YOEL_44 Posted April 10, 2015 Share Posted April 10, 2015 (edited) I'm updating the link right now, in 10 mins it will be ready for download EDIT:UPDATED!!!! Edited April 10, 2015 by YOEL_44 Blackbird88 1 Link to comment Share on other sites More sharing options...
uncaged Posted April 20, 2015 Share Posted April 20, 2015 (edited) Hello! Have some missing texture here or the door to the Hogwarts Edited April 20, 2015 by uncaged Minhkute360, Igor Bogdanoff and Agem 3 Link to comment Share on other sites More sharing options...
YOEL_44 Posted April 20, 2015 Share Posted April 20, 2015 (edited) Hello! Have some missing texture here or the door to the Hogwarts [PIC] I think that this can be fixed in MED, I'll look at it binary IPL pros needed for this fix Edited April 20, 2015 by YOEL_44 uncaged 1 Link to comment Share on other sites More sharing options...
evgikkk Posted April 27, 2015 Share Posted April 27, 2015 What is the difference and compatible with each other? http://gtaforums.com/topic/778440-wipsa-map-textures-fix/ http://gtaforums.com/topic/754830-relsa-ps2-map-map-fixes/ Thank you. Link to comment Share on other sites More sharing options...
YOEL_44 Posted April 27, 2015 Share Posted April 27, 2015 What is the difference and compatible with each other? http://gtaforums.com/topic/778440-wipsa-map-textures-fix/ http://gtaforums.com/topic/754830-relsa-ps2-map-map-fixes/ Thank you. "PS2 map + map fixes" changes map object positions to be like in the PS2 version of San Andreas, in addition it fixes some bugs like flying objects or incorrect placements "Map textures fix" fixes most of the texture bugs and changes textures to fit each other, in addition makes some little changes like Shady Industries and the SF smoking guy to fit better with PS2 but trying to get the PC quality and style They are completelly compatible the first only changes map positionings and the second the textures The problem start when mixing them with "GTA San Andreas Map Fixes", since it changes models and map placements, so you should ignore the IPL fixes of this mod and just install dff/col and then use the "PS2 map + map fixes" I don't personally use Mod Loader but that also may be a solution for mixing both uncaged 1 Link to comment Share on other sites More sharing options...
Minhkute360 Posted April 29, 2015 Share Posted April 29, 2015 (edited) Found next bugs: (I don't know to call them) At the wall corner At the border between two parts Missing model or texture Missing parts (not yet seen more but just in railways's end) Edited April 29, 2015 by minhto360 uncaged 1 Link to comment Share on other sites More sharing options...
evgikkk Posted April 29, 2015 Share Posted April 29, 2015 (edited) What is the difference and compatible with each other? http://gtaforums.com/topic/778440-wipsa-map-textures-fix/ http://gtaforums.com/topic/754830-relsa-ps2-map-map-fixes/ Thank you. "PS2 map + map fixes" changes map object positions to be like in the PS2 version of San Andreas, in addition it fixes some bugs like flying objects or incorrect placements "Map textures fix" fixes most of the texture bugs and changes textures to fit each other, in addition makes some little changes like Shady Industries and the SF smoking guy to fit better with PS2 but trying to get the PC quality and style They are completelly compatible the first only changes map positionings and the second the textures The problem start when mixing them with "GTA San Andreas Map Fixes", since it changes models and map placements, so you should ignore the IPL fixes of this mod and just install dff/col and then use the "PS2 map + map fixes" I don't personally use Mod Loader but that also may be a solution for mixing both Why can not merge these fixes in one fashion? The three of you, you have done more than individually. Thank. Edited April 29, 2015 by evgikkk Link to comment Share on other sites More sharing options...
uncaged Posted April 29, 2015 Share Posted April 29, 2015 Hello!Well... this: Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 1, 2015 Share Posted May 1, 2015 Why can not merge these fixes in one fashion? The three of you, you have done more than individually. Thank. Well, that's a good cuestion, but I think it has an easy answer, every one of us has got a different way of making mods, different skills and different updating ways, so keeping the things separate you'll get the latest updates faster and a cleaner vision of the developing, also every one has got a main objective (map, models, textures), so this way the people can make a choice or download them all Agem 1 Link to comment Share on other sites More sharing options...
