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[WIP|SA] GTA San Andreas Map Fixes


BMWSauberF1.08
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BMWSauberF1.08
This modification aims to correct bugs that Rockstar left in the GTA: San Andreas map. I'm usually working with format c: with this, but anyone who wants to contribute are welcome. Work started back in the fixes and improvements for San Andreas thread, now SA mod index, but with a new thread we can thrat the only subject of map errors directly.
Done already
- Corrected lod placement of some trees near Mount Chiliad
-Removed a palm tree inside a house in idlewood, aswell incorrected placed trees removed in LS Airport, Verona Beach in front of the save house, and Jefferson.
- Fixed floating plants in San Fierro near Pier 69 and a floating tree in the countryside
- Fixed a timed object in San Fierro driving school who caused some textures to dissapear
- Restored PS2 objects in Las Venturas, Four Dragons casino and the Visage and the unused pay n' spray
- The second door of the doherty garage is now openable, and vehicles can be stored inside
- Fixed a collison and the grass in the Palomino Creek Bridge
- Fixed several tree shadows, on Montgomery, Garcia and Bayside
- Improved shadows of bridges in Las Colinas, and the train overpass in Jefferson
- Fixed double sided polys and textures errors in Ganton
- Fixed wrong texture mapping in roads of Los Santos and San Fierro
- Re-add colision of the unused Las Venturas Pay N' Spray
- Fixed two roadsigns found in LV
- Fixed a stretched texture and a collision on the side of Missionary Hill
- Fixed a stretched texture on the road in front of the betting shop under Mulholland Intersection
Installation notes - You'll get col's, dff's, ipl's, ide's, and binary ipl's. Modloader is recommended, in fact required for the binary IPL's. You can find the newest modloader in here

SY1OVoD.png

 

 

Before
p1f62j3.png
After
3tAOzh9.jpg

 

n0sUBcq.png

 

qxV5kX3.png

 

 

BeforedrDQfHp.png
After
DI7h0iH.png

 

 

Before
ZBmVZYB.png
After
695zeNt.png

 

 

Before
bySHlE5.png
After
Tn0SE24.png

 

 

Currently known bugs:

For unknown reasons some of the country ipls cause some cracks in the map,we are currently trying to fix this

Edited by Aztecas_5
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In the end you did a topic for this :)

Great job! :D

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Yay, the long-awaited topic is here! Actually this was a great idea making a seperate topic for map-related fixes, because there's sooooo many of them, lol.

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1st post formatting is killing my eyes :D I have reformatted it :p

ema.png

And here's the "code".

 

 

 

Some time ago format c and me decided to fix the map of San Andreas, we've fixed many of these bugs.Currently screenshots and the list of the fixes aren't available.You [size=6][b][color=#e50000]MUST[/color][/b][/size] use newest ModLoader to install this fix.[size=6]Download[/size]- Corrected lod placement of some trees near Mount Chiliad- Removed a palm tree inside a house in idlewood, aswell incorrected placed trees removed in LS- Airport, Verona Beach in front of the save house, and Jefferson- Fixed floating plants in San Fierro near Pier 69 and a floating tree in the countryside- Fixed a timed object in San Fierro driving school who caused some textures to dissapear- Restored PS2 objects in Las Venturas, Four Dragons casino and the Visage- The second door for Aztecas_5 fixed garage in doherty- countrye_3.col fixes the collision of this spot(Palomino Creek bridge)

SY1OVoD.png

- countrye_5.col fixes the tree shadows near the entrance of Montgomery- lae_3.col fixes the shadow of the bridge in Las Colinas

Before

p1f62j3.png

After

3tAOzh9.jpg

 

- lae2_2.col fixes and improves the shadow of the Jefferson train overpass

n0sUBcq.png

 

Anyway good job you did here. I'll try this mod :p

Edited by Tadzik
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1st post formatting is killing my eyes :D I have reformatted it :p

lol, if you really wanted to make the first post perfect, you should change "format c and me" to " and I". ;)

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We have some textures that simply don't have a lod. Could easily be fixed by editing the lod texture.

