El Dorado Posted November 23, 2014 Share Posted November 23, 2014 Jesus Christ Almighty... I'll see what I can do savidge 1 Link to comment Share on other sites More sharing options...
Kiyone_Alien_Cop Posted November 23, 2014 Share Posted November 23, 2014 sports bags in Prolaps don't have textures and cash till, fix it? Link to comment Share on other sites More sharing options...
El Dorado Posted November 23, 2014 Share Posted November 23, 2014 Certo, by simply adding the car coordinates to countrye stream2, that crack shows up. Don't know why. Thanks to binary IPL flexibility, I can add all cars coordinates in one single file, they'll spawn, no problem. So I put the cars from the stream2 into stream3. Get rid of your stream2, and replace your stream3. ~Me hopes no more cracks~ https://www.sendspace.com/file/lpr8bs savidge, Neddo and _RJSingh_ 3 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted November 23, 2014 Share Posted November 23, 2014 (edited) Hey format c:,When you add the pc objects in ganton Edit:So delete the countrey_stream2.ipl,and,put the country_stream3.ipl? Edited November 23, 2014 by RJSanModder Link to comment Share on other sites More sharing options...
El Dorado Posted November 23, 2014 Share Posted November 23, 2014 Expect release by February 29, 22:22 GMT. Link to comment Share on other sites More sharing options...
_RJSingh_ Posted November 23, 2014 Share Posted November 23, 2014 So delete the countrey_stream2.ipl,and,put the country_stream3.ipl? Link to comment Share on other sites More sharing options...
inadequate Posted November 23, 2014 Share Posted November 23, 2014 Certo, by simply adding the car coordinates to countrye stream2, that crack shows up. Don't know why. Thanks to binary IPL flexibility, I can add all cars coordinates in one single file, they'll spawn, no problem. So I put the cars from the stream2 into stream3. Get rid of your stream2, and replace your stream3. ~Me hopes no more cracks~ https://www.sendspace.com/file/lpr8bs Other crack... Neddo 1 Link to comment Share on other sites More sharing options...
El Dorado Posted November 23, 2014 Share Posted November 23, 2014 Just amazing. Well, you've to live with that for a while. Link to comment Share on other sites More sharing options...
Reyks Posted November 23, 2014 Share Posted November 23, 2014 (edited) Wouldn't it be easier if you just add these cars in regular IPL's? Messing with binary ones can cause some weird stuff like those cracks. EDIT: Btw for those wanting the PC stuff back in LS, don't worry I'm adding a lot of objects in a project I'm working on. It's gonna look way better than the sh*tty object placement R* did for the PC version 9 years ago, but it will take a good while to finish so just be patient . Edited November 23, 2014 by StrafeBolt _RJSingh_, Igor Bogdanoff, savidge and 2 others 5 Link to comment Share on other sites More sharing options...
TJGM Posted November 23, 2014 Share Posted November 23, 2014 I'm pretty sure you can only define the car section in binary IPL's, so it won't work with regular IPL's. I could be wrong though. Link to comment Share on other sites More sharing options...
Reyks Posted November 23, 2014 Share Posted November 23, 2014 Nah, they can be added using regular IPL's just like VC and III, R* just decided to add them all in binary format for some reason. TJGM 1 Link to comment Share on other sites More sharing options...
savidge Posted November 23, 2014 Share Posted November 23, 2014 EDIT: Btw for those wanting the PC stuff back in LS, don't worry I'm adding a lot of objects in a project I'm working on. It's gonna look way better than the sh*tty object placement R* did for the PC version 9 years ago, but it will take a good while to finish so just be patient . If your maps are gonna be like your Pizza Stack one then I can't wait to see them! Link to comment Share on other sites More sharing options...
Reyks Posted November 23, 2014 Share Posted November 23, 2014 ^You can bet on that . Here's a little sneak peek of Unity Station, still a WIP: Blackbird88, Neddo, TJGM and 4 others 7 Link to comment Share on other sites More sharing options...
savidge Posted November 23, 2014 Share Posted November 23, 2014 Here's a little sneak peek of Unity Station, still a WIP: Where's the "Love This" button?! Snoops27 and Reyks 2 Link to comment Share on other sites More sharing options...
El Dorado Posted November 23, 2014 Share Posted November 23, 2014 (edited) __________________________________________________________________ Here it is - correct positions of the objects shown above, plus some others tooAND YES, USING PS2 MAP AS BASE, YOU CAN'T HATE ME ENOUGH https://www.sendspace.com/file/x8lcmm Next - Some billboards don't have advertisements, I'll take a closer look. Edited November 23, 2014 by format c: IlyaKostygov, Agem, Gramps and 11 others 14 Link to comment Share on other sites More sharing options...