B_Smiles Posted May 6, 2015 Share Posted May 6, 2015 (edited) Hey there! First off, I want to say that this project is a definite must have, and I hope it keeps going! I'm not strictly new, but I'm returning as a fellow VC modder (low level) Anyway, to keep this post on topic, I've found some more map issues that need fixing.. Currently, I am using the most up to date version of modloader, SilentPatch and BinaryIPL This is in Las Venturas, roughly around the corner from the police station. This dumb glitch also exists in the PS2 version :| CJ's house.. El Corona Station (although, would this one count as a map fix, or a texture fix? Pretty sure these should be facing the other way Some delicious pre-lighting issues These banners glow in the daytime as well Missing alpha channel Edited May 6, 2015 by BeckermannDewitt The_GTA and uncaged 2 Link to comment Share on other sites More sharing options...
B_Smiles Posted May 7, 2015 Share Posted May 7, 2015 (edited) [Regarding above] Here's how close the sidetable is to the wall in CJ'S house, as seen on the PS2 (sorry, crap quality) http://cs3.gamemodding.net/posts/2013-09/1379910987_screenshot2.jpg See the distance to the wall? Oh, Jesus Christ And what's more, EVEN when I play using a fresh install of the game, this is STILL here FIXED FFS This definitely can't be right Placement of lights by red Sunrise are far too close SUGGESTION: For this petrol station / car wash, would it be possible for some pumps to be added? SCRATCH THAT, pretty sure the PS2 version had pumps here Should that bit of road be there? Unless this has already been pointed out, forgive me. There should be a crane in that construction site. Possible missing texture on billboard? What's up with all the prelighting error crap OH! I have a question I've been meaning to ask for years now since Vice City. Is it actually possible to restore cutscene props? For example it would be great to put the photoframe of Beverly back where it belonged on the table with the baseball bat Big Smoke throws onto it. Edited May 10, 2015 by BeckermannDewitt Agem, uncaged, Gramps and 1 other 4 Link to comment Share on other sites More sharing options...
Inadequate Posted May 9, 2015 Share Posted May 9, 2015 [Regarding above] Oh, Jesus Christ. And what's more, EVEN when I play using a fresh install of the game, this is STILL here lol. I was thinking time ago this was an issue from my game caused by the mods, but no anymore. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 9, 2015 Share Posted May 9, 2015 What is problem there? Black door? Link to comment Share on other sites More sharing options...
Inadequate Posted May 9, 2015 Share Posted May 9, 2015 Yes. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 9, 2015 Share Posted May 9, 2015 Well, I have them there , I'll look what mod could fix that Link to comment Share on other sites More sharing options...
Inadequate Posted May 9, 2015 Share Posted May 9, 2015 Perfect. If you find something post it here. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 9, 2015 Share Posted May 9, 2015 (edited) Can't find them in IPL, binary IPL, modded or vanilla. But MEd sees them (as always trolling me) So here are lines for it: 1536, Gen_doorEXT15, 0, 1333.6953125, -633.3828125, 108.1171875, 0, 0, -0.986996412277, -0.160742357373, -11536, Gen_doorEXT15, 0, 1330.84375, -634.390625, 108.1171875, 0, 0, -0.165047541261, 0.986285626888, -1 Try to put them into Lahills.ipl Edited May 9, 2015 by Tomasak YOEL_44 and B_Smiles 2 Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 9, 2015 Share Posted May 9, 2015 Missing alpha channel I've fixed this, it will be in my fixed textures pack in todays update B_Smiles 1 Link to comment Share on other sites More sharing options...
B_Smiles Posted May 9, 2015 Share Posted May 9, 2015 Can't find them in IPL, binary IPL, modded or vanilla. But MEd sees them (as always trolling me) So here are lines for it: 1536, Gen_doorEXT15, 0, 1333.6953125, -633.3828125, 108.1171875, 0, 0, -0.986996412277, -0.160742357373, -1 1536, Gen_doorEXT15, 0, 1330.84375, -634.390625, 108.1171875, 0, 0, -0.165047541261, 0.986285626888, -1 Try to put them into Lahills.ipl Holy sh*t! Blackbird88, Neddo, YOEL_44 and 1 other 4 Link to comment Share on other sites More sharing options...
