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San Andreas: BETA Edition


Kalvin
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So if the euros use that texture we will get the result shown in the pic right?

most likely, yes. although i'm not 100% sure that the texture is vehicleenvmap128 (due to the poor resolution of the image amongst other things) i recall seeing that texture being used on other vehicles so i went with the general assumption that they all had that texture applied to them at that point in time.
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Most of those screens are on gtagaming.com



modblueor.jpg

Beta uranus

 

These are the cars i was woundering if they are good if they were added. If it is more beta cars that i missed let me know :)

 

Can u add those beta wheels in the shop so if u go to a transfer or other tuning shop u can add them on the cars that dont have thoose wheels ?

Edited by Jacek_K
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those weird and very shiny 'reflections' (again, something like VC or maybe reused from VC) look at the windows.

those reflections are using the vehicleenvmap128 texture.

 

Hmm interesting. I swapped the default texture which is the brown smudge one with the one you mentioned and it looks slightly different. Only see it in some places but the shiny side does come out more, along with the white sun circle showing up on cars a lot more.

YjpgSsb.jpg?1

 

 

 

Also on another semi beta related note, took a shot of the Vinewood sign after getting the cali plates over the final ones in my game and it feels beta like. Must be Kalv's vegitation placement making it feel like beta. Along with other mods I have on. :D (Sorry I wanted to share the shot cause it is cool)

 

y6UtocD.jpg?1

Edited by Solidcal
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thCrvC3.jpg

ara4Kbg.jpg

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Good work Kalv. That's another beta ped brought back now. :D

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Hmm interesting. I swapped the default texture which is the brown smudge one with the one you mentioned and it looks slightly different. Only see it in some places but the shiny side does come out more, along with the white sun circle showing up on cars a lot more.

i have a strong feeling that the mapping on that texture was different to the one in the final version (which would unfortunately mean a complete remap of every vehicle's reflection), similar to these two examples.
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dRB8sFe.jpg

Further improved the California license plates.

 

Ji35kfd.pngMYvqHkN.png

More beta weapon icons (recreated them the best I can, M4 might need a bit of work though).

 

*The weapon icons are only 'blurry' because they're 64x64 icons (like the rest) sized up to fit somewhere in a 1080p resolution, the actual icons themselves are clear.

Edited by Kalvin
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Kalvin, the weapon icons can be remade quite easily with a brush tool like Adobe Flash's. Just thought I'd let you know as it'll make the remaking process a whole lot easier.

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dRB8sFe.jpg

Further improved the California license plates.

 

Ji35kfd.pngMYvqHkN.png

More beta weapon icons (recreated them the best I can, M4 might need a bit of work though).

Good stuff Kalvin. Looks good on the plates too. Also just realised on the sweeper that the cali plate texture is stretched. So will look at fixing that up soon.

Edited by Solidcal
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''MAR IMPORTANT STUFF TO BREAK'' LOLOLOLOLO :D Sry Kalvin to say this but I think u should work on them a little more :p btw the California plate looks good.

 

EDIT: Found this : http://gtaforums.com/topic/832660-gta-san-andreas-beta-icons/

Is this anything helpful to u Kewun?

Edited by ShadowRageEX
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So while I was hunting through spanish sites and such that had gta sa beta stuff, I stumbled across this image of the San Fierro Medical Centre. Now in the final game there are no tress there, but in this image there are. I can't quite figure out which tress they are. But I know these trees are in the game already as I remember seeing them. So if anyone can identify them it means we can add the trees back.

 

Top: Final game, Bottom: Beta image

 

sUThyN5.jpg?1

SwLhQGr.jpg

Edited by Solidcal
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@Solidcal

The name of those trees is veg_palmkb5.

 

Here is how mine looks like:

 

 

9g1SF8c.jpg

 

 

Edited by Blackalien
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@Solidcal

The name of those trees is veg_palmkb5.

 

Here is how mine looks like:

 

 

9g1SF8c.jpg

 

 

Those aren't the same as the screenshot. Look the shape and compare them with my post.

SwLhQGr.jpg

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Are those palms, already present in Los Santos and Las Venturas:

1Ao6iPd.jpg

Any idea what the file name is for that then as those do look very close.

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t4hgkBD.jpg

yESjKYi.jpg

2WY7XgD.jpg

 

Making use of 'rancherb' are we?

 

Good stuff. :)

 

Rancherlure I guess and he is actually showing the 4rth Da Nang Boy :p

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So was working on the cutscene desert eagle over the silenced pistol that appears in the Ice cold killa mission cutscenes. Found out I broke it and caught the kalvin virus. XD

 

3BSZPDe.jpg?1

 

It's an invisible gun or they are just going in for a hug? Will get it fixed in a bit though. :p

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So was working on the cutscene desert eagle over the silenced pistol that appears in the Ice cold killa mission cutscenes. Found out I broke it and caught the kalvin virus. XD

 

3BSZPDe.jpg?1

 

It's an invisible gun or they are just going in for a hug? Will get it fixed in a bit though. :p

CJ <3 Jizzy Gay 4 Life Niggas! Jokes aside did u did that with HeX editing or swapping models? Edited by ShadowRageEX
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So was working on the cutscene desert eagle over the silenced pistol that appears in the Ice cold killa mission cutscenes. Found out I broke it and caught the kalvin virus. XD

 

3BSZPDe.jpg?1

 

It's an invisible gun or they are just going in for a hug? Will get it fixed in a bit though. :p

They are going o have sex... GAY 4 LIFE NIGGA! Jokes aside did u tried it with hex editing or through swapping models?

 

Actually rigging models. Said before I don't know how to hex gta sa stuff. :p

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Welp doing this through HeX will be more R* Way I still didn't get it how the russian modders changed it...

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No need of bothering. With HEX editor or somethign else you won't be able to change cutscene models since there are limitations, fastman92 told me. That's why the game crashes if something is changed in it(maybe only the player model can be changed during cutscenes).

Edited by Blackalien
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Can't we breake it with limit Adjuster? like open limit adjuster or fastman's one?

[22:46:04] Blackalien: fastman does cutscene models have any limits
[22:46:12] fastman92: yes
[22:46:20] Blackalien: since changing any of the models in a cutscene through a HEX editor crashes the game
[22:46:24] fastman92: ok
[22:46:34] Blackalien: have you done something for that limit?
[22:46:39] fastman92: no
[22:46:50] Blackalien: at least plans for it?
[22:47:16] fastman92: no
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