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San Andreas: BETA Edition


Kalvin
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Im pretty sure its still an easter egg to Alcatraz but only on the paper, on the map just in appearence and not in game with a bulding and sh*t. The location is obvious as sh*t.

Edited by shqrk
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RazorGamingHD

After installing this mod from the first version to the latest version,when starting a new game "gta-sa.exe has stopped working"

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After installing this mod from the first version to the latest version,when starting a new game "gta-sa.exe has stopped working"

Did you rebuild the imgs if not then it might cause crashes.

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Just install the latest version, not the ones before, as all the files are in each version anyway.

 

Also, try Modloader, don't install it manually, if it still crashes, try putting on Open Limit Adjuster.

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I managed to pass the loading screen,but at the black screen,before the Airport text,it crashes.

if you're using modloader, look in the modloader folder for a file named modloader.log and towards the bottom of that file you will see the reason why your game crashed.

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ILOVEFOOTBALL95

hey all, where is the download links for this mod, I couldn't see them on the first page, sorry if they are there, also is the beta missions in yet and beta ryder in cutscenes??

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hey all, where is the download links for this mod, I couldn't see them on the first page, sorry if they are there, also is the beta missions in yet and beta ryder in cutscenes??

Under ''Downloads'' there is the GTAgarage logo which you have to click but anyway, here:

http://www.gtagarage.com/mods/show.php?id=26570

Edited by blackalienHD
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ILOVEFOOTBALL95

Sorry man, I was literally coming back to edit my post, I found it. Sorry 'bout that, has this mod got the beta missions and beta gang members and characters in?

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It has them except for the beta missions, for now there are only some small changes in a few missions.

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ILOVEFOOTBALL95

yeah okay man thank you so much for the help. :)

 

What about beta vehicles have any been added in?

 

There is no Beta Ryder??

Edited by LeatherJohnny
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Take a look at the To-do list and the previous pages and you'll see the new progress.

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guys you can't add the vehicles and weapons from beta without to replace something and do you want a good mod ? Lel and you can't even find a gta sa beta client ? so lame

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..What?

 

BETA Weapons and Vehicles aren't even included in this mod anyway.

 

has this mod got the beta missions and beta gang members and characters in?

It's got BETA gang members, and characters (except for Ryder) yes.

 

There are no BETA missions (yet) because I'd prefer to have working cutscenes with lip sync and such for them (though that'll probably never happen), however a month or two back I did go on a little spree of adding cut dialogue back in some missions, but I haven't yet released that version.

 

This is the checklist for the next version so far (note - I haven't worked on it in a month):

 

 

 

MAP*Remade Johnson House interior (Needs bottom wall railings textured to final)*Restored BETA doors to Madd Dogg's Mansion (Needs collision fix)*Replaced veg_palm02 with Vice City's (curved trees)*Edited windows of Doherty Train Station*Edited one of the downtown skyscrapersVEHICLES*Restored California License PlateWEAPONSPLAYER*Further edited Vest*Further edited JeansCHARACTERS*Made BETA Ryder (in-game only, needs face tweak, bone fix, and cutscene rig)PEDS*Made BETA Old Reece*Replaced WBDYG1 with its BETA version, CSHelper1*Made BETA BMYST*Made BETA HFYRI (Face and texture needs improving)*Improved BALLAS3*Made BETA VBMYBOXSCRIPT*Remade end of Beat Down on B-Dup (Needs check for if in sphere during dialogue)*Replaced Rancher with unused Rnchlure in Lure*Replaced Freddy's & CJ/OG Loc's bike with Sanchez's from PCJs in OG Loc*Added LD_BUM images & cut dialogue to OG Loc*Reactivated HOME_BRAINS script*Added intro to Boat School*Restored Unused Pay'N'Spray in Las Venturas*Changed Tampa to Red & Blueish Green, replaced WMYMECH with DNB2, & changed Bomb Shop cutscene camera angle in Yay Ka-Boom-Boom

 

Edited by Kalvin
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Lance Wilson Ryder

can anyone provide me a savegame at 100% completed compatible with this main.scm please?

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can anyone provide me a savegame at 100% completed compatible with this main.scm please?

I might do it but it'll take long time to complete 100 %

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Lance Wilson Ryder

 

can anyone provide me a savegame at 100% completed compatible with this main.scm please?

I might do it but it'll take long time to complete 100 %

 

As far as i know there are some savegame editors

 

also i dont want 100 complete , just infinite ammo , full health capacity and gang wars enabled but not all gangs taken , it just turns out boring without anything to do

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you should use cheat menu in any modded gta sa version, always works and choice of cheats and stuff to make player invincible is just awesome

Edited by Jaanus949
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can anyone provide me a savegame at 100% completed compatible with this main.scm please?

I might do it but it'll take long time to complete 100 %

 

As far as i know there are some savegame editors

 

also i dont want 100 complete , just infinite ammo , full health capacity and gang wars enabled but not all gangs taken , it just turns out boring without anything to do

 

why not use the stripped SCM? I can easily give you a link
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my first post here...amazing Topic and Theme here

Since is BETA Atmosphere here...

 

Didn't search,is anybody do do this...

 

Very Early Beta version of CJ Face-Saved in player.IMG- So I have heard

head8bit.png

 

on CJ Head model

bt2.jpg

 

and edited to fit in

bt1.jpg

 

 

 

:blush:

Edited by Ezekiel
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undergroundvicious

I don't remember this TXD... Actually, Beta CJ's face look like these:

 

gtasan13.jpg

 

26_01_2011__16_50_33701713125c35dfeff224

 

FHMUK1.jpg

 

CJ looks younger here. I really prefer this version.

 

Never saw a mod to recreate it tought, only bad mods with an early, very early TXD present on game files (maybe the one you referred) - that resulted on this "thing":

 

GTA_San_Andreas_Beta_CJ_Alpha-Beta.jpg

 

This never was Beta CJ at all...

 

Anyway, good job on that :p

Edited by undergroundvicious
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Eh, I made him too even replaced his eyes with CJ's final version eyes but he still looks creepy. I don't understand why R* left this texture in the files and the most interesting question is when did they use it?

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