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[WIP|SA] GTA San Andreas Map Fixes


BMWSauberF1.08
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And I know that this was mentioned, but could somebody correct prelight of this building in San Fierro?

This is very noticeable, cause the size of the building :D

 

Images are here:

 

 

E0gqTxc.jpg

hmjSXpX.jpg

 

 

And if somebody is reading this topic and could fix this prelight bug we are going to appreciate this :)

Day

9a7s7s.png

Night

image.png
Is it ok now?
Edited by RJSanModder
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Yes,its fixed!

I'll upload this soon with one more fix!

Nice. ;) Edited by Jinx.
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A little bug : it is little brighter in night.

Edited by RJSanModder
  • Like 3
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https://www.sendspace.com/file/0xs1f3

A little bug : it is little brighter in night.

Nice work! Btw the LOD model of that building has the same problem.

 

First I have to figure out what causes it little brighter in night ,than i'll fix this + some more Prelight and Vetex bugs collected by El dorado

EDIT:I fixed NVC bug,

Before

image.png
After
bnm.png
View with other gta san buildings:
image.png

 

 

 

Edited by RJSanModder
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Can you make these two sides darker during daytime compared to the two others like the buildings near it ?
The sides to make darker :

0Ff3mWU.png

The building behind it :

PBH4yOd.png

The building next to it :

956lD11.png

Edited by Mugetsuga
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Download link Updated!

Now Building's back sides are little darker to suit it with other buildings

image.png
cvb.png
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ashley slow

 

Download link Updated!

Now Building's back sides are little darker to suit it with other buildings

image.png

 

cvb.png

 

 

very nice wook ! ;)

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First I will fix some more bugs than I release it and progress is kinda slow from now because Prelighting bugs take much to fix and my Exams are near.Even the LA hospital took 5 hours to fix.

Also,this have been fixed:

 

Too Bright LV Hospital at night

The Pelighting is fully redone on this model,Now no more brighter areas in night!

vbn.jpg

Later i'll improve this.

@El Dorado I am near to it so i'll fix it soon when i got time.

Edited by RJSanModder
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Dude you did a really nice work on these models, seriously it's perfect! Keep it going, you got some skills :D.

 

Btw this is a long time issue, notice how the sidewalk/peds are darker on both pics (It's probably related to collison brightness):

 

OJnnTTo.png

5ZgKsYy.png

jYzLR2j.png

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Btw this is a long time issue, notice how the sidewalk/peds are darker on both pics (It's probably related to collison brightness):

 

OJnnTTo.png

5ZgKsYy.png

 

 

Seems more like a prelight issue, i tried the same thing i've done a while ago for the bright and dark grass, that changes nothing for the side walk but that changes for peds :

Before :

8R1DYi9.png

After :

4OslIHV.png

For the example i made the same amount of brightness as here :

gT4OX8r.png

There's no difference of brightness between the .col where CJ is and the .col where the gang is now.

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There's no difference of brightness between the .col where CJ is and the .col where the gang is now.

Oh well then I guess it's pre-light related or something else, can you share the files you modified?

jYzLR2j.png

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Oh well then I guess it's pre-light related or something else, can you share the files you modified?

 

First I will fix some more bugs than I release it and progress is kinda slow from now because prelighting bugs take much to fix and my exams are near.

Even the LA hospital took 5 hours to fix.

 

He gonna release this stuff when finished his exams, I think. :)

Edited by inadequate
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Oh well then I guess it's pre-light related or something else, can you share the files you modified?

 

First I will fix some more bugs than I release it and progress is kinda slow from now because prelighting bugs take much to fix and my exams are near.

Even the LA hospital took 5 hours to fix.

 

He gonna release this stuff when finished his exams, I think. :)

 

I mean,I am working on it :santa: but i have to prepare for exams so Progress is slow now.I'll collect some more fixes and than I make a separate topic for this.

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This hangar, Las Venturas airport

 

ZDRG0yd.jpg

Fixed!

Front:

 

image.png

 

 

@All If you found some more bugs Please report it here with pics and .dff name

Edited by RJSanModder
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Ok so when @d3jan was fixing the trees pre-lighting(by removing that blackish ugly stuff on them) he couldn't fix these models:

 

- aw_streettree1.dff, aw_streettree2.dff, tree_hipoly04.dff, sand_josh1.dff and sand_josh2.dff

 

yj6ohOc.png

3duhcCO.png

jYzLR2j.png

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These building models could use some prelight TLC:

GiP3GYh.png

If you tell me the .dff name.

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BMWSauberF1.08

Ok so when @d3jan was fixing the trees pre-lighting(by removing that blackish ugly stuff on them) he couldn't fix these models:

 

- aw_streettree1.dff, aw_streettree2.dff, tree_hipoly04.dff, sand_josh1.dff and sand_josh2.dff

 

yj6ohOc.png

3duhcCO.png

probably because they are made by two different clumps,so he couldn't export them,but can't tell you if they are made by two clumps as i don't remember

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Is there any chance this will fix the shadow bugs? For example, you sometimes can see a shadow that looks like it is going under the map.

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