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BMWSauberF1.08

[WIP|SA] GTA San Andreas Map Fixes

Recommended Posts

TWIST_OF_HATE

:facedesk:

 

 

gqz2k1bhljat.jpg

 

 

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AndyC1992

You're using the cleo trams-sign_ps2.cs right? Remove it.

 

Thanks, I'll give this a try.

Ironically, this thing was supposed to be a fix. :/

 

it may sound silly, but perhaps the first-person view mod he is using can affect how certain vehicle models are spawned.

 

Maybe, or I don't know.

First Person mod isn't really perfect much, although it's still sufficiently not-so-game-breaking for normal playthroughs.

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uncaged

Wow! Glad to see you back!

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savidge

 

eAFrI31.jpg

 

n5fObMX.png

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uncaged

Guys, can someone please help me?

I feel really dumb about this. I spent about 2 hours trying to figure out what the damn thing could have caused this.

I dont remember if I changed anything lately.

Can someone please point me at possible reason, or what map- or model-related file should I pay attention to?
LEMvQdL.jpg

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Kalvin

It's like that in the final game, I assume it's just something Rockstar forgot to remove when they removed the buildings that used to be there.

GicmtXP.jpg

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uncaged

Really? I though I messed something... And noone have fixed this yet? I have like 3 map fixes packs (Danikov, Azteca, El Dorado) and none of them seem to fix this.

Still it is so weird, I have never noticed this before O_o

Edited by uncaged

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uncaged

Unfortunately...

"Error (429) This account's links are generating too much traffic and have been temporarily disabled!"

Edited by uncaged

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Sam Lake

f*ck the dropbox and mega

Mega mirror

Edited by Tomasak

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uncaged

Works great! Many thanks, Mr. Tomasak!

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TWIST_OF_HATE

Tomasak, both links does not work in my case ...

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uncaged

In the Mega link add the colon ":" after https

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Sam Lake

Pardon, Mega's bad (the server not the user).

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Ruvix

....

Edited by BETA HUNTER

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kumaraguru

are the files in the op is the updated files of this mod...?

 

also are those files/fixes are for/made from vanilla pc maps..? or his "PS2 as a base"..

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Helegad

Here's one for ya.

 

gta_sa_2016_10_09_18_49_32_34.png

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Helegad

The fish tank and CCTV in Woozie's Four Dragons office are animated, but only work intermittently in cutscenes. The animations play, pause for a while, then play again. Another thing worth looking into.

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Mugetsuga

The fish tank and CCTV in Woozie's Four Dragons office are animated, but only work intermittently in cutscenes. The animations play, pause for a while, then play again. Another thing worth looking into.

Or check PS2 Features To PC Index and search PS2 converted/fixed DFFs (broken on PC).

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Helegad

How the f*ck did I miss that??

 

You da man.

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Marsi4eg

Was this object already fixed?

 

448882a0905dt.jpg

 

BTW there's a fence behind the Malibu club in VC with the same bug, but it's fixed in VCLF

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ernestin1

any fix for the problem Mr Marsi4eg reported?

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gts.

It seems an IDE problem, just like those flags and water tanks/whatever into the abandoned airstrip. Check the PS2 IDEs, those bugs aren't present there.

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Mugetsuga

This was fixed some time ago:

 

 

Reyks it's not a dual pass problem, it's a rockstar lazy work problem, it happens without dual pass too. Thanks to The Hero with the PS2 map, this can be corrected :

Before :

 

dyHJLli.png

 

After :

 

Y8RnlX7.png

 

You have to go to data\maps\LA open LAw2.ide and change :
6405, venice03Tr_laW2, beafron2_law2, 150, 2097348
by :
6405, venice03Tr_laW2, beafron2_law2, 150, 2097284

 

There was the same problem at Verdant Meadows :

Before :

 

3Azrv9o.png

 

After :

 

F8SByx3.png

 

Before :

 

0m0O1KC.png

 

After :

 

qQpRv0j.png

 

You have to go to data\maps\country open countn2.ide and change :

16370, by_fuelfence, des_boneyard, 140, 2097220

by :

16370, by_fuelfence, des_boneyard, 140, 2097156

and

16448, des_nt_buntpoles01, des_ntown, 150, 196

by :

16448, des_nt_buntpoles01, des_ntown, 150, 132

Normally, that should be fixed.

 

Since the pics can't be seen anymore, here are the two other locations fixed.

Kk5QHE5.png

 

JIjoiGD.png

 

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