BMWSauberF1.08 Posted December 20, 2014 Author Share Posted December 20, 2014 actually it's a bad prelighted lod(it has got textures,i'll try to fix it) Reyks 1 Link to comment Share on other sites More sharing options...
Reyks Posted December 20, 2014 Share Posted December 20, 2014 Okay something is very wrong with the Starfish Casino: And some more bugs Link to comment Share on other sites More sharing options...
El Dorado Posted December 20, 2014 Share Posted December 20, 2014 (edited) The last one is a missing lod texture, I nearly lost my sh*t trying to figure it out. Still, don't know how to fix. About the video, I say is more a rendering bug than a map related subject. Edited December 20, 2014 by format c: Link to comment Share on other sites More sharing options...
savidge Posted December 21, 2014 Share Posted December 21, 2014 (edited) Does anybody know how to fix the disappearing building behind the LV TransFender? EDIT: this is the disappearing building bug I mean Edited December 21, 2014 by SergeantSavidge StratenSurf and Snoops27 2 Link to comment Share on other sites More sharing options...
the_maciej Posted December 21, 2014 Share Posted December 21, 2014 Just spotted this one, not sure if its not just my game though Link to comment Share on other sites More sharing options...
Reyks Posted December 22, 2014 Share Posted December 22, 2014 -snip- Just spotted this one, not sure if its not just my game though R* just totally screwed up those wires, the vast majority of them have placement issues like that one. Unfortunately I doubt they can be fixed since their model is not separated, there's a single model for the whole wiring and they also include other objects like plants and stuff. the_maciej 1 Link to comment Share on other sites More sharing options...
the_maciej Posted December 22, 2014 Share Posted December 22, 2014 R* just totally screwed up those wires, the vast majority of them have placement issues like that one. Unfortunately I doubt they can be fixed since their model is not separated, there's a single model for the whole wiring and they also include other objects like plants and stuff. Guess that's just R*'s concept of 'wireless'. Thanks for the answer Snoops27 1 Link to comment Share on other sites More sharing options...
X-Seti Posted December 22, 2014 Share Posted December 22, 2014 The last one is a missing lod texture, I nearly lost my sh*t trying to figure it out. Still, don't know how to fix. About the video, I say is more a rendering bug than a map related subject. Most of the LODs in SA are from the SA beta maps, Rockstar as always when they change all the normal model dffs from building the map, they don't or forget to go back and do the LODs. Did the same with VC and LC. SA map has given me a headache with all the bad LODs, I started making my own. _RJSingh_, Jinx., Ss4gogeta0 and 4 others 7 . Link to comment Share on other sites More sharing options...
Agem Posted December 23, 2014 Share Posted December 23, 2014 Snoops27, _RJSingh_, Neddo and 4 others 7 Link to comment Share on other sites More sharing options...
ultimate-tester Posted December 28, 2014 Share Posted December 28, 2014 (edited) I found some missing beach here: Position on map: Please fix it Also, the player has collision with the missing sand (where the sand should be) on the "bottom of the ocean" but other things like cars don't so they simply slide through the map into darkness... Edited December 28, 2014 by ultimate-tester Link to comment Share on other sites More sharing options...
TrashCanBusta Posted December 29, 2014 Share Posted December 29, 2014 I need help installing the binary IPL files with modloader. The following is the file tree of a folder inside modloader: ├───data │ ├──maps │ ├───country │ ├───LA │ ├───SF │ └───vegas └───gta3.imgI placed the binary IPL files inside the "gta3.img" folder. I assume that's where they're supposed to go. But the second garage door in Doherty doesn't open. So where exactly do you put the zone_stream.ipl files? Link to comment Share on other sites More sharing options...
uncredited Posted December 29, 2014 Share Posted December 29, 2014 (edited) @TrashCanBusta: you don't need to create a gta3.img folder because Modloader automatically detects files that goes to it. The best to do is to put the files in a mod folder you named yourself. It should be like this: Modloader folder\the name you want\here-->files that goes in gta3.img You guys truly bugged me because I had not ever noticed any of those objects misplacements before, until few days ago. From that date, I have taken a look on every lamppost, building, trash bag etc. and guess what? More than half of the object, located in LS, are misplaced. I have got the feeling it won't ever be possible to fix everything. It would take days. Sometimes they even placed two palms on the same spot - seriously. I wanted to take some screens but I don't know if you guys will have the will to fix the issues depicted on them. I would do this myself but I don't really know how to save modifications done with Map Editor - I mean, apply the changes to the actual game. Anyway, are all cracks fixed? What is your method with added PS2 cars? Will you still fix some of the issues that might be exposed on potentially upcoming screens? By the way, did anybody try to see if all those issues are fixed on the new XBox/Mobile version? Thanks. Edited December 29, 2014 by uncredited Link to comment Share on other sites More sharing options...