 

 

And guess the f*cking what, MED doesn't point txd's used by lod's.

 

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A important note - For binary IPL's, you MUST have the newest modloader https://github.com/thelink2012/modloader/releases

 

Any other method, including older versions of modloader itself, will result in bugs.

u sure about this

 

replacing entries loaded by the game in equivalent order would work perfectly fine including maintaining savegame iplstore index compatibility

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replacing entries loaded by the game in equivalent order would work perfectly fine including maintaining savegame iplstore index compatibility

 

 

and while we speak, the only tool capable to "replacing entries loaded by the game in equivalent order" is modloader 0.2.0

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I have some more map bugs:

 

ic40RnV.png0Py5Txb.pngZrsgcPj.pngthe cause of this last one is probably the palms above the tunnel but the shadow shouldn't project into the tunnel

 

and some weird placements:

 

nVLOw9y.pngtUBNT32.pngthe palm trees are on concrete, lol

 

 

  • Like 1
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BMWSauberF1.08

If the dffs used aren't same as the ones in our pack,then you can use them

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If the dffs used aren't same as the ones in our pack,then you can use them

There are binary IPLs as well though.

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BMWSauberF1.08

I can't help with ipls so i don't know if you can change them

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Yeah well I am not sure what changes they make since it's not documented anywhere. Some of them might be same fixes actually.

Scratch that I am dumb. The binary IPLs are from something else. Must be the combined pack from the Fixes & Improvements thread before it was removed.

Yep the mod only has .dff and .col files so no worries.

Edited by Blackbird88
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Also what about more parked vehicles shown in Vadim's PS2 vs PC video? I recall there being some low limit on PC so can it be done with OpenLA or something?

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Do you guys use the Unofficial Patch with these fixes as well?

I don't. But thanks for reminding me about that, I totally forgot about that patch. :p

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BMWSauberF1.08

Do you guys use the Unofficial Patch with these fixes as well?

actually,we don't use it

Edited by Aztecas_5
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More bugs, is possible fix it?

 

 

 

LVPD Parking transparent at some point of viewing it (this one is present on all versions, PS2, Xbox, PC):

27wri4y.jpg

 

Bug road on Las Payasadas, on this the wheels drowns on the pavement and the vehicle lost their shadows and his lights too (if them is ON), looks like a transparent triangle on that part before the vehicle lost their shadows and his wheels drowns.

sbknpk.jpg

2u553wz.jpg

k0lmht.jpg

 

 

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Do you guys use the Unofficial Patch with these fixes as well?

actually,we don't use it

 

Righteo then.

I just thought you would've since you guys seem rather obsessed with very small 'bugs', and the Unofficial Patch fixes many bugs as well.

Seems silly to have 2 different 'map fixes mods' that may not be compatible with each other further on down the road.

 

But if you want, I could find some bugs around LS for you. There is sh*t loads.

I remember fixing TONS of R* placements with MEd whilst we were developing PSA.

Edited by Methical
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Righteo then.

I just thought you would've since you guys seem rather obsessed with very small 'bugs', and the Unofficial Patch fixes many bugs as well.

Seems silly to have 2 different 'map fixes mods' that may not be compatible with each other further on down the road.

 

But if you want, I could find some bugs around LS for you. There is sh*t loads.

I remember fixing TONS of R* placements with MEd whilst we were developing PSA.

What exactly does the Unofficial Patch fix btw?

 

and will PSA continue soon? :)

 

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It fixes alot of collision files AFAIK. Any documentation I've seen on this has been very vague.

Stupid authors packed it into the gta3.img file, so its hard to tell what has been changed. They also included most of the data files, which are still originals. Only very few have been changed.

 

Regarding PSA .. Well I still got the files .. About continuing it, more than likely not.

 

One cool thing that Danikov was doing for PSA, was putting in extra traffic lights around LS where there weren't any.

Pay close attention to the traffic. They will just stop randomly @ non-existant lights. Prime example is at the start of the game, as CJ comes out of the alley, in that area there.

Edited by Methical
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