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Kalvin

San Andreas: BETA Edition

Recommended Posts

Lucky4LeafClover

First off: I remember seeing this back in 2011 from you so it's always good to see a project back on its feet and not dead.

Secondly: thank you. Probably doesn't mean much from some random GTA fan who made a forum account about a month or so ago... but yeah :)

 

Lastly: everything looks great. I would echo what others have said and suggest that you take a look TTDISA (and the project that was named very similar to it) if you already haven't.

 

So best of luck and I've already had quite some fun with your mod.

Edited by Lucky4LeafClover

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Nights744

Has anyone ever tried recreating this ped?

 

screen19.jpg

 

And you wouldn't even need to start from scratch since it looks almost like this one:

Hfyri.jpg

 

@Kalvin your main.scm should be based on TTDISA main, because Deezire use unused dialogues, and restore many pickups, cars and even PS2 rampages.

Talking of rampages, a 2 player mod would be great but based on cleo or ASI.

Also I think it wasn't cut until they realized how bad their controller system is. Now with Ginput it should be possible to finally do the rampages again.

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G The Generous

 

Has anyone ever tried recreating this ped?

 

screen19.jpg

 

And you wouldn't even need to start from scratch since it looks almost like this one:

Hfyri.jpg

 

I made it for San Beta long ago, you can get it here, her file is hfyri

it's not accurate, but you can consider it as "recreation" :p

Kalvin can use it, but I'm sure he prefers to do his own version

Edited by badboy_zay

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Kalvin

 

hnnnggggg

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G The Generous

you really should smooth the peds before exporting them. it's kam script's bug and whenever you import a model, the model will go blocky.

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R4gN0r0K

I installed only the Beta mod and a few asi plugins (widescreen, modloader, and silentpatch) and get this graphical bug. is there a fix for it?

T0Ocxa3.png

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BMWSauberF1.08

does it happen only in that place?

since it seems a problem with the dff

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BasicallyDrunK

About the UZI, in these screenshots it looks like in the mission Drive-by the crew used UZIs instead of Tec's.

 

screen01.jpg

 

Can you scm-change the mission so that they will use UZIs?

Edited by BassicalyDrunK

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R4gN0r0K

does it happen only in that place?

since it seems a problem with the dff

 

i saw it happening in two places, i tried restarting the game and it still was in that area.

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BMWSauberF1.08

probably there are some f*cked up dffs

Edited by Aztecas_5

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Jinx.

About the UZI, in these screenshots it looks like in the mission Drive-by the crew used UZIs instead of Tec's.

 

screen01.jpg

 

Can you scm-change the mission so that they will use UZIs?

Anyone noticed the Trails there? (And no, it's not the PS2 Outdated Graphics, because VC & III screens could have them)

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Kalvin

T0Ocxa3.png

It can't be this mod, as I haven't touched anything near that area (apart from the basketball court, but that's in a different ide/ipl so it has no relation), this bug also doesn't appear in my game.

 

Orb0YAm.jpg

 

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R4gN0r0K

i get it in the mission "tagging up turf", i started a new game and the place was back to normal: KPmy4Xt.png

 

EDIT: After installing the fixed files this area was fine, but now its on this place:

 

22IByoT.png

Edited by R4GN0R0K

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JoaoPSoares

Kalvin, can you send me your skype?

 

if you want another ped maker, i can help you with the project

here is some of my works: joaopsoares.blogspot.com

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Kalvin

It's still fine on my game, vanilla SA (downgraded) with BETA mod on top:
yqRYMcj.jpg
R6xGdJt.jpg

Can someone else test this and see if it happens too, as I can't seem to reproduce it.

EDIT: Actually, I think I know the reason, I think it's the widescreen fix. I remember when I had the widescreen fix installed ages ago I had the same problem, but with lampposts and other dynamic objects, try removing it from your game and testing it again.

Edited by Kalvin

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R4gN0r0K

That was the problem, you're right. thats a bummer i liked the widescreen fix

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Onzaa

So excited to see a project like this, I have the original release of GTA:SA NTSC U/C (the one which was Rated M and contains hot coffee) as this is the earliest available build I would be happy to supply any needed files. I will be data mining the disc to see what i can find also.But I'm not sure if you can use/convert PS2 files to PC, as I assume PC uses higher polygon models?

