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Rockstar Games DID care about us PC gamers this time


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  1. 1. do you agree with me?

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so we hope that GTA 5 would be better and with no bug instead of GTA 4 which was a simple portage from consoles with a lot of problems

 

 

 

 

____________________________________________________________________________________________________________________________________________

apple iphone 6 accessoires galaxy s5

Edited by standi
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I completely agree with OP, though the timeline doesn't seem right.

 

I belive they did care about PC gamers, but I don't think it happened as described here. I doubt they developed it, downgraded it, then re-upgraded it. That just doesn't make sense.

 

But, to be honest, looking at the commentary from PC gamers about V, and games in general, really, I can't understand why any publisher in their right mind would develop for such a foul, entitled, self-absorbed audience as the PC audience.

 

They prioritise for console because:

 

A. The platforms don't change constantly, as console gamers have no need to upgrade every 6 months just because new tech is available.

B. Console gamers tend to be less stuck up, aggressive and abusive, in particular in reaction to games, than PC gamers. And they pirate less.

 

A is the most important factor here. Console platforms must be preferable, because they don't have to work with a series of ever-shifting goal posts in order to get something released. They know the hardware, it doesn't change, so they can work to a set standard.

 

The fickle PC gamer market has always rallied to the call of a new GFX card release, or whatever, and those constant changes in compatibility make developing for PC a nightmare. I've worked in games QA and recall one of the companies I was briefly called in to help out at had a room as big as my home, just for GFX cards. I was all like 'whoaaaaa' when I walked in there, and the devs were like 'yeah, f*ck this room. The contents of this room are why we aren't making deadline on this game'.

 

 

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Signatures are dumb anyway.

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Hold on! I just realized that 27th is a Tuesday. My entire January is full of exams EXCEPT the last week which is usually free. Oh carp, that means I will have time to really get GTA5 out of my system until 2nd semester starts. Damn. My only complaint would be that it wouldn`t be released on 26th :D

 

EDIT: I hope Steam will let me pre-load. :D

Edited by WalterS_LV
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I completely agree with OP, though the timeline doesn't seem right.

 

I belive they did care about PC gamers, but I don't think it happened as described here. I doubt they developed it, downgraded it, then re-upgraded it. That just doesn't make sense.

 

But, to be honest, looking at the commentary from PC gamers about V, and games in general, really, I can't understand why any publisher in their right mind would develop for such a foul, entitled, self-absorbed audience as the PC audience.

 

They prioritise for console because:

 

A. The platforms don't change constantly, as console gamers have no need to upgrade every 6 months just because new tech is available.

B. Console gamers tend to be less stuck up, aggressive and abusive, in particular in reaction to games, than PC gamers. And they pirate less.

 

A is the most important factor here. Console platforms must be preferable, because they don't have to work with a series of ever-shifting goal posts in order to get something released. They know the hardware, it doesn't change, so they can work to a set standard.

 

The fickle PC gamer market has always rallied to the call of a new GFX card release, or whatever, and those constant changes in compatibility make developing for PC a nightmare. I've worked in games QA and recall one of the companies I was briefly called in to help out at had a room as big as my home, just for GFX cards. I was all like 'whoaaaaa' when I walked in there, and the devs were like 'yeah, f*ck this room. The contents of this room are why we aren't making deadline on this game'.

 

 

But, to be honest, looking at the commentary from PC gamers about V, and games in general, really, I can't understand why any publisher in their right mind would develop for such a foul, entitled, self-absorbed audience as the PC audience.

Are you referring to stuff you saw on GTAF? Or things you saw on YouTube and other sites pertaining to the PC reveal? Like people boasting about how the game is coming to PC and being real dicks about it.

 

I don't think either of these types of people are an accurate representation of PC gamers. The former (GTAF) is a minority compared to the rest of the internet. The latter (YT/other sites) is mostly a vocal portion coming from sites like 4chan and reddit. Just take a look at this video.

 

 

 

 

It's 4chan. This happens to every subject. Not just PC gaming. It's just that the "master race" mentality is being taken way too seriously by some.

 

A. The platforms don't change constantly, as console gamers have no need to upgrade every 6 months just because new tech is available.

That is an exaggeration. You can pick out a good system for a thousand euros or so and be set for quite some time. Or you could go cheaper and upgrade along the way, costing you less in the short term. There are options. You can future proof, or you can build a system that does what you need it to right now, at this point in time, then upgrade components later on, as you start to see dips in performance.

 

Both of these options have been made increasingly cheaper and more accessible throughout the years. And in 2014, PC gaming is as simple as ever. The mentality that it's too difficult, complicated or expensive is fading, as more diverse tech is being pumped out for people who don't want their wallets bleeded for overkill machines (i.e GTX 750 Ti, perfect for modest builds).

 

"New tech" will always be existent. It will always be advancing, as with most tech in our lives. However, that does not make the tech before it useless or outdated. It makes it obsolete in technical terms, yes. But the amazing GTX 780 Ti isn't automatically f*cking worthless, now that the 900 series of NVIDIA's cards has appeared. It's still an amazingly powerful card, capable of tearing through games effortlessly (there are other, more price-accurate examples out there, but this is the first one that came to my mind). It's just that the GTX 970 and 980 bring new features to those who want them, and improve on existing achievements in performance.

