Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[WIP|SA] GTA San Andreas Map Fixes


BMWSauberF1.08
 Share

Recommended Posts

BMWSauberF1.08

 

JSsGQPm.jpg

 

Is it just my game or is this building really buggy?

 

If it's either just my game, or it's already been fixed, I apologise.

Later i'll take a look at it

Link to comment
Share on other sites

There's a small section on the beach near the Loco Low Co. that isn't treated like the rest, you have the same traction as you would on the roads:

Ci0WixP.png

Link to comment
Share on other sites

I'd be more worried about that white ped in the background, that a square metre of sand that you'll hardly touch. :^:

Jeez, how do you you find this stuff? I think you need help buddy lol.

 

@EDIT

I've been following this thread for a while, but never got around to testing. The first post hasn't been updated since September. Where can I find the latest stuff in one bundle, as I see that format c: has been fixing some stuff as well?

Edited by Gramps
Link to comment
Share on other sites

The first post contains the fixes itself, for the PC map. What I did, was a conversion of the PS2 map with some corrected placements there and there, didn't think it deserved a new thread, so I posted here. You can find my latest IPL's here - https://www.sendspace.com/file/s3hfcq

Edited by format c:
Link to comment
Share on other sites

I'd be more worried about that white ped in the background, that a square metre of sand that you'll hardly touch. :^:

Jeez, how do you you find this stuff? I think you need help buddy lol.

That white ped is Kalvin's doing. ;)

I get bored really easily, and when I get bored I roam around the state of SA and if I come across a bug I post it here, hahah.

Speaking of that tarmac-like sand in my previous post, the sand closest to the highway gets treated the same too.

Link to comment
Share on other sites

The first post contains the fixes itself, for the PC map. What I did, was a conversion of the PS2 map with some corrected placements there and there, didn't think it deserved a new thread, so I posted here. You can find my latest IPL's here - https://www.sendspace.com/file/s3hfcq

I think you should put the PS2 map + fixes on the first post as well, and change the name to "San Andreas Map Fixes + PS2 Map" or something, stuff like this can easily get lost in the middle of the thread.

jYzLR2j.png

Link to comment
Share on other sites

.... stuff like this can easily get lost in the middle of the thread.

And that was one of the main reasons why I suggested the 'Workshops' section.

I'm pretty sure format c: meets the requirements to open a Workshop :^:

Edited by Gramps
Link to comment
Share on other sites

It's three mods required, não? I don't have three, I had the old timecyc update (The hero restored PS2 weather, so it's obsolete I guess) and the PS2 map

Link to comment
Share on other sites

That white ped is Kalvin's doing. ;)

/me runs
Link to comment
Share on other sites

It's three mods required, não? I don't have three, I had the old timecyc update (The hero restored PS2 weather, so it's obsolete I guess) and the PS2 map

Apologies, I thought you had a few more than that .. fixes and what not.
Link to comment
Share on other sites

@format:c

 

You forgot about those beta and unused peds you restored, heck I can't even find the link to that anymore...you really need an workshop lol.

Edited by StrafeBolt
  • Like 2

jYzLR2j.png

Link to comment
Share on other sites

@format:c

 

You forgot about those beta and unused peds you restored, heck I can't even find the link to that anymore...you really need an workshop lol.

Yes please you should re-release them without using the IDs Silent told you about.

Link to comment
Share on other sites

@Strafebolt when Your project's release?

Dude seriously? You already asked that last week and I replied to you.

 

For now it's on hold due to finals and other college stuff eating up free time. I will continue it in december once holidays arrive, and when LS is finished I will create a topic for it :^:.

  • Like 2

jYzLR2j.png

Link to comment
Share on other sites

 

@Strafebolt when Your project's release?

Dude seriously? You already asked that last week and I replied to you.

 

For now it's on hold due to finals and other college stuff eating up free time. I will continue it in december once holidays arrive, and when LS is finished I will create a topic for it :^:.

 

ok,I know that,but your last mod is so nice that i can't wait for this one :lol:

Edited by RJSanModder
Link to comment
Share on other sites

Wow, I never realised that the SA map had so many glitches/errors. Great work to all involved with repairing them. :)

  • Like 2
Link to comment
Share on other sites

The Speakers in Jhonson House Wardrobe does not have textures,Please fix this!

-snip-

uhm... yeah they do:

tCH1XWn.png

  • Like 2
Link to comment
Share on other sites

Looks fine for me as well, you obviously have a broken mod installed or something.

Jdy9BYs.png

Edited by StrafeBolt

jYzLR2j.png

Link to comment
Share on other sites

so,its in my game.Is someone know what's its .txd?

EDIT:I think this is not my game,the collision here is totally messed up

 

2j0e635.jpg

16apk40.jpg

2071dh0.jpg

inaetk.jpg

2qjy9np.jpg

 

Edited by TJGM
Too many god damn images.
Link to comment
Share on other sites

Just reinstall your game and you will have those fixed. What is so hard? :/

Link to comment
Share on other sites

ok that's in my game.but about this in clean game,some buildings are slightly up

 

2vkkzls.jpg

dx0l5w.jpg

24o14qd.jpg

 

please fix this!

Edited by TJGM
Added spoiler tags for those images.
Link to comment
Share on other sites

Cool little MEd bug with GTAIII, if only it worked with San Andreas. ;-;

 

Lampposts are placed below the ground as seen from MED:

 

MEd%202014-12-15%2018-25-02-72.png

 

 

But in-game, they're perfectly placed on the ground, doesn't seem like an intentional feature by R* either, so I guess it's a bug with MEd.

 

gta3%202014-12-15%2018-26-15-89.png

 

Edited by TJGM
Link to comment
Share on other sites

I know there hasn't been a lot of news in this thread lately, but can I request you guys to please add that PS2 Map + Fixes to the main post(as an optionional DL)? As you know, the mod I'm working on will require the PS2 map, so I will need an "official" link to it.

jYzLR2j.png

Link to comment
Share on other sites

Lately I've been thinking about a thread for the PS2 map and all that, if I'm not wrong, I'm the first to do it, so maybe it deserves a "official" release.

 

Also, I need a way to deal with non binary IPL's in a more elegant approach, instead of deleting objects and duplicate another ones to fill the missing lines, changing the interior could work, BUT the collisions stays in the map.

Edited by format c:
Link to comment
Share on other sites

I think you should totally do that, keep this thread for PC stuff only. Maybe even The Hero can give you some help, since he was planning on converting the PS2 map as well.

  • Like 1

jYzLR2j.png

Link to comment
Share on other sites

Sorry for the bump and double post.

 

Does anyone else have this problem?

 

ZnkHvWL.png

 

Untextured LOD it seems.

jYzLR2j.png

Link to comment
Share on other sites

Sorry for the bump and double post.

Does anyone else have this problem?

-snip-

Untextured LOD it seems.

Yeah, I have this issue also (kinda hard to see due to my draw distance but I've circled it, lol):

vsV2Krr.png

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.