B_Smiles Posted May 10, 2015 Share Posted May 10, 2015 Thanks, Tomasak! That's perfect! This isn't a map / texture fix, but I noticed CJ's mouth DOESN'T move when he's talking on the cellphone. The only time I've seen it move is when Sweet suggests CJ gets some new clothes, which is weird. Can this be corrected? ------- Another fresh batch of good ol' R* quality control Is this supposed to be blank? I've tried swapping the closed door with the open one, but doing that crashes my game :| Does anyone remember how the PS2 version had this glitch where a pedestrian would slide up a telegraph pole, then fall off and die? It's borked for the PC.The ped will only go halfway up, then jump down unharmed. Stretched texture. Best viewed in the daytime I've always wanted to remake that sh*tty poster set..It looks SO much better now uncaged 1 Link to comment Share on other sites More sharing options...
ClaudX Posted May 10, 2015 Share Posted May 10, 2015 I've always wanted to remake that sh*tty poster set..It looks SO much better now For the record, the middle texture is of VC and III, not LCS and VCS. Hell, those two came out after San Andreas. I'd change that if you want it accurate. Link to comment Share on other sites More sharing options...
B_Smiles Posted May 10, 2015 Share Posted May 10, 2015 I've always wanted to remake that sh*tty poster set..It looks SO much better now For the record, the middle texture is of VC and III, not LCS and VCS. Hell, those two came out after San Andreas. I'd change that if you want it accurate. I know, I'm trying to fix this now. Link to comment Share on other sites More sharing options...
Inadequate Posted May 10, 2015 Share Posted May 10, 2015 Can't find them in IPL, binary IPL, modded or vanilla. But MEd sees them (as always trolling me) So here are lines for it: 1536, Gen_doorEXT15, 0, 1333.6953125, -633.3828125, 108.1171875, 0, 0, -0.986996412277, -0.160742357373, -1 1536, Gen_doorEXT15, 0, 1330.84375, -634.390625, 108.1171875, 0, 0, -0.165047541261, 0.986285626888, -1 Try to put them into Lahills.ipl You are the man, thanks dude. Link to comment Share on other sites More sharing options...
goodidea82 Posted May 14, 2015 Share Posted May 14, 2015 The golf course in Las Venturas looks worse when applying the IPLs. It would be great if you put the trees back where they were at the golf course, because this is important for my golf mod. Androll 1 Link to comment Share on other sites More sharing options...
B_Smiles Posted May 14, 2015 Share Posted May 14, 2015 Is anyone else having this issue when they install the Beta Mulholland Safehouse via modloader? It's solid and has invisible barriers meaning you can get stuck :| Also, would it be possible for anyone here to try this for me? Please try this in both a new game, and a game where the driving school is unlocked, and you HAVEN'T met Michelle / dating her - Teleport / jetpack to San Fierro - Go inside the driving school - Find Michelle and the ped she's talking to - Kill them both - Walk into the front entrance marker to get back outside (NOT the rear lot) What happens? Neddo 1 Link to comment Share on other sites More sharing options...
sinofff Posted May 20, 2015 Share Posted May 20, 2015 There is another problem which has no solution. On the PC version of some of the streets are empty. And a lot of the streets. On the ps2 is no problem. On the PS2 version can be seen that some streets have peds. It's a shame. PC port worthless. They do not even want to bother just to copy the ped path ps2 version PC version. Who knows the solution to this problem? Thank. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 20, 2015 Share Posted May 20, 2015 Well there are missing ped spawnpoints in DFF files. We have PS22PC dff convertor but it sadly doesn't copy/convert spawn point for them nor animation (Jizzy's bar) Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted May 20, 2015 Author Share Posted May 20, 2015 (edited) just wondering,aren't paths stored in nodes0-63.dat?or am i wrong? Edited May 20, 2015 by Aztecas_5 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 20, 2015 Share Posted May 20, 2015 Some of them yes, the missing one? No, they are stored as 2DFX in dff. Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted May 20, 2015 Author Share Posted May 20, 2015 alright ,so i guess the hero's tool doesn't convert the ped spawns inside zero's rc shop,right? Link to comment Share on other sites More sharing options...
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