 

 

B. Console gamers tend to be less stuck up, aggressive and abusive, in particular in reaction to games, than PC gamers. And they pirate less.

Sorry, no. Both player-bases have their bad apples, some more vocal than others, but there is no doubt that console gamers have shown their aggressive and abusive sides many times over. Not just in relation to developers, but to eachother as well. I really don't need to go into this. Just go join a match in Call of Duty. The whole thing explains itself.

 

A is the most important factor here. Console platforms must be preferable, because they don't have to work with a series of ever-shifting goal posts in order to get something released. They know the hardware, it doesn't change, so they can work to a set standard.

That works both ways, however. This never-changing hardware ages, and as it ages it puts more pressure onto developers and makes them cut corners like crazy when it comes to their games, effectively limiting their vision in a very big way.

 

If there was a bigger focus on PC game development within the AAA games industry, we would see absolutely magnificent technical marvels every other year or so. The hardware is constantly changing, yes. But there are standards for high-end, mid-end and low-end PCs. Surely developers can go off of these standards and decide what to optimize for based on popular usage? They could research and tinker with popular configurations in high-end, mid-end and low-end spectrums, respectively.

 

It is more difficult to optimize for PC, yes. But wouldn't the hard work and research be worth it in the long run? Where developers would be able to create their games with little in the way of limitations? Take advantage of the higher-end rigs, while also making it easier to run on mid/low-end rigs. I imagine this would be a difficult balance to strike, but again, I feel that it could be worth it in the long run.

Edited by Xerukal
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But, to be honest, looking at the commentary from PC gamers about V, and games in general, really, I can't understand why any publisher in their right mind would develop for such a foul, entitled, self-absorbed audience as the PC audience.

Are you referring to stuff you saw on GTAF? Or things you saw on YouTube and other sites pertaining to the PC reveal? Like people boasting about how the game is coming to PC and being real dicks about it.

 

I don't think either of these types of people are an accurate representation of PC gamers. The former (GTAF) is a minority compared to the rest of the internet. The latter (YT/other sites) is mostly a vocal portion coming from sites like 4chan and reddit. Just take a look at this video.

 

 

 

 

It's 4chan. This happens to every subject. Not just PC gaming. It's just that the "master race" mentality is being taken way too seriously by some.

 

A. The platforms don't change constantly, as console gamers have no need to upgrade every 6 months just because new tech is available.

That is an exaggeration. You can pick out a good system for a thousand euros or so and be set for quite some time. Or you could go cheaper and upgrade along the way, costing you less in the short term. There are options. You can future proof, or you can build a system that does what you need it to right now, at this point in time, then upgrade components later on, as you start to see dips in performance.

 

Both of these options have been made increasingly cheaper and more accessible throughout the years. And in 2014, PC gaming is as simple as ever. The mentality that it's too difficult, complicated or expensive is fading, as more diverse tech is being pumped out for people who don't want their wallets bleeded for overkill machines (i.e GTX 750 Ti, perfect for modest builds).

 

"New tech" will always be existent. It will always be advancing, as with most tech in our lives. However, that does not make the tech before it useless or outdated. It makes it obsolete in technical terms, yes. But the amazing GTX 780 Ti isn't automatically f*cking worthless, now that the 900 series of NVIDIA's cards has appeared. It's still an amazingly powerful card, capable of tearing through games effortlessly (there are other, more price-accurate examples out there, but this is the first one that came to my mind). It's just that the GTX 970 and 980 bring new features to those who want them, and improve on existing achievements in performance.

 

 

B. Console gamers tend to be less stuck up, aggressive and abusive, in particular in reaction to games, than PC gamers. And they pirate less.

Sorry, no. Both player-bases have their bad apples, some more vocal than others, but there is no doubt that console gamers have shown their aggressive and abusive sides many times over. Not just in relation to developers, but to eachother as well. I really don't need to go into this. Just go join a match in Call of Duty. The whole thing explains itself.

 

A is the most important factor here. Console platforms must be preferable, because they don't have to work with a series of ever-shifting goal posts in order to get something released. They know the hardware, it doesn't change, so they can work to a set standard.

That works both ways, however. This never-changing hardware ages, and as it ages it puts more pressure onto developers and makes them cut corners like crazy when it comes to their games, effectively limiting their vision in a very big way.

 

If there was a bigger focus on PC game development within the AAA games industry, we would see absolutely magnificent technical marvels every other year or so. The hardware is constantly changing, yes. But there are standards for high-end, mid-end and low-end PCs. Surely developers can go off of these standards and decide what to optimize for based on popular usage? They could research and tinker with popular configurations in high-end, mid-end and low-end spectrums, respectively.

 

It is more difficult to optimize for PC, yes. But wouldn't the hard work and research be worth it in the long run? Where developers would be able to create their games with little in the way of limitations? Take advantage of the higher-end rigs, while also making it easier to run on mid/low-end rigs. I imagine this would be a difficult balance to strike, but again, I feel that it would be worth it.

