nyolc8 Posted March 17, 2015 Share Posted March 17, 2015 I think to fix those shadows, you need to find the objects which causing it, and "close" all of it's col or shadow model polygons (I don't know if col model used as shadow model for static objects) Link to comment Share on other sites More sharing options...
Inadequate Posted March 17, 2015 Share Posted March 17, 2015 The hangar in Las Venturas is originally like this? Link to comment Share on other sites More sharing options...
El Dorado Posted March 17, 2015 Share Posted March 17, 2015 From where this come from? Also, all hangars in all airports share the same model and textures, don't? Link to comment Share on other sites More sharing options...
Inadequate Posted March 17, 2015 Share Posted March 17, 2015 @El Dorado: I think his hangar is modded. I don't know... This hangar, Las Venturas airport Fixed! Front: @All If you found some more bugs Please report it here with pics and .dff name Link to comment Share on other sites More sharing options...
El Dorado Posted March 17, 2015 Share Posted March 17, 2015 Ih rapaz Well, what I reported was the light trangles, not the entire thing... Link to comment Share on other sites More sharing options...
Minhkute360 Posted March 18, 2015 Share Posted March 18, 2015 (edited) -This place's too bright+col. issue: -There're two excess polygons of map & col. . (I dunno if there are many places get this bugs). -Found a serious bug in warehouse in SF: +Normal model looks ok: +But collapsed model is... Edited March 26, 2015 by minhto360 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted March 18, 2015 Share Posted March 18, 2015 @El Dorado: I think his hangar is modded. I don't know... This hangar, Las Venturas airport Fixed! Front: @All If you found some more bugs Please report it here with pics and .dff name Yes,it is modded I installed SRT 2014 Mipmap edition. Ih rapaz Well, what I reported was the light trangles, not the entire thing... My aim is not only to fix bugs but also to make Vertex colours of that model Great and Perfect! Reyks 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted March 19, 2015 Share Posted March 19, 2015 http://gtaforums.com/topic/777740-wipsa-gta-san-vertex-colour-fixes-improvements/ Must see Pics Blackbird88, Snoops27 and Lowi 3 Link to comment Share on other sites More sharing options...
nyolc8 Posted March 20, 2015 Share Posted March 20, 2015 is it me or these sunshades missing their textures? (LS, near to sayonara restaurant) Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted March 21, 2015 Share Posted March 21, 2015 Bad road here: Link to comment Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Share Posted March 21, 2015 (edited) Bad road here: I'm actually working on a bunch of texture related bug fixes and improvements, I will look at that, but I think i've got fixed alredy EDIT1: Yes its fixed EDIT2: Link for a bunch of texture fixes http://gtaforums.com/topic/778440-wipsa-map-textures-fix/ Edited March 25, 2015 by YOEL_44 Concavax, Neddo, Jago and 1 other 4 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted March 21, 2015 Share Posted March 21, 2015 Bad road here: Looks totally fine to me: Neddo, Tadzik and YOEL_44 3 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted March 23, 2015 Share Posted March 23, 2015 Another ugly place. Sorry, if this is wrong alert, I don't reinstalling SA for a long time, so this may be problems with my game only. Link to comment Share on other sites More sharing options...
Inadequate Posted April 5, 2015 Share Posted April 5, 2015 (edited) sunstr_lawn.txd windows at night time fixed. Texture and alpha: Tomasak Download Edited April 6, 2015 by inadequate Jago, Blackbird88 and _RJSingh_ 3 Link to comment Share on other sites More sharing options...
YOEL_44 Posted April 5, 2015 Share Posted April 5, 2015 sunstr_lawn.txd windows at night time fixed. Download At least give credits to Tomasak LOL Link to comment Share on other sites More sharing options...
Inadequate Posted April 6, 2015 Share Posted April 6, 2015 At least give credits to Tomasak LOL Oops, I forgot that. Fixed. Link to comment Share on other sites More sharing options...
uncaged Posted April 6, 2015 Share Posted April 6, 2015 (edited) Hello! I posted it in a bit wrong topic and was redirected here. So This might be a case for you However I'm not sure. I use couple of map and texture fix packs, so it may be just some kind of conflict. Edited April 6, 2015 by uncaged Link to comment Share on other sites More sharing options...
Inadequate Posted April 6, 2015 Share Posted April 6, 2015 (edited) @uncaged: That wires is normal, is present on PS2 too. About your screen so much blur. Edited April 6, 2015 by inadequate Link to comment Share on other sites More sharing options...
uncaged Posted April 6, 2015 Share Posted April 6, 2015 (edited) Ok, I leave that wires alone. I have problems with my eyesight, and that blur acts as compensation, so I kinda need that blur Edited April 6, 2015 by uncaged Snoops27 1 Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 9, 2015 Share Posted April 9, 2015 (edited) nitewin_las.txd is missing night window texture exactly the same one Tomasak fixed earlier DOWNLOAD Edited July 16, 2017 by Blackbird88 Inadequate and Jago 2 Link to comment Share on other sites More sharing options...
nyolc8 Posted April 9, 2015 Share Posted April 9, 2015 Link to comment Share on other sites More sharing options...
El Dorado Posted April 9, 2015 Share Posted April 9, 2015 hue You put some random texture? Check the txd from the PS2? Link to comment Share on other sites More sharing options...
YOEL_44 Posted April 9, 2015 Share Posted April 9, 2015 (edited) Is not a random texture I checked myself PS2 TXD pic: Edited April 9, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 10, 2015 Share Posted April 10, 2015 hue You put some random texture? Check the txd from the PS2? No they're floating like this. PS2 has that too AFAIK. Link to comment Share on other sites More sharing options...
Inadequate Posted April 10, 2015 Share Posted April 10, 2015 (edited) canopy.txd umbrellas fixed. Texture extracted from Vice City and renamed. Thanks to: Yoel_44 for texture. Download Edited April 10, 2015 by inadequate Blackbird88 and Jago 2 Link to comment Share on other sites More sharing options...
Gramps Posted April 10, 2015 Share Posted April 10, 2015 (edited) hue You put some random texture? Check the txd from the PS2? No they're floating like this. PS2 has that too AFAIK. Almost looks like its the TOBJ for that building. Edited April 10, 2015 by Gramps Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 10, 2015 Share Posted April 10, 2015 hue You put some random texture? Check the txd from the PS2? No they're floating like this. PS2 has that too AFAIK. Almost looks like its the TOBJ for that building. It is. In LAs.ide Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 10, 2015 Share Posted April 10, 2015 (edited) lodc*nty.txd was missing rock texture DOWNLOAD Edited July 16, 2017 by Blackbird88 _RJSingh_ 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted April 10, 2015 Share Posted April 10, 2015 Amazing! and can you uplaod all previous fixes in one pack? Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 10, 2015 Share Posted April 10, 2015 I only did 2 so far. YOEL_44 should include them in his pack later. Link to comment Share on other sites More sharing options...
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