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[WIP|SA] GTA San Andreas Map Fixes


BMWSauberF1.08
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I think to fix those shadows, you need to find the objects which causing it, and "close" all of it's col or shadow model polygons (I don't know if col model used as shadow model for static objects)

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From where this come from?

Also, all hangars in all airports share the same model and textures, don't?

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@El Dorado: I think his hangar is modded. I don't know...

 

 

This hangar, Las Venturas airport

 

 

ZDRG0yd.jpg

 

 

Fixed!

Front:

 

image.png

 

 

@All If you found some more bugs Please report it here with pics and .dff name

 

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Ih rapaz

 

Well, what I reported was the light trangles, not the entire thing...

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Minhkute360

-This place's too bright+col. issue:

 

21lj1cj.jpg

 

 

-There're two excess polygons of map & col. . (I dunno if there are many places get this bugs).

 

f9eaug.jpg

 

 

 

 


 

-Found a serious bug in warehouse in SF:

+Normal model looks ok:

 

11r6uqb.jpg

 

 

+But collapsed model is...

 

4qh73o.jpg

 

 

Edited by minhto360
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@El Dorado: I think his hangar is modded. I don't know...

 

 

This hangar, Las Venturas airport

 

 

ZDRG0yd.jpg

 

 

Fixed!

Front:

 

image.png

 

 

@All If you found some more bugs Please report it here with pics and .dff name

 

 

 

Yes,it is modded :santa: I installed SRT 2014 Mipmap edition.

Ih rapaz

 

Well, what I reported was the light trangles, not the entire thing...

My aim is not only to fix bugs but also to make Vertex colours of that model Great and Perfect!

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Bad road here:

95496928.p.500.500.0.jpg?1426929069

I'm actually working on a bunch of texture related bug fixes and improvements, I will look at that, but I think i've got fixed alredy

EDIT1: Yes its fixed

117zpq8.jpg

 

EDIT2: Link for a bunch of texture fixes http://gtaforums.com/topic/778440-wipsa-map-textures-fix/

Edited by YOEL_44
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Igor Bogdanoff

Bad road here:

95496928.p.500.500.0.jpg?1426929069

Looks totally fine to me:

32007_50ostinu.jpg

  • Like 3
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TWIST_OF_HATE

Another ugly place. Sorry, if this is wrong alert, I don't reinstalling SA for a long time, so this may be problems with my game only.

95629915.p.500.500.0.jpg?1427136743

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  • 2 weeks later...

sunstr_lawn.txd windows at night time fixed.

 

 

LPnv6ZU.png

 

 

 

Texture and alpha: Tomasak

Download

Edited by inadequate
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At least give credits to Tomasak LOL

 

Oops, I forgot that. :p

Fixed.

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Hello!

I posted it in a bit wrong topic and was redirected here. So

This might be a case for you :) However I'm not sure. I use couple of map and texture fix packs, so it may be just some kind of conflict.

rzDOEAV.jpg

Edited by uncaged
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@uncaged: That wires is normal, is present on PS2 too. About your screen so much blur. :p

Edited by inadequate
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Ok, I leave that wires alone.

I have problems with my eyesight, and that blur acts as compensation, so I kinda need that blur :)

Edited by uncaged
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Blackbird88

nitewin_las.txd is missing night window texture exactly the same one Tomasak fixed earlier

16Je6BW.png


DOWNLOAD

Edited by Blackbird88
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hue

 

You put some random texture? Check the txd from the PS2?

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Is not a random texture I checked myself ;)

 

PS2 TXD pic:

30ksigx.png

Edited by YOEL_44
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Blackbird88

hue

 

You put some random texture? Check the txd from the PS2?

No they're floating like this. PS2 has that too AFAIK.

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canopy.txd umbrellas fixed. Texture extracted from Vice City and renamed.

 

 

ALoz85w.jpg

 

 

Thanks to: Yoel_44 for texture.

Download

Edited by inadequate
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hue

 

You put some random texture? Check the txd from the PS2?

No they're floating like this. PS2 has that too AFAIK.

 

Almost looks like its the TOBJ for that building.

Edited by Gramps
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Blackbird88

 

 

hue

 

You put some random texture? Check the txd from the PS2?

No they're floating like this. PS2 has that too AFAIK.

 

Almost looks like its the TOBJ for that building.

 

It is. In LAs.ide

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Blackbird88

I only did 2 so far. YOEL_44 should include them in his pack later.

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