing timecyc if you want something yellow.

Why? Skygfx does it just perfectly!

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thalilmythos

FUqbtPV.png

So there's this lamppost in the middle of the exit from that parking lot, it just bugs me so much, i have to ask, can someone remove that damn thing from there?

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thiago555aug

Do you have plan to fix Z-fighting?

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ShomiBro

not working for me, although I placed everything in place

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conwayfan98

Bug Report: There is a strip of untextured ground just north west of palomino creek. Just across the small bridge:

 

bDW0T87.png

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Marsi4eg
On 9/25/2014 at 8:49 PM, BMWSauberF1.08 said:

 

  Hide contents

 

BeforedrDQfHp.png
After
DI7h0iH.png
 

 

This "fixed" file (roadssfse38.DFF) is broken. It causes a hole instead the border of this road at the parking entrance (where 2 player missions pickup on PS2 is). Default model doesn't have this bug.

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Mohannad92
On 9/25/2014 at 7:49 PM, BMWSauberF1.08 said:
This modification aims to correct bugs that Rockstar left in the GTA: San Andreas map. I'm usually working with format 😄 with this, but anyone who wants to contribute are welcome. Work started back in the fixes and improvements for San Andreas thread, now SA mod index, but with a new thread we can thrat the only subject of map errors directly.
 
Done already
 
- Corrected lod placement of some trees near Mount Chiliad
-Removed a palm tree inside a house in idlewood, aswell incorrected placed trees removed in LS Airport, Verona Beach in front of the save house, and Jefferson.
- Fixed floating plants in San Fierro near Pier 69 and a floating tree in the countryside
- Fixed a timed object in San Fierro driving school who caused some textures to dissapear
- Restored PS2 objects in Las Venturas, Four Dragons casino and the Visage and the unused pay n' spray
- The second door of the doherty garage is now openable, and vehicles can be stored inside
- Fixed a collison and the grass in the Palomino Creek Bridge
- Fixed several tree shadows, on Montgomery, Garcia and Bayside
- Improved shadows of bridges in Las Colinas, and the train overpass in Jefferson
- Fixed double sided polys and textures errors in Ganton
- Fixed wrong texture mapping in roads of Los Santos and San Fierro
- Re-add colision of the unused Las Venturas Pay N' Spray
- Fixed two roadsigns found in LV
- Fixed a stretched texture and a collision on the side of Missionary Hill
- Fixed a stretched texture on the road in front of the betting shop under Mulholland Intersection
 
Installation notes - You'll get col's, dff's, ipl's, ide's, and binary ipl's. Modloader is recommended, in fact required for the binary IPL's. You can find the newest modloader in here
 
 
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Currently known bugs:

For unknown reasons some of the country ipls cause some cracks in the map,we are currently trying to fix this

Thnx very much for ur hard work i hope to update this same post if any available more fixes thnx a lot again keep it up :)

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uncaged
Posted (edited)

DELETED

Edited by uncaged

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savidge
On 5/28/2019 at 5:44 PM, thalilmythos said:

So there's this lamppost in the middle of the exit from that parking lot, it just bugs me so much, i have to ask, can someone remove that damn thing from there?

Spoiler

unknown.png


DOWNLOAD

  • Like 1

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MB7783

This dread is more died than my social life

 

Will be there any news soon?, Nice work removing that lamppost btw

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Inadequate
6 hours ago, MB7783 said:

This dread is more died than my social life

 

Will be there any news soon?, Nice work removing that lamppost btw

Obviously not. OP is inactive since ages and this thread just gets update when someone do something on their own.

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MB7783

It makes sense to me :D

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uncaged
On 1/11/2015 at 9:13 PM, BMWSauberF1.08 said:

we finally found the file that spawned that telegraph pole in the middle of the farms of Blue Berry,please download the file on th first post and replace the old file with the one from the first post

Guys, can some point me which exact files I need from here to fix that? I need that fix alone but I cant find which one is responsible for that. 

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Garpown

@marsi4eg, in the skygfx topic, you mentioned you fixed countn2.ide and countrye.ide. Could you also share what values you changed in countn2.ide?

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Inadequate
18 hours ago, Garpown said:

@marsi4eg, in the skygfx topic, you mentioned you fixed countn2.ide and countrye.ide. Could you also share what values you changed in countn2.ide?

Check here to get a "countn2.ide" file fixed.

  • Like 2
  • KEKW 1

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Marsi4eg
Posted (edited)
On 5/30/2020 at 3:44 PM, Garpown said:

@marsi4eg, in the skygfx topic, you mentioned you fixed countn2.ide and countrye.ide. Could you also share what values you changed in countn2.ide?

Fixed countn2.ide

Fixed countrye.ide

Edited by Marsi4eg
  • Like 1

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