Popular Post BMWSauberF1.08 Posted September 25, 2014 Popular Post Share Posted September 25, 2014 (edited) This modification aims to correct bugs that Rockstar left in the GTA: San Andreas map. I'm usually working with format c: with this, but anyone who wants to contribute are welcome. Work started back in the fixes and improvements for San Andreas thread, now SA mod index, but with a new thread we can thrat the only subject of map errors directly. Done already - Corrected lod placement of some trees near Mount Chiliad -Removed a palm tree inside a house in idlewood, aswell incorrected placed trees removed in LS Airport, Verona Beach in front of the save house, and Jefferson. - Fixed floating plants in San Fierro near Pier 69 and a floating tree in the countryside - Fixed a timed object in San Fierro driving school who caused some textures to dissapear - Restored PS2 objects in Las Venturas, Four Dragons casino and the Visage and the unused pay n' spray - The second door of the doherty garage is now openable, and vehicles can be stored inside - Fixed a collison and the grass in the Palomino Creek Bridge - Fixed several tree shadows, on Montgomery, Garcia and Bayside - Improved shadows of bridges in Las Colinas, and the train overpass in Jefferson - Fixed double sided polys and textures errors in Ganton - Fixed wrong texture mapping in roads of Los Santos and San Fierro - Re-add colision of the unused Las Venturas Pay N' Spray - Fixed two roadsigns found in LV - Fixed a stretched texture and a collision on the side of Missionary Hill - Fixed a stretched texture on the road in front of the betting shop under Mulholland Intersection Installation notes - You'll get col's, dff's, ipl's, ide's, and binary ipl's. Modloader is recommended, in fact required for the binary IPL's. You can find the newest modloader in here Fixed Maps Fixed .DFFs Before After Before After Before After Before After Currently known bugs: For unknown reasons some of the country ipls cause some cracks in the map,we are currently trying to fix this Edited July 5, 2015 by Aztecas_5 muh linucs, Asgaro, Tuckyonald and 47 others 50 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/ Share on other sites More sharing options...
Jinx. Posted September 25, 2014 Share Posted September 25, 2014 In the end you did a topic for this Great job! Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066233984 Share on other sites More sharing options...
El Dorado Posted September 25, 2014 Share Posted September 25, 2014 A important note - For binary IPL's, you MUST have the newest modloader https://github.com/thelink2012/modloader/releases Any other method, including older versions of modloader itself, will result in bugs. Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234019 Share on other sites More sharing options...
inadequate Posted September 25, 2014 Share Posted September 25, 2014 Finally, the topic about this. Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234391 Share on other sites More sharing options...
BMWSauberF1.08 Posted September 25, 2014 Author Share Posted September 25, 2014 now i'm editing the first post Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234401 Share on other sites More sharing options...
savidge Posted September 25, 2014 Share Posted September 25, 2014 Yay, the long-awaited topic is here! Actually this was a great idea making a seperate topic for map-related fixes, because there's sooooo many of them, lol. Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234500 Share on other sites More sharing options...
Tadzik Posted September 25, 2014 Share Posted September 25, 2014 (edited) 1st post formatting is killing my eyes I have reformatted it And here's the "code". Some time ago format c and me decided to fix the map of San Andreas, we've fixed many of these bugs.Currently screenshots and the list of the fixes aren't available.You [size=6][b][color=#e50000]MUST[/color][/b][/size] use newest ModLoader to install this fix.[size=6]Download[/size]- Corrected lod placement of some trees near Mount Chiliad- Removed a palm tree inside a house in idlewood, aswell incorrected placed trees removed in LS- Airport, Verona Beach in front of the save house, and Jefferson- Fixed floating plants in San Fierro near Pier 69 and a floating tree in the countryside- Fixed a timed object in San Fierro driving school who caused some textures to dissapear- Restored PS2 objects in Las Venturas, Four Dragons casino and the Visage- The second door for Aztecas_5 fixed garage in doherty- countrye_3.col fixes the collision of this spot(Palomino Creek bridge) - countrye_5.col fixes the tree shadows near the entrance of Montgomery- lae_3.col fixes the shadow of the bridge in Las Colinas Before After - lae2_2.col fixes and improves the shadow of the Jefferson train overpass Anyway good job you did here. I'll try this mod Edited September 25, 2014 by Tadzik Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234610 Share on other sites More sharing options...
BMWSauberF1.08 Posted September 25, 2014 Author Share Posted September 25, 2014 thanks Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234663 Share on other sites More sharing options...
savidge Posted September 25, 2014 Share Posted September 25, 2014 1st post formatting is killing my eyes I have reformatted it lol, if you really wanted to make the first post perfect, you should change "format c and me" to " and I". Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234733 Share on other sites More sharing options...
BMWSauberF1.08 Posted September 25, 2014 Author Share Posted September 25, 2014 fixed savidge 1 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234742 Share on other sites More sharing options...
El Dorado Posted September 25, 2014 Share Posted September 25, 2014 We have some textures that simply don't have a lod. Could easily be fixed by editing the lod texture. And guess the f*cking what, MED doesn't point txd's used by lod's. Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066234766 Share on other sites More sharing options...
reyks Posted September 25, 2014 Share Posted September 25, 2014 Nice to have a separate topic for this mod, good work guys . Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066235355 Share on other sites More sharing options...
NTAuthority Posted September 26, 2014 Share Posted September 26, 2014 A important note - For binary IPL's, you MUST have the newest modloader https://github.com/thelink2012/modloader/releases Any other method, including older versions of modloader itself, will result in bugs. u sure about this replacing entries loaded by the game in equivalent order would work perfectly fine including maintaining savegame iplstore index compatibility RyanDri3957V and Ash_735 2 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066235876 Share on other sites More sharing options...