TrashCanBusta Posted December 30, 2014 Share Posted December 30, 2014 (edited) @TrashCanBusta: you don't need to create a gta3.img folder because Modloader automatically detects files that goes to it. The best to do is to put the files in a mod folder you named yourself. It should be like this: Modloader folder\the name you want\here-->files that goes in gta3.img I tried doing it the way you described and I still couldn't open the second garage in Doherty, which is the quickest test I can do. I'm now using the latest modloader version 0.2.1, same results. I tried checking the road intersection in Doherty which is one of the before/after pics posted in the OP and it wasn't fixed either. Other mods like that mess with gta3.img are working fine, like the Mobile to PC stuff and the Fixed Vehicles stuff...still need some help on this one! EDIT: Forgot download the .DFF and .COL files. I just did that and now the Doherty intersection is fixed. The second garage door in Doherty is missing though, but I can store cars inside that garage now. Edited December 30, 2014 by TrashCanBusta Link to comment Share on other sites More sharing options...
savidge Posted December 31, 2014 Share Posted December 31, 2014 R* did a really sh*tty job in Mulholland/Vinewood: Loads of lamppost placements are wrong (these are just some of them): And look at this house, there's incorrect UV mapping on the side and the door is in a stupid place (unless R* planned a balcony): Kalvin 1 Link to comment Share on other sites More sharing options...
X-Seti Posted January 1, 2015 Share Posted January 1, 2015 Most of the lamp posts are misplaced by the SA engine not rendering them correctly. I'd say bad collision mostly on the land models (roads overlapping other models and bad .ipl placements) Re-do the collision to fix this and realign the IPL model's mesh in 3dmax - Kam'sMap IO to close any gaps using the snap tools. there are a lot of gaps and holes in the map around LA hills and the country side. SA map was a complete rush job between 3 dev modelling teams all working on LA, SF and LV. you'll see the different styles of modelling between them all. as for the country side! they all most have been pissed when they did that as an after thought. MrMateczko, _RJSingh_, undertaker fan and 5 others 8 . Link to comment Share on other sites More sharing options...
uncredited Posted January 1, 2015 Share Posted January 1, 2015 (edited) If all of those collisions issues are actually fixed on the mobile/xbox version, would it be possible to convert the map? I am referring to .ipl, .dff, .col and of course, .lods. Edited January 1, 2015 by uncredited Link to comment Share on other sites More sharing options...
ALCAMJI Posted January 7, 2015 Share Posted January 7, 2015 (edited) Hi guys, awesome work fixing SA, I´m using modloader v0.2.1 (Nov 23 2014) I the map fixes are buggy. I don´t see PS2 objects in Las Venturas, Four Dragons casino and the Visage and the unused pay n' spray, and the second door of the doherty garage is not there modloader logs reprts this: No handler or callme for file "data\maps\country\countryS.ipl"No handler or callme for file "data\maps\LA\LAe.ipl"No handler or callme for file "data\maps\LA\LAe2.ipl"No handler or callme for file "data\maps\LA\LAhills.ipl"No handler or callme for file "data\maps\LA\LAn.ipl"No handler or callme for file "data\maps\LA\LAn2.ipl"No handler or callme for file "data\maps\LA\LAw.ipl"No handler or callme for file "data\maps\LA\LAw2.ipl"No handler or callme for file "data\maps\LA\LaWn.ipl"No handler or callme for file "data\maps\SF\SFSe.ide"No handler or callme for file "data\maps\vegas\vegasE.ide"No handler or callme for file "data\maps\vegas\vegasE.ipl"No handler or callme for file "data\maps\vegas\vegasN.ipl"No handler or callme for file "data\maps\vegas\vegasS.ipl"No handler or callme for file "data\maps\vegas\vegasW.ipl" Edited January 7, 2015 by ALCAMJI Link to comment Share on other sites More sharing options...