 

Quote 1: Both. In my long experience of gaming, PC gamers always have the biggest chips on their shoulders. That's just a fact. The fact that they actually regard themselves as the master race of gaming speaks volumes.

 

Quote 2: I disagree. And from my example above, you can see why. There's new graphics cards released with frightening regularity these days and with each new release, major games released for PC have to factor them in to their compatibility. Much the same as the would with a new OS release, for example. So, I stand by what I said, and I have seen that happening first hand. I've spoken to devs at several companies about this over the years (EA, Frontier, Sony) and they agree, it would be easier to just develop for specific systems than to continually have to provide for those that have to have the latest tech.

 

When platforms are allowed to sit and be developed on over large periods of time, the games get increasingly better as the devs learn how to get the most out of the machines. That's the opposite of cutting corners. The quality of games released in the past 2 years on PS3 and 360 is light years ahead of the games released when they first appeared. Why? Because the devs know how to make them work better.

 

Now that the architecture inside the latest consoles is more like PC, we will see even better results, as they no longer have to split dev over massively different platforms. There's consistency, and those machines will have incredible games in the next 2 or 3 years.

 

Quote 3: I've said it before and I'll say it again, ALL gamers are arseholes. But in my experience, as someone that plays on ALL current platforms apart from Nintendo's offerings (because lolNintendo), the PC gamers have been the worst. I'm calling it as I see it. And I'm seeing a lot more piracy in PC gaming. That's why PC games are often much cheaper than console - so they stand a chance of actually making some money with a PC release. It must be awful being a PC-only developer.

 

Again, I've discussed this with Devs at various companies and they agree, PC gamers are more likely to pirate (and more likely to complain about their pirated games not working, apparently).

 

Quote 4: See response to Quote 2. Longer life-span = better development of platform. Constant changing of compatibility factors = harder to develop for in the long term. How can a developer be sure a game will work with a GFX card that comes out after the game is released?

 

I've read articles and blog posts recently from Devs who spend 80%+ of their post release support time and budgets on fixing people's computers, not their games, and it's always due to things like driver incompatibility.

 

When was the last time you heard about a game not working on a console because it was incompatible with the OS or the hardware?

 

Yeah, never.

Signatures are dumb anyway.

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So you're telling me the game was originally developed for PC, downgraded for last gen consoles, and ported to current gen consoles, and they still have to delay it into early next year? Optimisation isn't an easy job; all PS4's and all XBOX ONE's have the same hardware therefore it's not a lot of work, for PC, however, there's a sh*t ton of work to do as there's more than just 1 GPU/CPU on the market. And, yes, exactly, we would have gotten better graphics, but the gameplay would be the same, so instead of giving PC gamers a crappy version in Early 2014, and giving PS4/XBOX one gamers a brilliant version, they decided to delay the PC version.

No, they wouldn't have added a lot more content on the PC version while leaving the PS3/360 version half assed, that's just not how it works, it does however, work if they release it along PS4/XBOX ONE version (in this case 2 moths and 9 days after new gen but don't forget what I said about optimisation).

 

Yeah, they care quite a bit to prioritize the consoles not once, but TWICE. Read all above.

 

No, I don't agree with you. The PC version will still sell quite a bit anyway, so it's whatever. Rockstar still gets their money, and PC gamers still gets their sloppy seconds. Or in this case thirds.

Yeah I'm bitter, and I have a right to be. You just don't know what you're talking about.

Plus: It was meant to be a port. When PS4 and XBOX ONE were announced they decided to make the PC version an actual rebuild.

 

My worthless 2 cents.

Edited by lol232
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Everyone expected the game to the end of this year,
If you really want to be surprised like you said and not disappointed again, take my advice: DON'T CREATE ANY EXPECTATIONS.

 

doesn't have much to do with the thread, but reading this made me remember all the people here that expected the game to come to pc LAST YEAR lol

 

- LOOK AT THESE LOGS THEY FOUND IN XBOX360'S DISC MAN, IT SAYS ROCKSTAR HAS BEEN WORKING ON THE PC VERSION SINCE 2012!!!! THAT'S CRAAZYYYYY!!! THE GAME IS COMPLETED GUYS WAIT TILL NEXT WEEK THEY'LL TOTTALLY ANNOUNCE IT!!!! FEELS GOOD TO KNOW THAT I'LL BE PLAYING THIS GAME BEFORE CHRISTMAS! THANKS CONSOLE GAMERS FOR BETA TESTING FOR US LOOOOL SUCKERS

 

good times

 

Well, at least we know now that we'll be playing the game on pc before the christmas of 2015, probably.

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So, why do you say that they care about PC gamers?

I agree when you say that they want to make as much money as they can. They care to make more money.

This is really stupid that they care about PC comunity.

Give me just 1 argument

The reason I wrote, is the only reason people think that Rockstar doesn't care about PC gamers.

so it's enough if I explained what the cause of this, I don't need to add anything else.

 

And I don't need to write an argument, because everyone already knows it.

the game will have better optimization

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KidFromGroveStreet

 

 

But, to be honest, looking at the commentary from PC gamers about V, and games in general, really, I can't understand why any publisher in their right mind would develop for such a foul, entitled, self-absorbed audience as the PC audience.