El Dorado Posted September 26, 2014 Share Posted September 26, 2014 replacing entries loaded by the game in equivalent order would work perfectly fine including maintaining savegame iplstore index compatibility and while we speak, the only tool capable to "replacing entries loaded by the game in equivalent order" is modloader 0.2.0 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066236028 Share on other sites More sharing options...
savidge Posted September 26, 2014 Share Posted September 26, 2014 I have some more map bugs: the cause of this last one is probably the palms above the tunnel but the shadow shouldn't project into the tunnel and some weird placements: the palm trees are on concrete, lol undertaker fan 1 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066238084 Share on other sites More sharing options...
El Dorado Posted September 26, 2014 Share Posted September 26, 2014 For the hot dog van https://www.sendspace.com/file/a0jwul savidge 1 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066238470 Share on other sites More sharing options...
Blackbird88 Posted September 26, 2014 Share Posted September 26, 2014 I assume this mod can't be used with the fixes as it uses same files right? I somehow doubt Modloader can load them both Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066239186 Share on other sites More sharing options...
BMWSauberF1.08 Posted September 26, 2014 Author Share Posted September 26, 2014 If the dffs used aren't same as the ones in our pack,then you can use them Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066239226 Share on other sites More sharing options...
Blackbird88 Posted September 26, 2014 Share Posted September 26, 2014 If the dffs used aren't same as the ones in our pack,then you can use them There are binary IPLs as well though. Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066239237 Share on other sites More sharing options...
BMWSauberF1.08 Posted September 26, 2014 Author Share Posted September 26, 2014 I can't help with ipls so i don't know if you can change them Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066239253 Share on other sites More sharing options...
Blackbird88 Posted September 26, 2014 Share Posted September 26, 2014 (edited) Yeah well I am not sure what changes they make since it's not documented anywhere. Some of them might be same fixes actually. Scratch that I am dumb. The binary IPLs are from something else. Must be the combined pack from the Fixes & Improvements thread before it was removed. Yep the mod only has .dff and .col files so no worries. Edited September 26, 2014 by Blackbird88 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066239264 Share on other sites More sharing options...
Gramps Posted September 27, 2014 Share Posted September 27, 2014 Do you guys use the Unofficial Patch with these fixes as well? UwUwU 1 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066240492 Share on other sites More sharing options...
Blackbird88 Posted September 27, 2014 Share Posted September 27, 2014 Also what about more parked vehicles shown in Vadim's PS2 vs PC video? I recall there being some low limit on PC so can it be done with OpenLA or something? Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066241792 Share on other sites More sharing options...
savidge Posted September 27, 2014 Share Posted September 27, 2014 Do you guys use the Unofficial Patch with these fixes as well? I don't. But thanks for reminding me about that, I totally forgot about that patch. Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066242092 Share on other sites More sharing options...
BMWSauberF1.08 Posted September 27, 2014 Author Share Posted September 27, 2014 (edited) Do you guys use the Unofficial Patch with these fixes as well? actually,we don't use it Edited September 27, 2014 by Aztecas_5 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066242098 Share on other sites More sharing options...
inadequate Posted September 27, 2014 Share Posted September 27, 2014 More bugs, is possible fix it? LVPD Parking transparent at some point of viewing it (this one is present on all versions, PS2, Xbox, PC): Bug road on Las Payasadas, on this the wheels drowns on the pavement and the vehicle lost their shadows and his lights too (if them is ON), looks like a transparent triangle on that part before the vehicle lost their shadows and his wheels drowns. savidge, reyks and Neddo 3 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066242842 Share on other sites More sharing options...
reyks Posted September 27, 2014 Share Posted September 27, 2014 More weird pavement stuff: Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066242919 Share on other sites More sharing options...
Gramps Posted September 27, 2014 Share Posted September 27, 2014 (edited) Do you guys use the Unofficial Patch with these fixes as well? actually,we don't use it Righteo then. I just thought you would've since you guys seem rather obsessed with very small 'bugs', and the Unofficial Patch fixes many bugs as well. Seems silly to have 2 different 'map fixes mods' that may not be compatible with each other further on down the road. But if you want, I could find some bugs around LS for you. There is sh*t loads. I remember fixing TONS of R* placements with MEd whilst we were developing PSA. Edited September 27, 2014 by Methical UwUwU 1 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066243144 Share on other sites More sharing options...
savidge Posted September 27, 2014 Share Posted September 27, 2014 Righteo then. I just thought you would've since you guys seem rather obsessed with very small 'bugs', and the Unofficial Patch fixes many bugs as well. Seems silly to have 2 different 'map fixes mods' that may not be compatible with each other further on down the road. But if you want, I could find some bugs around LS for you. There is sh*t loads. I remember fixing TONS of R* placements with MEd whilst we were developing PSA. What exactly does the Unofficial Patch fix btw? and will PSA continue soon? Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066243342 Share on other sites More sharing options...
Gramps Posted September 27, 2014 Share Posted September 27, 2014 (edited) It fixes alot of collision files AFAIK. Any documentation I've seen on this has been very vague. Stupid authors packed it into the gta3.img file, so its hard to tell what has been changed. They also included most of the data files, which are still originals. Only very few have been changed. Regarding PSA .. Well I still got the files .. About continuing it, more than likely not. One cool thing that Danikov was doing for PSA, was putting in extra traffic lights around LS where there weren't any. Pay close attention to the traffic. They will just stop randomly @ non-existant lights. Prime example is at the start of the game, as CJ comes out of the alley, in that area there. Edited September 27, 2014 by Methical savidge, Z i X, UwUwU and 2 others 5 Link to comment https://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?do=findComment&comment=1066243354 Share on other sites More sharing options...
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