PhillBellic Posted January 7, 2015 Share Posted January 7, 2015 SA map was a complete rush job between 3 dev modelling teams all working on LA, SF and LV. you'll see the different styles of modelling between them all. as for the country side! they all most have been pissed when they did that as an after thought. What 'tridrant' of the map has the fewest errors present in the final (stock) version? Furthermore, after reading through this thread again, I cannot look at the map the same way again. Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 7, 2015 Share Posted January 7, 2015 (edited) logs reprts this: No handler or callme for file "data\maps\country\countryS.ipl"No handler or callme for file "data\maps\LA\LAe.ipl"No handler or callme for file "data\maps\LA\LAe2.ipl"No handler or callme for file "data\maps\LA\LAhills.ipl"No handler or callme for file "data\maps\LA\LAn.ipl"No handler or callme for file "data\maps\LA\LAn2.ipl"No handler or callme for file "data\maps\LA\LAw.ipl"No handler or callme for file "data\maps\LA\LAw2.ipl"No handler or callme for file "data\maps\LA\LaWn.ipl"No handler or callme for file "data\maps\SF\SFSe.ide"No handler or callme for file "data\maps\vegas\vegasE.ide"No handler or callme for file "data\maps\vegas\vegasE.ipl"No handler or callme for file "data\maps\vegas\vegasN.ipl"No handler or callme for file "data\maps\vegas\vegasS.ipl"No handler or callme for file "data\maps\vegas\vegasW.ipl" That's because the beta modloader doesn't support text files. You have to replace these the old way, because on the other hand 0.1.15 modloader doesn't support binary IPLs. Edited January 7, 2015 by Blackbird88 Link to comment Share on other sites More sharing options...
ALCAMJI Posted January 7, 2015 Share Posted January 7, 2015 That's because the beta modloader doesn't support text files. You have to replace these the old way, because on the other hand 0.1.15 modloader doesn't support binary IPLs.Thanks for the answer, now I see all the PS2 missing objects, but for example doherty 2nd dorr still bugged, tried both modloader v0.2.1 and v0.2.0... Link to comment Share on other sites More sharing options...
_RJSingh_ Posted January 7, 2015 Share Posted January 7, 2015 see this part of road,really annyoying: Link to comment Share on other sites More sharing options...
PhillBellic Posted January 7, 2015 Share Posted January 7, 2015 see this part of road,really annyoying: Is that from this mod or was it there before? Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted January 7, 2015 Author Share Posted January 7, 2015 (edited) No,it's not from a mod. I already started fixing that model but then i stopped working on it since i was no more interested in completing it. I'll re-fix it soon. Edited January 7, 2015 by Aztecas_5 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted January 7, 2015 Share Posted January 7, 2015 (edited) No,it's not from a mod. I already started fixing that model but then i stopped working on it since i was no more interested in completing it. I'll re-fix it soon. Thanks! Edit: About this Bridge in LS: Edited January 7, 2015 by RJSanModder Link to comment Share on other sites More sharing options...
MrMateczko Posted January 7, 2015 Share Posted January 7, 2015 That's the breakable part of the bridge, you can destroy it with a weapon or a vehicle. It's used in "End of The Line". Blackbird88, frostbiT, savidge and 1 other 4 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted January 8, 2015 Share Posted January 8, 2015 Collision bugs: undertaker fan 1 Link to comment Share on other sites More sharing options...
Inadequate Posted January 8, 2015 Share Posted January 8, 2015 ^ I think is your game, i'm gonna test that part of the map in my game later. Link to comment Share on other sites More sharing options...
_RJSingh_ Posted January 9, 2015 Share Posted January 9, 2015 ^ I think is your game, i'm gonna test that part of the map in my game later. I Report it because it happen in clean game! Link to comment Share on other sites More sharing options...
PhillBellic Posted January 9, 2015 Share Posted January 9, 2015 ^ I think is your game, i'm gonna test that part of the map in my game later. I Report it because it happen in clean game! It has happened in my copy as well. _RJSingh_ 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted January 9, 2015 Share Posted January 9, 2015 (edited) @Aztecas_5 Please fix it! Found this on clean game.Its only visible at certain camera sight: Only visible at this sight:Not visible at this: Edited January 9, 2015 by RJSanModder Link to comment Share on other sites More sharing options...
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