Reyks Posted November 23, 2014 Share Posted November 23, 2014 (edited) Just to remind ya if you edit objects such as billboards, don't forget to add their corresponding LOD models, otherwise they will just disappear when seem from a distance. EDIT: Some billboards near that area ^ have wrong positioned LOD's as well. Edited November 23, 2014 by StrafeBolt undertaker fan and _RJSingh_ 2 Link to comment Share on other sites More sharing options...
Reyks Posted November 25, 2014 Share Posted November 25, 2014 Sorry for the double post. This bridge in LS is really f*cked up: Not the alpha bug btw. Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 25, 2014 Author Share Posted November 25, 2014 it's fine to me Lennie. 1 Link to comment Share on other sites More sharing options...
Reyks Posted November 25, 2014 Share Posted November 25, 2014 Nope, look closely, one side of the wall has an invisible texture or something (first pic) and the other side has a texture (second pic). Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 25, 2014 Author Share Posted November 25, 2014 i mean,in my game it's fine Link to comment Share on other sites More sharing options...
Reyks Posted November 25, 2014 Share Posted November 25, 2014 Oh sh*t something is wrong with my game again...F*ck Snoops27 1 Link to comment Share on other sites More sharing options...
savidge Posted November 25, 2014 Share Posted November 25, 2014 Oh sh*t something is wrong with my game again...F*ck Not just your game, it happens to me too. Snoops27 1 Link to comment Share on other sites More sharing options...
Reyks Posted November 25, 2014 Share Posted November 25, 2014 (edited) I'm trying to find out what's causing that. Good News: It's not caused by my map files. Bad News: I have no idea what it is. If I figure it out I will let you know. EDIT: Yup found the culprit it was wetobjs.asi that came with Project San Andreas, remove that. Edited November 25, 2014 by StrafeBolt savidge, Neddo, Snoops27 and 1 other 4 Link to comment Share on other sites More sharing options...
Snoops27 Posted November 25, 2014 Share Posted November 25, 2014 (edited) ah so that's why i get some invisible objects like roadblocks and fences etc Edited November 25, 2014 by snoops26 Link to comment Share on other sites More sharing options...
TJGM Posted November 25, 2014 Share Posted November 25, 2014 (edited) EDIT: Yup found the culprit it was wetobjs.asi that came with Project San Andreas, remove that. I always had that bug and thought it was because of texture mods, I never thought it was because of wetobjs.asi.. nice find. I guess it accidentally changes an alpha flag while changing the rain reflection flag.. oh well. Edited November 25, 2014 by TJGM Snoops27 and Gramps 2 Link to comment Share on other sites More sharing options...
Reyks Posted November 26, 2014 Share Posted November 26, 2014 Glad I could help, maybe Link can #LinkPatchIt. Snoops27 1 Link to comment Share on other sites More sharing options...
inadequate Posted November 26, 2014 Share Posted November 26, 2014 Other nice crack on Venturas, I don't know if is caused by the added PS2 cars or if is the new map fixes from above, if you can fix them format please, thanks a lot. And this other, looks horrible. Reyks 1 Link to comment Share on other sites More sharing options...
Link2012 Posted November 26, 2014 Share Posted November 26, 2014 (edited) EDIT: Yup found the culprit it was wetobjs.asi that came with Project San Andreas, remove that. I always had that bug and thought it was because of texture mods, I never thought it was because of wetobjs.asi.. nice find. I guess it accidentally changes an alpha flag while changing the rain reflection flag.. oh well. Maybe that is somewhat consequence from toggling on the wet flag for such kind of object, just checked the source and I only toggle one flag. I'm not sure about anything, I just toggled the flag for everything because I was asked to Edited November 26, 2014 by LINK/2012 Link to comment Share on other sites More sharing options...
Espionage724 Posted November 26, 2014 Share Posted November 26, 2014 Hi; I just reinstalled GTA:SA recently, and saw this thread. I have the newest modload and a ASI loader. Aside from that, I'm not really certain what to do with these files... I imagine I'd want Fixed Maps and Fixed .DFFs from the first post right, and maybe the two other fixes under them? Where do I throw these files? I also saw some other file uploads for specific fixes too; would I have to download each individual fix and add it, or is there maybe some batch for them somewhere; or maybe they're already added to one of those first-post archives? Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 28, 2014 Author Share Posted November 28, 2014 (edited) redownload all the dffs,some prelight bugs pointed out by StrafeBolt in early pages of the thread have been fixed Do the textures on these paths need to be flipped? They don't look right (also, ignore the photobombing untextured ped ): also this have been fixed,its dff is laelasruff201.dff Edited November 28, 2014 by Aztecas_5 Reyks 1 Link to comment Share on other sites More sharing options...
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