Nights744 Posted September 30, 2014 Share Posted September 30, 2014 Has anyone ever tried recreating this ped? And you wouldn't even need to start from scratch since it looks almost like this one: @Kalvin your main.scm should be based on TTDISA main, because Deezire use unused dialogues, and restore many pickups, cars and even PS2 rampages. Talking of rampages, a 2 player mod would be great but based on cleo or ASI. Also I think it wasn't cut until they realized how bad their controller system is. Now with Ginput it should be possible to finally do the rampages again. Link to comment Share on other sites More sharing options...
G The Generous Posted September 30, 2014 Share Posted September 30, 2014 (edited) Has anyone ever tried recreating this ped? And you wouldn't even need to start from scratch since it looks almost like this one: I made it for San Beta long ago, you can get it here, her file is hfyri it's not accurate, but you can consider it as "recreation" Kalvin can use it, but I'm sure he prefers to do his own version Edited September 30, 2014 by badboy_zay Link to comment Share on other sites More sharing options...
Kalvin Posted September 30, 2014 Author Share Posted September 30, 2014 hnnnggggg Tadzik, Ash_735, KowalskiGuy and 6 others 9 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
JoaoPSoares Posted October 1, 2014 Share Posted October 1, 2014 Triad Beta from Strategy Guide Skin made by: me https://mega.co.nz/#!7EpDEIgQ!9B2c9sOriUllx_nJhyoLQGDTebLu3lI1AqqC6L7hKok Matias_Montanna, TJGM, AndrewMan111 and 4 others 7 Link to comment Share on other sites More sharing options...
G The Generous Posted October 1, 2014 Share Posted October 1, 2014 you really should smooth the peds before exporting them. it's kam script's bug and whenever you import a model, the model will go blocky. Jago 1 Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 1, 2014 Share Posted October 1, 2014 I installed only the Beta mod and a few asi plugins (widescreen, modloader, and silentpatch) and get this graphical bug. is there a fix for it? Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted October 1, 2014 Share Posted October 1, 2014 does it happen only in that place? since it seems a problem with the dff Link to comment Share on other sites More sharing options...
BasicallyDrunK Posted October 1, 2014 Share Posted October 1, 2014 (edited) About the UZI, in these screenshots it looks like in the mission Drive-by the crew used UZIs instead of Tec's. Can you scm-change the mission so that they will use UZIs? Edited October 1, 2014 by BassicalyDrunK Kalvin 1 Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 1, 2014 Share Posted October 1, 2014 does it happen only in that place? since it seems a problem with the dff i saw it happening in two places, i tried restarting the game and it still was in that area. Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted October 1, 2014 Share Posted October 1, 2014 (edited) probably there are some f*cked up dffs Edited October 1, 2014 by Aztecas_5 Link to comment Share on other sites More sharing options...
Jinx. Posted October 1, 2014 Share Posted October 1, 2014 About the UZI, in these screenshots it looks like in the mission Drive-by the crew used UZIs instead of Tec's. Can you scm-change the mission so that they will use UZIs? Anyone noticed the Trails there? (And no, it's not the PS2 Outdated Graphics, because VC & III screens could have them) Link to comment Share on other sites More sharing options...
Kalvin Posted October 1, 2014 Author Share Posted October 1, 2014 It can't be this mod, as I haven't touched anything near that area (apart from the basketball court, but that's in a different ide/ipl so it has no relation), this bug also doesn't appear in my game. Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 1, 2014 Share Posted October 1, 2014 (edited) i get it in the mission "tagging up turf", i started a new game and the place was back to normal: EDIT: After installing the fixed files this area was fine, but now its on this place: Edited October 1, 2014 by R4GN0R0K Link to comment Share on other sites More sharing options...
JoaoPSoares Posted October 1, 2014 Share Posted October 1, 2014 Kalvin, can you send me your skype? if you want another ped maker, i can help you with the project here is some of my works: joaopsoares.blogspot.com Link to comment Share on other sites More sharing options...
Kalvin Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) It's still fine on my game, vanilla SA (downgraded) with BETA mod on top: Can someone else test this and see if it happens too, as I can't seem to reproduce it. EDIT: Actually, I think I know the reason, I think it's the widescreen fix. I remember when I had the widescreen fix installed ages ago I had the same problem, but with lampposts and other dynamic objects, try removing it from your game and testing it again. Edited October 1, 2014 by Kalvin Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 1, 2014 Share Posted October 1, 2014 That was the problem, you're right. thats a bummer i liked the widescreen fix Kalvin 1 Link to comment Share on other sites More sharing options...
Onzaa Posted October 2, 2014 Share Posted October 2, 2014 (edited) So excited to see a project like this, I have the original release of GTA:SA NTSC U/C (the one which was Rated M and contains hot coffee) as this is the earliest available build I would be happy to supply any needed files. I will be data mining the disc to see what i can find also.But I'm not sure if you can use/convert PS2 files to PC, as I assume PC uses higher polygon models? Also because we need to start a new game due to new main.scm does that mean any future updates will require a new game also? i don't want to enjoy the missions and progress through the game to find out I have to start my save all over again. And I have found a bug with one of the grove street members which has been present since release. http://postimg.org/image/qb91f8565/ If there is anything I can help with let me know Edited October 2, 2014 by Onzaa Link to comment Share on other sites More sharing options...
