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San Andreas: BETA Edition


Kalvin
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Hey! Did you manage to change Ryder's skin? When and what was the last update? Thanks for your reply!

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Can't we breake it with limit Adjuster? like open limit adjuster or fastman's one?

[22:46:04] Blackalien: fastman does cutscene models have any limits

[22:46:12] fastman92: yes

[22:46:20] Blackalien: since changing any of the models in a cutscene through a HEX editor crashes the game

[22:46:24] fastman92: ok

[22:46:34] Blackalien: have you done something for that limit?

[22:46:39] fastman92: no

[22:46:50] Blackalien: at least plans for it?

[22:47:16] fastman92: no

He won't do that.

 

unless you donate him monies

 

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Can't we breake it with limit Adjuster? like open limit adjuster or fastman's one?

[22:46:04] Blackalien: fastman does cutscene models have any limits

[22:46:12] fastman92: yes

[22:46:20] Blackalien: since changing any of the models in a cutscene through a HEX editor crashes the game

[22:46:24] fastman92: ok

[22:46:34] Blackalien: have you done something for that limit?

[22:46:39] fastman92: no

[22:46:50] Blackalien: at least plans for it?

[22:47:16] fastman92: no

 

He won't do that.

 

unless you donate him monies

 

 

It's actually true. He doesn't give a f*ck about SA limits anymore unless you pay him.

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feedthefishy

Any plans to make installation easier? I tryed recently and it just brakes my game, I think a few files (like shopping.dat) and some .ipl's are in the wrong folder. I am using 1.0 US client so it's not that.

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Any plans to make installation easier? I tryed recently and it just brakes my game, I think a few files (like shopping.dat) and some .ipl's are in the wrong folder. I am using 1.0 US client so it's not that.

Just use ModLoader, there is nothing easier than that. You just put the whole SA BETA folder in the ModLoader one and everything goes where it's supposed to be without even replacing your original files.

Edited by Blackalien
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Can u add those beta wheels in the shop so if u go to a transfer or other tuning shop u can add them on the cars that dont have thoose wheels ?

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qEHBx34.jpg

bCtFk7G.jpg

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So no unique cops for each city? bcz from what I know tgats a LV Cop! Nice da nang member though :)

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So no unique cops for each city? bcz from what I know tgats a LV Cop! Nice da nang member though :)

Probably going to be optional as in a few beta screens, these are the cops riding the 911 police bikes. :)

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The police bikers uniform it is yellow? Looks like it.

Yst6mdx.jpg

zgRXTDN.jpg

bVJtmIk.jpg

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Yellow? Isn't it Khaki?

cPUJ0HA.png

 

Take the lighting into account, unless you're talking about LV's, which is.

 

F0M7oPb.png

Edited by Kalvin
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cPUJ0HA.png

 

Take the lighting into account, unless you're talking about LV's, which is.

 

F0M7oPb.png

 

 

 

Pretty, pretty interesting :O. The first model is the "original" LS cop biker instead of the current we have in the final game? I had never seen it before... I thought it was the same uniform as LV cop biker but I was wrong. His files are present in the game files? Otherwise, great stuff Klonvin. :^:

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zgRXTDN.jpg

 

it's strange -- the HPV1000 didn't have the entire vehiclegeneric256 texture mapped onto the headlight glass in those beta screens but the final version has. looks like you aren't the only one who breaks things, hehe. ;) Edited by Savidge
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PhillBellic

 

Yellow? Isn't it Khaki?

 

 

cPUJ0HA.png

 

Take the lighting into account, unless you're talking about LV's, which is.

 

F0M7oPb.png

 

 

Those Patches say California Highway Patrol, right?

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Make a Sparrow spawn at the SFPD helipad. Done

 

After following a tut I found, it shows how easy it is to spawn vehicles. So Sparrow is now appearing on the SFPD helipad. In the shot below I spawned it to be in the middle of the "H" like all the other helicopters do rather than the weird side angle the beta shot has. Might have been moved when they tested it. No idea.

 

Top: Beta shot, Bottom: my shots

yMzHcTp.jpg

 

Pdm9HOp.jpg?1

 

Bonus shot here where I tried to recreate the shot from the beta image. :)

vyOhekR.jpg?1

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PhillBellic

HkPxT5N.jpg

BETA Barwoman

 

I'm happy that they didn't use the Beta Barwoman in the Final Version. The Beta Uniform looks ridiculous.

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So the yellow cop is different from the LV one and nice work Solidcal! :) But u will get more closer shot if u take shots in Widescreen ;)

Edited by ShadowRageEX
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Blackbird88

Make a Sparrow spawn at the SFPD helipad. Done

 

After following a tut I found, it shows how easy it is to spawn vehicles. So Sparrow is now appearing on the SFPD helipad. In the shot below I spawned it to be in the middle of the "H" like all the other helicopters do rather than the weird side angle the beta shot has. Might have been moved when they tested it. No idea.

 

Top: Beta shot, Bottom: my shots

 

 

Bonus shot here where I tried to recreate the shot from the beta image. :)

So what happens during the "Shoot down heli with Toreno mission"? Is it de-spawned?

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Make a Sparrow spawn at the SFPD helipad. Done

 

After following a tut I found, it shows how easy it is to spawn vehicles. So Sparrow is now appearing on the SFPD helipad. In the shot below I spawned it to be in the middle of the "H" like all the other helicopters do rather than the weird side angle the beta shot has. Might have been moved when they tested it. No idea.

 

Top: Beta shot, Bottom: my shots

 

 

Bonus shot here where I tried to recreate the shot from the beta image. :)

So what happens during the "Shoot down heli with Toreno mission"? Is it de-spawned?

For now it isn't. I will have to learn how to disable it during that mission, or see if the mission already has coding to remove vehicles in a certain area during a mission.

 

Edit: No need to edit it, since it is in the same place as toreno's chopper spawns at, it removes it for the mission. So it doesn't break the mission at all. :)

Edited by Solidcal
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j13lvfX.jpg

eC5Ggfa.jpg

tPppCPl.jpg

rkASxR1.jpg

8VhOniL.jpg

YWBX2Dj.jpg

*Restored unused pedestrians

 

lh9Y67m.jpg

*Associated other homeless peds to the home_brains script

 

Q9ylR2Q.jpg

*Updated Johnson House interior

 

Szk8Lbs.jpg

rcBxajX.jpg

*Improved vertex lighting on OG Loc's house (only took a year and a half :p)

 

 

vo8B6lj.png

 

Edited by Kalvin
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Make two Admirals spawn at Wang's cars. Inside and outside. Done! :D

 

248.jpg

 

pqX43es.jpg?1

 

Only issue with the one spawning outside is that where it is in the image is exactly where the buy property icon is in game. So Kalvo is gonna move it away from them soon I imagine. :p Also the Admiral never spawns randomly with it's black colour outside of doing it manually in transfender. So I added it to the Admirals carcols and now it randomly spawns with the black colour too. :)

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I actually like the GTA VC placeholder vehicles with the sa beta reflections.

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now if only someone would make ped paths inside the damn place ;)

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