Are you referring to stuff you saw on GTAF? Or things you saw on YouTube and other sites pertaining to the PC reveal? Like people boasting about how the game is coming to PC and being real dicks about it.

 

I don't think either of these types of people are an accurate representation of PC gamers. The former (GTAF) is a minority compared to the rest of the internet. The latter (YT/other sites) is mostly a vocal portion coming from sites like 4chan and reddit. Just take a look at this video.

 

 

 

 

It's 4chan. This happens to every subject. Not just PC gaming. It's just that the "master race" mentality is being taken way too seriously by some.

 

A. The platforms don't change constantly, as console gamers have no need to upgrade every 6 months just because new tech is available.

That is an exaggeration. You can pick out a good system for a thousand euros or so and be set for quite some time. Or you could go cheaper and upgrade along the way, costing you less in the short term. There are options. You can future proof, or you can build a system that does what you need it to right now, at this point in time, then upgrade components later on, as you start to see dips in performance.

 

Both of these options have been made increasingly cheaper and more accessible throughout the years. And in 2014, PC gaming is as simple as ever. The mentality that it's too difficult, complicated or expensive is fading, as more diverse tech is being pumped out for people who don't want their wallets bleeded for overkill machines (i.e GTX 750 Ti, perfect for modest builds).

 

"New tech" will always be existent. It will always be advancing, as with most tech in our lives. However, that does not make the tech before it useless or outdated. It makes it obsolete in technical terms, yes. But the amazing GTX 780 Ti isn't automatically f*cking worthless, now that the 900 series of NVIDIA's cards has appeared. It's still an amazingly powerful card, capable of tearing through games effortlessly (there are other, more price-accurate examples out there, but this is the first one that came to my mind). It's just that the GTX 970 and 980 bring new features to those who want them, and improve on existing achievements in performance.

 

 

B. Console gamers tend to be less stuck up, aggressive and abusive, in particular in reaction to games, than PC gamers. And they pirate less.

Sorry, no. Both player-bases have their bad apples, some more vocal than others, but there is no doubt that console gamers have shown their aggressive and abusive sides many times over. Not just in relation to developers, but to eachother as well. I really don't need to go into this. Just go join a match in Call of Duty. The whole thing explains itself.

 

A is the most important factor here. Console platforms must be preferable, because they don't have to work with a series of ever-shifting goal posts in order to get something released. They know the hardware, it doesn't change, so they can work to a set standard.

That works both ways, however. This never-changing hardware ages, and as it ages it puts more pressure onto developers and makes them cut corners like crazy when it comes to their games, effectively limiting their vision in a very big way.

 

If there was a bigger focus on PC game development within the AAA games industry, we would see absolutely magnificent technical marvels every other year or so. The hardware is constantly changing, yes. But there are standards for high-end, mid-end and low-end PCs. Surely developers can go off of these standards and decide what to optimize for based on popular usage? They could research and tinker with popular configurations in high-end, mid-end and low-end spectrums, respectively.

 

It is more difficult to optimize for PC, yes. But wouldn't the hard work and research be worth it in the long run? Where developers would be able to create their games with little in the way of limitations? Take advantage of the higher-end rigs, while also making it easier to run on mid/low-end rigs. I imagine this would be a difficult balance to strike, but again, I feel that it would be worth it.

 

Quote 1: Both. In my long experience of gaming, PC gamers always have the biggest chips on their shoulders. That's just a fact. The fact that they actually regard themselves as the master race of gaming speaks volumes.

 

Quote 2: I disagree. And from my example above, you can see why. There's new graphics cards released with frightening regularity these days and with each new release, major games released for PC have to factor them in to their compatibility. Much the same as the would with a new OS release, for example. So, I stand by what I said, and I have seen that happening first hand. I've spoken to devs at several companies about this over the years (EA, Frontier, Sony) and they agree, it would be easier to just develop for specific systems than to continually have to provide for those that have to have the latest tech.

 

When platforms are allowed to sit and be developed on over large periods of time, the games get increasingly better as the devs learn how to get the most out of the machines. That's the opposite of cutting corners. The quality of games released in the past 2 years on PS3 and 360 is light years ahead of the games released when they first appeared. Why? Because the devs know how to make them work better.

 

Now that the architecture inside the latest consoles is more like PC, we will see even better results, as they no longer have to split dev over massively different platforms. There's consistency, and those machines will have incredible games in the next 2 or 3 years.

 

Quote 3: I've said it before and I'll say it again, ALL gamers are arseholes. But in my experience, as someone that plays on ALL current platforms apart from Nintendo's offerings (because lolNintendo), the PC gamers have been the worst. I'm calling it as I see it. And I'm seeing a lot more piracy in PC gaming. That's why PC games are often much cheaper than console - so they stand a chance of actually making some money with a PC release. It must be awful being a PC-only developer.

 

Again, I've discussed this with Devs at various companies and they agree, PC gamers are more likely to pirate (and more likely to complain about their pirated games not working, apparently).

 

Quote 4: See response to Quote 2. Longer life-span = better development of platform. Constant changing of compatibility factors = harder to develop for in the long term. How can a developer be sure a game will work with a GFX card that comes out after the game is released?

