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[WIP|SA] GTA San Andreas Map Fixes


BMWSauberF1.08
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also this have been fixed,its dff is laelasruff201.dff

I'm not sure that needed fixing actually, going from what nyolc8 amongst others have said. But thanks for fixing it anyhow. :)

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Sorry for double posting but I don't think people will receive a notification if I edit my previous post.

Anyway, look at the highway sign on the right that reads "VENTUR NO", looks like this needs to be fixed. :)

EDIT #2: I've added another screen, the highway sign reads "THE ST", I'm guessing it was meant to say "The Strip".

 

 

AA7niCr.png

ffMM58b.png

 

 

EDIT: This highway is too bright at night as well:

 

 

nOnzf4e.png

 

 

Edited by SergeantSavidge
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There are road signs that don't have anything written on them as well.

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jYzLR2j.png

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IIRC on the mobile version of SA parked cars can spawn here, would it be possible to add this to the binary IPLs?

1RNIn36.png

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Hey Strafebolt,When your Project Release?

For now it's on hold due to finals and other college stuff eating up free time. I will continue it in december once holidays arrive, and when LS is finished I will create a topic for it :^:.

jYzLR2j.png

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I have a quite interessting one to report: The Gant Bridge. Basically, as most of us know, there's scaffoldings that start on the parking lot of Jizzy's club and lead up to the side of the bridge. So I felt like going until the end, see how it'd look and where it ended, and guess what?

 

 

sVz6otv.jpg

 

Rockstar delivers. It simply cuts off right here, unlogically and just plain confusing. Sometimes I wonder what the mappers had in mind with many parts of San Andreas, if you look closer, it just feels so rushed. Oh and the collision here is pretty messed up, too. I got stuck by walking to the right after that screenshot.

 

 

kvBMiTL.jpg

 

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BMWSauberF1.08

I can fix its collision but i'm not sure about the other thing since the end of the scaffolding triggers a stunt jump

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IIRC on the mobile version of SA parked cars can spawn here, would it be possible to add this to the binary IPLs?

1RNIn36.png

 

You want a specific model?

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You want a specific model?

Hmm, maybe like a typical LS car or something such as the Perennial or Blade etc.

You choose what to put there. :)

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You want a specific model?

Hmm, maybe like a typical LS car or something such as the Perennial or Blade etc.

You choose what to put there. :)

 

 

An Clover please. :p

Edited by inadequate
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Big bug (I don't know if is a issue from format c fixes) all Garcia have cracks everywhere and is transparent. Specially the zones near Zero's Shop.

cXHnpav.png

 

 

81Rfy8S.png

sZGDjkL.png

 

 

Edited by inadequate
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Big bug (I don't know if is a issue from format c fixes) all Garcia have cracks everywhere and is transparent. Specially the zones near Zero's Shop.

cXHnpav.png

 

 

 

 

 

I have this fixes from format c: and I don't have these bugs you reported.

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Mmm, probably is my game, i'm gonna look into it and later I report here if I found the issue.

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I've got one bug to report and some other "issue":

So no. 1 is this (prelight?) bug only visible at night:
IYYWBc0.jpg


And no.2 is this. It's related to foggy weather and water. There's a denser fog above water (river for example) and in this picture it's badly located I think. I don't know if it's a correct place to report this ;D

51VGwE3.jpg

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And no.2 is this. It's related to foggy weather and water. There's a denser fog above water (river for example) and in this picture it's badly located I think. I don't know if it's a correct place to report this ;D

51VGwE3.jpg

That's realated to timecyc, you can remove it by setting skyfog to 0 in all weathers(Using timecyc editor ofc)

jYzLR2j.png

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One more question - is this wanted star supposed to be here? It looks like you got to jump for it in a vehicle, but I may be wrong and it shouldn't be there ;D Pic below:

 

m9WiQwO.jpg

 

 

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So, SkyFog, LightShd (for extra light source under cars appearing and reappearing, or PoleShd needs to be set to 0 to fix some issues. I'm not at home to do it right now, hopefully someone else will :D

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One more question - is this wanted star supposed to be here? It looks like you got to jump for it in a vehicle, but I may be wrong and it shouldn't be there ;D Pic below:

-snip-

Well that star saved my ass countless times when in 4 star wanted level, so yeah I guess it's supposed to be there. It does give the game a bit of an "arcade" feel though.

jYzLR2j.png

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JSsGQPm.jpg

Is it just my game or is this building really buggy?

 

If it's either just my game, or it's already been fixed, I apologise.

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So, SkyFog, LightShd (for extra light source under cars appearing and reappearing, or PoleShd needs to be set to 0 to fix some issues. I'm not at home to do it right now, hopefully someone else will :D

HERE IT IS, timecyc with the values you said set to 0 for all weathers, places and cycles.
No more additional shadows form extra light source, no more pole shadows and no more strange sky fog :)
And HERE you can download PS2 timecyc only without Sky Fog :)
Edited by ric4rd094
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So, SkyFog, LightShd (for extra light source under cars appearing and reappearing, or PoleShd needs to be set to 0 to fix some issues. I'm not at home to do it right now, hopefully someone else will :D

 

Also the extra light source is in PS2 timecyc too. But I don't know if in PS2 happens, lol.

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It seems kinda pointless to me lol. Just appears under the car and disappears randomly, doesn't even look nice

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