BMWSauberF1.08 Posted January 29, 2015 Author Share Posted January 29, 2015 what about reading correctly the first post,huh? Gramps and Reyks 2 Link to comment Share on other sites More sharing options...
Reyks Posted January 29, 2015 Share Posted January 29, 2015 You must use the newest modloader otherwise bugs will happen. I'm using modloader and the warehouse is completely fine: Gramps 1 Link to comment Share on other sites More sharing options...
Minhkute360 Posted January 30, 2015 Share Posted January 30, 2015 You must use the newest modloader otherwise bugs will happen. I had tried v.0.2.2 before (I'm using v.0.1.15) but the game freezed (or then crashed) when load about 2/3 of white bar. My modloader log: ... Game version: GTA SA 1.0 US Unhandled exception at 0x00534134 in gta_sa.exe (+0x134134): 0xC0000005: Access violation reading location 0x00000000. Register dump: EAX: 0x00000000 EBX: 0x000002E6 ECX: 0x00AD1D14 EDX: 0x06FBFF48 EDI: 0x00000000 ESI: 0x06FBFF48 EBP: 0x008E2C90 EIP: 0x00534134 ESP: 0x0022F690 EFL: 0x00010202 CS: 0x0000001B SS: 0x00000023 GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023 Stack dump: 0x0022F690: 06FBFF48 00000001 00534900 06FBFF10 00000000 06FBFF10 0x0022F6A8: 008E2C90 000002E6 00000000 06FBFF10 C4F6A030 43736FE8 0x0022F6C0: C4DFE0FE 4253B868 00533032 0022F6D4 06FBFF48 C4F6A030 0x0022F6D8: 43736FE8 C4DFE0FE 4253B868 00563257 00000035 005B534D 0x0022F6F0: 06FBFF48 0000000C 06FC7C68 005B8A84 00000071 0022F744 0x0022F708: 0000000C 00BCCAB4 00000000 105AACE8 03223528 FFFFFF01 0x0022F720: 00000000 005B92CC 0022F744 0022F744 0022F814 0022F7D8 0x0022F738: 0022F78C FFFFFFFF 00000000 61746164 70616D5C 66735C73 0x0022F750: 7366735C 70692E65 6C70006C 0022F800 02C5B349 00000000 0x0022F768: 0022F824 02C22138 0022F800 0022F814 0022F7D8 0022F7F0 base: 0x00030000 top: 0x0022F690 bottom: 0x00230000 Backtrace: =>0x00534134 in gta_sa.exe (+0x134134) (0x008E2C90) Shutting down Mod Loader... Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Unloading plugin "gta3.std.data" Mod Loader has been shutdown. Shutting down menu... Link to comment Share on other sites More sharing options...
Link2012 Posted January 30, 2015 Share Posted January 30, 2015 (edited) You seem to be breaching the collision files limit, or invalid collision for a model or I don't know, try using OpenLA. Send me the entire log in the main thread, I'd apreciate it Edited January 30, 2015 by LINK/2012 _RJSingh_ 1 Link to comment Share on other sites More sharing options...
Darkness Knight Posted January 30, 2015 Share Posted January 30, 2015 What archive download? Fixed Maps, Fixed .DFFs or both? Salu2 - Darkness Knight Link to comment Share on other sites More sharing options...
Jago Posted January 30, 2015 Share Posted January 30, 2015 (edited) What archive download? Fixed Maps, Fixed .DFFs or both? Salu2 - Darkness Knight I believe you can install either or both*, fixed dffs fixes cosmetic stuff like stretched textures while fixed maps fixes things like model placement. I've been using the dffs on their own and it's been all good Edited January 31, 2015 by Mr. Jago Link to comment Share on other sites More sharing options...