 

I've read articles and blog posts recently from Devs who spend 80%+ of their post release support time and budgets on fixing people's computers, not their games, and it's always due to things like driver incompatibility.

 

When was the last time you heard about a game not working on a console because it was incompatible with the OS or the hardware?

 

Yeah, never.

 

I totally agree with you, PC gamers being the most arrogant, self entitled gamers. About piracy, although there is piracy on consoles, there is ALOT more on PC and I totally agree with you that PC games are cheaper because developers are trying to make the sales match the superior console sales.

 

Also, why are you guys crying and bitching about that 2month delay? Are you guys mad just because console players get to play it 2months earlier? What if R* was really trying to optimize the game/make the PC port better? and for those people trying to tell me that PC version is already done. . . . .stfu the SteamDB updates already indicates that it is not done, also the PC has some exclusives such as video editor and probably independence FM. There isn't even preorder option available on Steam. And you guys know that Early 2015 on steam? you guys were saying R* isn't even sure about Jan. 27, 2015, so if they aren't sure about the release date? how the f*ck is the game done?

 

Off topic : I love how some of you guys get so mad when somebody even mentions the word "port" then starts writing an whole essay calling them stupid.

Edited by KidFromGroveStreet
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Also, why are you guys crying and bitching about that 2month delay? Are you guys mad just because console players get to play it 2months earlier?

No. At least, not me. It's this:

 

maxresdefault.jpg

 

 

We (PC gamers) trusted them and they lied us. I think it's the same like when Console Pe.. Players was sh*tting at Rockstar in January 2013.

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Last time I checked, 2 months isn't enough to optimize games for a wider range of hardware, or fix larger, more game breaking glitches for that matter. When you think 2 months of delay time, don't you think of general polish? Not fixing huge things that usually take much longer?

 

They'll either need more time, resulting in ANOTHER delay. Or they were working on whatever the issue was all along, and they announced the January 27th date as a deadline, not as a concrete release date. So depending on whether or not they finish it by said deadline (it's the last Tuesday of January by the way, a bit fishy), we may get the game earlier.

 

The fact that I stumbled upon an apparent "glitch" or "error" on the Steam store that caused the store page of V to change for a split second (Game icon was gone and the release date changed to "Dec 2014") supports this theory.

 

This is what i'm talking about.

 

 

4411294065.jpg

 

f922168aea.png

 

 

 

This happened a week ago. It is not fake, it is not altered by inspect element or photoshop. There was at least one other person on GTAF who saw the exact same thing. I have the page saved as a .HTML on my desktop. I can open it up at any time and take additional screencaps. Of course, it's not nearly the same as catching it live on the Steam Store. But that's why you have the two screenshots above. Those were captured as soon as I saw the release date upon checking the store page in my browser.

 

Could have been a glitch, but seeing as developers edit these store pages manually (to my knowledge anyway), I don't think it is.

Edited by Xerukal
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That was almost certainly a placeholder date.

 

But to address your first point there - do you really think the big, game breaking bugs, are saved until the end to fix? Seriously?

 

No. I don't think you understand the process of development, if you honestly believe that. And, as far as my own experience of V goes, I have not encountered a single game breaking bug, just one mission that didn't trigger (The Last One, which I can live without, as I'm already 100%)

 

So what are these game breaking bugs in V? Considering the lead platform will have been the PS4, almost certainly, and they've had to retro-fit it for PS3 and 360, they will have almost all of the bugs, major and minor, worked out by now. The polish at this point, for the PC version, will be for the video editor, and for putting in place more iron to handle Online.

Signatures are dumb anyway.

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That was almost certainly a placeholder date.

 

But to address your first point there - do you really think the big, game breaking bugs, are saved until the end to fix? Seriously?

 

No. I don't think you understand the process of development, if you honestly believe that. And, as far as my own experience of V goes, I have not encountered a single game breaking bug, just one mission that didn't trigger (The Last One, which I can live without, as I'm already 100%)

 

So what are these game breaking bugs in V? Considering the lead platform will have been the PS4, almost certainly, and they've had to retro-fit it for PS3 and 360, they will have almost all of the bugs, major and minor, worked out by now. The polish at this point, for the PC version, will be for the video editor, and for putting in place more iron to handle Online.

 

But to address your first point there - do you really think the big, game breaking bugs, are saved until the end to fix? Seriously?

No.

 

I don't think you understand the process of development, if you honestly believe that.

I understand it as much as an outsider possibly can. An "outsider" that has no experience in videogame development and design. I'm aware enough to understand basic things such as fixing pressing issues first. In fact, I even referenced this in my original post.

 

Or they were working on whatever the issue was all along

 

There.

 

I have not encountered a single game breaking bug, just one mission that didn't trigger (The Last One, which I can live without, as I'm already 100%)

 

I'm not sure why we're talking about last gen versions of V now. I was under the impression you were talking about bugs and optimization issues specific to the PC version when you said this.

 

Would you rather they release it alongside the console versions, full of bugs and needing more optimization?

 

A bit confusing there.