TJGM Posted October 2, 2014 Share Posted October 2, 2014 About the UZI, in these screenshots it looks like in the mission Drive-by the crew used UZIs instead of Tec's. Can you scm-change the mission so that they will use UZIs? Anyone noticed the Trails there? (And no, it's not the PS2 Outdated Graphics, because VC & III screens could have them) Nope. I just see orange colour correction in the timecyc, that's it. There is no realistic evidence that SA ever had trials. Link to comment Share on other sites More sharing options...
Jinx. Posted October 2, 2014 Share Posted October 2, 2014 Ah. That makes sense now. Link to comment Share on other sites More sharing options...
Village Idiot Posted October 2, 2014 Share Posted October 2, 2014 (edited) I noticed Theres a small bug on Ballas3 underneath his left arm. theres a bug with his model or texture. Its pretty minor but noticeable do you have any plans on making a beta kendl? Don't think I've ever seen anyone release a mod of her beta model, or rigging csblue2 with a working jaw so he can be used in the home coming and Beat down on bdup mission cutscenes like in the beta instead of csdope. Theres an early picture that confirms this in Vadim m's grove street video at 1:03 But anyway awesome mod so far. looking forward to seeing progress dude Edited October 2, 2014 by Village Idiot Link to comment Share on other sites More sharing options...
Kalvin Posted October 2, 2014 Author Share Posted October 2, 2014 So excited to see a project like this, I have the original release of GTA:SA NTSC U/C (the one which was Rated M and contains hot coffee) as this is the earliest available build I would be happy to supply any needed files. I will be data mining the disc to see what i can find also.But I'm not sure if you can use/convert PS2 files to PC, as I assume PC uses higher polygon models? Also because we need to start a new game due to new main.scm does that mean any future updates will require a new game also? i don't want to enjoy the missions and progress through the game to find out I have to start my save all over again. And I have found a bug with one of the grove street members which has been present since release. http://postimg.org/image/qb91f8565/ If there is anything I can help with let me know There are no polygon differences between the platforms I don't think, but if you find anything, let me know I don't think there'll be any more .scm changes for a while (at least, not in BETA 2), as most of the script changes are to add/edit missions, and I need a proper scripter for that (I already tried editing Big Smoke to have the player drive to the cemetery, I made some progress but it didn't turn out so well, so I scrapped it), unless people want to start all over again just to see.. *checks to do list*.. CSDope replaced with CSBlue in BDOB, and having Jethro appear in Riot. (Not even sure if editing cutscene ifp's is possible, at least, compiling them). Oh, and thanks, I'll fix the GS member. I noticed Theres a small bug on Ballas3 underneath his left arm. theres a bug with his model or texture. Its pretty minor but noticeable do you have any plans on making a beta kendl? Don't think I've ever seen anyone release a mod of her beta model, or rigging csblue2 with a working jaw so he can be used in the home coming and Beat down on bdup mission cutscenes like in the beta instead of csdope. Theres an early picture that confirms this in Vadim m's grove street video at 1:03 Yeah, I just noticed that, thanks for pointing that out, fixing it now. Also yes, I'll make Kendl too, I'm also subscribed to Vadim M so there's no need to point out things from his videos to me, thanks anyway Village Idiot and Jinx. 2 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted October 2, 2014 Share Posted October 2, 2014 (edited) PS2 Cars use exactly the same model as the pc ones,they even use the specular(which is just rendered differently on ps2) Edited October 2, 2014 by Aztecas_5 Neddo, savidge and Snoops27 3 Link to comment Share on other sites More sharing options...
Kalvin Posted October 3, 2014 Author Share Posted October 3, 2014 woops Ash_735, BMWSauberF1.08, SpeedMaster14 and 10 others 13 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
KowalskiGuy Posted October 3, 2014 Share Posted October 3, 2014 CJ, go home. You're trippin' balls. Link to comment Share on other sites More sharing options...
Edgrd Posted October 4, 2014 Share Posted October 4, 2014 hnnnggggg beta bully like skateboard feature , wow , i just felt in love with this mod. Link to comment Share on other sites More sharing options...
johnthedev Posted October 4, 2014 Share Posted October 4, 2014 Great u brought PS2 feature. Link to comment Share on other sites More sharing options...
comet_ Posted October 4, 2014 Share Posted October 4, 2014 Great u brought PS2 feature. Technically it's not a ''PS2 feature'', it's more like an early concept they dropped and continued working on for Bully. They never got it working properly, because if it ever did Kalvin wouldn't have to do this. johnthedev and Neddo 2 Link to comment Share on other sites More sharing options...
El Dorado Posted October 4, 2014 Share Posted October 4, 2014 Any leftovers of wrecked engine sounds? Neddo 1 Link to comment Share on other sites More sharing options...
Link2012 Posted October 4, 2014 Share Posted October 4, 2014 woops bitch please Inadequate, Kalvin, R I D L E Y and 4 others 7 Link to comment Share on other sites More sharing options...
Snoops27 Posted October 4, 2014 Share Posted October 4, 2014 WCTR <3 Link to comment Share on other sites More sharing options...
Recommended Posts