Darkness Knight Posted January 31, 2015 Share Posted January 31, 2015 What archive download? Fixed Maps, Fixed .DFFs or both? Salu2 - Darkness Knight I believe you can install either or booth, fixed dffs fixes cosmetic stuff like stretched textures while fixed maps fixes things like model placement. I've been using the dffs on their own and it's been all good Ok thanks, i copy both things Link to comment Share on other sites More sharing options...
Minhkute360 Posted February 2, 2015 Share Posted February 2, 2015 (edited) Hey, next bugs: 1) Unwelded meshes: 2) Near the hotel where we drop down JIzzy's girl: and this (maybe in many places, not only in image): 3) (Must use headlights can detect it) _ _ _ _ _ _ _ _ _ You seem to be breaching the collision files limit, or invalid collision for a model or I don't know, try using OpenLA.Send me the entire log in the main thread, I'd apreciate it Ah, it's fine. I reinstalled v 0.2.2 and it works fine! Thank you! Edited February 3, 2015 by minhto360 Link to comment Share on other sites More sharing options...
El Dorado Posted February 7, 2015 Share Posted February 7, 2015 I know I've promissed to port my fixes for the PS2 to the PC map, but I'm not feeling productive lately, and I lost interest in modding SA. Anyway, I been thinking about something. You guys could compare the PC ipl's to mine modded IPL's and do the changes yourselves. Just look for the modded lines, not the added or deleted ones. Or add back the PC lines to mine IPL's, I don't know, I'm just saying mine files are free to anyone who wants to edit tem. You just need a basic knowing about item placement, a binary IPL tool and LOTS of patience. Link to comment Share on other sites More sharing options...
Blackbird88 Posted February 7, 2015 Share Posted February 7, 2015 (edited) I know I've promissed to port my fixes for the PS2 to the PC map, but I'm not feeling productive lately, and I lost interest in modding SA. Anyway, I been thinking about something. You guys could compare the PC ipl's to mine modded IPL's and do the changes yourselves. Just look for the modded lines, not the added or deleted ones. Or add back the PC lines to mine IPL's, I don't know, I'm just saying mine files are free to anyone who wants to edit tem. You just need a basic knowing about item placement, a binary IPL tool and LOTS of patience. Wouldn't this involve only copy-pasting stuff from your IPLs to PC IPLs? Only problem I see that there is no way batch convert Binary IPLs to text and vice-versa all at once which is sh*tty. Edited February 7, 2015 by Blackbird88 Link to comment Share on other sites More sharing options...
savidge Posted February 8, 2015 Share Posted February 8, 2015 Would somebody mind adding prelight to the "CJ_PROC_RUBBISH" models please? They may look okay when in a well-lit interior but it sucks if you look at them at nighttime: Snoops27 1 Link to comment Share on other sites More sharing options...
Gramps Posted February 8, 2015 Share Posted February 8, 2015 Thats because they are interior objects Not meant for the outside. Hence the reason they are bright. If you 'fix' the pre-light, then they'll be dark(er) in the interiors, and look off. Link to comment Share on other sites More sharing options...
savidge Posted February 8, 2015 Share Posted February 8, 2015 Thats because they are interior objects Not meant for the outside. Hence the reason they are bright. If you 'fix' the pre-light, then they'll be dark(er) in the interiors, and look off. Aw, so it'll look bad either way? That sucks. So, is everything not prelighted in interiors deliberately to give the illusion of light then? Gramps 1 Link to comment Share on other sites More sharing options...
Gramps Posted February 8, 2015 Share Posted February 8, 2015 I would suggest that if you really wanted to use these objects outside of interiors, would be to create another instance of these objects (rename the model etc, and define them in the IDE), and then fix the pre-light. This way, they won't be affecting the interior instances of these objects. savidge, Neddo, _RJSingh_ and 1 other 4 Link to comment Share on other sites More sharing options...