 

So what are these game breaking bugs in V? Considering the lead platform will have been the PS4, almost certainly

What makes this so certain? The fact that all of the footage so far has (reportedly) been PS4 footage? Coupled with the fact that all last gen promotional footage was also most likely PS3?

 

All of this seems to be a part of the deal with Sony. Rockstar doesn't do lead platforms in development, last I was aware. They have an obvious preference between the platforms, of course. The Sony partnerships and all. But I doubt this influences game builds directly. In fact, there's more evidence pointing to the PC build being a sort of "baseline" (not a lead platform) for all of the new versions, due to those build log references.

Edited by Xerukal
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I have not encountered a single game breaking bug, just one mission that didn't trigger (The Last One, which I can live without, as I'm already 100%)

 

I'm not sure why we're talking about last gen versions of V now. I was under the impression you were talking about bugs and optimization issues specific to the PC version when you said this.

 

I think you may have missed the point. It seems, to me, that the game was developed on current gen, then made to work on the older gen machines. So, with that being (possibly) the case, and the older gen games having little to no issues, from my 100+ hours playing on it, we can safely assume that there isn't that much to work out on the current gen versions - they can just make sure the things implemented in this version are there, working and stable, and ready for play.

 

So, the PC version, as I said, will be getting tweaks and polish for the things that aren't already in the console versions - the editor, the first person views (if they're really happening), etc.

 

With regards to my comment about it being released alongside the console versions, which are clearly being released at the time that will most effectively encourage sales (just before Christmas, when little Timmy who shouldn't be playing GTA V in the first place will be getting his shiny new console that he doesn't deserve). It's a shame that PC version won't be out in time to capitalise on that sales boost, but that's kind of secondary to the fact that they're trying to give the maximum time possible to get this release right - and to eliminate piracy as much as possible.

 

So, they could release it in November with the console versions, without the polish of those extra two months, and people will spit piss like they did over IV's PC version, or they can do what they've done - delay VERY SLIGHTLY (two months, jeez, it's not like they're asking PC gamers to wait ANOTHER year), and try to give the best experience possible.

 

Why are people upset that they're making extra effort for them?

Edited by Fuzzknuckles
Signatures are dumb anyway.

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I think you may have missed the point. It seems, to me, that the game was developed on current gen, then made to work on the older gen machines. So, with that being (possibly) the case, and the older gen games having little to no issues, from my 100+ hours playing on it, we can safely assume that there isn't that much to work out on the current gen versions - they can just make sure the things implemented in this version are there, working and stable, and ready for play.

 

So, the PC version, as I said, will be getting tweaks and polish for the things that aren't already in the console versions - the editor, the first person views (if they're really happening), etc.

 

With regards to my comment about it being released alongside the console versions, which are clearly being released at the time that will most effectively encourage sales (just before Christmas, when little Timmy who shouldn't be playing GTA V in the first place will be getting his shiny new console that he doesn't deserve). It's a shame that PC version won't be out in time to capitalise on that sales boost, but that's kind of secondary to the fact that they're trying to give the maximum time possible to get this release right - and to eliminate piracy as much as possible.

 

So, they could release it in November with the console versions, without the polish of those extra two months, and people will spit piss like they did over IV's PC version, or they can do what they've done - delay VERY SLIGHTLY (two months, jeez, it's not like they're asking PC gamers to wait ANOTHER year), and try to give the best experience possible.

 

Why are people upset that they're making extra effort for them?

 

Oh I see, yeah. I support that theory as well. That it's not a last gen game being remastered and all. I think there's a lot of evidence pointing that the game was indeed always meant for PC & NG. So I guess that's pretty much a given.

 

I really want the reason for the additional delay to be polish and optimization. I really do. But I can't escape the feeling that it might be something else. I'm given reason to believe this, based on past delays. But at the same time, I don't want myself being stuck in the box of "it must have been a deal by Sony MS" or "Rockstar hates PC gamers" that so many other people seem to be confined to.

 

I want to consider all 3 possibilities equally, but I naturally also want to lean on the one that's most positive.

 

I won't throw sweeping judgements and assumptions around just yet. Even before the PC version was officially acknowledged back in June, I had a "wait and see" mentality, when people were threatening to pirate way back in early 2014.

 

If the PC version is good, has genuine effort put into it like the other versions and is supported by Rockstar equally, all will be forgiven and forgotten. Because then I'll know that the all the time taken was actually worth it.

 

I'm hoping this is the case, and that the whole delay thing isn't just another attempt at milking console sales. Though as I said, past experiences have given me reason to think otherwise. I am still attempting to maintain a balanced opinion, and I'll continue to do so until launch to the best of my ability.

 

There's still a chance they may launch in December, just in time to maximize Christmas sales. I won't hold my breath for it, but at least it's another possibility, thanks to that "Steam store accident".

Edited by Xerukal
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I think they'll do just fine on pre-Christmas pre-orders for the PC version. That delayed revenue will do them a lot of good for that financial quarter, which in turn means more games for us in future, and possibly more content for whichever version of V we're playing at that point.