 

Also because we need to start a new game due to new main.scm does that mean any future updates will require a new game also? i don't want to enjoy the missions and progress through the game to find out I have to start my save all over again.

 

And I have found a bug with one of the grove street members which has been present since release. http://postimg.org/image/qb91f8565/

 

If there is anything I can help with let me know :)

Edited by Onzaa

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TJGM

 

About the UZI, in these screenshots it looks like in the mission Drive-by the crew used UZIs instead of Tec's.

 

 

 

Can you scm-change the mission so that they will use UZIs?

Anyone noticed the Trails there? (And no, it's not the PS2 Outdated Graphics, because VC & III screens could have them)

 

Nope. I just see orange colour correction in the timecyc, that's it.

 

There is no realistic evidence that SA ever had trials.

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Jinx.

Ah. That makes sense now.

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Village Idiot

I noticed Theres a small bug on Ballas3 underneath his left arm. theres a bug with his model or texture. Its pretty minor but noticeable

 

do you have any plans on making a beta kendl? Don't think I've ever seen anyone release a mod of her beta model, or rigging csblue2 with a working jaw so he can be used in the home coming and Beat down on bdup mission cutscenes like in the beta instead of csdope. Theres an early picture that confirms this in Vadim m's grove street video at 1:03

 

But anyway awesome mod so far. looking forward to seeing progress dude

Edited by Village Idiot

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Kalvin

So excited to see a project like this, I have the original release of GTA:SA NTSC U/C (the one which was Rated M and contains hot coffee) as this is the earliest available build I would be happy to supply any needed files. I will be data mining the disc to see what i can find also.But I'm not sure if you can use/convert PS2 files to PC, as I assume PC uses higher polygon models?

 

Also because we need to start a new game due to new main.scm does that mean any future updates will require a new game also? i don't want to enjoy the missions and progress through the game to find out I have to start my save all over again.

 

And I have found a bug with one of the grove street members which has been present since release. http://postimg.org/image/qb91f8565/

 

If there is anything I can help with let me know :)

There are no polygon differences between the platforms I don't think, but if you find anything, let me know :)

 

I don't think there'll be any more .scm changes for a while (at least, not in BETA 2), as most of the script changes are to add/edit missions, and I need a proper scripter for that (I already tried editing Big Smoke to have the player drive to the cemetery, I made some progress but it didn't turn out so well, so I scrapped it), unless people want to start all over again just to see.. *checks to do list*.. CSDope replaced with CSBlue in BDOB, and having Jethro appear in Riot. :p (Not even sure if editing cutscene ifp's is possible, at least, compiling them).

 

Oh, and thanks, I'll fix the GS member.

 

I noticed Theres a small bug on Ballas3 underneath his left arm. theres a bug with his model or texture. Its pretty minor but noticeable

 

do you have any plans on making a beta kendl? Don't think I've ever seen anyone release a mod of her beta model, or rigging csblue2 with a working jaw so he can be used in the home coming and Beat down on bdup mission cutscenes like in the beta instead of csdope. Theres an early picture that confirms this in Vadim m's grove street video at 1:03

Yeah, I just noticed that, thanks for pointing that out, fixing it now.

 

Also yes, I'll make Kendl too, I'm also subscribed to Vadim M so there's no need to point out things from his videos to me, thanks anyway :p

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BMWSauberF1.08

PS2 Cars use exactly the same model as the pc ones,they even use the specular(which is just rendered differently on ps2)

Edited by Aztecas_5

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Kalvin

 


woops

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KowalskiGuy

CJ, go home. You're trippin' balls.

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Edgrd

 

hnnnggggg

beta bully like skateboard feature , wow , i just felt in love with this mod.

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johnthedev

Great u brought PS2 feature.

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Mega

Great u brought PS2 feature.

Technically it's not a ''PS2 feature'', it's more like an early concept they dropped and continued working on for Bully. They never got it working properly, because if it ever did Kalvin wouldn't have to do this.

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El Dorado

Any leftovers of wrecked engine sounds?

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