Inadequate Posted January 13, 2015 Share Posted January 13, 2015 I can't wait more haha, looks awesome. Link to comment Share on other sites More sharing options...
thetruth1 Posted January 13, 2015 Share Posted January 13, 2015 Oooh!! a Kalvin mod! forgive me! don't kill me man! how much he pays? just kidding Link to comment Share on other sites More sharing options...
Inadequate Posted January 13, 2015 Share Posted January 13, 2015 thetruth1, you are on drugs? savidge 1 Link to comment Share on other sites More sharing options...
thetruth1 Posted January 13, 2015 Share Posted January 13, 2015 wat you mean? hey, good job Kalvin! (no homo) Link to comment Share on other sites More sharing options...
savidge Posted January 13, 2015 Share Posted January 13, 2015 wat you mean? hey, good job Kalvin! (no homo) thetruth1, Blackbird88, ClaudX and 2 others 5 Link to comment Share on other sites More sharing options...
thetruth1 Posted January 13, 2015 Share Posted January 13, 2015 (edited) wow! you already know how it is! anyway lets stop this and keep the topic clean Edited January 13, 2015 by thetruth1 savidge 1 Link to comment Share on other sites More sharing options...
CML99 Posted January 14, 2015 Share Posted January 14, 2015 Wrong vla1 & vla2 textures: You've just mistaken them, your vla1 texture should be vla2 texture and vla2 should be vla1 Kalvin, undertaker fan and BS_BlackScout 3 Link to comment Share on other sites More sharing options...
Kalvin Posted January 14, 2015 Author Share Posted January 14, 2015 Yeah, I thought I fixed that. Woops. Thanks for pointing that out. BS_BlackScout 1 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
thetruth1 Posted January 14, 2015 Share Posted January 14, 2015 Wrong vla1 & vla2 textures: You've just mistaken them, your vla1 texture should be vla2 texture and vla2 should be vla1 how about vla3?? looks fine for you? can anyone post a pic? Link to comment Share on other sites More sharing options...
CML99 Posted January 14, 2015 Share Posted January 14, 2015 Wrong vla1 & vla2 textures: You've just mistaken them, your vla1 texture should be vla2 texture and vla2 should be vla1 how about vla3?? looks fine for you? can anyone post a pic? A'ight Jeansowaty, BS_BlackScout and thetruth1 3 Link to comment Share on other sites More sharing options...
thetruth1 Posted January 14, 2015 Share Posted January 14, 2015 (edited) A'ight thanks yea, they got a look to beta ones, I mean beta g trousers are so baggy... Edited January 14, 2015 by thetruth1 Link to comment Share on other sites More sharing options...
Kalvin Posted January 14, 2015 Author Share Posted January 14, 2015 It's.. it's beautiful!Owait, no it isn't.. because Rockstar sucks and doesn't know how2alpha, so without Silent's two-pass rendering it looks like this. Trying to find a way to fix it, but no luck so far, I'll keep on tryin'. Also it's still not done in several ways - the savedisk doesn't actually do anything because I don't know how2SCM, trying to make two ENEXs connect for the player to enter when they buy the house but can't get them to appear, and of course, the shadows. Sergiu, Blackbird88, savidge and 9 others 12 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
CML99 Posted January 14, 2015 Share Posted January 14, 2015 Also it's still not done in several ways - the savedisk doesn't actually do anything because I don't know how2SCM, trying to make two ENEXs connect for the player to enter when they buy the house but can't get them to appear, and of course, the shadows. "savedisk doesn't actually do anything" - if you mean the disk doesn't open a save window then: [email protected] = Pickup.Create(1277, 3, X, Y, Z):NONAME_2wait 0if Pickup.Picked_up([email protected])else_jump @NONAME_2fade 0 500wait 250Camera.SetAtPos(X, Y, Z) //Camera position when savingCamera.SetBehindPlayerActor.PutAt($PLAYER_ACTOR, X, Y, Z) //Player position when savingActor.Angle($PLAYER_ACTOR) = 0.0 //Player angle when savingwait 25003D8: show_save_screenwait 500fade 1 500jump @NONAME_1 About those enexes, yeah sometimes they're not displayed (when the script isn't done well, yep I know so I rather prefer doing a red marker then) but you could place a solid wall behind the doors and remove it when the player has bought the house, so the doors won't be accessable then. Kalvin 1 Link to comment Share on other sites More sharing options...