 

They really did care, guys. That's the main thing here. If they hadn't cared about PC gamers, there would be no PC version. Which would be no skin of my nose, as I'm primarily a console gamer - I do have a very good kit for gaming on, but I just prefer console gaming, even with the option for PC there - but I honestly feel that console gaming is, for better or worse, the future of gaming. PC gaming has waned in recent years along with PC sales, which may be part of the reason why they prefer not to rush out a product just to be market-ready alongside other platforms. If the core audience on PC is still with them, they have a duty (which they appear to have acknowledged) to make the product as good as it can be.

Signatures are dumb anyway.

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While I disagree that console gaming is the future, I respect your thoughts on the V/PC matter nonetheless.

 

The PC version of GTA V (and Rockstar's support of it) will speak for itself come launch day. That's all for me.

Edited by Xerukal
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Also, why are you guys crying and bitching about that 2month delay? Are you guys mad just because console players get to play it 2months earlier?

No. At least, not me. It's this:

 

maxresdefault.jpg

 

 

We (PC gamers) trusted them and they lied us. I think it's the same like when Console Pe.. Players was sh*tting at Rockstar in January 2013.

 

Would you rather wait another 2 months, with the added confidence that they have two further months to optimise and remove bugs?

 

OR

 

Would you rather they release it alongside the console versions, full of bugs and needing more optimisation?

 

If your selection is the second option, you're a f*cking idiot.

 

PC Gamers:

 

 

 

Honestly, the constant barrage on every Newswire article, every Facebook post, every Twitter post, of gamers responding PC or HEISTS. It is a f*cking embarrassment to be a gamer.

 

People like that, the entitled, angry, greedy little sh*ts of the world - you don't deserve nice things. You are spoiled little children and have no concept of how fortunate you are. Bear that in mind.

 

if gta 5 was a ps3 exclusive then be sure there would be blood no comparison to pc gamers reaction

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if gta 5 was a ps3 exclusive then be sure there would be blood no comparison to pc gamers reaction

 

 

Yes but it's not, and it never would be, because despite the opinions held around here, R* are not f*cking idiots. They know how to run a business. Sales for V, across both LG platforms, prove that adequately, so this line of discussion is about as useful as a cat in a teapot.

Signatures are dumb anyway.

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Okay, so this thread is turning into yet another PC vs Consoles war. Great, I guess the other 23 this week wasn't enough.

 

Contrary to popular belief, judging a fanbase / community / platform as a whole from a minority, such as pirating and childish behavior is idiotic.

Edited by Coolstream
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if gta 5 was a ps3 exclusive then be sure there would be blood no comparison to pc gamers reaction

 

 

Yes but it's not, and it never would be, because despite the opinions held around here, R* are not f*cking idiots. They know how to run a business. Sales for V, across both LG platforms, prove that adequately, so this line of discussion is about as useful as a cat in a teapot.

 

You linked a video to accuse pc gamers of being horrible as flamebait, when you know anyone on a platform they got to know gta on would be upset if it wasn't on their platform.

 

You think pc gamers are the only ones complaining? xbox gamers or ps3 gamers would complain and ALOT more than pc gamers, there would be a war so don't say pc gamers are bad we are all equally the same therefor we react the same, just stay out of this thread if you hate pc gaming and pc gamers so much,we are all people who got to know the series on our choice of platform, if gta never was on pc to begin with then noone would care as no pc gamer would have gotten to know the game, i got to know the game strictly on pc infact first gta i played on a console was gta 5.

 

So instead of linking pointless offtopic videos, contribute to the thread instead of throwing pointless accusations.

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I can't really say untill i've seen the product myself. If the game is like IV (badly optimized) i can say Rockstar didn't give a sh*t about PC gamers.

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KidFromGroveStreet

 

 

if gta 5 was a ps3 exclusive then be sure there would be blood no comparison to pc gamers reaction

 

 

Yes but it's not, and it never would be, because despite the opinions held around here, R* are not f*cking idiots. They know how to run a business. Sales for V, across both LG platforms, prove that adequately, so this line of discussion is about as useful as a cat in a teapot.

 

You linked a video to accuse pc gamers of being horrible as flamebait, when you know anyone on a platform they got to know gta on would be upset if it wasn't on their platform.

 

You think pc gamers are the only ones complaining? xbox gamers or ps3 gamers would complain and ALOT more than pc gamers, there would be a war so don't say pc gamers are bad we are all equally the same therefor we react the same, just stay out of this thread if you hate pc gaming and pc gamers so much,we are all people who got to know the series on our choice of platform, if gta never was on pc to begin with then noone would care as no pc gamer would have gotten to know the game, i got to know the game strictly on pc infact first gta i played on a console was gta 5.

 

So instead of linking pointless offtopic videos, contribute to the thread instead of throwing pointless accusations.

 

Honestly hell yeah, I do think PC gamers are the ones that have complained the MOST. Remember those comments on FB and newswire before E3 2014? PC PC PC PC PC. f*ck U COCKSTAR. MY PC CAN RUN EVERYTHING f*ck CONSOLES. PC gamers were f*ckING everywhere on R*'s website, FB,twitter, etc complaining/whining/bitching that why there is no PC version. Although console gamers did complained, WHERE ARE THE HEISTS AT? They had the right to be mad because they were first promised with heists but then most of them already moved on. Before E3 2014, PC gamers on this forum were like I just want a comfirmation that GTA V PC is in works and THEY DONT HAVE TO GIVE A RELEASE DATE. Guess what, you got what you wanted at E3 2014, but 1 month later, you guys were complaining again that there is no news.