Minhkute360 Posted February 13, 2015 Share Posted February 13, 2015 Hey, it's been a long time, you still have not released the latest MapFixes pack? You are still working on this project, aren't you? Reply us! _RJSingh_ 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted February 14, 2015 Share Posted February 14, 2015 Bug: From a distance this house becomes black, When get near,it becomes fine @Aztecas_5 Please fix it! Link to comment Share on other sites More sharing options...
savidge Posted February 18, 2015 Share Posted February 18, 2015 (edited) Hey, I was at the Greenglass College and I noticed a floating bin: EDIT: just noticed that all bins around the college are floating too. Edited February 18, 2015 by SergeantSavidge Snoops27 1 Link to comment Share on other sites More sharing options...
savidge Posted February 20, 2015 Share Posted February 20, 2015 Sorry for the double post, but I've created an Imgur album pointing out some collision errors which I'm going to update fairly regularly: http://imgur.com/a/KaFAP Snoops27 and Reyks 2 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted February 20, 2015 Share Posted February 20, 2015 Little issue, that tree on the screen disappear with your Map Fixes (Fixed IPLS) Link to comment Share on other sites More sharing options...
Blackbird88 Posted February 20, 2015 Share Posted February 20, 2015 Just so I don't forget there is a small hole in one of the burglary houses in Las Venturas. I don't have a pic, but will add it later. Snoops27 1 Link to comment Share on other sites More sharing options...
El Dorado Posted February 22, 2015 Share Posted February 22, 2015 Fixed floating bins https://www.sendspace.com/file/u9z5kc savidge, Snoops27, Jago and 4 others 7 Link to comment Share on other sites More sharing options...
Gramps Posted February 22, 2015 Share Posted February 22, 2015 So there are two map fixes in progress? Link to comment Share on other sites More sharing options...
PhillBellic Posted February 22, 2015 Share Posted February 22, 2015 So there are two map fixes in progress? I couldn't tell you Gramps. I would hope that this map fix project is happening in one place only. Thoughts? Link to comment Share on other sites More sharing options...
Gramps Posted February 22, 2015 Share Posted February 22, 2015 Well, one would hope that both parties are collaborating behind closed doors, and sharing fixes .. even if its just simple IPL lines from R*'s f*cken up placement. Link to comment Share on other sites More sharing options...
PhillBellic Posted February 22, 2015 Share Posted February 22, 2015 Well, one would hope that both parties are collaborating behind closed doors, and sharing fixes .. even if its just simple IPL lines from R*'s f*cken up placement. I hope that is the case as well. I'd prefer one really well made project, rather than two shoddily made ones. Gramps 1 Link to comment Share on other sites More sharing options...
Blackbird88 Posted February 22, 2015 Share Posted February 22, 2015 (edited) Here is the pic of the burglary house. There is a small hole you can fall in if you walk between the two rooms. One instance of this house is here Edited February 22, 2015 by Blackbird88 Link to comment Share on other sites More sharing options...
Reyks Posted February 28, 2015 Share Posted February 28, 2015 (edited) This looks weird, the texture isn't the same as on the other side: Edited February 28, 2015 by Reyks Rented, Neddo and _RJSingh_ 3 Link to comment Share on other sites More sharing options...
Snoops27 Posted March 8, 2015 Share Posted March 8, 2015 (edited) A few annoyances around San Fierro with the light poles. And why does the water appear white? This would be great if fixed And goes away when you break them Edited March 8, 2015 by snoops26 Link to comment Share on other sites More sharing options...
Reyks Posted March 9, 2015 Share Posted March 9, 2015 A few annoyances around San Fierro with the light poles. And why does the water appear white? This would be great if fixed -pics- The white water is caused by a timecyc.dat feature called "Sky Fog" just turn it to 0 in all weathers (using the in-game timecyc editor ofc), and you're good to go . Neddo and Snoops27 2 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted March 10, 2015 Share Posted March 10, 2015 If Somebody there,Tell me about the models which don't have any prelight(Models which are brighter in night as same as day)Because i am going to fix some! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now