The Hero Posted January 15, 2015 Share Posted January 15, 2015 Trying to find a way to fix it, but no luck so far, I'll keep on tryin'. How did you do the shadows? if you put them in a separate object you can give it flag 0x40 in the IDE which will disable alpha test and z-write. That's the technique R* used to make the dirt on streets e.g. render correctly on PC. Agem 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
savidge Posted January 18, 2015 Share Posted January 18, 2015 Just found a picture of "bmyboun". Looks like he has a bow tie in the BETA version: Final version for comparison: Kalvin, ClaudX, Lowi and 1 other 4 Link to comment Share on other sites More sharing options...
ClaudX Posted January 18, 2015 Share Posted January 18, 2015 ^ He looks more professional in the final version. Maybe that's why they changed it. BS_BlackScout and savidge 2 Link to comment Share on other sites More sharing options...
Kalvin Posted January 18, 2015 Author Share Posted January 18, 2015 Blackbird88, SpeedMaster14, Z i X and 8 others 11 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
ClaudX Posted January 18, 2015 Share Posted January 18, 2015 It looks like he didn't have buttons on his jacket. either. Link to comment Share on other sites More sharing options...
savidge Posted January 18, 2015 Share Posted January 18, 2015 Wow, nice! Is it just me though or does your bow tie look a tad further down than the actual BETA image? Link to comment Share on other sites More sharing options...
Kalvin Posted January 18, 2015 Author Share Posted January 18, 2015 There. -Quantum-, Jago, BS_BlackScout and 1 other 4 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
Sergiu Posted January 18, 2015 Share Posted January 18, 2015 There. The head looks rather low poly. I love it. Link to comment Share on other sites More sharing options...
savidge Posted January 18, 2015 Share Posted January 18, 2015 -snip- There. That looks perfect now. Well done! Kalvin 1 Link to comment Share on other sites More sharing options...
Kalvin Posted January 18, 2015 Author Share Posted January 18, 2015 Sorry, just wanted to point it out BS_BlackScout, FMMZ, savidge and 7 others 10 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted January 18, 2015 Share Posted January 18, 2015 how couldnt you? with such amazing progress :3 Link to comment Share on other sites More sharing options...
G The Generous Posted January 19, 2015 Share Posted January 19, 2015 There. you need to smooth it and the rest of peds model Link to comment Share on other sites More sharing options...
PhillBellic Posted January 19, 2015 Share Posted January 19, 2015 Kalvin, I'm not sure if it is in the scope of your Beta project, but would it be possible to restore this beta ped into the game (amongst others)? Here's the link; http://gtaforums.com/topic/296380-betaunused-pedestrians-and-characters/ Link to comment Share on other sites More sharing options...
Kalvin Posted January 19, 2015 Author Share Posted January 19, 2015 (edited) If I find a place for them, yeah. I was also thinking of editing some unused ped's skins (such as the one below) to make them fit SA's final art-style, rather than them being all cartoon-y and unfitting. What do you think? Edited January 19, 2015 by Kalvin Jinx. 1 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
The Hero Posted January 19, 2015 Share Posted January 19, 2015 Did you fix the shadows without SilentPatch yet? I'd like to know if it worked. Can't wait to put the stahl house on the PS2 Agem 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Kalvin Posted January 19, 2015 Author Share Posted January 19, 2015 Yeah, I did Jago, Lowi, savidge and 1 other 4 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
Agem Posted January 19, 2015 Share Posted January 19, 2015 Can't wait to put the stahl house on the PS2 Be sure to share screenshots with us BS_BlackScout 1 Link to comment Share on other sites More sharing options...
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