 

PC gamers threatens to pirate the game instead of buying it if they don't get what they wanted..Console gamers? Ive never saw a console gamer go like IM GOING TO PIRATE THIS sh*t ON MY PS3. PC gamers think they deserve everything just because they have a superior hardware and half of the time, they have those sh*tty ass laptops that current gen consoles ps3 and xbox 360 are light years ahead of them. Also on watch dogs, PC gamers were literally screaming at ubisoft why did they degrade the graphics while the console gamers just played with what they got. PC gamers were literally writing sh*t like " CONSOLE HOLDING BACK OUR GLORIOUS PCs". Ubisoft cares for PC gamers too, they made the PC version of watch dogs, even tho they know theres alot of piracy. Why? because they know that theres a majority of PC gamers and they want us to experience it also. In the end, what did they get? They got flamed and everything just because they downgraded the graphics. Yes, graphics, not gameplay. PC gamers then started blaming consoles too because of their inferior hardware that cannot run that E3 2012 watch dogs graphics. Be honest, the E3 2012 watch dogs graphics will be very demanding and I don't think 70% of PC gamers can run that at [email protected] If PC gamers always complain about bad opitimization and sh*t if they cannot run everything at ultra [email protected]

 

@Fuzzknuckles, I think your video was a perfect representation of PC Gamers.

 

Also @ZZCOOL, he didn't accuse pc gamers, he basically stated how majority of PC gamers behave. Sometimes I just really wonder if PC gamers are alot older, shouldn't they be more mature?

 

On-topic : Yes, I do think that R* cares about PC gamers even tho we're a pain in the ass to them, complaining this and that. If R* never cared for us, we would never gotten the beautiful Max Payne 3 and if the GTA V PC version or port is good then, it would mean that R* really did care about us.

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Be honest, the E3 2012 watch dogs graphics will be very demanding and I don't think 70% of PC gamers can run that at [email protected] If PC gamers always complain about bad opitimization and sh*t if they cannot run everything at ultra [email protected]

Worsemod (You could call it the "E3 2012 mod") made the game run better (for most people ?) and look better. That's a little bit strange, no ? (Well, i don't know the reason behind it.) And what was the reason to remove it ? It's a pretty stupid reason to remove it just because most pc gamers can't handle it at 1080p 60 fps. 60 fps isn't the ONLY way to play the game. This whole PcMasterRace thing is mostly a joke, console gamers are just as bad as pc gamers.

 

EVERY CONSOLE PLAYER EVAR :evilgrin::santa::lol: :

Edited by hunk41
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Be honest, the E3 2012 watch dogs graphics will be very demanding and I don't think 70% of PC gamers can run that at [email protected] If PC gamers always complain about bad opitimization and sh*t if they cannot run everything at ultra [email protected]

Worsemod (You could call it the "E3 2012 mod") made the game run better (for most people ?) and look better. That's a little bit strange, no ? (Well, i don't know the reason behind it.) And what was the reason to remove it ? It's a pretty stupid reason to remove it just because most pc gamers can't handle it at 1080p 60 fps. 60 fps isn't the ONLY way to play the game. This whole PcMasterRace thing is mostly a joke, console gamers are just as bad as pc gamers.

 

EVERY CONSOLE PLAYER EVAR :evilgrin::santa::lol: :

 

 

 

poor pc gamer

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KidFromGroveStreet

 

Be honest, the E3 2012 watch dogs graphics will be very demanding and I don't think 70% of PC gamers can run that at [email protected] If PC gamers always complain about bad opitimization and sh*t if they cannot run everything at ultra [email protected]

Worsemod (You could call it the "E3 2012 mod") made the game run better (for most people ?) and look better. That's a little bit strange, no ? (Well, i don't know the reason behind it.) And what was the reason to remove it ? It's a pretty stupid reason to remove it just because most pc gamers can't handle it at 1080p 60 fps. 60 fps isn't the ONLY way to play the game. This whole PcMasterRace thing is mostly a joke, console gamers are just as bad as pc gamers.

 

EVERY CONSOLE PLAYER EVAR :evilgrin::santa::lol: :

 

That mod? Come on, heavier DoF, bokeh effects, colour grading, fog, dynamic shadows and more vapor, thats it and it still looks nothing close to E3 2012 aside from the effects.

 

Console gamers are just as bad as pc gamers? lol, if PC gamer cannot run a certain game, they'll blame at the optimization when clearly their hardware cannot run the game. PC gamers blame on everything. PC gamers think just because they have a better hardware, game developers should treat them like god. PC gamers are the most self entitled, arrogant, spoiled gamers. Console gamers are no way near this bad, like I said, I've never seen a console gamer threaten to pirate a game. And I'm a PC gamer too, so don't post something like "Oooh if u hate pc so much why the f*ck are u the pc section then? console fag".

Edited by KidFromGroveStreet
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